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<title>Latest posts for the topic &quot;Clothing worries for crafters&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Clothing worries for crafters&quot;</description>
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<title>Re: Clothing worries for crafters</title>
<description>The buffs didn&apos;t take, HCFrog. All my clothes are still +1 and +2.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 18 Mar 2006 06:30:22 GMT</pubDate>
<author>mahooka</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;mahooka wrote:&lt;br&gt;The buffs didn&apos;t take, HCFrog. All my clothes are still +1 and +2.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Mmm, yep. The patch notes were wrong. Maybe next time. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;</description>
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<pubDate>Sat, 18 Mar 2006 06:39:24 GMT</pubDate>
<author>Symmetric</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;I will check all of mine, but the ones that I did check right away&lt;br&gt;(the Decompile +10 male pants) were now at +8.  I&apos;ll try and&lt;br&gt;check the rest tonight.</description>
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<pubDate>Tue, 21 Mar 2006 13:51:58 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re: Clothing worries for crafters</title>
<description>I don&apos;t think all of them were covered. The Enhanced Slate Plain Slacks that gave +15 to Decompile are still at +2 on QA.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 21 Mar 2006 13:58:04 GMT</pubDate>
<author>Symmetric</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;These are the ones that I have that are not changed&lt;/p&gt;&lt;p&gt;Enhanced Brown Milleri Keyline Silk Tailcoat&lt;br&gt; old buffs - Viral Transmission +20, Ability Crafting +10,&lt;br&gt;   Viral Damage +12, Min Level 16&lt;br&gt; CR 2.0 buffs - Melee Damage Resistance +10, Thrown Resistance +10&lt;br&gt;   Viral Damage Bonus +1%, Viral Resistance +10, Ability Crafting +1&lt;/p&gt;&lt;p&gt;Enhanced Orange Arasiki Kyoto Leather shirt - Code Writing +5, Min Level 13&lt;br&gt;CR 2.0 - Code Writing +1, Thrown resistance +8, Melee Resistance&lt;br&gt; Bonus +1%, Viral Resistance +8, Ballistic Damage Resistance +8&lt;/p&gt;&lt;p&gt;Enhanced Panama Fedora - Code Writing +10, Min level 25&lt;br&gt; CR 2.0 - Code Writing +1, Invis Movement Speed Bonus +1%,&lt;br&gt;  Melee Damage Resistance +16, Thrown Resistance +16,&lt;br&gt;  IS Cost Modifier Bonus +1%, Viral Resistance +16&lt;/p&gt;&lt;p&gt;Decompile&lt;br&gt;Missing  - Enhanced Avero Patterned Ankle Boots - Decompile Skill +5, Min Level 13&lt;/p&gt;&lt;p&gt;All my other ones seemed to be fine&lt;br&gt;&lt;/p&gt;&lt;p&gt;Message Edited by DelstarDotstar on &lt;span class=&quot;date_text&quot;&gt;03-21-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;08:49 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 21 Mar 2006 17:34:05 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;I&apos;ll check my excel list tonight on QA and see if i see any missing. I for one am glad to be able to continue decompiling with a decent chance of success so i can expand my list of clothing options to those close to me.</description>
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<pubDate>Wed, 22 Mar 2006 04:51:49 GMT</pubDate>
<author>Hanzyl and Gretyl</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;While we&apos;re on the subject of crafting clothes...&lt;/p&gt;&lt;p&gt;Originally when you decompiled clothes, you got 15 charges worth of code from it.  After this was silently adjusted in a patch, now it&apos;s like three.  Sometimes for me it&apos;s been 2!!  I mean, what&apos;s the point?&lt;/p&gt;&lt;p&gt;Could this be adjusted as well, so that we get a more reasonable quantity of charges?  If we cannot go back to the original regime of 15 or so, how about splitting the difference and saying like 8 or 10?&lt;/p&gt;&lt;p&gt;If this has already been dealt with, forgive my inattention.  When I found I was getting a dismal 2-3 charges from decompiling, I personally pretty much retired from coding clothes; it seemed so annoying and pointless.  So maybe this already been fixed.  But if it hasn&apos;t, please give it some thought.&lt;/p&gt;&lt;p&gt;Cordially,&lt;/p&gt;&lt;p&gt;Sugaree&lt;/p&gt;&lt;p&gt; &lt;/p&gt;</description>
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<pubDate>Thu, 30 Mar 2006 05:00:35 GMT</pubDate>
<author>sugaree</author>
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<title>Re: Clothing worries for crafters</title>
<description>It hasn&apos;t been corrected. In fact, the reduction of charges per recipe was presented as a &lt;i&gt;fix&lt;/i&gt;. The official explanation was that the excess of charges allowed to a coder to create an almost endless source of bits. That it was the only class that has the chance to create more from nothing, compared against the original numbers of bits needed to create it in first place. Moreover, such surplus were a potential wreck on the economy. Go figure it.&lt;br&gt;&lt;br&gt;TekMon, The New Order</description>
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<pubDate>Thu, 30 Mar 2006 05:29:37 GMT</pubDate>
<author>TekMon</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;blockquote&gt;&lt;p&gt;Ahh Sugaree, yes this was a &amp;quot;Fix&amp;quot; to not allow coders to get extra bits.&lt;br&gt;Although I wonder if I calculated the number of bits used to make&lt;br&gt;something would I find that there were extra bits or not.&lt;br&gt;You will see it when you are coding the items not decompiling them.&lt;br&gt;I have even seen some items that allow you just to make 1 of them&lt;br&gt;per new code.  I agree with you that they need to get these numbers&lt;br&gt;higher because it would help to make coding a little more profitable.&lt;br&gt;This lack of copies and the new Item stability problem could bring&lt;br&gt;coders back because items are getting damaged more.&lt;/p&gt;&lt;p&gt;Another coder problem now is that the compiler will not show&lt;br&gt;the information about the items in the compiler.  This means you&lt;br&gt;need to go to the Code analyzer and find the item and then back&lt;br&gt;to the compiler to make it.&lt;br&gt;&lt;/p&gt;&lt;/blockquote&gt;</description>
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<pubDate>Thu, 30 Mar 2006 09:33:04 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;font color=&quot;#66cc33&quot;&gt;&lt;b&gt;I&apos;ll tell ya, the limited charges thing I am getting used to.  But EVERY TIME I am in the compiler then have to remember the EXACt name of something and go into the Analyzer to see what it does, I get upset. &lt;br&gt;&lt;br&gt;Let&apos;s not even go into the duplicate items that have identical names but different bonuses!&lt;br&gt;&lt;br&gt;Grrrrrr&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 5 Apr 2006 11:47:00 GMT</pubDate>
<author>weaselgrrl</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Awsome move HCFrog&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;I must admit it&apos;s nice to be a bit causious about what you decomp now.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;after all I was hitting 79 on ability coding alone before the change&lt;/p&gt;&lt;p&gt;not to mention the same for decomp.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;so all in all a few extra buffs would be nice or at least if it&apos;s a lvl 55 clothing and your decomp is at 56 you will learn and not fail.&lt;/p&gt;&lt;p&gt;*keeps fingers crossed MxO clothing has a revamp :smileytongue:&amp;quot;&lt;/p&gt;</description>
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<pubDate>Thu, 6 Apr 2006 13:32:37 GMT</pubDate>
<author>Liquiidant</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;Oh I got one better for yah weaselgrrl, I have duplicate named normal items&lt;br&gt;that show two different graphics!!&lt;br&gt;They are Dim Purple Ivora Slacks that are a difficulty of 30&lt;/p&gt;</description>
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<pubDate>Fri, 7 Apr 2006 08:57:19 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re: Clothing worries for crafters</title>
<description>Another couple of things I&apos;m concerned about now:&lt;br&gt;&lt;br&gt;1.) The Coder ability self-buff does not give a buff to Compile.  Intentional?  Also, it doesn&apos;t last long enough to compile a high-level item, even with Minor Repairs loaded.&lt;br&gt;&lt;br&gt;2.) Certain new clothing items, such as the Enhanced Black Bandanna (Male) require a Red Frag (a clothing object in this case) to make, and only give 1 charge to compile.&lt;br&gt;&lt;br&gt;3.) Compiling seems to have been overlooked, as you can code things relatively easily, but when trying to compile an item at a Signal Booster that is even 6 or more levels below your compile level is 50/50 at best.  Example: Level 54 Kessey AR1 rifle, took 3 of 5 charges to compile successfully at level 60 compile skill.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 8 Apr 2006 18:05:39 GMT</pubDate>
<author>Trikraft</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;Well.. I compile everything in the Loading Area, it never fails. However, I agree that trying to compile out of LA is rather difficult now.</description>
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<pubDate>Sun, 9 Apr 2006 09:52:17 GMT</pubDate>
<author>Bayamos</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;complie clothes are out there.  you just have to find them.  plus 1 shoes, plus 3 pants, plus 2 shirt, plus 2 jacket, signal boost.......  wow, now i have a compile ability to craft with success every time and with normal (1 large and 1 small dot) purity every time.  and there is a new level 50 hat with compile plus 2, but i refuse to pay 5 mill for one while i wait for a &amp;quot;professional&amp;quot; crafter to make me a set of loaded up compile clothes. &lt;/p&gt;&lt;p&gt;look around, compile clothes are out there.  so are weapon craft, tool craft, and upgrade craft clothes to aid in the write code for each.&lt;/p&gt;</description>
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<pubDate>Sun, 9 Apr 2006 20:14:30 GMT</pubDate>
<author>davec4s</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;I have quite a few of the crafting clothing both male and female if anyone&lt;BR&gt;on recursion wants a copy.&amp;nbsp; I also had some clothing items that were 1 copy&lt;BR&gt;ones before CR 2.0 so that is nothing new.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Ok now all you coders lets start sending in lots of bugs for the compiler problem&lt;BR&gt;of not showing the buffs of what you can make.&amp;nbsp; Anyone who has not sent this&lt;BR&gt;in then please report it.&amp;nbsp; If you sent it in a few months ago then maybe you should&lt;BR&gt;/bug it again.&lt;/P&gt;</description>
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<pubDate>Wed, 12 Apr 2006 12:01:09 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Has this happened to anyone else?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;I successfully decompiled an &quot;Augmented redpill special&quot;. I got the message that it was decomped, but it never made it to my recipe book, so I rolled with it.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Got another and decomped it and boom, straight into bits.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Also, if we&apos;re talking needed things for coders, the ability to sort the recipe book based on gender or buffed/non buffed would be insanely useful. Or even Alphabetically would be a great step forward.&lt;/P&gt;</description>
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<pubDate>Thu, 13 Apr 2006 00:12:35 GMT</pubDate>
<author>MrPuck</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Yes, this happened to me and I sent in a /bug on it. Ooooo, you have no idea how angry that made me.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;&lt;BR&gt;&amp;nbsp;&lt;/P&gt;
&lt;br&gt; &lt;BLOCKQUOTE&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; MisterPuck wrote:&lt;BR&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;P&gt;Has this happened to anyone else?&lt;/P&gt;
&lt;br&gt; &lt;P&gt;I successfully decompiled an &quot;Augmented redpill special&quot;. I got the message that it was decomped, but it never made it to my recipe book, so I rolled with it.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Got another and decomped it and boom, straight into bits.&lt;/P&gt;
&lt;br&gt; &lt;P&gt;Also, if we&apos;re talking needed things for coders, the ability to sort the recipe book based on gender or buffed/non buffed would be insanely useful. Or even Alphabetically would be a great step forward.&lt;/P&gt;&lt;BR&gt;
&lt;br&gt; &lt;HR&gt;
&lt;br&gt; &lt;/BLOCKQUOTE&gt;&lt;BR&gt;</description>
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<pubDate>Thu, 13 Apr 2006 00:21:13 GMT</pubDate>
<author>PixelHobo</author>
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<title>Re: Clothing worries for crafters</title>
<description>&lt;div&gt;&lt;/div&gt;I think the high level guns issue is fixed in the upcoming hotfix:&lt;br&gt;
&lt;br&gt; &lt;ul&gt;
&lt;br&gt; &lt;li&gt;Items that have a complexity over 55 can now be accessed in the Code Analyzer tool.&lt;/li&gt;
&lt;br&gt; &lt;/ul&gt;
&lt;br&gt; &lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by HCFrog on &lt;span class=date_text&gt;04-13-2006&lt;/span&gt; &lt;span class=time_text&gt;01:13 PM&lt;/span&gt;</description>
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<pubDate>Thu, 13 Apr 2006 12:13:15 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Clothing worries for crafters</title>
<description>why does the agmented redpill special have a higher coding difficulty then the duel agmented redpill specials? that really doesnt make sense, Frog.. you should double check that those guns do have a difficulty over 55.. if they do then the problem will be fixed if not.. then theres another problem with them.. until then nobody can code the single ones... luckly I gots the duels &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Thu, 13 Apr 2006 14:37:36 GMT</pubDate>
<author>d00mninja</author>
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