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<title>Latest posts for the topic &quot;[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07&quot;</title>
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<description>Latest messages posted in the topic &quot;[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07&quot;</description>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Ebola wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;&lt;p&gt;And all the times Colt died was ignored in the screen shots too! ))&lt;/p&gt;&lt;/blockquote&gt;If you take a look at System chat, system broadcasts, team chat, and Colt falling or lying dead on the ground, you&amp;#39;ll find clear evidence of four of his deaths visible in the screenshots.&lt;br /&gt;</description>
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<pubDate>Sat, 6 Oct 2007 22:24:22 GMT</pubDate>
<author>Rarebit</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;p&gt;I find looking at dead people in the center of the image very interesting.&lt;/p&gt;&lt;p&gt;...&lt;/p&gt;&lt;p&gt;Yeah.&lt;/p&gt;&lt;p&gt;:p&lt;/p&gt;</description>
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<pubDate>Sat, 6 Oct 2007 22:48:51 GMT</pubDate>
<author>Ballak</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;The Machines don&amp;#39;t intend on using bluepills, as Agents, in suicide missions as their strength will easily overcome a single operative or a few operatives. Ganging up on an Agent is purely your choice, as is killing it. Rooting the Agent thus giving everyone time to escape would prevent unnecessary death of operatives and bluepills alike.&lt;br /&gt;&lt;br /&gt;Of course we would welcome your ideas in how we could maintain this function of preventing your activities, but I doubt that you would come forward with solutions.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;They knew retaliation would come in that large crowd of operatives. Heck, even stray bullets from their own Agents could have killed other Agents and thus they would have killed their own recources. This &amp;quot;surprise&amp;quot; attack was futile&amp;nbsp;and&amp;nbsp;a waste of life.&lt;br /&gt;&lt;br /&gt;I have some ideas on how the Agents should change, which are also quite employable in the simulation. But why should I tell you how to improve your combat strength and minimize casualties? That is your job. But you don&amp;#39;t seem to care.&lt;br /&gt;&lt;br /&gt;-DD&lt;br /&gt;</description>
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<pubDate>Sun, 7 Oct 2007 01:26:17 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Heh, you see Proc.... &lt;span class=&quot;postbody&quot;&gt;Self convincing omniscience at it&amp;#39;s very best, even if it has gone off in a tangent&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;You got it! That last argument in particular was pretty funny too: equating a &lt;i&gt;simulation&lt;/i&gt; with points in a debate. Classic! I really should learn to ignore him, though.</description>
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<pubDate>Sun, 7 Oct 2007 02:00:34 GMT</pubDate>
<author>Procurator</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Tytanya_MxO wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;((some things do matter a lot to some of us, even if we genuinely wished they didn&amp;#39;t and even if others consider them trivial))&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;</description>
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<pubDate>Sun, 7 Oct 2007 03:21:58 GMT</pubDate>
<author>MxO-Insertion</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;p&gt;The Zionites&amp;#39; killing of a few agents&amp;nbsp;was nothing more than their little tantrum after the Morpheus sim escaped from them.&amp;nbsp; It&amp;#39;s unfortunate that their childish anger led to the deaths of the agents&amp;#39; bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area.&amp;nbsp; The sim was already gone and there was no real point for Zion to stick around anyway.&amp;nbsp; But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of &amp;#39;we made them do it&amp;#39; because the Machines designed the agents to use bluepills that way.&amp;nbsp; &lt;/p&gt;&lt;p&gt;The thing is, Zion knows this -- they know that agents were designed that way, and that every time they kill an agent,&amp;nbsp;it&amp;#39;s really a bluepill that dies.&amp;nbsp; But they choose to do it anyway, even when (as in this incident) there is nothing to be gained.&amp;nbsp; They may claim it&amp;#39;s in self defense or whatever to try to justify it, but it really boils down to this...&lt;/p&gt;&lt;p&gt;When an agent kills you, you don&amp;#39;t really die.&amp;nbsp; So it&amp;#39;s no big deal when this happens; you just reconstruct and come back, good as new.&amp;nbsp; So no matter if you fight or jump away, nothing permanent happens to you.&lt;/p&gt;&lt;p&gt;When you kill an agent, the agent doesn&amp;#39;t really die, but his bluepill host does.&amp;nbsp; That bluepill is gone forever.&amp;nbsp; &lt;/p&gt;&lt;p&gt;You may whine and moan all you want about how it&amp;#39;s the Machines&amp;#39; fault for making the agents that way, but you *knew* they were made that way too...you had the choice to jump away or leave the area or even to let the agent send you back to the loading area,&amp;nbsp;but in the end it was *your* choice to take that human life.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Illyria&lt;/p&gt;</description>
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<pubDate>Sun, 7 Oct 2007 11:10:02 GMT</pubDate>
<author>Illyria22</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Ebola wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;PS10N wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;We killed several level 100s.&amp;nbsp; Dying a few times while doing so is expected.&amp;nbsp; It&amp;#39;s really pathetic the way the people who aren&amp;#39;t fighting try to insult the ones who killed all those Agents.&amp;nbsp; I have an idea for a Live Event, where level 100 spawns constantly attack Cypherites, then we&amp;#39;ll see how much laughing you do.&amp;nbsp; Or, if you&amp;#39;re up to it, go attack the Wasteland Corruptors with less than a full team and if you don&amp;#39;t die once, then you can trash talk.&amp;nbsp; Until then, you&amp;#39;re just blowing meaningless hot air.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;You must of missed our event fighting the Commandos in the White Room :p All of my jeering is In Character, I was watching my enemy, who&amp;nbsp;vastly out number us,&amp;nbsp;get their *CENSORED* handed to them by Agents... why should Ebola NOT be happy and celebratory by that? We are your enemies, and we were trying to bring down your morale... and it seems to have worked wonderfully.&amp;nbsp;And you know every Zionist including yourself would be doing the same thing if we were in that situation. Especially you, I&amp;#39;ve heard you chime in your two cents on more than one occasion.&amp;nbsp; So don&amp;#39;t be a hyprocrit.&lt;/blockquote&gt;You do know that, the Commandos are 65/70 right? I can take 2 65s myself.&lt;br /&gt;&lt;br /&gt;&lt;cite&gt;Illyria22 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;The Zionites&amp;#39; killing of a few agents&amp;nbsp;was nothing more than their little tantrum after the Morpheus sim escaped from them.&amp;nbsp; It&amp;#39;s unfortunate that their childish anger led to the deaths of the agents&amp;#39; bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area.&amp;nbsp; The sim was already gone and there was no real point for Zion to stick around anyway.&amp;nbsp; But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of &amp;#39;we made them do it&amp;#39; because the Machines designed the agents to use bluepills that way.&amp;nbsp; &lt;/p&gt;&lt;/blockquote&gt;At least we kill in self defense rather than killing for no reason.&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Sun, 7 Oct 2007 11:39:52 GMT</pubDate>
<author>Roukan</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;div&gt;Didn&amp;#39;t EPN have a way of drawing out the Sim? I might be thinking of something else.&amp;nbsp; Anyway I agree with a few of the others, I don&amp;#39;t think the Sim is the only one we should be looking for. There was another person&amp;#39;s neural encryption that was used to seal the data, and he&amp;#39;s currently missing too.&amp;nbsp; Finding him should be a high priority not only for his safety but for the safety of all the operatives out there.&lt;/div&gt;</description>
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<pubDate>Sun, 7 Oct 2007 13:06:21 GMT</pubDate>
<author>Crossover</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Ebola wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;&lt;p&gt;And all the times Colt died was ignored in the screen shots too! ))&lt;/p&gt;&lt;/blockquote&gt;If you take a look at System chat, system broadcasts, team chat, and Colt falling or lying dead on the ground, you&amp;#39;ll find clear evidence of four of his deaths visible in the screenshots.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&amp;lt;3&lt;/p&gt;&lt;p&gt;But Rare, the dead body in screenshots gets the point across more that the Machine&amp;#39;s absolutely decimated poor Zion and Mr. Colt :p Thats all I was saying.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And Rou, we fought a lot more than two at once :p&lt;/p&gt;</description>
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<pubDate>Sun, 7 Oct 2007 18:44:12 GMT</pubDate>
<author>Ebola</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>*Listens to the crickets chirp while sitting on top of the corpses of Proc&amp;#39;s and Croe&amp;#39;s goats*&lt;br /&gt;</description>
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<pubDate>Sun, 7 Oct 2007 19:05:23 GMT</pubDate>
<author>PS10N</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;PS10N wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;*Listens to the crickets chirp while sitting on top of the corpses of Proc&amp;#39;s and Croe&amp;#39;s goats*&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I lol&amp;#39;d&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Come on, Ghost... it may be your mind that&amp;#39;s a useful weapon, but there are other things useful too.&lt;/p&gt;&lt;p&gt;Say... Augumented Redpill Specials, for example?&lt;/p&gt;</description>
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<pubDate>Sun, 7 Oct 2007 20:10:09 GMT</pubDate>
<author>Proximisio</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Illyria22 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;The Zionites&amp;#39; killing of a few agents&amp;nbsp;was nothing more than their little tantrum after the Morpheus sim escaped from them.&amp;nbsp; It&amp;#39;s unfortunate that their childish anger led to the deaths of the agents&amp;#39; bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area.&amp;nbsp; The sim was already gone and there was no real point for Zion to stick around anyway.&amp;nbsp; But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of &amp;#39;we made them do it&amp;#39; because the Machines designed the agents to use bluepills that way.&amp;nbsp; &lt;/p&gt;&lt;p&gt;The thing is, Zion knows this -- they know that agents were designed that way, and that every time they kill an agent,&amp;nbsp;it&amp;#39;s really a bluepill that dies.&amp;nbsp; But they choose to do it anyway, even when (as in this incident) there is nothing to be gained.&amp;nbsp; They may claim it&amp;#39;s in self defense or whatever to try to justify it, but it really boils down to this...&lt;/p&gt;&lt;p&gt;When an agent kills you, you don&amp;#39;t really die.&amp;nbsp; So it&amp;#39;s no big deal when this happens; you just reconstruct and come back, good as new.&amp;nbsp; So no matter if you fight or jump away, nothing permanent happens to you.&lt;/p&gt;&lt;p&gt;When you kill an agent, the agent doesn&amp;#39;t really die, but his bluepill host does.&amp;nbsp; That bluepill is gone forever.&amp;nbsp; &lt;/p&gt;&lt;p&gt;You may whine and moan all you want about how it&amp;#39;s the Machines&amp;#39; fault for making the agents that way, but you *knew* they were made that way too...you had the choice to jump away or leave the area or even to let the agent send you back to the loading area,&amp;nbsp;but in the end it was *your* choice to take that human life.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Illyria&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Blame US all you want for the death of blues through Agent kills, ultimately the Military decision to employ them makes you just as much responsible as us, even more so because you are there to PREVENT casualities, not PROVOKE them.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&amp;#39;nuff said. Useless attack = useless death.&lt;br /&gt;&lt;br /&gt;The perverted logic you use, Illyria, Vinia too, it&amp;#39;s useless in the reflection of reality. Open your eyes, goddamnit.&lt;br /&gt;&lt;br /&gt;-DD&lt;br /&gt;</description>
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<pubDate>Sun, 7 Oct 2007 23:42:05 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;PS10N wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Instance: one of the three main power plant tower complexes in close proximity to the Machine City, commonly nicknamed Recursion, Syntax and Vector.&lt;br /&gt;&lt;br /&gt;Recon button: a button on the operator console on the main deck of a hovercraft, which the operator presses to initiate the Emergency Jackout Procedure and return a Redpill to the Loading Area.&lt;br /&gt;&lt;br /&gt;Gank: common slang from the 20th century, indicating overwhelming numbers in a fight&lt;br /&gt;&lt;br /&gt;High Five: two people slapping their flat-palmed hands together in camaraderie, congratulation or celebration&lt;br /&gt;&lt;br /&gt;(((Nothing OOC there, people are just trying to cause trouble by pointing out trivial irrelevancies.)))&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;You and me both... I shrugged it off that Colt might have been a gamer before his awakening, and I&amp;#39;d seen the Instance defined before. Never really phased me in the least.</description>
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<pubDate>Mon, 8 Oct 2007 00:00:23 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;/bumpbutts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e60/Manuel1980/screenshot_32.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/cite&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anuk&amp;#39;s performance was brought to you by an Apple MacBook. *rawr* &lt;img src=&quot;/mxo/images/smilies/908627bbe5e9f6a080977db8c365caff.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Cheers,&lt;br /&gt;Anuk&lt;br /&gt;</description>
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<pubDate>Mon, 8 Oct 2007 02:05:06 GMT</pubDate>
<author>Kohlo</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>Colt the next Effectuator? :p&lt;br /&gt;&lt;br /&gt;TH&lt;br /&gt;</description>
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<pubDate>Mon, 8 Oct 2007 03:23:46 GMT</pubDate>
<author>ThHidden01</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Illyria22 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;The Zionites&amp;#39; killing of a few agents&amp;nbsp;was nothing more than their little tantrum after the Morpheus sim escaped from them.&amp;nbsp; It&amp;#39;s unfortunate that their childish anger led to the deaths of the agents&amp;#39; bluepill hosts, especially when all the Zionites had to do to avoid those deaths would have been to leave the area.&amp;nbsp; The sim was already gone and there was no real point for Zion to stick around anyway.&amp;nbsp; But instead they chose to act out and take down a few agents, killing bluepills in the process...and then they say something along the lines of &amp;#39;we made them do it&amp;#39; because the Machines designed the agents to use bluepills that way.&amp;nbsp; &lt;/p&gt;&lt;p&gt;The thing is, Zion knows this -- they know that agents were designed that way, and that every time they kill an agent,&amp;nbsp;it&amp;#39;s really a bluepill that dies.&amp;nbsp; But they choose to do it anyway, even when (as in this incident) there is nothing to be gained.&amp;nbsp; They may claim it&amp;#39;s in self defense or whatever to try to justify it, but it really boils down to this...&lt;/p&gt;&lt;p&gt;When an agent kills you, you don&amp;#39;t really die.&amp;nbsp; So it&amp;#39;s no big deal when this happens; you just reconstruct and come back, good as new.&amp;nbsp; So no matter if you fight or jump away, nothing permanent happens to you.&lt;/p&gt;&lt;p&gt;When you kill an agent, the agent doesn&amp;#39;t really die, but his bluepill host does.&amp;nbsp; That bluepill is gone forever.&amp;nbsp; &lt;/p&gt;&lt;p&gt;You may whine and moan all you want about how it&amp;#39;s the Machines&amp;#39; fault for making the agents that way, but you *knew* they were made that way too...you had the choice to jump away or leave the area or even to let the agent send you back to the loading area,&amp;nbsp;but in the end it was *your* choice to take that human life.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Illyria&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Who tracked down a bluepill potential, killed him, and replaced him with a drone again? Oh yeah, the Machines.&lt;br /&gt;Who invades the bodies of the bluepills, effectively killing them if not putting them at danger (like they have a normal life, if any after that)? Oh yeah, the Machines.&lt;/p&gt;&lt;p&gt;Get off of your high horse and realize it&amp;#39;s already been beaten to death.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Oct 2007 09:17:37 GMT</pubDate>
<author>Neoteny</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Neoteny wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Who tracked down a bluepill potential, killed him, and replaced him with a drone again? Oh yeah, the Machines.&lt;br /&gt;&lt;p&gt;Who invades the bodies of the bluepills, effectively killing them if not putting them at danger (like they have a normal life, if any after that)? Oh yeah, the Machines.&lt;/p&gt;&lt;p&gt;Get off of your high horse and realize it&amp;#39;s already been beaten to death.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;Who tracked down a bluepill potential to test a new pill on him which killed him.... Oh yeah... Zion.&lt;br /&gt;&lt;br /&gt;Who kills the bluepills who&amp;#39;s presence&amp;#39;s have been temporarily borrowed by Agent programs (which doesn&amp;#39;t have any side effects to it that have been proven)? Oh yeah....&lt;br /&gt;&lt;br /&gt;Need I go on?&lt;br /&gt;&lt;br /&gt;Heh, we could bat this ball around all day. I also invite you to step down from your tall steed.&lt;br /&gt;</description>
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<pubDate>Mon, 8 Oct 2007 09:45:38 GMT</pubDate>
<author>Croesis</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Croesus wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Neoteny wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Who tracked down a bluepill potential, killed him, and replaced him with a drone again? Oh yeah, the Machines.&lt;br /&gt;&lt;p&gt;Who invades the bodies of the bluepills, effectively killing them if not putting them at danger (like they have a normal life, if any after that)? Oh yeah, the Machines.&lt;/p&gt;&lt;p&gt;Get off of your high horse and realize it&amp;#39;s already been beaten to death.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;Who tracked down a bluepill potential to test a new pill on him which killed him.... Oh yeah... Zion.&lt;br /&gt;&lt;br /&gt;Who kills the bluepills who&amp;#39;s presence&amp;#39;s have been temporarily borrowed by Agent programs (which doesn&amp;#39;t have any side effects to it that have been proven)? Oh yeah....&lt;br /&gt;&lt;br /&gt;Need I go on?&lt;br /&gt;&lt;br /&gt;Heh, we could bat this ball around all day. I also invite you to step down from your tall steed.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;The example Neoteny provided was a murder. The example you provided was an accident due to a new pill structure, which only needed to be developed because of the Machines in the first place. No potentials are ever guaranteed to survive the transition in an awakening regardless, but does that mean we shouldn&amp;#39;t try to help those who want out? You wanted out yourself once.. should you have been denied?&lt;/p&gt;&lt;p&gt;As far as the Agent programs are concerned... I think your problem is with free humans, not Zion. You&amp;#39;ve never seen a group of machinist operatives attacking an Agent before? Merovingian operatives? Cypherite operatives? I certainly have.&lt;/p&gt;</description>
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<pubDate>Mon, 8 Oct 2007 10:37:42 GMT</pubDate>
<author>Merrit</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;Merrit wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;The example Neoteny provided was a murder. The example you provided was an accident due to a new pill structure, which only needed to be developed because of the Machines in the first place. No potentials are ever guaranteed to survive the transition in an awakening regardless, but does that mean we shouldn&amp;#39;t try to help those who want out? You wanted out yourself once.. should you have been denied?&lt;p&gt;As far as the Agent programs are concerned... I think your problem is with free humans, not Zion. You&amp;#39;ve never seen a group of machinist operatives attacking an Agent before? Merovingian operatives? Cypherite operatives? I certainly have.&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;So it was an accident. I guess that makes your conscience clean, do you sleep well at night? Did anyone mention to him that it was an experimental pill and that he was the first test subject? Not from what I saw. It was because you were so desperate to recruit more people to your cause that you neglected to mention it and proceeded with the test without his consent and knowledge. That pill only required to be developed because The Machines forced restrictions on to awakenings because you violated the truce with the construction of New Zion.&lt;br /&gt;&lt;br /&gt;The events surrounding my awakening are unclear to me, all I was aware of was a blur of pain. When I did open my eyes for the first time, It was a Zionite who greeted me. Just because I felt that the world was not right, didn&amp;#39;t mean that I wanted to be ripped from it and as far as I&amp;#39;m aware I made no conscious choice to leave it. First chance I got I jumped ship. When Eleutherophobia recruited me onto the Equinox I was educated in the whole truth by the Machines, the full extent of their and Mankind&amp;#39;s actions with no bias, unlike the crew of the Zionite ship.&lt;br /&gt;&lt;br /&gt;Of course that is in the past... &lt;br /&gt;&lt;br /&gt;No, my problem is with those who kill bluepills no matter what their state especially when there are other options, and blame it completely on The Machines. Thus completely absolving them from their actions. I would have more respect for an enemy if they just showed a bit of remorse for the deaths of any innocent intelligence.&lt;br /&gt;&lt;br /&gt;((Yes I have seen members of all orgs fighting Agents, but only because of the game element. I have never myself witnessed Machinists or Cyph&amp;#39;s attacking or killing an Agent in RP))&lt;br /&gt;</description>
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<pubDate>Mon, 8 Oct 2007 13:08:26 GMT</pubDate>
<author>Croesis</author>
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<title>Re:[8.3.1] With that information they could lock an operative&apos;s signal - Recursion - 10/4/07</title>
<description>&lt;cite&gt;GoDGiVeR wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;The perverted logic you use, Illyria, Vinia too, it&amp;#39;s useless in the reflection of reality. Open your eyes, goddamnit.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;It&amp;#39;s not perverted logic to point out that whenever you kill an agent you&amp;#39;re really killing a bluepill.&amp;nbsp; And while I can understand that sometimes Zionites will kill bluepills in this way for a&amp;nbsp;tactical&amp;nbsp;advantage against the Machines (just as the Machines killed both Mr. Manohars for a&amp;nbsp;tactical advantage against Zion), the incident in Murasaki park was nothing more than spite on Zion&amp;#39;s part.&amp;nbsp; Zion had nothing to gain by taking down those agents after the Morpheus sim left.&amp;nbsp; It was just acting out, like a child&amp;#39;s tantrum.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Illyria&lt;/p&gt;</description>
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<pubDate>Mon, 8 Oct 2007 14:29:03 GMT</pubDate>
<author>Illyria22</author>
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