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<title>Latest posts for the topic &quot;the evade shild&quot;</title>
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<description>Latest messages posted in the topic &quot;the evade shild&quot;</description>
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<title>Re:the evade shild</title>
<description>&lt;p&gt;Attempting to get someone in interlock is an attack like everything else so it takes 1 round, which is why there&amp;#39;s a nice animation for when you fail.&lt;br&gt; You can&amp;#39;t use free fire twice in a row either (or more whatever), that&amp;#39;s on a timer as well.&lt;/p&gt;</description>
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<pubDate>Mon, 5 Feb 2007 08:48:22 GMT</pubDate>
<author>Kemy</author>
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<title>Re:the evade shild</title>
<description>im taking about why do you scratch you head when you fail seems pointless they should have a better animation</description>
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<pubDate>Wed, 7 Feb 2007 08:07:30 GMT</pubDate>
<author>7894561230</author>
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<title>Re:the evade shild</title>
<description>yes alot of ppl don&amp;#39;t like , I haven&amp;#39;t seen that animation for a long time ... people just immediately jump backwards after they attempt to break shield so it stops the animation&lt;br&gt; </description>
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<pubDate>Wed, 7 Feb 2007 08:12:09 GMT</pubDate>
<author>GuS</author>
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<title>Re:the evade shild</title>
<description>would that not mean that there circumventing the attempt interlock reuse timer (by skipping the animation) which would be an exploit&lt;br&gt; </description>
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<pubDate>Wed, 7 Feb 2007 08:25:26 GMT</pubDate>
<author>phaydren</author>
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<title>Re:the evade shild</title>
<description>&lt;cite&gt;phaydren wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;would that not mean that there circumventing the attempt interlock reuse timer (by skipping the animation) which would be an exploit&lt;br&gt; &lt;/blockquote&gt;My thoughts exactly ... but I&amp;#39;m not about to &amp;quot;cry&amp;quot; about it cause lets face it ... &lt;br&gt; &lt;br&gt; *walks down to Mara C to watch some PvP*&lt;br&gt; &lt;br&gt; EVERYONE and their mother does it ... and if someone doesn&amp;#39;t know about it (usually new players that we don&amp;#39;t have alot of) they will do it right after they see someone do it ... &lt;br&gt; </description>
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<pubDate>Wed, 7 Feb 2007 08:40:24 GMT</pubDate>
<author>GuS</author>
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<title>Re:the evade shild</title>
<description>You don&amp;#39;t scratch your head, you rub it. You just bounced off what is basicly a wall, i&amp;#39;m sure it hurts.&lt;br&gt; </description>
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<pubDate>Wed, 7 Feb 2007 09:50:49 GMT</pubDate>
<author>sontag</author>
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<title>Re:the evade shild</title>
<description>&lt;cite&gt;phaydren wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;would that not mean that there circumventing the attempt interlock reuse timer (by skipping the animation) which would be an exploit&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; which is why they have the timer also so that they can&amp;#39;t press the button again once they land.</description>
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<pubDate>Wed, 7 Feb 2007 10:44:10 GMT</pubDate>
<author>Denary</author>
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<title>Re:the evade shild</title>
<description>I agree that the animation is&amp;nbsp;a little... cartoony for MxO.&amp;nbsp; That said, I&amp;#39;ve always thought it was the person scratching their head in a &amp;quot;what the heck was that?&amp;quot;&amp;nbsp;kind of moment.&amp;nbsp; They see the person just standing there, they try to attack them but bounce off, so they end up scratching their head as they wonder what happened.</description>
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<pubDate>Wed, 7 Feb 2007 11:35:00 GMT</pubDate>
<author>Shinryu</author>
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<title>Re:the evade shild</title>
<description>&lt;cite&gt;pack-hunter wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;cite&gt;phaydren wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;would that not mean that there circumventing the attempt interlock reuse timer (by skipping the animation) which would be an exploit&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; which is why they have the timer also so that they can&amp;#39;t press the button again once they land.&lt;/blockquote&gt;That is also true yes&lt;br&gt; </description>
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<pubDate>Thu, 8 Feb 2007 08:12:10 GMT</pubDate>
<author>GuS</author>
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<title>Re:the evade shild</title>
<description>&lt;cite&gt;Shinryu wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I agree that the animation is&amp;nbsp;a little... cartoony for MxO.&amp;nbsp; That said, I&amp;#39;ve always thought it was the person scratching their head in a &amp;quot;what the heck was that?&amp;quot;&amp;nbsp;kind of moment.&amp;nbsp; They see the person just standing there, they try to attack them but bounce off, so they end up scratching their head as they wonder what happened.&lt;/blockquote&gt;&lt;br&gt; &lt;br&gt; Yea, but this is the Matrix, after you encounter this at least once, you figured out what&amp;#39;s happening and stop being confused about it.&amp;nbsp; &lt;br&gt; </description>
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<pubDate>Thu, 8 Feb 2007 09:16:00 GMT</pubDate>
<author>MetaLogic</author>
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<title>Re:the evade shild</title>
<description>So what your saying is that this animation should be only seen once then you dont see it again right....&lt;br&gt; &lt;br&gt; I like it think if i tried to nail someone and i just bounced of them id be confused to&lt;br&gt; </description>
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<pubDate>Thu, 8 Feb 2007 09:29:43 GMT</pubDate>
<author>FrostyV</author>
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<title>Re:the evade shild</title>
<description>&lt;cite&gt;sontag wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;You don&amp;#39;t scratch your head, you rub it. You just bounced off what is basicly a wall, i&amp;#39;m sure it hurts.&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; witch ever you do im pretty sure that if it was me i wouldnt rub my head and what would give you the idea to attack someone like that i could understand if you punched and hurt your fist without falling over but it seems you punch straight to the floor and not as a cause of the deflection</description>
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<pubDate>Thu, 8 Feb 2007 15:01:05 GMT</pubDate>
<author>7894561230</author>
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<title>Re:the evade shild</title>
<description>&lt;cite&gt;dudewatthehell wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;So what your saying is that this animation should be only seen once then you dont see it again right....&lt;br&gt; &lt;br&gt; I like it think if i tried to nail someone and i just bounced of them id be confused to&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; Well once or twice, but comon, if this was real life, would you actually be confused about it all the time?&amp;nbsp; &amp;quot;Oh I&amp;#39;m bouncing off of him, he must have his shields up.&amp;quot;&lt;br&gt; </description>
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<pubDate>Fri, 9 Feb 2007 00:52:55 GMT</pubDate>
<author>MetaLogic</author>
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<title>Re:the evade shild</title>
<description>Well in real life we dont have evade so I wouldnt know how I would react&lt;br&gt; </description>
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<pubDate>Fri, 9 Feb 2007 04:24:33 GMT</pubDate>
<author>FrostyV</author>
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<title>Re:the evade shild</title>
<description>&lt;p&gt;People jump after attempting a shield break for a few reasons:-&lt;/p&gt;&lt;p&gt;1. To prevent a sheild break attempt being used on them straight away&lt;br&gt; 2. To cancel the animation allowing them to perform another action (.i.e freefire)&lt;br&gt; 3. To move about after attempting the sheild break, where as the animation keeps you in place.&lt;/p&gt;&lt;p&gt;Personally I&amp;#39;m not too concerned with that, however what I really hate and honestly see mostly mervs or machines using is the continuous jump to avoid IL, it&amp;#39;s cheap, and a word used by others.. a &amp;quot;crutch&amp;quot;.&lt;/p&gt;</description>
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<pubDate>Fri, 9 Feb 2007 04:38:00 GMT</pubDate>
<author>Aquatium.</author>
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<title>Re:the evade shild</title>
<description>Aquatium. wrote:&lt;br&gt; &lt;blockquote&gt;&lt;p&gt;People jump after attempting a shield break for a few reasons:-&lt;/p&gt;&lt;p&gt;1. To prevent a sheild break attempt being used on them straight away&lt;br&gt; 2. To cancel the animation allowing them to perform another action (.i.e freefire)&lt;br&gt; 3. To move about after attempting the sheild break, where as the animation keeps you in place.&lt;/p&gt;&lt;p&gt;Personally I&amp;#39;m not too concerned with that, however what I really hate and honestly see mostly mervs or machines using is the continuous jump to avoid IL, it&amp;#39;s cheap, and a word used by others.. a &amp;quot;crutch&amp;quot;.&lt;/p&gt;&lt;/blockquote&gt;Of course you see mostly Mervs and Machines doing it .. you&amp;#39;re a Zionite &lt;img src=&quot;/mxo/images/smilies/8f7fb9dd46fb8ef86f81154a4feaada9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; but seriously I never had a problem with that I was always able to get an IL attempt going with &amp;quot;x&amp;quot; target and the IL button&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Tue, 13 Feb 2007 19:18:24 GMT</pubDate>
<author>GuS</author>
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<title>Re:the evade shild</title>
<description>jump to avoid interlock, and jump after the attack, is for noobs xD&lt;br&gt; </description>
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<pubDate>Fri, 16 Feb 2007 01:20:41 GMT</pubDate>
<author>DucKKeRR</author>
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<title>Re:the evade shild</title>
<description>I also hate that when sum1 attacks the evade shield it takes away IS, I loose a good chunk of my IS as a hacker just because some guy wants to break my shield, I always run out in the end and I grow tired of it happening.</description>
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<pubDate>Fri, 16 Feb 2007 02:21:23 GMT</pubDate>
<author>Denary</author>
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<title>Re:the evade shild</title>
<description>yeah, its extremly anoyying when they jump and you can&amp;#39;t IL them, maby there should be somthing to stop them wanting to do it, like they loose IS if they jump from the animation or they get rooted for a certain amount of time.&lt;br&gt; </description>
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<pubDate>Sun, 18 Feb 2007 04:50:49 GMT</pubDate>
<author>Slaro001</author>
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<title>Re:the evade shild</title>
<description>The scratch/rub head animation &lt;i&gt;is&lt;/i&gt; a little cartoonie and you would get used to it after a few times. I think a short , quick recoil animation would settle the problem. I dont think, however, that changing the animation is that high up on the Dev&amp;#39;s change list so I don&amp;#39;t see anything happening anytime soon (I&amp;#39;d love to be wrong). I am fairly new so didn&amp;#39;t know about the jump-back move, but do now, although I don&amp;#39;t think it should be allowed if it&amp;#39;s being used to a players advantage.&lt;br&gt; </description>
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<pubDate>Sun, 18 Feb 2007 09:56:20 GMT</pubDate>
<author>Croesis</author>
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