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<title>Latest posts for the topic &quot;Increase the exp side of datamining&quot;</title>
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<title>Increase the exp side of datamining</title>
<description>&lt;p&gt;I feel the exp gain from datamining does not come close to measuring up with the info gain...my level 48 is pulling in over 100k per tap in datamine,yet only 1-3k experience per?&lt;/p&gt;&lt;p&gt;Seems out of whack imo..the exp doesn&amp;#39;t need to be huge...but i would think something in the 15-25k range in Datamine would better match the info gain.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 02:31:41 GMT</pubDate>
<author>WoKeN</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;Been mentioned a couple of times, and yeah still think it needs a bit of an increase. As you said not to much but just enough to lvl up a bit. 2 - 3k is nothing, especially at the later levels. Even though i can see me doing a bar in &amp;lt; 20 mins killing spawns.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 02:55:53 GMT</pubDate>
<author>The_Bruceter</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;Agreed.&lt;/p&gt;&lt;p&gt;The XP should be increased a little, nothing dramatic though.&amp;nbsp; If the DataMine luggable boosts info, it should also boost XP, imo.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 05:25:49 GMT</pubDate>
<author>Garu</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;Agreed! I started data mining on one of my lowbie alts, and while the $i yields are about what I expected -- $i2,000 or so a tap -- the experience yields are all over the map: I&amp;#39;ve seen as high as 500 and as low as ...46.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 05:52:34 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;There&amp;#39;s a correlate to this in other games, and I think it&amp;#39;s the reason XP is staying so low: $i and XP farming are two separate things.&amp;nbsp; You want quick XP from level 40 on, you do robot parts, which if I&amp;#39;m remembering right don&amp;#39;t give $i if you go for XP.&amp;nbsp; On the other hand, you have data mining to get your $i.&amp;nbsp;&amp;nbsp;Disassociating the two means more grind and more playtime.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 06:17:41 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;Datamining is a fun unique alternative I would support this change to add a little more variance.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 06:54:29 GMT</pubDate>
<author>privaronT</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;Well data mining was a long-neglected child until Rare and Friends made some tweaks.&amp;nbsp; Now I regularly hear about people going into the data mine construct to collect $i, meaning the whole point of data miner is now fulfilled and people are using it frequently.&amp;nbsp; A boost to XP would not be necessary to make it more popular, and might cause a bit of the focus to switch away from the action-grind with guns and fists and such to a data grind.&amp;nbsp; That&amp;#39;s how I&amp;#39;d look at it.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 07:00:05 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;Oh yeah cause the missions in the game are so fun and unique... -.- (talking about regular missions here).&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 07:58:26 GMT</pubDate>
<author>Synapse777</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;I don&amp;#39;t disagree.&amp;nbsp; It just looks to me like Rare doesn&amp;#39;t want data mining to be a significant way to level up.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 08:57:23 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;Well by all means Im all ears for any other sage ideas he has to make MxO a fun game lol...&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 08:59:03 GMT</pubDate>
<author>privaronT</author>
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<title>Re:Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;&lt;cite&gt;Fatmop wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I don&amp;#39;t disagree.&amp;nbsp; It just looks to me like Rare doesn&amp;#39;t want data mining to be a significant way to level up.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;And it shouldn&amp;#39;t be.&amp;nbsp; However, a little boost in XP would be not only convenient but beneficial.&amp;nbsp; As dull as the standard missions are, it&amp;#39;d be nice to find a suitable alternative, albeit not necessarily a comparable&amp;nbsp;one, to dreaded grind.&amp;nbsp; Also, one can argue that the implementation of the XP amplifier could lend credence to the notion&amp;nbsp;that Rarebit&amp;nbsp;does wish to offer some form of XP compensation for anyone willing to commit time to the &quot;art&quot;.&lt;/p&gt;&lt;p&gt;At level, I was maxing around 2,600 XP.&amp;nbsp; I can get more for decompiling Enhanced clothing &amp;gt;_&amp;gt;&lt;/p&gt;&lt;p&gt;Lastly, Zero One parts do actually give both info and XP.&amp;nbsp; As do Decaying Code, Chopper&amp;nbsp;Keys and Demonhead Medallions.&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 09:27:00 GMT</pubDate>
<author>Garu</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;1-2k per tap, tapping isn&amp;#39;t hard to do, and how long does it take per tap?&amp;nbsp; Get a reasonable estimate of experience per minute and compare it with blasting through missions to make the case, and you&amp;#39;ll have a good argument.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Edit:&amp;nbsp; I said &quot;blasting through level 4s.&quot;&amp;nbsp; Does it show that I&amp;#39;m playing EVE? &amp;gt;_&amp;gt;&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 12:44:39 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;As much as i would agree with any help to get through the ludicrous grind, data mining would still remain useless to players under 45, since there&amp;#39;s pretty much no nodes you can tap at that level.&lt;/p&gt;&lt;p&gt;Kellner, nc, gbc or goons? Or are you against naps? &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 17 Nov 2008 15:05:37 GMT</pubDate>
<author>Hyperviolent</author>
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<title>Re:Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;&lt;cite&gt;Hyperviolent wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;As much as i would agree with any help to get through the ludicrous grind, data mining would still remain useless to players under 45, since there&amp;#39;s pretty much no nodes you can tap at that level.&lt;/p&gt;&lt;p&gt;Kellner, nc, gbc or goons? Or are you against naps? &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Who says I&amp;#39;m not part of -a-?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;No, kidding.&amp;nbsp; I was in an IAC-friendly alliance called Vanguard right before IAC got pwnzor&amp;#39;d out of 0.0 by -a-.&amp;nbsp; Vanguard&amp;#39;s moved to Venal but we&amp;#39;re not friendly with NC I don&amp;#39;t think.&amp;nbsp; Just there to shoot anything red.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Edit to remain on topic: data mining doesn&amp;#39;t need incentives for people to use it anymore, so why bother changing it again is probably the thinking here.&lt;/p&gt;</description>
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<pubDate>Tue, 18 Nov 2008 04:50:50 GMT</pubDate>
<author>Fatmop</author>
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<title>Re:Re:Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Fatmop wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I don&amp;#39;t disagree.&amp;nbsp; It just looks to me like Rare doesn&amp;#39;t want data mining to be a significant way to level up.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;And it shouldn&amp;#39;t be.&amp;nbsp; However, a little boost in XP would be not only convenient but beneficial.&amp;nbsp; As dull as the standard missions are, it&amp;#39;d be nice to find a suitable alternative, albeit not necessarily a comparable&amp;nbsp;one, to dreaded grind.&amp;nbsp; Also, one can argue that the implementation of the XP amplifier could lend credence to the notion&amp;nbsp;that Rarebit&amp;nbsp;does wish to offer some form of XP compensation for anyone willing to commit time to the &quot;art&quot;.&lt;/p&gt;&lt;p&gt;At level, I was maxing around 2,600 XP.&amp;nbsp; I can get more for decompiling Enhanced clothing &amp;gt;_&amp;gt;&lt;/p&gt;&lt;p&gt;Lastly, Zero One parts do actually give both info and XP.&amp;nbsp; As do Decaying Code, Chopper&amp;nbsp;Keys and Demonhead Medallions.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;garu seems to get my point..I&amp;#39;m not saying make it an easy way to level,but it&amp;#39;s scaled far too low at the moment... like he said if you get more exp for decompiling a piece of clothing at the same level,what&amp;#39;s the point of the exp?&lt;/p&gt;&lt;p&gt;Also the slight tweak could be made to apply to datamining anywhere in the game.I&amp;#39;m not saying make it the huge exp gain that 01 parts are..just something worth toying with for characters under 50.&lt;/p&gt;</description>
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<pubDate>Tue, 18 Nov 2008 07:26:57 GMT</pubDate>
<author>WoKeN</author>
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<title>Re:Re:Re:Re:Increase the exp side of datamining</title>
<description>&lt;p&gt;&lt;cite&gt;WoKeN wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Garu wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Fatmop wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I don&amp;#39;t disagree.&amp;nbsp; It just looks to me like Rare doesn&amp;#39;t want data mining to be a significant way to level up.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;And it shouldn&amp;#39;t be.&amp;nbsp; However, a little boost in XP would be not only convenient but beneficial.&amp;nbsp; As dull as the standard missions are, it&amp;#39;d be nice to find a suitable alternative, albeit not necessarily a comparable&amp;nbsp;one, to dreaded grind.&amp;nbsp; Also, one can argue that the implementation of the XP amplifier could lend credence to the notion&amp;nbsp;that Rarebit&amp;nbsp;does wish to offer some form of XP compensation for anyone willing to commit time to the &quot;art&quot;.&lt;/p&gt;&lt;p&gt;At level, I was maxing around 2,600 XP.&amp;nbsp; I can get more for decompiling Enhanced clothing &amp;gt;_&amp;gt;&lt;/p&gt;&lt;p&gt;Lastly, Zero One parts do actually give both info and XP.&amp;nbsp; As do Decaying Code, Chopper&amp;nbsp;Keys and Demonhead Medallions.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;garu seems to get my point..I&amp;#39;m not saying make it an easy way to level,but it&amp;#39;s scaled far too low at the moment... like he said if you get more exp for decompiling a piece of clothing at the same level,what&amp;#39;s the point of the exp?&lt;/p&gt;&lt;p&gt;Also the slight tweak could be made to apply to datamining anywhere in the game.I&amp;#39;m not saying make it the huge exp gain that 01 parts are..just something worth toying with for characters under 50.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;The purpose of data miner seems to be to get $i quickly and easily, without having to fight.&amp;nbsp; The only reason it&amp;#39;d be even marginally useful to lower levels is if they want a lot of extra $i.&amp;nbsp; I mean, unless you actually did make data mining XP roughly equivalent to missioning, lower levels still wouldn&amp;#39;t use it.&amp;nbsp; No point - because the entire purpose of a lowbie&amp;#39;s existence is to grind XP, to hell with getting $i, that will come later.&lt;/p&gt;&lt;p&gt;A marginal increase in XP won&amp;#39;t affect data miner usage in any significant way until the point at which it becomes a viable way to level up, and like I said, I don&amp;#39;t see the devs wanting that.&lt;/p&gt;</description>
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<pubDate>Tue, 18 Nov 2008 08:36:58 GMT</pubDate>
<author>Fatmop</author>
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