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<title>Latest posts for the topic &quot;Feedback Request: Diagnostic Tool&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Feedback Request: Diagnostic Tool&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;put it in the awakened tree (like desperation) and give it a high memory cost to load. If it costs 80 memory to load, takes 10 seconds to use within a 1m range and can&apos;t be used while stealthed, then&amp;nbsp;I doubt you will see anyone but the foolhardy&amp;nbsp;trying to use it it PvP&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;The only drawback with this is lower level players wouldn&apos;t be able to use it. Not a problem for tournament use but maybe a bit of a drawback for lower levels who want to duel, so....&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;can you&amp;nbsp;make it&apos;s memory cost adjust with a player&apos;s level? (like the buffs on the security t-shirt)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;can you make it so the person using the tool conns as a &quot;Diagnostic&quot;?&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I also like bonopi&apos;s suggestion since&amp;nbsp;it is simple but effective if possible.&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Message Edited by r3spon5e on &lt;SPAN class=date_text&gt;05-05-2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;02:03 PM&lt;/SPAN&gt;
&lt;br&gt; &lt;P&gt;&lt;SPAN class=time_text&gt;I edit everything&lt;/SPAN&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Message Edited by r3spon5e on &lt;SPAN class=date_text&gt;05-05-2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;02:05 PM&lt;/SPAN&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Message Edited by r3spon5e on &lt;SPAN class=date_text&gt;05-05-2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;02:05 PM&lt;/SPAN&gt;&lt;/P&gt;&lt;p&gt;Message Edited by r3spon5e on &lt;span class=date_text&gt;05-05-2006&lt;/span&gt; &lt;span class=time_text&gt;02:08 PM&lt;/span&gt;</description>
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<pubDate>Fri, 5 May 2006 13:00:06 GMT</pubDate>
<author>r3spon5e</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;KivoOnline wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;
&lt;br&gt; &lt;p&gt;Why don&apos;t you just make it so the target has to accept being scanned, like an emote? Make a pop up box that says Player1 would like to scan your for org based abilities, do you accept? Yes No.&lt;/p&gt;
&lt;br&gt; &lt;p&gt;He can then accept it if it is a duel, thereby making it useful only for dueling and not for PvP because no one would accept during PvP.&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;This is the most correct way to do it, however people will spam a target with these requests is what Frog&apos;s concern is.&lt;br&gt;&lt;br&gt;Personally I do beleive that players that spam a target with requests should be treated the same as those that spam area chat.&lt;br&gt;&lt;br&gt;Frog&apos;s method is to prevent the problem before it can be a problem. Proactive 4tw!&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 5 May 2006 13:02:51 GMT</pubDate>
<author>LiquidZ</author>
</item>
<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; LiquidZ wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; KivoOnline wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Why don&apos;t you just make it so the target has to accept being scanned, like an emote? Make a pop up box that says Player1 would like to scan your for org based abilities, do you accept? Yes No.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;He can then accept it if it is a duel, thereby making it useful only for dueling and not for PvP because no one would accept during PvP.&lt;/P&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;This is the most correct way to do it, however people will spam a target with these requests is what Frog&apos;s concern is.&lt;BR&gt;&lt;BR&gt;Personally I do beleive that players that spam a target with requests should be treated the same as those that spam area chat.&lt;BR&gt;&lt;BR&gt;Frog&apos;s method is to prevent the problem before it can be a problem. Proactive 4tw!&lt;BR&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;Is this the reason we are not able to emote hostiles? That&apos;s the stupidest reason I&apos;ve heard, it should just be a /ccr&apos;able offense. It sucks for us on Vector since we can never, ever emote hostile players. Tons of reds are friends of mine but I can&apos;t /dap them &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Fri, 5 May 2006 13:13:15 GMT</pubDate>
<author>Kivo</author>
</item>
<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;r3spon5e has a really good point: it is not within the design of this tool to use it for PvP.&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; The tricky part really is how do you see if someone wants to be scanned
&lt;br&gt; by the tool, without using a dialog confirmation box (which as I said
&lt;br&gt; earlier is open to abuse). You can&apos;t check the player&apos;s PvP status
&lt;br&gt; because of Vector; the tool wouldn&apos;t work there and would clearly not
&lt;br&gt; meet the design intended.&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; So, what I&apos;m trying to get now are use conditions that make it harder
&lt;br&gt; to use in PvP. And the range issue seems like a fantastic idea.&lt;br&gt;
&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt;
&lt;br&gt; 10 second use time, range of 1 meter, user must be visible... those
&lt;br&gt; three things would combine to make it really hard to use in PvP, I
&lt;br&gt; would imagine, because even if you&apos;re in interlock you&apos;d typically be
&lt;br&gt; moving more than 1 meter away within 10 seconds. It will have some sort
&lt;br&gt; of little animation on using the tool as well, so if someone walked up
&lt;br&gt; really close to you and played the little animation, you&apos;d know what
&lt;br&gt; they were up to... that might be an ideal solution.&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;1 meter range is too little, i dont want to stand right next to the guy. I think a 15meter range is fine.&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 5 May 2006 14:33:00 GMT</pubDate>
<author>Warboy</author>
</item>
<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>1 meter is a bit close, but 15 is WAY to far. That&apos;s 30 feet!&amp;nbsp;
&lt;br&gt; Maybe like 5 meters tops, but less is okay too.&amp;nbsp; 3 maybe?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; A dialog would kinda suck though, because what if the dude that wants
&lt;br&gt; to duel you doesnt want to cooperate? Seems like it could open up the
&lt;br&gt; oppurtunity for people to be **jerks**&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 5 May 2006 15:35:52 GMT</pubDate>
<author>QforQ-MxO</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>I think 1m range is fine since you&apos;d be using it more as a referee then anything else, so you better be ok with him getting near you &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;.</description>
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<pubDate>Fri, 5 May 2006 16:35:25 GMT</pubDate>
<author>Cal</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;I think the point of a 1 meter range is to create an effect similar to what Bonopi suggested (target movement interrupts scan).&lt;/P&gt;
&lt;br&gt; &lt;P&gt;With a 1 meter range, 10 second casting time and a visible graphic while casting, it would be very difficult to scan anyone who didn&apos;t want to be scanned.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;As Bonopi suggested, when the target&amp;nbsp;moves (in this case less than 3 feet)&amp;nbsp;it would&amp;nbsp;interrupt the scan.&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;So the target would have ten seconds to move less than 3 feet to interrupt the scan.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;However, the scan could still be used against an unwilling target in PvP who is rooted/stunned continuosly&amp;nbsp;for more than 10 seconds (which is very possible to do in PvP).&lt;/P&gt;
&lt;br&gt; &lt;P&gt;That&apos;s why I suggest a high memory cost for loading it and, if possible, for&amp;nbsp;a target with the&amp;nbsp;Diagnostic ability loaded&amp;nbsp;to conn &quot;Diagnostic&quot;.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;This way if someone still tried to use it in PvP, their loadout would make them very vulnerable and their conn would&amp;nbsp;bely this vulnerability.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;In the end, if it is at all useable in PvP, there is no doubt peeps will use it. So I think the best thing to do is minimize it&apos;s effectiveness (1m, ten seconds, or any movement interrupts the scan) and maximize it&apos;s danger (hi memory cost and &quot;Diagnostic&quot; conn).&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Message Edited by r3spon5e on &lt;SPAN class=date_text&gt;05-05-2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;06:20 PM&lt;/SPAN&gt;
&lt;br&gt; &lt;P&gt;I edit everything&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Message Edited by r3spon5e on &lt;SPAN class=date_text&gt;05-05-2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;06:21 PM&lt;/SPAN&gt;&lt;/P&gt;&lt;p&gt;Message Edited by r3spon5e on &lt;span class=date_text&gt;05-05-2006&lt;/span&gt; &lt;span class=time_text&gt;06:25 PM&lt;/span&gt;</description>
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<pubDate>Fri, 5 May 2006 17:18:00 GMT</pubDate>
<author>r3spon5e</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>I don&apos;t know about making it require an ability, since that would increase overhead quite a bit. How about making the tool kind of expensive (couple i$100k) and having it lose stability rather quickly instead of requiring some Referee tree to use it?</description>
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<pubDate>Fri, 5 May 2006 17:24:50 GMT</pubDate>
<author>Cal</author>
</item>
<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;
&lt;br&gt; &lt;P&gt;I don&apos;t know of any tool that doesn&apos;t require an ability to use. So the point about overhead is lost on me. Seems it would take a lot more effort to create something completely new (tool that doesn&apos;t require an ability to use) than to add one more new&amp;nbsp;ability to the awakened tree (something that has happened more than once since release, ie. mobius code and desperation).&lt;/P&gt;
&lt;br&gt; &lt;P&gt;So you don&apos;t need a whole new&amp;nbsp;&apos;referee&apos; tree. &lt;/P&gt;
&lt;br&gt; &lt;P&gt;If by overhead, you mean taking up more memory, well that is the whole point. The more memory it takes up the less peeps will be able to&amp;nbsp;add it&amp;nbsp;to their combat load and try to use it in PvP.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;It is specifically intended to be used as a referee tool for tournaments and duels with the concern of how to prevent it&apos;s use in PvP and against unwilling subjects.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;100k info for a tool is not a prohibitive cost but maybe that was a typo...&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Accellerated decay and high cost won&apos;t prevent peeps from using it in PvP but will annoy those who wish to use it legitamately.&lt;/P&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Message Edited by r3spon5e on &lt;SPAN class=date_text&gt;05-05-2006&lt;/SPAN&gt; &lt;SPAN class=time_text&gt;06:56 PM&lt;/SPAN&gt;
&lt;br&gt; &lt;P&gt;&lt;SPAN class=time_text&gt;I edit everything&lt;/SPAN&gt;&lt;/P&gt;&lt;p&gt;Message Edited by r3spon5e on &lt;span class=date_text&gt;05-05-2006&lt;/span&gt; &lt;span class=time_text&gt;06:56 PM&lt;/span&gt;</description>
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<pubDate>Fri, 5 May 2006 17:53:36 GMT</pubDate>
<author>r3spon5e</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I dont think it would be a good idea to have it require an ability or use a bunch of memory space because that defeats this devices main purpose, which is for people who are dueling. If i have to go change my loadout to get this ability, then go scan the guy, then go change my loadout again and reactive my buffs and..... you get my point a little annoying. Not to mention what if the guy took a TB while ur back was turned at the HL lol.&lt;/DIV&gt;</description>
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<pubDate>Sat, 6 May 2006 18:24:34 GMT</pubDate>
<author>Spartan18</author>
</item>
<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; HCFrog wrote:&lt;BR&gt;r3spon5e has a really good point: it is not within the design of this tool to use it for PvP.&lt;BR&gt;&lt;BR&gt;The tricky part really is how do you see if someone wants to be scanned by the tool, without using a dialog confirmation box (which as I said earlier is open to abuse). You can&apos;t check the player&apos;s PvP status because of Vector; the tool wouldn&apos;t work there and would clearly not meet the design intended.&lt;BR&gt;&lt;BR&gt;So, what I&apos;m trying to get now are use conditions that make it harder to use in PvP. And the range issue seems like a fantastic idea.&lt;BR&gt;&lt;BR&gt;10 second use time, range of 1 meter, user must be visible... those three things would combine to make it really hard to use in PvP, I would imagine, because even if you&apos;re in interlock you&apos;d typically be moving more than 1 meter away within 10 seconds. It will have some sort of little animation on using the tool as well, so if someone walked up really close to you and played the little animation, you&apos;d know what they were up to... that might be an ideal solution.
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;
&lt;br&gt; &lt;P&gt;I&apos;m a vectorite and if this tool is made too difficult to use in PVP, then why even go through the effort of even having a tool&amp;nbsp;designed for favoratism toward the non hostile servers? Us vectorites get hosed out of a potentially useful tool.&amp;nbsp; I don&apos;t see the point of specifically making this tool to be best used in a duel/tournament situation, because&amp;nbsp;vector&amp;nbsp;doesn&apos;t have as many duels or tournaments as the others&amp;nbsp;servers.&amp;nbsp; Why create something that an entire server won&apos;t use due to its inherently difficult to use design.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;The fact that it takes 10 seconds to use is troublesome enough in a pvp situation because you&apos;d have to be bold to stand still for 10 seconds on vector in the middle of nowhere, let alone in a pvp situation were people can easily attack you.&amp;nbsp; Can we at least come to a comprimise with it&apos;s range?&amp;nbsp; How about 8-10 meters?&amp;nbsp; This at least give the entire server of Vector a chance(low chance, but still a chance) to use this tool in a pvp situation.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;As far as not wanting to get scanned without a dialog box, I think a /scanon&amp;nbsp;and a /scanoff command that dumps the results into the area system&amp;nbsp;log should be enough to make the&amp;nbsp;majority of people&amp;nbsp;happy.&amp;nbsp; /scanoff will block all incoming scans, while /scanon will allow anyone to scan you.&amp;nbsp; Make it so that you have a 1 to 5&amp;nbsp;minute reuse timer for&amp;nbsp;the /scanon command but no reuse timer for the /scanoff command, to eliminate or greatly reduce&amp;nbsp;spam and still allow you to block incoming scans at the drop of a hat.&amp;nbsp; In light of this, I also believe that everyone should be /scanon when they first jack in.&amp;nbsp; What about making it so that only a certain person can scan you?&amp;nbsp; Kind of like trying to send a /tell to someone.&amp;nbsp; Just type:&amp;nbsp; /scanon -=Dude=- and now, only dude can scan you till you close the scanning channel.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;As far as the animation goes, I beleive Frog needs to watch more Star Trek for the animation.&amp;nbsp; Also add a sort of ping looking effect. Kind of like what I have below.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;x = target&lt;/P&gt;
&lt;br&gt; &lt;P&gt;o = person using the tool&lt;/P&gt;
&lt;br&gt; &lt;P&gt;x)) )&amp;nbsp;&amp;nbsp&lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; )o&lt;BR&gt;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Any comments?&lt;/P&gt;&lt;p&gt;Message Edited by cantido on &lt;span class=date_text&gt;05-16-2006&lt;/span&gt; &lt;span class=time_text&gt;06:12 AM&lt;/span&gt;</description>
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<pubDate>Tue, 16 May 2006 04:42:15 GMT</pubDate>
<author>cantido</author>
</item>
<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>Candido, this tool was NEVER ment to be used in PVP.&amp;nbsp; Hence the reason for the short range.&amp;nbsp; It was ment for duels.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 16 May 2006 05:09:12 GMT</pubDate>
<author>machete</author>
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<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; machete wrote:&lt;BR&gt;Candido, this tool was NEVER ment to be used in PVP.&amp;nbsp; Hence the reason for the short range.&amp;nbsp; It was ment for duels.&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;Frog says harder to use in PVP, he&apos;s never said impossible.&amp;nbsp; I&apos;m trying to defend Vector&apos;s usability of this tool so that we have&amp;nbsp;a just as much reason to use it as the&amp;nbsp;non hostile&amp;nbsp;servers.&amp;nbsp; I don&apos;t think most of you from other servers understand is that if you want to test your loadout on vector, you really don&apos;t need a duel for that, all you need is to run down to mara C and see how long it takes for another Org to send you running with your tail between your legs.&amp;nbsp; If your satisfied with the results, stick to that loadout, if not, rinse, reapply, and repeat until you are satisfied.</description>
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<pubDate>Tue, 16 May 2006 05:22:14 GMT</pubDate>
<author>cantido</author>
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<title>Re: Feedback Request: Diagnostic Tool</title>
<description>This tool is not intended for PvP use. If you can use it in PvP, kudos
&lt;br&gt; to you, especially with the new use requirements I&apos;ve set up on it:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Range: 1 meter&lt;br&gt;
&lt;br&gt; Use Time: 2 seconds&lt;br&gt;
&lt;br&gt; User cannot be stealthed&lt;br&gt;
&lt;br&gt; Target must be sitting&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The primary use of this tool is to make it easier to verify duels and
&lt;br&gt; tournaments, particularly with the Org Abilities that are coming out.
&lt;br&gt; Someone could have up to two passive Org abilities running on them,
&lt;br&gt; which can&apos;t be verified as cleared by the suicide/rez technique, and
&lt;br&gt; wouldn&apos;t be apparent from any sort of special effects. And even if it
&lt;br&gt; weren&apos;t for the new abilities, it&apos;s kind of annoying to have to use
&lt;br&gt; that technique to prove you don&apos;t have any buffs going, IMO.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; All of the servers can have as many tournaments and duels as they want
&lt;br&gt; to - in fact one of the biggest tournaments I&apos;ve ever seen was the one
&lt;br&gt; organized on Vector a while back, I think by ManatikLuniak?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Anyhow, bottom line: if you want a tool that&apos;s usable in PvP, then this is not the droid you are looking for.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 16 May 2006 10:39:16 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;This tool is not intended for PvP use. If you can use it in PvP, kudos
&lt;br&gt; to you, especially with the new use requirements I&apos;ve set up on it:&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Range: 1 meter&lt;br&gt;
&lt;br&gt; Use Time: 2 seconds&lt;br&gt;
&lt;br&gt; User cannot be stealthed&lt;br&gt;
&lt;br&gt; Target must be sitting&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; The primary use of this tool is to make it easier to verify duels and
&lt;br&gt; tournaments, particularly with the Org Abilities that are coming out.
&lt;br&gt; Someone could have up to two passive Org abilities running on them,
&lt;br&gt; which can&apos;t be verified as cleared by the suicide/rez technique, and
&lt;br&gt; wouldn&apos;t be apparent from any sort of special effects. And even if it
&lt;br&gt; weren&apos;t for the new abilities, it&apos;s kind of annoying to have to use
&lt;br&gt; that technique to prove you don&apos;t have any buffs going, IMO.&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; All of the servers can have as many tournaments and duels as they want
&lt;br&gt; to - in fact one of the biggest tournaments I&apos;ve ever seen was the one
&lt;br&gt; organized on Vector a while back, I think by ManatikLuniak?&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; Anyhow, bottom line: if you want a tool that&apos;s usable in PvP, then this is not the droid you are looking for.&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;This sounds like an awesome tool; I can&apos;t wait. Will this also show the Styles that the person is using, seeing as that is a buff of sorts?&lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 16 May 2006 11:16:12 GMT</pubDate>
<author>Anamodiel</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>nope styles has to do with the persons loadout and thats not fair, people work hard on those&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; yeah that will be a great tool &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; kudos to you mate&lt;br&gt;
&lt;br&gt; &lt;br&gt;
&lt;br&gt; also is it gonna appear in system chat for us or for everyone?&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 16 May 2006 11:46:49 GMT</pubDate>
<author>EnterTheFenix</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;In Ultima Online we had a nice system that would tell you what someone&apos;s strength, intelligence, and dexterity were through sizing them up. This helped you to tell what your chances were against them. This allowed you to avoid fights or pick them.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Maybe if the Device told us what they were weak against, it would help? But I could see alot of people griping about this as it&apos;s so easy to change your loadout in this game. Maybe, instead, it should just tell you what buffs the person had so that the chickensh*t people can be called out for what they really are...&lt;/P&gt;
&lt;br&gt; &lt;P&gt;With proof!&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;IMG src=&quot;http://technocracy.darqness.com/ronin.jpg&quot;&gt;&lt;/P&gt;</description>
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<pubDate>Tue, 16 May 2006 16:43:16 GMT</pubDate>
<author>Zerotolerance</author>
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<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; HCFrog wrote:&lt;BR&gt;This tool is not intended for PvP use. If you can use it in PvP, kudos to you, especially with the new use requirements I&apos;ve set up on it:&lt;BR&gt;&lt;BR&gt;Range: 1 meter&lt;BR&gt;Use Time: 2 seconds&lt;BR&gt;User cannot be stealthed&lt;BR&gt;Target must be sitting&lt;BR&gt;&lt;BR&gt;The primary use of this tool is to make it easier to verify duels and tournaments, particularly with the Org Abilities that are coming out. Someone could have up to two passive Org abilities running on them, which can&apos;t be verified as cleared by the suicide/rez technique, and wouldn&apos;t be apparent from any sort of special effects. And even if it weren&apos;t for the new abilities, it&apos;s kind of annoying to have to use that technique to prove you don&apos;t have any buffs going, IMO.&lt;BR&gt;&lt;BR&gt;All of the servers can have as many tournaments and duels as they want to - in fact one of the biggest tournaments I&apos;ve ever seen was the one organized on Vector a while back, I think by ManatikLuniak?&lt;BR&gt;&lt;BR&gt;Anyhow, bottom line: if you want a tool that&apos;s usable in PvP, then this is not the droid you are looking for.&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;Then when are we going to get a PvP tool?&amp;nbsp; Because this tool should be made FOR PVP!!!&amp;nbsp; &lt;FONT size=4&gt;&lt;STRONG&gt;If it can be used for PvP then it can be used for Tournements/Duels.&lt;/STRONG&gt;&amp;nbsp;&lt;/FONT&gt; This is kind of dumb in my opinion if you have a tool that can&apos;t be used for PvP.&amp;nbsp; It seems that Vector always has been shafted and always will be.&amp;nbsp;&lt;p&gt;Message Edited by Frink14 on &lt;span class=date_text&gt;05-16-2006&lt;/span&gt; &lt;span class=time_text&gt;07:48 PM&lt;/span&gt;</description>
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<pubDate>Tue, 16 May 2006 16:47:16 GMT</pubDate>
<author>Frink</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>Again, for those of you who do not understand what this tool is for...&lt;br&gt;&lt;br&gt;&lt;br&gt;This tool is made for TOURNAMENTS and DUELS to make sure the contestants loadouts are legit, and they are not buffed or using any boosters or pills.&amp;nbsp; This tool is NOT MENT FOR PVP.&amp;nbsp; For those that insist that this should be used for PVP, please start another thread in the development roundtable thread not here.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 16 May 2006 19:17:01 GMT</pubDate>
<author>machete</author>
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<item>
<title>Re: Feedback Request: Diagnostic Tool</title>
<description>&lt;div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Range: 1 meter&lt;br&gt;
&lt;br&gt; Use Time: 2 seconds&lt;br&gt;
&lt;br&gt; User cannot be stealthed&lt;br&gt;
&lt;br&gt; Target must be sitting&lt;br&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Could we ise it while sitting? That way in a duel both contenders can sit and scan each other at the same time. If you have to sit firt one, then the other it will be longer.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;All of the servers can have as many tournaments and duels as they want
&lt;br&gt; to - in fact one of the biggest tournaments I&apos;ve ever seen was the one
&lt;br&gt; organized on Vector a while back, I think by ManatikLuniak?
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;He and his faction organized the Olympics. But the biggest usual tournament was organized by me and SC! 200 mills to the winner! &lt;br&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 1 Jun 2006 05:39:54 GMT</pubDate>
<author>GlueVane</author>
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