<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;Update 58 Notes - February 25, 2008&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;Update 58 Notes - February 25, 2008&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Update 58 Notes - February 25, 2008</title>
<description> &lt;p&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The Matrix Online &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Story Continues in Episode 9.3!&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;br /&gt; Chapter 9.3 begins with a new cinematic and critical mission on Monday, 2/25, and a new critical mission follows on each of the next four Thursdays.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;“Datamine” Construct Is In&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Access to a new construct, &amp;quot;Datamine,&amp;quot; is available from the Archivists found in Richland bookstores. The construct has no level restriction. It is a PVP &amp;quot;free for all&amp;quot; (FFA) area, which means that players within Datamine can be attacked by any player, even those from their same organization. $info gained from Data Mining is vastly increased inside the Datamine construct.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;You’ve Got Mail&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;There are a few changes to the &lt;b&gt;Your Mail&lt;/b&gt; UI:&lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The total message count usually will not finish updating until the first group of headers is downloaded. There is a &lt;b&gt;Get Next #&lt;/b&gt; to retrieve a next oldest batch of headers.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;There is a slider to control the number of headers to receive at once (10 to 300). The slider saves its position in your options file. It can take a little while to get 300 messages if they have long subjects. This also sets how many headers to get when you first open the mail UI, so you can set it to retrieve all your messages at once every time, or to only get a few of the most recent ones (which is much faster), and hit the button when you want to check older messages.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;PvP Flagging Changes&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by &lt;b&gt;&lt;i&gt;/release&lt;/i&gt;&lt;/b&gt; and reconstruct.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Using abilities such as &lt;b&gt;Revive RSI&lt;/b&gt; on a flagged dead player will flag you if the dead player accepts.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Dead players&amp;#39; nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Changes and Improvements&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn&amp;#39;t go off, which is especially noticeable in Nuker-types.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Sending a tell to another player while AFK will no longer send that player an AFK message.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The &lt;b&gt;&lt;i&gt;Interlock Accuracy Bonus&lt;/i&gt;&lt;/b&gt; has been removed from some non-interlock moves (it does not do anything outside interlock anyway.)&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Disable Security Devices&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;,&lt;b&gt; Bull Dog&lt;/b&gt;,&lt;b&gt; and Find Data Node&lt;/b&gt; now have memory costs of 1.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Bug Fixes&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The map now shows up in the One Zero archive construct.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Recall abilities now work in constructs.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The large programs spawned by the intruder will no longer be invisible in certain indoor locations.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Light prop &amp;quot;glare&amp;quot; FX will no longer draw through solid models.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300021003&amp;post_id=36300411849#36300411849</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300021003&amp;post_id=36300411849#36300411849</link>
<pubDate>Thu, 21 Feb 2008 14:59:46 GMT</pubDate>
<author>Virrago</author>
</item>
<item>
<title>Re:Update 58 Notes - February 25, 2008</title>
<description>Took a little digging, but we got some notes together for a few more things that are going out in this update:&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;Additional Update 58 changes:&lt;br /&gt;&amp;nbsp;&lt;br /&gt;- An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;- Hyper-Deflect can no longer be used at the same time as the other three Hyper- abilities.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;- Empty Mind can no longer be used at the same time as the other three awakened resistance abilities.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;- To bring Viral defenses in-line with the other three defensive types, the following defensive changes have been made:&lt;br /&gt;&amp;nbsp;&lt;br /&gt;-- Viral defense upgrades no longer stack with other types of defense upgrades.&lt;br /&gt;-- Viral resistance upgrades no longer stack with other types of resistance upgrades.&lt;br /&gt;-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.&lt;br /&gt;-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.&lt;br /&gt;-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.&lt;br /&gt;-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.&lt;br /&gt;-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.&lt;br /&gt;-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;/span&gt;&lt;/span&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300021003&amp;post_id=36300412531#36300412531</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300021003&amp;post_id=36300412531#36300412531</link>
<pubDate>Fri, 22 Feb 2008 17:40:01 GMT</pubDate>
<author>Rarebit</author>
</item>
</channel>
</rss>