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<title>Latest posts for the topic &quot;Neo Learned jujitsu Why Isnt it in the game?&quot;</title>
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<description>Latest messages posted in the topic &quot;Neo Learned jujitsu Why Isnt it in the game?&quot;</description>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;p&gt;Because this isnt going to happen im gonna ignore the entire intent of this thread &amp;gt;.&amp;gt;&lt;/p&gt;&lt;p&gt;First post - 11/02/2005&lt;br /&gt;This&amp;nbsp;post&amp;nbsp; - 16/03/2008&lt;/p&gt;&lt;p&gt;...the worlds sneakiest most drawn out necro thread? &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 16 Mar 2008 03:20:29 GMT</pubDate>
<author>Danger_Frog1471</author>
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<title>Re: Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;cite&gt;Cihesh wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;hr /&gt;ShadowMavrick wrote:&lt;br /&gt;Dang Pheyde ya beat me to it.Though I do have to add that I have notised all of the aikido ablities areeeee well not real I was going to send a pention to SOE to see if they could recreat the attacks and rename them like the real moves; Ikkyo, Nikkyo,Sankyo,Yonkyo,Gokkyo,Kaiten-nage,Kokyu-nage,Koshi-nage,Shiho-nage,Sumi-otoshi,and my favorite Tenchi-nage.( note all nage attacks are different forms of throws) and if you know any more you would think would be good add them or if you dont think any would be good tell me I want to hear your oppinions.&lt;br /&gt;&lt;hr /&gt;&lt;/blockquote&gt;Yep i would say ideally if you wanted to create it perfectly i would start this with the basic pillars of aikido as set out by O&amp;#39;Sensei, Shiho-nage(four direction Throw), Irimi-naga(entering throws), Kaiten( open and turn movements), Kokyu-ho( Breath power techniques, Osae Waza( pinning techniques), and Ushiro-waza (rear techniques).&lt;br /&gt;&lt;br /&gt;Once you have those basics, everything else fall into there respective categories, perhaps a dynamic system for basic attacks similar to what we have now. (oh and ive only just got the matrix and have just started checking out the aikido ingame so be gentle when it comes to this).&lt;br /&gt;&lt;br /&gt;(oh and mainly focuses on the animations.)&lt;br /&gt;&lt;br /&gt;Normal Attack- Would comprise of Kaiten movements-&amp;nbsp; opening and turning into the attacker there are lots of these,&lt;br /&gt;&lt;br /&gt;Strong Attacks- Irimi Attacks- Strong entering throws and projections would come under this&lt;br /&gt;&lt;br /&gt;Grab- Kokyu-ho Techniques, various forms of Kokyu techniques and projections that come under here, (a large proportion of aikido techniques can be called kokyu)&lt;br /&gt;&lt;br /&gt;I would as said above use the entries to define the tye of attack chosen at IL. The first two would cicle through the various techniques,&lt;/span&gt;&lt;span&gt; Nikkyo, Sankyo, Yonkyo, Kaiten-nage ,Kokyu-nage ,Koshi-nage ,Sumi-otoshi , Tenchi-nage.&lt;br /&gt;&lt;br /&gt;The special techniques i would add in are Shiho-nage (very destructive technique) I would add in Ushiro Waza as a buff for group attacks, i would also add pinning techniques such as gokyo that cause a stun like state to simulate a pin. Perhaps also a really nasty Juji-nage.&lt;br /&gt;&lt;br /&gt;One thing ive seen from my very limited in game knowledge, is the strikes and kicks being used by Aikidoist, from my teaching and what i teach my students, strikes (Atemi) and kicks are used in the course of techniques, mainly through the techniques for example during Ikkyo there opens up alot of places where you can place critical blows to vital organs etc, it would be great to see this instead of the punches and kicks i currently see in game.&lt;br /&gt;&lt;br /&gt;ShadowMaverick ill Pm u a list of other attacks that are quite good and if you need any help with this petition give me a PM,&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;Aikido is a defensive martial arts (Green Belts knowledge is very limited here since I haven&amp;#39;t been for quite some time) so they&amp;#39;d have to remember you can&amp;#39;t attack people with certain defensive moves, but a disarm/pin/immobilisation would work. Mixing trees, such as Aikido/Kung Fu would cover both defense and offence, I think. </description>
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<pubDate>Thu, 3 Apr 2008 10:22:03 GMT</pubDate>
<author>Panderai</author>
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<title>Re: Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;cite&gt;Dxy wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I don&amp;#39;t think our developers can whine about it costing too much money, or taking too much time.&amp;nbsp; They get a paycheck to provide us with the type of game we want to play.&amp;nbsp; I want to see more Martial Arts styles in this game.&amp;nbsp; Three is not enough.&amp;nbsp; We all pay $15 a month for things like that.&amp;nbsp; The fact that MxO has been around for almost 3 years, and STILL does not have an expansion/higher level cap/the ability to add your own buffs to the clothing of your choice/etc... is a bit sad.&lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;The Dev&amp;#39;s get paid (because SoE is not a charity) but they get paid to provide us with a game that they can develop and maintain with the budget SoE gives them, they probably even get paid from that budget. They can provide what they can afford to provide. They give us what we would like if it can be included and if it can be budgeted for. &lt;/p&gt;&lt;p&gt;New trees mean new animations that means a lot of time with motion capture, the rental or purchase of the equipment, studio and trained personnel (I believe the current moves were done at the same time as the motion capturing for the films thus saving money), then there&amp;#39;s the inclusion of it in game&amp;nbsp;requireing major recoding then effects,&amp;nbsp;balancing determining power levels and buff&amp;#39;s de-buff&amp;#39;s etc.... We pay $15 or £10 or whatever but what would that cover? Maintenance costs of the servers, Dev wages... barely (Theorys abound how the money gets split up...). We&amp;#39;re only a small community and it would take a lot of money to implement an expansion and higher level cap (unnecessary imo) certainly a lot more than we&amp;#39;re drawing in and then we probably won&amp;#39;t draw too many more people to MxO to cover that cost.&lt;/p&gt;&lt;p&gt;The players are demanding and want a lot and the Dev&amp;#39;s are doing what they can but they&amp;#39;re not gonna take time out from their usual tasks (LE&amp;#39;s etc...) to invest time in a major game alteration that they can&amp;#39;t afford&amp;nbsp;when there is a lot more other things the could and should be doing in the mean time.&lt;br /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 8 Apr 2008 07:02:02 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>Seriously? This thread? Again?&lt;br /&gt;&lt;br /&gt;picard.jpg, guys.&lt;br /&gt;</description>
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<pubDate>Tue, 8 Apr 2008 07:25:55 GMT</pubDate>
<author>Chemuel</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;cite&gt;Danger_Frog1471 wrote:&lt;/cite&gt; &lt;blockquote&gt;&lt;p&gt;...the worlds sneakiest most drawn out necro thread? &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;Yes, this thread... because&amp;nbsp;it&amp;#39;s ^ and me not looking at dates of posting &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Tue, 8 Apr 2008 07:38:09 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>Well if they were to implant more things for the MA side. there would HAVE to be&amp;nbsp; more for the gun trees that would cause one big unbalcnce. &lt;br /&gt;</description>
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<pubDate>Sun, 13 Apr 2008 08:57:06 GMT</pubDate>
<author>Vtech01</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>but the matrix is all about guns and MA &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt; would love to see more things implemented for MA and guns but we all know, it just ain&amp;#39;t gonna happen &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Thu, 17 Apr 2008 06:20:43 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re: Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;p&gt;New trees mean new animations that means a lot of time with motion capture, the rental or purchase of the equipment, studio and trained personnel (I believe the current moves were done at the same time as the motion capturing for the films thus saving money), then there&amp;#39;s the inclusion of it in game&amp;nbsp;requireing major recoding then effects,&amp;nbsp;balancing determining power levels and buff&amp;#39;s de-buff&amp;#39;s etc.... We pay $15 or £10 or whatever but what would that cover? Maintenance costs of the servers, Dev wages... barely (Theorys abound how the money gets split up...). We&amp;#39;re only a small community and it would take a lot of money to implement an expansion and higher level cap (unnecessary imo) certainly a lot more than we&amp;#39;re drawing in and then we probably won&amp;#39;t draw too many more people to MxO to cover that cost.&lt;/p&gt;&lt;/blockquote&gt;If I remember correctly from beta MxO doesn&amp;#39;t use motion capture (Granny Animation is it? *digs for old MxO manual*), they used the martial arts team Zero Gravity to help them study the different moves and have them recorded and discussed but after that all the animations were done by hand so more flexible animation templates can be made.&lt;br /&gt;&lt;br /&gt;Necroing threads are fun btw &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Tue, 29 Apr 2008 14:12:30 GMT</pubDate>
<author>Ubershank</author>
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<title>Re: Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;cite&gt;Ubershank wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;&lt;/cite&gt;If I remember correctly from beta MxO doesn&amp;#39;t use motion capture (Granny Animation is it? *digs for old MxO manual*), they used the martial arts team Zero Gravity to help them study the different moves and have them recorded and discussed but after that all the animations were done by hand so more flexible animation templates can be made.&lt;br /&gt;&lt;br /&gt;Necroing threads are fun btw &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;br /&gt;&lt;/blockquote&gt;According to my manual, Zerogravity were there for Martial Arts reference but there was a Motion capture team (or suggestion of) with Simon Wong as lead motion capture engineer and Alesia Glidewell as the Motion capture actress. It&amp;#39;s possible that they captured the base movements and tweaked them with the animators...&lt;br /&gt;</description>
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<pubDate>Wed, 30 Apr 2008 04:02:30 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>That would make sense, although with my experience with animation the current ones don&amp;#39;t have the same fluidity as motion capture can have (you can just tell that it doesn&amp;#39;t look &amp;quot;Natural&amp;quot; when using skeletal animation but you can get *CENSORED* near close.). The only time&amp;#39;s I remember the animations seemed liked they had been done by motion capture were the old running animation in beta (before they gave it that extra bounce) a few current emotes and the poses for MA. Other then that if they have the base, then perhaps they can move forward from there. If not then yes I doubt SOE will put more $$$ into a new optical capture system for MxO just to add new MA trees &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 30 Apr 2008 17:01:05 GMT</pubDate>
<author>Ubershank</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>would be cool for some Drunken Boxingness&lt;br /&gt;</description>
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<pubDate>Wed, 21 May 2008 06:25:18 GMT</pubDate>
<author>LuckyEMS</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>/facepalm.............</description>
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<pubDate>Wed, 21 May 2008 19:52:24 GMT</pubDate>
<author>byond</author>
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<title>Neo Learned jujitsu Why Isnt it in the game?</title>
<description>i just want a exspansion xD</description>
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<pubDate>Wed, 21 May 2008 21:19:26 GMT</pubDate>
<author>Phantomghost12</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>Think about it this way, if you add more abilities/clothing content, more players will probably return to the game, boosting overall playability. Missions, while very important, should not be the only priority. &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 09:49:19 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re: Give us an expansion!</title>
<description>&lt;cite&gt;Phantomghost12 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;i just want a exspansion xD&lt;/blockquote&gt;&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt; &lt;br /&gt; I think it&amp;#39;s around that time someone in the Seattle studios goes for the win, coming up with a full plan for a hovercraft expansion. &lt;br /&gt; &lt;br /&gt; It would be great to just have hovercrafts to walk around in (just the interior), with player RSI&amp;#39;s (equipped with the garments we&amp;#39;re used to seeing in Zion), and different inventory settings. It would add for new gameplay, where players would be able to team with people outside of the Matrix, having an operator to keep track of them, and applying codes or tactic boosters like we see done in the movies. &lt;br /&gt; &lt;br /&gt; If there&amp;#39;s an expansion anytime within the next 2 years, I really hope it&amp;#39;s something similar to such above.&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 14:20:48 GMT</pubDate>
<author>MxO-Insertion</author>
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<title>Re: Give us an expansion!</title>
<description>&lt;cite&gt;MxO-Insertion wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Phantomghost12 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;i just want a exspansion xD&lt;/blockquote&gt;&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&quot; /&gt;&lt;br /&gt; &lt;br /&gt; I think it&amp;#39;s around that time someone in the Seattle studios goes for the win, coming up with a full plan for a hovercraft expansion. &lt;br /&gt; &lt;br /&gt; It would be great to just have hovercrafts to walk around in (just the interior), with player RSI&amp;#39;s (equipped with the garments we&amp;#39;re used to seeing in Zion), and different inventory settings. It would add for new gameplay, where players would be able to team with people outside of the Matrix, having an operator to keep track of them, and applying codes or tactic boosters like we see done in the movies. &lt;br /&gt; &lt;br /&gt; If there&amp;#39;s an expansion anytime within the next 2 years, I really hope it&amp;#39;s something similar to such above.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;I second that opinion, but machines should gain something similar, and mervs as well.&lt;br /&gt;</description>
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<pubDate>Fri, 6 Jun 2008 15:11:48 GMT</pubDate>
<author>ZETAX101</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;p&gt;There&apos;s about 3 devs and NO animators, NO sound crew left. Forget expansions or new classes, it ain&apos;t gonna happen.&lt;/p&gt;&lt;p&gt;Tho i wish they would.&lt;/p&gt;</description>
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<pubDate>Tue, 14 Oct 2008 11:22:24 GMT</pubDate>
<author>NeoExcidious</author>
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<title>Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>Nice necro. lol</description>
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<pubDate>Tue, 14 Oct 2008 11:25:49 GMT</pubDate>
<author>Gerik</author>
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<title>Re:Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;cite&gt;Gerik wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Nice necro. lol&lt;/blockquote&gt;It&apos;s nearly halloween. This thread simply refuses to die!</description>
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<pubDate>Tue, 14 Oct 2008 12:46:59 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:Re:Neo Learned jujitsu Why Isnt it in the game?</title>
<description>&lt;cite&gt;Vinia wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Gerik wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Nice necro. lol&lt;/blockquote&gt;It&apos;s nearly halloween. This thread simply refuses to die!&lt;/blockquote&gt;Its already dead, yet it still lingers. &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Tue, 14 Oct 2008 12:48:51 GMT</pubDate>
<author>Gerik</author>
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