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<title>Latest posts for the topic &quot;More Useropts Options&quot;</title>
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<description>Latest messages posted in the topic &quot;More Useropts Options&quot;</description>
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<item>
<title>Re:More Useropts Options</title>
<description>&lt;p&gt;So, I&amp;#39;m taking it the red code is actually referencing the texture of the headless glasses somewhere in the game code, since when trying to tamper with the hex values to acquire some sort of blue code, I managed to get a wall of t-shirts that said &quot;BLISS.&quot;&lt;/p&gt;&lt;p&gt;I currently use some number that references what&amp;#39;s probably a black rubber half shirt and makes the entire city mostly black. It looks pretty cool.&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 23:49:29 GMT</pubDate>
<author>Neoteny</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;That&amp;#39;s right. RezIDs/resource ids are basically pointers for a MXO object system - not GoIDs, game objects, .metr files, TSEC, and the like, but pointing to textures, models, animations, sounds...&lt;/p&gt;&lt;p&gt;0x040005DE # &quot;resource/characters/shared/textures/RS/rs_matrix_view_red.txa&quot;&lt;/p&gt;&lt;p&gt;The female and male Headless Glasses textures are &quot; &quot;DF, &quot; &quot;E0, respectively, so this is probably a base of sorts for the glasses.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;... Meh, why not.&lt;/p&gt;&lt;p&gt;0x4C000B68 # &quot;resource/environment/skybox/cloud_many_eyes_texture.txa&quot;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i201.photobucket.com/albums/aa258/bayamos/screenshot_2150.jpg?t=1231402650&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 00:18:31 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Re:More Useropts Options</title>
<description>&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;img src=&quot;http://i201.photobucket.com/albums/aa258/bayamos/screenshot_2150.jpg?t=1231402650&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;O M F G&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 02:33:37 GMT</pubDate>
<author>Cadsuane</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;Ah... memories. Nice find, man.&lt;/p&gt;</description>
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<pubDate>Thu, 8 Jan 2009 12:41:38 GMT</pubDate>
<author>Pyraci</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;Not sure if this is what the last tip was supposed to cover or not as the whole picture seems to be covered in the &quot;eyes&quot; texture, but is there a way to change just the sky to one of the alternate versions?&amp;nbsp; (red/orange sky, one of the variety of Blue Sky skies, etc)?&lt;/p&gt;</description>
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<pubDate>Tue, 27 Jan 2009 12:32:50 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;Not possible with useropts.&lt;/p&gt;</description>
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<pubDate>Tue, 27 Jan 2009 13:03:58 GMT</pubDate>
<author>Bayamos</author>
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<item>
<title>Re:Re:More Useropts Options</title>
<description>&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Not possible with useropts.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yeah, that&amp;#39;s what I was thinking as I&amp;#39;m sure it would have been mentioned already if it was doable.&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 27 Jan 2009 15:17:15 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:More Useropts Options</title>
<description>Is there any standard camera FOV option &amp; value?</description>
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<pubDate>Thu, 19 Feb 2009 11:21:48 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Re:Re:Re:More Useropts Options</title>
<description>&lt;p&gt;&lt;cite&gt;Cadsuane wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;img src=&quot;http://i201.photobucket.com/albums/aa258/bayamos/screenshot_2150.jpg?t=1231402650&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;O M F G&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;QFT&lt;/p&gt;</description>
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<pubDate>Thu, 19 Feb 2009 12:02:39 GMT</pubDate>
<author>nubious81</author>
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<title>Re:Re:Re:More Useropts Options</title>
<description>&lt;p&gt;&lt;cite&gt;mantra777 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;cite&gt;EndlessVoid wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Did you ever find out what the lowest number that will blend without fading away is...? &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Void&lt;/div&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;you mean something like this?&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i29.photobucket.com/albums/c292/mantis777/screenshot_301.jpg&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;is there a seting to permanitly keep it like that?&lt;/p&gt;</description>
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<pubDate>Thu, 19 Feb 2009 15:08:42 GMT</pubDate>
<author>nubious81</author>
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<item>
<title>Re:Re:Re:Re:More Useropts Options</title>
<description>&lt;p&gt;&lt;cite&gt;nubious81 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;mantra777 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;cite&gt;EndlessVoid wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Did you ever find out what the lowest number that will blend without fading away is...? &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Void&lt;/div&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;you mean something like this?&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i29.photobucket.com/albums/c292/mantis777/screenshot_301.jpg&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;is there a seting to permanitly keep it like that?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I think its this command here&lt;/p&gt;&lt;p&gt;WR_MatrixView_ForceOn = 1&lt;/p&gt;</description>
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<pubDate>Thu, 19 Feb 2009 15:21:06 GMT</pubDate>
<author>Kybutra</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;What Kybutra said, plus WR_MatrixView_ForceOn_Blend = 0.9 or something like that.&lt;/p&gt;</description>
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<pubDate>Mon, 9 Mar 2009 18:58:15 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;I tried the following:&lt;/p&gt;&lt;p&gt;&lt;span &gt;WR_MatrixView_ForceOn = 1&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span &gt;WR_MatrixView_ForceOn_Blend = .1&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Instead of the very faint code left perpetually, like in the screenshot above, I get the normal full code you get from jacking in and it never goes away.&lt;/p&gt;&lt;p&gt;Any help?&lt;/p&gt;</description>
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<pubDate>Mon, 9 Mar 2009 20:43:49 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;Try .9 instead of .1. I believe the blend number has more to do with the amount of textures you see, rather than the amount of code.&lt;/p&gt;&lt;p&gt;I use .95 and can just barely see the code.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- Void&lt;/p&gt;</description>
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<pubDate>Mon, 9 Mar 2009 20:59:35 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re:Re:More Useropts Options</title>
<description>&lt;p&gt;&lt;cite&gt;EndlessVoid wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Try .9 instead of .1. I believe the blend number has more to do with the amount of textures you see, rather than the amount of code.&lt;/p&gt;&lt;p&gt;I use .95 and can just barely see the code.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- Void&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Thanks, .9 works very well.&lt;/p&gt;</description>
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<pubDate>Mon, 9 Mar 2009 22:06:47 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;I tried the code to turn choppers off but it doesn&amp;#39;t seem to have worked. Can you confirm if the code still works?&lt;/p&gt;</description>
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<pubDate>Tue, 10 Mar 2009 08:47:38 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:More Useropts Options</title>
<description>&lt;p&gt;&lt;cite&gt;Bayamos wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;What Kybutra said, plus WR_MatrixView_ForceOn_Blend = 0.9 or something like that.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I&amp;#39;m running with the following now, I might bump it up to .97 or .98&lt;/p&gt;&lt;p&gt;WR_MatrixView_Tex_RezID = 0x040005DE # matrix_view_red&lt;br /&gt;WR_MatrixView_ForceOn = 1&lt;br /&gt;WR_MatrixView_ForceOn_Blend = .96&lt;/p&gt;&lt;p&gt;The results are quite interesting.&amp;nbsp; I can&amp;#39;t really see the code anywhere, but on myself since I&amp;#39;m wearing red.&amp;nbsp; I might as well be wearing an animated shirt/pants/jacket at this point.&amp;nbsp; I&amp;#39;ll continue to fine tune it to my liking.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img26.imageshack.us/img26/2126/screenshot365.jpg&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;http://img8.imageshack.us/img8/2883/screenshot367.jpg&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 10 Mar 2009 09:51:24 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here&amp;#39;s what I am running with normally now:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/screenshot_141.jpg&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;/p&gt;&lt;p&gt;ModelLighting_AmbAdd_R&amp;nbsp; = 50&lt;br /&gt;ModelLighting_AmbAdd_G&amp;nbsp; = 50&lt;br /&gt;ModelLighting_AmbAdd_B&amp;nbsp; = 50&lt;/p&gt;&lt;p&gt;AntiAlias_Level = 6&lt;br /&gt;AntiAliasFSOverSample = 12&lt;br /&gt;AntiAliasFSQuality = 12&lt;/p&gt;&lt;p&gt;ScreenShot_JPG_Quality = 100&lt;/p&gt;&lt;p&gt;ScreenFilters_GreenShift_Color_1_R = 0&lt;br /&gt;ScreenFilters_GreenShift_Color_1_G = 10&lt;br /&gt;ScreenFilters_GreenShift_Color_1_B = 0&lt;br /&gt;ScreenFilters_GreenShift_Color_0_R = 0&lt;br /&gt;ScreenFilters_GreenShift_Color_0_G = 10&lt;br /&gt;ScreenFilters_GreenShift_Color_0_B = 0&lt;/p&gt;&lt;p&gt;WR_MatrixView_ForceOn = 1&lt;br /&gt;WR_MatrixView_ForceOn_Blend = .9&lt;/p&gt;&lt;p&gt;The green tint seems to be alright, not too sure on that yet. I&amp;#39;ll have to use it for a bit.&lt;/p&gt;&lt;p&gt;By the way, what exactly is HackView?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Tue, 10 Mar 2009 15:08:09 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;This is HackView. It appears on the Uriah NPCs I think.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img359.imageshack.us/img359/8987/glow3kk.jpg&quot; width=&quot;640&quot; height=&quot;480&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 11 Mar 2009 02:29:31 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:More Useropts Options</title>
<description>&lt;p&gt;How did you do that?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i201.photobucket.com/albums/aa258/bayamos/useropts/screenshot_2091.jpg&quot; width=&quot;1024&quot; height=&quot;576&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 23 Mar 2009 23:43:40 GMT</pubDate>
<author>Michael1</author>
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