<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;Ideas to improve the matrix&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Ideas to improve the matrix&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>From what I&apos;ve been able to make out from all the searches I&apos;ve done on the topic, the game engine does not support the usage of vehicles.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485103#36300485103</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485103#36300485103</link>
<pubDate>Mon, 4 Aug 2008 05:54:11 GMT</pubDate>
<author>Croesis</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>Well that&apos;s what I&apos;m saying though, it seems like you could just &amp;quot;cheat&amp;quot; vehicle use, give the model luggable characteristics, add some movement buffs and the sitting debuffs, and I&apos;d call it a car. &lt;br /&gt;&lt;br /&gt;But like I said, &amp;quot;What &lt;b&gt;little&lt;/b&gt; I know about coding and game making&amp;quot;, it seems easier than it probably is.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485106#36300485106</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485106#36300485106</link>
<pubDate>Mon, 4 Aug 2008 06:10:22 GMT</pubDate>
<author>Lt0Brien</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>&lt;p&gt;Alright, for one thing the lvl cap can be broken, alot of people don&apos;t know this but the longer your in game /play + the amount of CQs you have over all + how many trees you use and how often + your skill with every tree + The amount of awsome items you have = your lvl. &lt;/p&gt;&lt;p&gt;I&apos;ll use myself as an example, I have been in this game on my main char for 193 days, and awhile back I deleted and remade him, he had about 90 days on before, my cq count is about 14,400, and this is on Recursion, I have another lvl 50 on Recursion but let me just talk about Skull086 for now. I have every ability in the game, I am very skilled with every tree in this game in pvp and pve, I switch my loadout at least 3 times a day with stat hacks. I pvp in just resistance clothing, and most of the time, pwn people that are&amp;nbsp;using heals/buffs. I&apos;ve held almost every item in the game at least once, and I know how to use clothes to my advantage. Now because of all of this, not to mention I once had 127 zion rep and now I have 114 Machine, the amount of missions, time, money I have put into this game, I range my actual level at about 60-65.&lt;/p&gt;&lt;p&gt;Zion cannot have The Two, because I already am kthx.&lt;/p&gt;&lt;p&gt;Also, you can perma flag yourself with a macro on Recursion or syntax, flags you right out the hl once you use it. Though I am constantly flagged anyways so it doesn&apos;t really matter.&lt;/p&gt;&lt;p&gt;As for the comment about going to vector if you want pvp, Recursion and Syntax can sometimes be just as or even more hostile then Vector, I&apos;ve seen em all flagged, standing around... But anyways That thur is my two cents.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485113#36300485113</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485113#36300485113</link>
<pubDate>Mon, 4 Aug 2008 07:42:01 GMT</pubDate>
<author>Skull101</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>null</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485137#36300485137</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485137#36300485137</link>
<pubDate>Mon, 4 Aug 2008 10:08:05 GMT</pubDate>
<author>Bayamos</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>You know what? Sure. You&apos;re awesome.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485143#36300485143</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485143#36300485143</link>
<pubDate>Mon, 4 Aug 2008 11:03:33 GMT</pubDate>
<author>eval</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>&lt;img src=&quot;http://fostershome.epalaces.com/facepalm.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485148#36300485148</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485148#36300485148</link>
<pubDate>Mon, 4 Aug 2008 11:12:44 GMT</pubDate>
<author>Wixard</author>
</item>
<item>
<title>Re:Re:Ideas to improve the matrix</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Alright, for one thing the lvl cap can be broken, alot of people don&apos;t know this but the longer your in game /play + the amount of CQs you have over all + how many trees you use and how often + your skill with every tree + The amount of awsome items you have = your lvl. &lt;/p&gt;&lt;p&gt;I&apos;ll use myself as an example, I have been in this game on my main char for 193 days, and awhile back I deleted and remade him, he had about 90 days on before, my cq count is about 14,400, and this is on Recursion, I have another lvl 50 on Recursion but let me just talk about Skull086 for now. I have every ability in the game, I am very skilled with every tree in this game in pvp and pve, I switch my loadout at least 3 times a day with stat hacks. I pvp in just resistance clothing, and most of the time, pwn people that are&amp;nbsp;using heals/buffs. I&apos;ve held almost every item in the game at least once, and I know how to use clothes to my advantage. Now because of all of this, not to mention I once had 127 zion rep and now I have 114 Machine, the amount of missions, time, money I have put into this game, I range my actual level at about 60-65.&lt;/p&gt;&lt;p&gt;Zion cannot have The Two, because I already am kthx.&lt;/p&gt;&lt;p&gt;Also, you can perma flag yourself with a macro on Recursion or syntax, flags you right out the hl once you use it. Though I am constantly flagged anyways so it doesn&apos;t really matter.&lt;/p&gt;&lt;p&gt;As for the comment about going to vector if you want pvp, Recursion and Syntax can sometimes be just as or even more hostile then Vector, I&apos;ve seen em all flagged, standing around... But anyways That thur is my two cents.&lt;/p&gt;&lt;/blockquote&gt;&lt;img src=&quot;http://img127.imageshack.us/img127/2964/thelawlvh3.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485191#36300485191</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485191#36300485191</link>
<pubDate>Mon, 4 Aug 2008 13:50:11 GMT</pubDate>
<author>SampleNow</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>&lt;p&gt;Roflmfao!!!!&lt;/p&gt;&lt;p&gt;Nah but seriously, more ideas for joo all to lol at. =P &lt;/p&gt;&lt;p&gt;1. Make a&amp;nbsp;random npc spawn on players all over the city, even in richland, this npc is called the Candy Man, and he is lvl 55, killing the candy man will send out a shock wave, anyone that gets hit by this shock wave will receive 20 lolly pops. 500 lolly pops can be traded in for a Rainbow colored Trench coat, lvl scalling resistance to all 4.&lt;/p&gt;&lt;p&gt;2. Make a npc spawner in each of the Dojos around international, the spawner will reguire 500 info and training sims will come out, one at a time, just like the toy boxes, and as you kill them there is a good chance of getting a rare gun drop.&lt;/p&gt;&lt;p&gt;3. Make Agents Spawn on&amp;nbsp;Zion in Richland.&lt;/p&gt;&lt;p&gt;4. If a Zion operative leaves Richland they should instantly flag. Due to the war times, these operatives are agenst the system and should be delt with by operatives aswell as agents.&lt;/p&gt;&lt;p&gt;5. Make Charactor customization alittle more awsome, give players the ability, to even before taking the red pill, they can choose to be a program or human, start off with the machines, and you start of with a cheap knock off of the agent suit and clothes, if you want to be merv, you can choose to be able to gain abilities like the vampire bite, or the lupine abilities, they would be in the awakened area, under exile abilities. And you would start out with the blood on your charactors lips or the lupine skin color with hair and simular clothing.&lt;/p&gt;&lt;p&gt;6. Make a /meatwadd emote kthx... Or change the animation when you suicide to meatwadding.&lt;/p&gt;&lt;p&gt;7.Make 4 new boxes for the PB missions, the last box would have The Box Maker(lvl 100) beating all the boxes would give the player four new awsome items, box 5 would give players that complete and collect all the right items a Golden Shirt, Really good buffs to Mkt, the 6th box would give players a pair of golden&amp;nbsp;pants that help with Guns, box 7 would give players that use MA, item would be a golden coat&amp;nbsp;and the last item, will Give Defense, accuracy, resistance and Damage to all trees, aswell as 10 IS and Health Regain Golden Patchers Headgear.&lt;/p&gt;&lt;p&gt;8. Give Proxy makers more control over the simulacrum, Name Change, Loads(Whatever you can load, your sim should be able to load, except for sim maker of course lol) Give interlock controls to the proxy master, with any abilities the sim has and tactics and such. Also The ability to change your sim to look like it&apos;s from your org, like an agent or exile, or some random looking person for zion..&lt;/p&gt;&lt;p&gt;9.More inventory space, email gets old fast.&lt;/p&gt;&lt;p&gt;10. Revamp the market place, add searching features by name.&lt;/p&gt;&lt;p&gt;11. Add a search function to coder library, and fix it so the clothes that have no buffs are scalled to their lvl pls.&lt;/p&gt;&lt;p&gt;12. Add a really difficult org mission to the game so people that have lost or never got the chance to get it can now, Merv Bloom, Piece of the Source and Zion Req.&lt;/p&gt;&lt;p&gt;13. Fix all the loot buggs, Tengu never drops bandanas, I hardly ever see the new guns being dropped, and wasn&apos;t the point of them to give them to the players?(not the npcs...)&lt;/p&gt;&lt;p&gt;14. Take everything except resistances,&amp;nbsp;Accuracy, Defense, Damage off of clothes.&lt;/p&gt;&lt;p&gt;15. Add more White Hallways content, they are hardly ever used because you devs do one or two things to them and then completely leave them to die. New content is fine, but work with what you have first and expand on it. I suggest making a 100million info key for unlimited access to a construct of choice through the white hallways.&lt;/p&gt;&lt;p&gt;16. Add more Luggables to the city, inculding an Assassins Mask kthx. This will have people fighting over it like crazy, and it will really make for awsome pvp, fighting for an assassins mask. Hah! What will I think of next?!&lt;/p&gt;&lt;p&gt;17. Add a rare item to those select players that receive max Reputation in their org, make this item so it can only be used if the player has max rep, Machines should get a White Agent Suit Like the Architect, Mervs should get the Twins outfit, and zion should get Neo and Niobe&apos;s outfits.&lt;/p&gt;&lt;p&gt;18. Create more challenging Events, more&amp;nbsp;Dev involvement would be nice, just random fights based on the story are alittle less challenging, I suggest making the dev charactors less powerful and more killable kthx. (No mo sploits devs. kthx.&lt;/p&gt;&lt;p&gt;19. Create another really awsome threat to the matrix, I agree the whole at war with zion thing is fine, but zion is boring and is only a minimal threat. We need something stronger to fight and more killable.&lt;/p&gt;&lt;p&gt;20. Add more variations of clothing, in different colors and such, for more customization.&lt;/p&gt;&lt;p&gt;That thur are my ideas, hope ja enjoyed em.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485416#36300485416</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485416#36300485416</link>
<pubDate>Tue, 5 Aug 2008 05:35:19 GMT</pubDate>
<author>Skull101</author>
</item>
<item>
<title>Re:Re:Ideas to improve the matrix</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Nah but seriously, more ideas for joo all to lol at. =P&lt;/p&gt;&lt;p&gt;That thur are my ideas, hope ja enjoyed em.&lt;/p&gt;&lt;/blockquote&gt;I loled. A lot.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485419#36300485419</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485419#36300485419</link>
<pubDate>Tue, 5 Aug 2008 05:44:12 GMT</pubDate>
<author>odj</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>Some of them were legit ideas, like the one about the white halls connectiong to constructs... But... yeah the Zion getting attacked in richland and then being on infinite PvP...&amp;nbsp;**** no&amp;nbsp;XD.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485628#36300485628</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485628#36300485628</link>
<pubDate>Tue, 5 Aug 2008 16:16:00 GMT</pubDate>
<author>Lt0Brien</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>&lt;p&gt;Far as I&apos;m concerned Zion is a threat to the system, and should be attacked everywhere in the simulation, why should they be imune to attack in richland? Why?! Why does zion get to freely walk around richland when they aren&apos;t even supposed to be in the simulation, according to the machines, zion is a threat, in the missions we kill zion now so why aren&apos;t Agents chasing them around richland aswell? Why do they get to sit at mara and talk like they own shizzle?&lt;/p&gt;&lt;p&gt;As for outside of Richland, those areas should flag zion operatives so incase the agents cannot get them, we operatives can, and I personally would love to hunt some foolish little zions down and tell em they are not authorized in the area, and pop em one in the head. Brings more to the actual story and idc about the complaining that they would all do, you think Morpheus or Trinity would sit around mara talkin like they own the place? NOPE! They were runnin for their lives from Agents and so should the operatives now, Kill em all kthxbai.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485858#36300485858</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485858#36300485858</link>
<pubDate>Wed, 6 Aug 2008 07:46:41 GMT</pubDate>
<author>Skull101</author>
</item>
<item>
<title>Re:Re:Ideas to improve the matrix</title>
<description>&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;*great big list of things edited for space*&lt;br /&gt;&lt;/blockquote&gt;....&lt;br /&gt;&lt;br /&gt;And cars. We need cars.&lt;br /&gt;&lt;br /&gt;Oh, and six feet tall anthropomorphic squirrels.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485881#36300485881</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300485881#36300485881</link>
<pubDate>Wed, 6 Aug 2008 09:17:31 GMT</pubDate>
<author>ZippyTheSquirrel</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>&lt;p&gt;I want a big stovepipe hat like Abe Lincoln that lets me meatwad people and change the color of the sky like Sati.&amp;nbsp; I can even upload my own images and textures into the sky,&amp;nbsp;like my own pics, or pron.&amp;nbsp;&amp;nbsp;&amp;nbsp; I want my own garden&amp;nbsp;to raise tomatoes.&amp;nbsp;&amp;nbsp; I want unicorns and light sabers and big mecha suits and Hamburglar.&amp;nbsp; Please get on that and have it ready for me no later than Update 63.&amp;nbsp; Kthx!&lt;/p&gt;&lt;p&gt;Oh and also.&amp;nbsp; I want cheats; especially /godmode, /invisibility, and /noclip.&lt;/p&gt;&lt;p&gt;I want the Real to be fully accessible.&amp;nbsp; With my own Hovercraft, and a fully developed tunnel system, a complete Old Zion, New Zion, and the Machine City.&amp;nbsp; Also I want to be able to visit the outpost from Matriculated, and say hi to the poor stranded robot guy who&apos;s probably still there.&lt;/p&gt;&lt;p&gt;I want to be able to rescue (or kill) Neo in Machine City.&amp;nbsp; I want to be able to fight and kill Deus Ex Machina.&amp;nbsp; And have /godmode in the Real too if I don&apos;t feel like doing the actual work for it.&lt;/p&gt;&lt;p&gt;Okay?&amp;nbsp; Chop chop, quit slacking, let&apos;s go!&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300486215#36300486215</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300486215#36300486215</link>
<pubDate>Thu, 7 Aug 2008 01:53:44 GMT</pubDate>
<author>Sorter</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>&lt;p&gt;I lol&apos;d for over an hour and 15 mins after reading above post, you sir are a genious!&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300486277#36300486277</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300486277#36300486277</link>
<pubDate>Thu, 7 Aug 2008 07:20:07 GMT</pubDate>
<author>Skull101</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>I lawl&apos;d</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300486768#36300486768</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300486768#36300486768</link>
<pubDate>Fri, 8 Aug 2008 14:31:43 GMT</pubDate>
<author>SweetSinfiny</author>
</item>
<item>
<title>Ideas to improve the matrix</title>
<description>&lt;p&gt;ok here are some things that will make mxo little more different.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.Let the game be more matrix like. You know running on walls and jumping outta windows and in free attack press the space bar and use the arrow keys to dodge.&lt;/p&gt;&lt;p&gt;2.When you ingage in combat each person has to make a combo with you arrow keys and to knock them down you need to hold the final arrow key in your combo bar. When they do a combo you can block their attacks or dodge them.&lt;/p&gt;&lt;p&gt;3.You should be able to jump in the air and when your opponent is on the ground you can kick them or punch them. when you both are in the air you have 10 seconds to make a good combo before you go on the ground and that would just be a waste not to make a combo with the arrow keys in time. &lt;/p&gt;&lt;p&gt;4.When you dodge bullets, sometimes if you jump in the air you can shoot them. and if you&apos;re about to die and they aren&apos;t you can shoot them before you die. And also please let us be able to hyperJump in buildings.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300487881#36300487881</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300487881#36300487881</link>
<pubDate>Mon, 11 Aug 2008 22:03:22 GMT</pubDate>
<author>Paralaxis</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>This thread reminds me of &lt;a href=&quot;http://www.youtube.com/watch?v=LrFgRAcr0jg&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;this&lt;/a&gt;, i dunno why.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300487886#36300487886</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300487886#36300487886</link>
<pubDate>Mon, 11 Aug 2008 22:15:07 GMT</pubDate>
<author>ArchDuke</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>And take off the hotbar with speed and power thats wack. Keep the choices of free attack and close combat </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300487890#36300487890</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300487890#36300487890</link>
<pubDate>Mon, 11 Aug 2008 22:42:25 GMT</pubDate>
<author>Paralaxis</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>I dunno if this one has been suggested.
&lt;br&gt;
&lt;br&gt; If you reach 50, you&apos;re always flagged for PvP? Effectivly making the server hostile for all level 50s?</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300501657#36300501657</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300501657#36300501657</link>
<pubDate>Mon, 22 Sep 2008 07:25:40 GMT</pubDate>
<author>Phoenix_Dfire</author>
</item>
<item>
<title>Re:Ideas to improve the matrix</title>
<description>For additional levels, the memory cap being drastically altered would make certain loads possible that really just shouldn&apos;t exist. Could we perhaps get one memory point per 5 levels in theory and maybe an additional maximum of 1 point of resistance per level?</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300501659#36300501659</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024314&amp;post_id=36300501659#36300501659</link>
<pubDate>Mon, 22 Sep 2008 07:32:32 GMT</pubDate>
<author>Marias</author>
</item>
</channel>
</rss>