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<title>Latest posts for the topic &quot;Make people use coder more!&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Make people use coder more!&quot;</description>
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<title>Re:Make people use coder more!</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Basically. Either allow me to directly control my sim (ie. select his class, tactic, stance, melee or ranged etc etc) or make the AI half decent.&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Or let me make mobs as you suggested. And only 3 levels lower (i.e. green) because otherwise they&amp;#39;d be useless.&lt;/p&gt;</description>
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<pubDate>Sat, 16 Dec 2006 14:18:23 GMT</pubDate>
<author>Ntrails</author>
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<title>Re:Make people use coder more!</title>
<description>&lt;p&gt;I&apos;ve been working on a pvp build for proxy for almost 2 yrs now and I still haven&apos;t found a decent one. The biggest problem I&apos;ve found is á proxy master has no IL moves. There is not one IL move down the proxy master tree. To me they need to make the virals attacks down the tree able to be used in and out of IL.&amp;nbsp; Out of IL my build is pretty solid besides the fact that viral acc blows for that tree. In one vs one pvp battles the tree is still underpowered but not as much when it comes to mass pvp. If it&apos;s one on one you can root and stun a person (assuming your virals land) until your proxy gets them into IL. and you can use enrage to try and stop them from rolling. But in mass pvp you can root one person but everyone else is still there to put you right into IL. Once ur in IL you gotta prey to god you get out before they kill you. (Which won&apos;t take long cause a proxy master resistance is garbage.) If you give a proxy master some IL moves that cause medium range damage along with the sim free firing it would be a pretty even fight. &lt;/p&gt;</description>
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<pubDate>Sun, 10 Aug 2008 06:31:11 GMT</pubDate>
<author>Chamber</author>
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<title>Re:Make people use coder more!</title>
<description>You say you haven&apos;t found a decent coder build...I&apos;ve found and used a build that, without sounding too big headed, usually beats any class one on one. Infact, given the chance and with a bit of luck, you can beat two people without even trying at the same time. The load uses Proxy master and one of the operative trees, I won&apos;t share which one because i fear that every man and his cat will be using it!&lt;br /&gt;&lt;br /&gt; On top of that, I also have a nuker sim load which works very well for team pvp when you lack numbers. Like before, i&apos;m not going to share the load!&lt;br /&gt;&lt;br /&gt;The trick to coder seems to be finding the best supporting tree for it, depending on what role you want the sim to have, and what role you want yourself.&lt;br /&gt;</description>
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<pubDate>Sun, 17 Aug 2008 12:24:54 GMT</pubDate>
<author>Mashoe</author>
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<title>Re:Make people use coder more!</title>
<description>He can generally beat people 1 v 1. I&apos;v had a good few duels with him and dam its tough lol I don&apos;t think he has a support tree, think he is full coder but not 100%. When i&apos;m lvln up my 4th char, gonna use proxy&apos;s. Got up to lvl 13 on that char so far and it does seem quite fun. Weird with me not doin the work in il lol</description>
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<pubDate>Mon, 18 Aug 2008 02:19:48 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Make people use coder more!</title>
<description>Yeah, I&apos;ll use Utility Master sometimes in PvP. I haven&apos;t lately cause of a certain person just loading that Destroy Proxy ability and switching back to their main load after killin my proxy.</description>
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<pubDate>Mon, 18 Aug 2008 12:02:28 GMT</pubDate>
<author>Gerik</author>
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<title>Re:Make people use coder more!</title>
<description>I agree with Gerik about the proxy coder ability. It&apos;s stupid that the tree that takes the longest time to set up properly can be completely crippled by someone with macro&apos;d loadouts, which I think almost everyone does. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;I think if they changed Proxy coder, or totally removed it, then people would at least give it a go more often.</description>
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<pubDate>Mon, 18 Aug 2008 12:19:55 GMT</pubDate>
<author>Mashoe</author>
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<title>Re:Re:Make people use coder more!</title>
<description>&lt;cite&gt;Mashoe wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I think if they changed Proxy coder, or totally removed it, then people would at least give it a go more often.&lt;/blockquote&gt;That, or if they took the time to understand the tree itself. lol I think most people just think that its all the sim and you get to do nothing, when you actually gotta give support and/or IL your opponent.</description>
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<pubDate>Mon, 18 Aug 2008 16:45:41 GMT</pubDate>
<author>Gerik</author>
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<title>Re:Re:Make people use coder more!</title>
<description>&lt;cite&gt;Mashoe wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I agree with Gerik about the proxy coder ability. It&apos;s stupid that the tree that takes the longest time to set up properly can be completely crippled by someone with macro&apos;d loadouts, which I think almost everyone does. &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;I think if they changed Proxy coder, or totally removed it, then people would at least give it a go more often.&lt;/blockquote&gt;&lt;br /&gt;Well said..this ability makes the whole tree worthess on vector..some red is always bound to macro enough of their prime tree down that that abil and just destroy every sim you make..the sims die fast enough from normal attacks,that ability should not be in game.</description>
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<pubDate>Tue, 26 Aug 2008 22:24:13 GMT</pubDate>
<author>WoKeN</author>
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<title>Re:Make people use coder more!</title>
<description>on the UM side there are 2 IL moves and one of those needs a state.&amp;nbsp;&amp;nbsp; That said.&amp;nbsp; I&apos;ve lvled up from 2 to 50 on my third 50 with only the proxy/um trees.&amp;nbsp; with the right stats and learn what your sim can do and what sim to use on who(npc&apos;s)&amp;nbsp; and its not too shabby.&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tho,&lt;br /&gt;&lt;br /&gt;Anyone whos played cov/coh can attest to there &apos;masterminds&apos; have the best sim control i&apos;ve ever seen. upto 7 sims that you can individually or group control.&amp;nbsp;&amp;nbsp; Devs!!! go check it out and maybe you&apos;ll get some ideas to help our simmys!!</description>
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<pubDate>Fri, 12 Sep 2008 09:37:05 GMT</pubDate>
<author>Dr5mith</author>
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<title>Re:Make people use coder more!</title>
<description>Not to mention the &apos;Destroy Sim&apos; effect is totally broken.&lt;div&gt;I tried using it on Morpheus once, and it said he wasn&apos;t a simulacrum. &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;... But seriously, something needs to be done to make the coder branch more viable. Look at all the past Operative Profiles and take a look at who uses coder for their primary tree - not a one.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Void&lt;/div&gt;</description>
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<pubDate>Fri, 26 Sep 2008 16:44:52 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re:Make people use coder more!</title>
<description>&lt;p&gt;Managed to get my lowbie upto lvl 15 so far (had been concentratin on another char) and all i can say is, I love it lol So fun to use, makes farmin a doddle. Atm with it I&apos;m taking down lvl 20&apos;s in Yuki fairly easily. Going to go around farming for&amp;nbsp;collectors items, just cause I&apos;m enjoying it. Can&apos;t wait to get it lvld up more. &lt;/p&gt;&lt;p&gt;Even kinda tried to pvp with it. lvl 14 Spy was flagged but the hippie wouldn&apos;t keep it at peace to let me kill it &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/p&gt;&lt;p&gt;A point on the map really needs to be done. If you lose your sim the only way i know how to get it back is to flick it to follow a couple of time. Will eventually make its way to you. The sim seems to bug out every so often aswell and will just stand there not attacking. Again flick it to attack (i always use aggresive aswell.)&lt;/p&gt;&lt;p&gt;I&apos;m going to have some weird stats with this char. Main stats are for MA but going to nearly max melee acc/hacker dmg (will help winning rolls in il, i hope), roughly half stats for the viral acc and half for melee dmg. Will prob mean i won&apos;t managed to put any in Vitality but i think (hope) it will work out alright.&lt;/p&gt;</description>
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<pubDate>Mon, 6 Oct 2008 01:49:03 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Make people use coder more!</title>
<description>&lt;p&gt;It&amp;#39;s quite good, Proxy Master That is. I prefer using it while farming, But I often use it in PVP. It is a fun load.&lt;/p&gt;</description>
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<pubDate>Sun, 26 Oct 2008 17:26:09 GMT</pubDate>
<author>HutchieJNR</author>
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<title>Re:Re:Make people use coder more!</title>
<description>&lt;p&gt;&lt;cite&gt;The_Bruceter wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Managed to get my lowbie upto lvl 15 so far (had been concentratin on another char) and all i can say is, I love it lol So fun to use, makes farmin a doddle. Atm with it I&amp;#39;m taking down lvl 20&amp;#39;s in Yuki fairly easily. Going to go around farming for&amp;nbsp;collectors items, just cause I&amp;#39;m enjoying it. Can&amp;#39;t wait to get it lvld up more.&lt;/p&gt;&lt;p&gt;Even kinda tried to pvp with it. lvl 14 Spy was flagged but the hippie wouldn&amp;#39;t keep it at peace to let me kill it &lt;img src=&quot;http://forums.station.sony.com/mxo/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif&quot; border=&quot;0&quot; width=&quot;15&quot; height=&quot;15&quot; /&gt;&lt;/p&gt;&lt;p&gt;A point on the map really needs to be done. If you lose your sim the only way i know how to get it back is to flick it to follow a couple of time. Will eventually make its way to you. The sim seems to bug out every so often aswell and will just stand there not attacking. Again flick it to attack (i always use aggresive aswell.)&lt;/p&gt;&lt;p&gt;I&amp;#39;m going to have some weird stats with this char. Main stats are for MA but going to nearly max melee acc/hacker dmg (will help winning rolls in il, i hope), roughly half stats for the viral acc and half for melee dmg. Will prob mean i won&amp;#39;t managed to put any in Vitality but i think (hope) it will work out alright.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yeah or you can remake the sim using the ab.&lt;/p&gt;&lt;p&gt;And yes there are IL moves tho very few in that tree. + people need to rmbr that the coder tree is very much used to code stuff for people. not sure if coh has that in their necro or w/e it&amp;#39;s called there. pvp wise tho, u&amp;#39;re right, they should take a look at it. i just think they don&amp;#39;t wanna bother with the game balance issues that my cause.&lt;/p&gt;</description>
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<pubDate>Tue, 28 Oct 2008 21:18:38 GMT</pubDate>
<author>NeoExcidious</author>
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<title>Re:Re:Re:Make people use coder more!</title>
<description>&lt;p&gt;&lt;cite&gt;NeoExcidious wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;pvp wise tho, u&amp;#39;re right, they should take a look at it. i just think they don&amp;#39;t wanna bother with the game balance issues that my cause.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;There&amp;#39;s nothing wrong with the tree itself, I&amp;#39;ve used nothing but coder in PvP and did fine. They do need to remove or put a looooong reuse timer on that kill proxy ability.&lt;/p&gt;</description>
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<pubDate>Tue, 28 Oct 2008 21:32:38 GMT</pubDate>
<author>Gerik</author>
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<pubDate>Tue, 28 Oct 2008 22:36:46 GMT</pubDate>
<author>mxomod004</author>
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<title>Re:Make people use coder more!</title>
<description>&lt;p&gt;I also hate how I lose a sim when running around town only to find out I had it set on Aggressive when going from one mission building to another and it stopped to kill some nieghborhood thugs. I would like to see some sort of Mission Team for sims to be on when you make a sim so it can be put on your map.&lt;/p&gt;&lt;p&gt;I use coder primary for learning new clothing so I can sell PVP gear on the market place for some good info, as far as pvp with it goes, I really dont see a need to do so as the mechanics of the UI and the tree itself is limited.&lt;/p&gt;</description>
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<pubDate>Wed, 31 Dec 2008 15:02:38 GMT</pubDate>
<author>Ic3b3rg</author>
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<title>Re:Make people use coder more!</title>
<description>&lt;p&gt;This can be a very fun and effective class for duels, but I find it harder to use in PvP because of zergs.&lt;/p&gt;</description>
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<pubDate>Wed, 14 Jan 2009 20:24:06 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Make people use coder more!</title>
<description>&lt;p&gt;You could perhaps use, some coder/ MA or coder/ hax might help a lil IL&lt;/p&gt;</description>
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<pubDate>Thu, 26 Feb 2009 06:11:42 GMT</pubDate>
<author>Jordp92</author>
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<title>Re:Re:Make people use coder more!</title>
<description>&lt;p&gt;&lt;cite&gt;Jordp92 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;You could perhaps use, some coder/ MA or coder/ hax might help a lil IL&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I think the idea is for more people to use pure Coder, not hybrids.&lt;/p&gt;</description>
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<pubDate>Thu, 26 Feb 2009 13:59:48 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Make people use coder more!</title>
<description>&lt;p&gt;ahh ok War np &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 27 Feb 2009 07:18:56 GMT</pubDate>
<author>Jordp92</author>
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