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<title>Latest posts for the topic &quot;[CR2.0 Focus Thread] Coder Bugs&quot;</title>
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<description>Latest messages posted in the topic &quot;[CR2.0 Focus Thread] Coder Bugs&quot;</description>
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<title>[CR2.0 Focus Thread] Coder Bugs</title>
<description>&lt;u&gt;&lt;b&gt;Programmer&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;b&gt;Code Shaper&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;--&lt;br&gt;&lt;br&gt;Please remember to /bug it if you encounter something weird, and confirm any bugs/oddities/etc. you find and report your own wierdo stuff in this thread.&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=hackers&amp;message.id=122&quot; target=&quot;_blank&quot;&gt;Hacker Focus Thread&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=operatives&amp;message.id=564&quot; target=&quot;_blank&quot;&gt;Operative Focus Thread&lt;/a&gt;</description>
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<pubDate>Tue, 28 Mar 2006 08:18:23 GMT</pubDate>
<author>Cal</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>Well it depends on what you mean for bugs.&amp;nbsp; We still have the coder&lt;br&gt; bug with the compiler in that it does not show the buffs or info on&lt;br&gt; the items in it when you mouseover the item.&amp;nbsp; This one is a real pain&lt;br&gt; and has been bugged numerous times without getting fixed.&lt;br&gt; There is also the changes to CR 2.0 buffs where an item lost&lt;br&gt; some of the coder attributes that it had before.&amp;nbsp; I.e. decompile +15&lt;br&gt; for old buffs to no Decompile with the CR 2.0 buffs.&amp;nbsp; Should of never &lt;br&gt; happened!!!</description>
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<pubDate>Mon, 28 Aug 2006 12:24:11 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>hers a bug for you .... the patch daemons dont work ... they dont upgrade us.&lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Sun, 3 Sep 2006 00:40:19 GMT</pubDate>
<author>Zimmermann</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>&lt;p&gt;the bug regarding the mouse over in the compile window I asked 9mmfu about it one night he was standing at tabor answering some questions (for those that dont know (D.I.D) dev in disguise :o) and yes I was informed that this was an old bug, he came over as tho they actually cannot or will not find a fix for this, the only fix I can offer for this if you have multiple items of the same lvl/type is to go into the loading area, put the ones u dont want into your inventory, jack in ,, compile the one u left in the storage area and then re-upload the ones you didnt use..... agreed tho as quite a heavy coder myself it it severly annoying to me also...&lt;/p&gt;&lt;p&gt;Decompile, old cr1 decomp 50 +15 bonus,, this still does exist in cr2, in fact I have pants and a shirt with decomp buffs and if I stand next to a booster I have 50 decomp with +25 bonus giving me decomp 75. those are male right enough but I also do have a fem skirt and top which total a 20 point bonus also,, if your on syntax and need them please feel free to hit me up for these items, names in siggy &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;now fixes I would very much like to see while crafting,, &lt;/p&gt;&lt;p&gt;1: being able to type/chat while coding items.&lt;/p&gt;&lt;p&gt;2: being able to cancel the item in making in case of emergency e.g. unlimit spawn....&lt;/p&gt;&lt;p&gt;3: repair seems to have been made ten times more dificult in cr2, should be made just a tad easier to repair items.&lt;/p&gt;&lt;p&gt;4: when cr2 first came out I managed to code some &amp;quot;items of insurpassable purity&amp;quot;, where have these gone? I&amp;nbsp;managed to make&amp;nbsp;2 (one shotgun 1 set of pants) when cr2 first went live but have never been able to reproduce one for months... on a further note to this if someone could tell me if its by design that these items do not lose purtiy or if its a bug, I have a lvl 50 cramer shotty I`ve been using since very very early cr2&amp;nbsp;that still has not dropped any purity at all even tho I use it everyday.&lt;/p&gt;&lt;p&gt;&amp;gt;Tz_&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 9 Nov 2006 05:19:36 GMT</pubDate>
<author>Tzah</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>&lt;cite&gt;Tzah wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;1: being able to type/chat while coding items.&lt;/p&gt;&lt;p&gt;2: being able to cancel the item in making in case of emergency e.g. unlimit spawn....&lt;/p&gt;&lt;/blockquote&gt;Both are possible.&lt;br&gt; </description>
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<pubDate>Sat, 11 Nov 2006 20:57:33 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>&lt;cite&gt;Bayamo wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;Tzah wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;1: being able to type/chat while coding items.&lt;/p&gt;&lt;p&gt;2: being able to cancel the item in making in case of emergency e.g. unlimit spawn....&lt;/p&gt;&lt;/blockquote&gt;Both are possible.&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Could you elaborate further on this?&lt;/p&gt;&lt;p&gt;I`ve just tried hitting everything I could to cancel the coding in progress to no effect,, plus when you hit return or / to begin chatting ,, yes the chat box lights up but no it does not let you type.&lt;/p&gt;&lt;p&gt;so both are possible? please share your h4x :p lol&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Tue, 14 Nov 2006 14:51:57 GMT</pubDate>
<author>Tzah</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>You can cancel coding by trying to move.&lt;br&gt; &lt;br&gt; As far as typing... there are a few ways to do it... but it should be allowed in the first bloody place... so... &lt;br&gt; </description>
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<pubDate>Sun, 14 Jan 2007 13:30:16 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>Let&amp;#39;s see.&lt;br&gt; &lt;br&gt; The Sim Buffer (in the control panel) shows that buffs (power control...the one that adds ballistic damage) disappear before they actually do.&amp;nbsp; Problem:&amp;nbsp; can&amp;#39;t tell if buff is gone or not&lt;br&gt; &lt;br&gt; In the beginning of battle, passive and aggressive attacks attack the same way, that is both passive and aggressive are both defensive in the beginning.&lt;br&gt; &lt;br&gt; Sometimes, Sims will not engage into interlock (no matter which class).&lt;br&gt; &lt;br&gt; Sometimes, the control panel doesn&amp;#39;t work, e.g. clicking attack or follow does nothing.&lt;br&gt; &lt;br&gt; Sometimes, when you interrupt the proxy5 ability, the animation continues.&lt;br&gt; &lt;br&gt; Will add more as they come to me.&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Mon, 29 Jan 2007 07:44:23 GMT</pubDate>
<author>RainKingX</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>a few bugs i came across&lt;br&gt; &lt;br&gt; Code shaper : the ability has no buffer icon even though its an active sweep buff, and has to be turned off manualy in the moves window&lt;br&gt; &lt;br&gt; daemon boost 2.0 : the system text mistakenly says when you first activate it &amp;quot;this ability boosts x y and you simulcrums viral transmission (cr1 relic)&lt;br&gt; </description>
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<pubDate>Sat, 10 Feb 2007 07:25:31 GMT</pubDate>
<author>phaydren</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>Since the Patch 50,&amp;nbsp; after I&amp;#39;ve coded my first frag, I get the &amp;quot;busy&amp;quot; clock even when it isn&amp;#39;t busy.&amp;nbsp; All I have to do is right click the next frag and it asks me if I wait to &amp;quot;write the code&amp;quot;.&amp;nbsp; And, it works despite the fact the busy clock is active.&amp;nbsp; Right after I right-click it, the clock goes away.&lt;br&gt; </description>
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<pubDate>Sun, 11 Mar 2007 10:33:39 GMT</pubDate>
<author>RainKingX</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>We still have that bug where the coding screen will often appear, and then disappear when trying to code an item. It often works fine on the second attempt.&lt;br&gt; &lt;br&gt; This one as been around for almost a year now...&lt;br&gt; </description>
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<pubDate>Sun, 8 Apr 2007 11:56:10 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>I found with nuker sims (as well as enemy npcs in missions actually) that the hacker won&amp;#39;t in fact follow through their offensive hack and therefore will cancel the attack before it hits or misses, and will then continue as if they have actually performed the attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Great if it&amp;#39;s an enemy NPC, extremely annoying if it&amp;#39;s your own nuker sim.&lt;br /&gt;</description>
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<pubDate>Tue, 8 Jan 2008 07:42:14 GMT</pubDate>
<author>AlphaCoder</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>I&apos;ll start here first....&lt;br /&gt;&lt;br /&gt;Anyone had the patcher sim buff enemies?&lt;br /&gt;&lt;br /&gt;It&apos;s happen a couple of time already and I wanted to see if anyone has come across this.&lt;br /&gt;&lt;br /&gt;I did a quick scan on the topics, so I apoligize if this has already been hashed out.</description>
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<pubDate>Mon, 21 Jul 2008 12:16:44 GMT</pubDate>
<author>El_Guapo</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>When you say buff enemies, are you talking about enemies which are hostile to you, or the generic operative who hasn&apos;t flagged for /pvp yet on recursion or syntax?</description>
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<pubDate>Tue, 29 Jul 2008 20:51:43 GMT</pubDate>
<author>MxO-Insertion</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>I&apos;ve had hostile sims buff me on Vector, yeah.</description>
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<pubDate>Wed, 30 Jul 2008 07:36:38 GMT</pubDate>
<author>Bayamos</author>
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<title>Re:Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>&lt;cite&gt;MxO-Insertion wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;When you say buff enemies, are you talking about enemies which are hostile to you, or the generic operative who hasn&apos;t flagged for /pvp yet on recursion or syntax?&lt;/blockquote&gt;&lt;br /&gt;What Mr. Bay said.....</description>
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<pubDate>Mon, 4 Aug 2008 09:21:02 GMT</pubDate>
<author>El_Guapo</author>
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<title>Re:[CR2.0 Focus Thread] Coder Bugs</title>
<description>Yeah. Not sure how it&apos;s done, tho, it just happened. I know there was a bug on non-hostile servers where making a friendly sim that buffed players that later flagged would flag you...</description>
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<pubDate>Tue, 5 Aug 2008 10:30:03 GMT</pubDate>
<author>Bayamos</author>
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