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<title>Latest posts for the topic &quot;Bugged Multi-Build NPCs&quot;</title>
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<title>Bugged Multi-Build NPCs</title>
<description>&lt;p&gt;For quite a while now I noticed that the melee combat styles of Multi-Loadout NPCs are bugged: Reduced to Self-Defense combat style.&lt;/p&gt;&lt;p&gt;Examples:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;EPN Crusaders are supposed to be Kungfu/Duelist but instead of Kungfu they do Self-Defense&lt;/li&gt;&lt;li&gt;Unlimit Soldiers are supposed to be Karate/Rifle/Hacker - no Karate, Self-Defense instead&lt;/li&gt;&lt;li&gt;Elite Commandos do Self-Defense instead of Aikido&lt;/li&gt;&lt;li&gt;Similar bugs with SSR Sec Guards, Kalt Executive Security&amp;nbsp;and countless other Multi-Build NPCs&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Is that a bug or has this been changed on purpose?&lt;/p&gt;</description>
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<pubDate>Sun, 6 Jul 2008 04:59:43 GMT</pubDate>
<author>Manua</author>
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<title>Bugged Multi-Build NPCs</title>
<description>Use /bug ingame and submit this information.</description>
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<pubDate>Sun, 6 Jul 2008 09:12:06 GMT</pubDate>
<author>AltDimension</author>
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<item>
<title>Re:Bugged Multi-Build NPCs</title>
<description>I think it&amp;#39;s spy style for some odd reason. I noticed they do it a lot for their first three interlock rounds. And it is hard to outroll, too.</description>
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<pubDate>Sun, 6 Jul 2008 11:22:51 GMT</pubDate>
<author>Weskie</author>
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<title>Bugged Multi-Build NPCs</title>
<description>&lt;cite&gt;AltDimension wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Use /bug ingame and submit this information.&lt;/blockquote&gt;&lt;br /&gt;Generally people post on the forums so they can see if what they think is a bug,&amp;nbsp;really is&amp;nbsp;a bug.</description>
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<pubDate>Sun, 6 Jul 2008 13:22:05 GMT</pubDate>
<author>Ballak</author>
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