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<title>Latest posts for the topic &quot;Combat rings when you are 3rd person&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Combat rings when you are 3rd person&quot;</description>
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<title>Combat rings when you are 3rd person</title>
<description>Since when you are watching a fight, the combat rings on the feet of the fighters stay just green I suggest that 3rd person watching the fight should either not see the rings at all or see the corresponding red and green colors when hit/miss. Actually I prefer to remove them to make movies and pics look better.&lt;br /&gt;</description>
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<pubDate>Thu, 25 Oct 2007 07:55:25 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>&lt;p&gt;I think removing them would be easier. &lt;/p&gt;&lt;p&gt;I take it when two players are IL&amp;#39;d then their stats and rolls etc are sent to the server and info is returned to the client?&amp;nbsp;Aren&amp;#39;t&amp;nbsp;the combat rings that show hits and misses tied into all of that? If so wouldn&amp;#39;t that tie up more server time if someone else were to be able to see the changes? I&amp;#39;m not too savvy on the actual workings tho&amp;#39; thats just an idea I have on how it works.&lt;/p&gt;</description>
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<pubDate>Thu, 25 Oct 2007 08:08:25 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>I think removing them would do well... &lt;br /&gt;&lt;br /&gt;There&amp;#39;s no real need for them, considering that your hotbar will display whether your move has gone through or not with a special. You really don&amp;#39;t need a ring to tell you whether you&amp;#39;ve just hit someone or not. If the game&amp;#39;s system requires them, keep &amp;#39;em, but give em o% opacity.. &lt;br /&gt;</description>
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<pubDate>Thu, 25 Oct 2007 09:10:07 GMT</pubDate>
<author>MxO-Insertion</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>Can&amp;#39;t they be turned off with the Ctrl+F command?&lt;br /&gt;</description>
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<pubDate>Thu, 25 Oct 2007 11:26:56 GMT</pubDate>
<author>Tenshi</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>&lt;cite&gt;Tenshi wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Can&amp;#39;t they be turned off with the Ctrl+F command?&lt;br /&gt;&lt;/blockquote&gt;Yes but tht turns off all other effects too. I mean&amp;#39;t this more to everyday gameplay wud be nice NOT to see the rings unless u r the one that fights.&lt;br /&gt;</description>
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<pubDate>Thu, 25 Oct 2007 11:34:09 GMT</pubDate>
<author>The Leo</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>They were added in for CR2 and since then never really seen the purpose for having them in there. They weren&amp;#39;t there for CR1 and since abilities have a hit/miss animation I really see no reason for them, and they get bugged alot. &lt;br /&gt;</description>
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<pubDate>Fri, 26 Oct 2007 22:36:44 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>Aye, I don&amp;#39;t even notice them. So if they went, I&amp;#39;d not miss &amp;#39;um. &lt;br /&gt;</description>
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<pubDate>Sat, 27 Oct 2007 10:24:35 GMT</pubDate>
<author>Weskie</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>I hope that you&amp;#39;re not referring to the rings around a player that we use to chase hyperjumpers...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Mon, 29 Oct 2007 10:21:50 GMT</pubDate>
<author>Marias</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>&lt;cite&gt;MxO-Insertion wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I think removing them would do well... &lt;br /&gt;&lt;br /&gt;There&amp;#39;s no real need for them, considering that your hotbar will display whether your move has gone through or not with a special. You really don&amp;#39;t need a ring to tell you whether you&amp;#39;ve just hit someone or not. If the game&amp;#39;s system requires them, keep &amp;#39;em, but give em o% opacity.. &lt;br /&gt;&lt;/blockquote&gt;&lt;i&gt;Ah, don&amp;#39;t times change, back near the launch of CR2 onto the test-server, many players were complaining because they didn&amp;#39;t know who had won/lost the current combat round because the &amp;#39;queue&amp;#39; UserInterface that existed to show you who had won previously was removed, therefore they spent time in developing this to allow players to see who had won/lost/drawn that combat round.&lt;br /&gt;&lt;br /&gt;I myself do not see the combat rings most of the time due to either, my camera is zoomed in too much, or at certain angles I notice the rings disappear, but aside from that I still do not pay attention to the feet of the characters while combate, my main focuses are towards the top of the screen, on my hotbar, mystatus, opponentstatus and my &amp;#39;actions&amp;#39; tab. So I can not say I will miss it if they did remove this, however it was developed, tested, and implemented for a reason.&lt;br /&gt;&lt;/i&gt;</description>
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<pubDate>Fri, 2 Nov 2007 11:48:04 GMT</pubDate>
<author>UniToxic</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>Lol...I kinda miss that old interface with the icons coming down, and then crashing together with the roll numbers showing.&lt;br /&gt;&lt;br /&gt;You know what else would be slick...if this game was dual-screen aware, and you could have your game view on the left side, and then your combat, inventory, marketplace, chat, compass, buddy list, etc..etc..etc on the other screen sorta like a side-dashboard.&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Fri, 2 Nov 2007 11:53:59 GMT</pubDate>
<author>Paige6</author>
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<title>Re:Combat rings when you are 3rd person</title>
<description>&lt;cite&gt;RemagDiv wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;They were added in for CR2 and since then never really seen the purpose for having them in there. They weren&amp;#39;t there for CR1 and since abilities have a hit/miss animation I really see no reason for them, and they get bugged alot. &lt;br /&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;I think they are there as they show you who has won or lost the normal attack rolls, specials have the green or red flash on the icon on the hotbars.&lt;/p&gt;&lt;p&gt;I would be ok with them getting shot of the green rings but the red flash on the ground at the loser of the current roll&amp;#39;s feet should stay as I am using them, unless they add the red/green flash to the normal attack tactic hotbar icons.&lt;/p&gt;&lt;p&gt;EDIT: I hate the bug when they stay behind after interlock has finished.&lt;/p&gt;</description>
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<pubDate>Wed, 28 Nov 2007 10:32:40 GMT</pubDate>
<author>SolidRevolver</author>
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