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Category |
Forum |
Topic |
Subject |
Author |
Total Votes |
Post Date |
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Feedback Forums
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Items and Clothing Feedback
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Now that we're getting hit a lot more often...
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Re: Now that we're getting hit a lot more often...
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5hauntaylor88
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0
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02/18/2006 17:20
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maybe, a new decaying system.... something that decays over a certain amount of time so a piece of clothing lasts for lests say 144hours before fully breaking (thats 144 hours with wearing it)? do you know what i mean?
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Syntax
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Marketplace - Syntax
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Widow Moor lenses
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Re: Widow Moor lenses
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5hauntaylor88
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0
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09/19/2005 02:24
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im looking to buy an male pair as mine have no purity and half a red circle, also my widows cap broke sunday so if u have one of those
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Abilities and Disciplines
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Command Line - Hacker Discussion
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Who is the best hacker on Vector?
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Re:Who is the best hacker on Vector?
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5hauntaylor88
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0
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05/11/2007 18:03
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krytical wrote:
It kinda sucks that Power does not affect the damage of DoTs, I'm pretty sure Power does affect the MKT DoTs and every other hacker attack, I'd have to double check though. This is correct. The thing was, as im sure you knew and saw, was when CR2.0 was released onto the test servers, you could land a hack on speed tactic (i.e. gained from the extra accuracy speed gives) and then switched to power and it adjusted the damage the target recieved per tick. They fixed this up, but it seems like in the process they broke the attributes link between the tactic and hacker abilities. However what I do not get is that you are still able to do this with most attacks (seen alot in interlock) where you use an ability on speed, and just as it flashes green you 'spam' the power tactic to get the increased damage, then switch back to speed to reap the extra accuracy benefits. So why did they not attempt to fix this too? But meh, its all good I suppose.
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Feedback Forums
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Animation Feedback
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dual pistol exec...... Lol
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Re: dual pistol exec...... Lol
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5hauntaylor88
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0
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03/21/2006 04:50
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well its final  no more changes untill it goes live they said
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Feedback Forums
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Player Versus Environment Feedback
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I love the CR2.0 changes.
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Re: I love the CR2.0 changes.
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5hauntaylor88
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0
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03/13/2006 06:02
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i sort of agree, ive tried many trees in combat and now if an hacker get interlocked they can stand a good chance against the opponent....on live once a hacker was interlocked unless the opponent was debuffed to death they had to roll out to continue thre stunning, rooted and viral attacking spree...... however the reuse timers on some abilities are ridicouless....30mins to re-use the spy ability vanish, surely 10mins is adequate..... 15mins on recall mission team, again aint 10mins enough? the animations need tightning up, usually your fist goes through the opponents as we are too close in combat, or when we get a hit, hit the opponents animation shows, so they hit us then drop dead on floor... theres some minor things like this that if tidied up will help make cr2.0 really nice.... clothing..i want clothing, loads of clothing......i want their to be like 20-30+ different pieces of clothing all with same buffs.....i know this means that our clothing database would be huge but it is importaint that we still dont all end up looking similar, we all dont look the same at the moment but thers no harm in making us all look different... still on clothing....more variations of buffs i would like clothing that boosts resistance to meele and viral, not just ballistic and melee we have many resistance's so there should be loads of clothing with variations of them like below......at the moment we dont have 1/2 of this variations...... ballistic resistance + melee resistance ballistic resistance + thrown resistance ballistic resistance + viral resistance melee resistance + thrown resistance melee resistance + viral resistance thrown resistance + viral resistance
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Feedback Forums
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Ability Feedback
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Abilities Capped Too Early!?
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Abilities Capped Too Early!?
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5hauntaylor88
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0
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02/15/2006 02:27
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Well with the new system all abilities can be leveled to 50? well so we think, ive bugged this through /bug when the ep server was released. and it still aint been fixed. out of everythin ive loaded this is the only ability left i dont have at 50 as it is stil capped at 30, while all the others at the same level are now uncapped and recapped at 50.. make sense? heres a screenie
>
and if you cant tell what ability it is it's dedicated code
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Feedback Forums
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Ability Feedback
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Mis-shading on the ability tree
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Mis-shading on the ability tree
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5hauntaylor88
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0
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02/15/2006 02:36
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Well when you load any ability from the hacker tree which takes up 10 memory (i.e. the first ability from each main branch) it say you have partial arbalist hacker..
again i have /bug this early on when ep was released and still no response
again as i like screenies and like to break the page and make it awkward for the 800x600 peeps heres another screenshot
how can i have partial arbalist loaded without the previous abilities? hmph...
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Feedback Forums
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Player Versus Environment Feedback
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Sakura Archive
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Sakura Archive
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5hauntaylor88
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0
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03/14/2006 03:10
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Ok well i thought i copy my alt over to see is there any chance of me getting the drops when this goes live, and im not impressed 
i am a lvl 38 karate master, with awakened buffs and the 1st segement of the patcher tree to gain health bonus....
i was using all the abilities i could, as it was near impossible to incur a stat to him
>
as you can see from the screenshot above the damage being done to him was stupid, ok hes now lvl 47....but due to their balancing all the damage being done is all wrong...
on live i got use my stinger and do about 200+damage to him, but on live i shoot him and i do between 6-20 damage, and in interlock it varies from 9-26
i know you said no more major changes being done but if it goes live like this then there be alot of unhappy players..
even if we had a full team, i doubt we be able to kill him...
another thing is yesturday with my lvl 50 i dueled a lvl 40 from furious angels....i was sitting down and had no buffed clothing and all my stats were unspent (i.e. like you are when you start the game) and he was still only doing between 3-11 damage to me...ok if there was about 10 of them attacking then i may have a little bit of trouble but once interlocked i just obliterate them with my specials that do between 600-1100 on average.
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Feedback Forums
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Ability Feedback
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Ability Vendor's Selling Wrong Abilities
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Ability Vendor's Selling Wrong Abilities
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5hauntaylor88
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0
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02/15/2006 02:42
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Wasnt sure where to post this but as its got something todo with abilities ill post here.
well as the following screenshot shows the mara ability vendor is selling a level 22 ability :\ this isn't right as he shouldn't sell disable security devices. Anyway without furthur ado i will probably get on everyones nerves by breakng the page again....
>
honestley im starting to think te devs are putting these things on purpose to see if we care enough about the game to report the bugs
/edit: oh btw thats the operative vendor at mara central near the monumentMessage Edited by shauntaylor88 on 02-15-200610:44 AM
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Feedback Forums
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Ability Feedback
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Get rid of having to manually activate buffs!!
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Re: Get rid of having to manually activate buffs!!
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5hauntaylor88
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0
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02/15/2006 04:57
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ok i agree with this... however mentioned previously was "you should benefir froma activating 2 trees"
ok heres the problem with that level 50's will be unstopable any lower level WILL NOT be able to touch them... why? well with 2 trees and 2 lots of buffs stacking you get a huge amount tactics, evade, resistance and the list goes on. and the only way to beat someone with a load like that is load your own.....
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Feedback Forums
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Ability Feedback
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Data miner tree: gone
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Re: Data miner tree: gone
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5hauntaylor88
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0
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02/15/2006 05:00
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SkyBruin wrote:
I think data mining tree should be moved to the coder tree. It makes more sense to me since coders are the master of the matrix code. Pulling information from the matrix just seems to fit better with their profile, it's just another way they would manipulate the matrix. And It would be nice if it also gave out code bits and a chance for rare frags (depending on what district you mine). It wouldn't be as fast as farming but it would give the coders a less hostile form of farming fragments.
i actually agree with that  dataminer moved to the coder tree ftw
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Desert of the Real
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Guides and FAQ's
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Macro Tutorial Revamped
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Re: Macro Tutorial Revamped
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5hauntaylor88
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0
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05/17/2006 08:20
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kaosdevil wrote:
Ok ok... right... not only do i personally know all them lessons (and more) i just wanna say... why would you post a macro tutorial? Seriously if u have information on a game and not that many people know about why tell everyone? otherwise you would end up with everyone doing it and it wont be unique lol ah well i've got some **bleep** up my sleve that no one has posted yet so... ah well lol
lol i agree  ive got some neat macros set up for well, how can i put it...make my self resistant to whatever my stats stat im weak against, yeah thats it 
but thats a nice 'basic' tutorial for someone who wants to know the basic in and outs
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Syntax
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Marketplace - Syntax
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Selling Male Widows Moor Cap
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Re: Selling Male Widows Moor Cap
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5hauntaylor88
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0
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09/28/2005 00:36
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250k yup thats (250'000)
'(>.< '
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Gameplay Discussion
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Character Development
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gunner
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Re: gunner
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5hauntaylor88
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0
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10/28/2005 14:45
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prefably focus,
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Feedback Forums
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User-Interface Feedback
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Hotbar/Combat Rolls Discussion
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Re: Hotbar/Combat Rolls Discussion
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5hauntaylor88
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0
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02/10/2006 07:06
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Ok well going on what was mentioned n the previous post.... i was trying to use the actual matrix graphics but for some reason the program keeps crashing so i had to use mock graphics....
on the hotbar there is now a pulldown tab next to the gun tab which shows all your rolls, this frees up more space from our huge hotbar... you may also notice that there is no bufferbar on the hotbar, this is because its now on the character UI,( a matrix one was done by me about 3 pages back)
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Feedback Forums
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User-Interface Feedback
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Hit Indicator Recticle
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Re: Hit Indicator Recticle
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5hauntaylor88
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0
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02/11/2006 07:40
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mitez wrote:
Yeah i like your idea i second that However do people find that during Interlock the camara zooms in a bit too much making it difficult to see your targeting retricle. Also with a zoomed in camara you cannot respect the combat animations as much.
i go into options and make my combat camera staic so i can move it and zoom in and out when i want
/edit: also i like the reticals but can we have them a slightly brighter shade? like the brightest red and green as it seems dull on mineMessage Edited by shauntaylor88 on 02-11-200603:42 PM
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Feedback Forums
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User-Interface Feedback
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My Hotbar Idea
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Re: My Hotbar Idea
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5hauntaylor88
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0
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02/11/2006 07:44
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Bsingin64 wrote: Cog, like the little anim. Does any of our current UI animate? i dont think it does... i think its all .bmp's I say we have SOE revamp the UI to xml widgets, so we can all make our own plugins at this point. 
WoW that would be cool. i WoNder if its ever beed done before!!
keep up the good ideas
im loving the little animation. and your right Bsingin, i wonder after they have finsihed toying around with the combat e.t.c they can just toy around with allowing client side UI's
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Desert of the Real
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Guides and FAQ's
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Macro Tutorial Revamped
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Re: Macro Tutorial Revamped
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5hauntaylor88
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0
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05/17/2006 03:54
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ZippydaSquirl wrote:
********************************************************************************
Which hex code gives you this colour?
66ffff
(not sure if it works ingame....but all you do is take a print screen, stick it in an image manipulating program, click the colour picker tool and then select the properties of the new colour to get the value)
too much work for you? then bung your colours here and i do it
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Feedback Forums
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Player Versus Environment Feedback
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Sakura Archive
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Re: Sakura Archive
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5hauntaylor88
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0
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03/18/2006 11:07
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yeah me and dragon were both fighting tengu together and heres my results with full blown arbalist and network attacker..
>
and his health regened quicker then what we could do damage to him...
meaning unless they increase the drop rate to every 10kills or something no-one will get any construct items as it will take too long to kill and witha full team, sharing is hard.
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Feedback Forums
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Player Versus Environment Feedback
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Sakura Archive
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Re: Sakura Archive
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5hauntaylor88
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0
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03/19/2006 13:07
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a comment from a dev? is it supposed to be like this?
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Abilities and Disciplines
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Command Line - Hacker Discussion
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Hacker Vs Ma
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Hacker Vs Ma
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5hauntaylor88
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0
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10/28/2007 03:32
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kaosdevil wrote:
We all know that Ma's are the strongest agaist hackers easy and hands down... lets get some suggestions going about how you actually defeat even the ut most strongest Ma's Suggestions open... i just dont have enough time to type any lmao.... Use ma stats and hacker and use the passive buffs from vector and so on.
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Desert of the Real
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SOE Discussion
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okwere stuffed
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okwere stuffed
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5hauntaylor88
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0
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11/03/2005 05:08
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ok unless im wrong swg and mxo have same team?????
well guess wot swg is gonna go FPS in the nxt update! dont believe me head other there and check forums they have pl dropping lke flies,
that gives me confidence about our combat revamp 
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Archived Forums
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Archive Construct
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Ask the devs an MXO question
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Re: Ask the devs an MXO question
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5hauntaylor88
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0
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12/15/2005 15:02
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can we see a larger inventory?
at moment we have 6 pages of 4x4 so (4x4)x6=96
cant we have like 5 pages of 5x5 so (5x5)x5 = 125
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Feedback Forums
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Player Versus Environment Feedback
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Lvl 28 NPC doing 11DMG to a LVL 19 P?
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Lvl 28 NPC doing 11DMG to a LVL 19 P?
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5hauntaylor88
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0
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03/28/2006 11:45
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http://www.vipergaming.co.uk/screenshots/screenshot_8.jpg
/edit bloody opera having to manually code everything as i dont have the cool image insert buttonMessage Edited by shauntaylor88 on 03-28-200607:46 PM
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Feedback Forums
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User-Interface Feedback
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suggestion on how to bring back the combat rolls, but more out of the way of actual combat
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Re: suggestion on how to bring back the combat rolls, but more out of the way of actual combat
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5hauntaylor88
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0
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02/22/2006 11:18
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doomicon wrote:
"I really didn't like that they took out the combat rolls display, because it shows you how your fairing in combat, example 289vs288 roll, close match, could go anyway, or 274vs312, no chance at all, run away." Can't find the exact post, but in the Ask a Dev thread, rarebit explains that combat in CU2.0 is based more upon resistance/defense, and not combat rolls. It's a recent post, within the last 8 pages of the thread.
he said about how complicated it made everything, but i dont agree with what he said about how rolls dont matter only resistnace, as if your rolls aint high enough to hit them then it dont matter if you had a gazillion resistance as you can never win
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Feedback Forums
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Player Versus Environment Feedback
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Viral Accuracy
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Re: Viral Accuracy
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5hauntaylor88
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0
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03/29/2006 03:49
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Devaude wrote: Best way is to use 'Upgrade Attacks' from the Arbalest Tree. It can boost your va up to 100 points (depending on attributes)
he didnt say that  he meant if you use upgrade attacks you LOSE 100points  *whisper to devaude* ive told you, not to tell anyone
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Desert of the Real
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SOE Discussion
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The trade off between SOE and WB...
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Re: The trade off between SOE and WB...
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5hauntaylor88
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0
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11/21/2005 06:56
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and what I can tell is SOE is getting ready for a marketting campaign?
withdrawing all the boxes and putting new ones (these Updated)
and possible advertisements in magazines and on their own sites
this indicates to me that they are getting ready to get more people to the game,
however more people means we need more servers AGAIN!
unless they make it so each server can hold like 100k players at any time, anyway only time will /t
shauntaylor88 | lvl 50 | Syntax racoon88 | lvl 28 | Syntax venom88 | lvl 7 | Vector Message Edited by shauntaylor88 on 11-21-2005 06:56 AM
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Feedback Forums
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Player Versus Environment Feedback
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performing an action then getting interlocked
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performing an action then getting interlocked
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5hauntaylor88
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0
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03/29/2006 04:16
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ok terrible bug here... if you hyperjump and get interlocked 1/2 through ya jump normal jump and get interlocked on a pipe or ladder and get interlocked get interlocked while performing ANY emote
then you are unable to use any special abilities, this is due to the server and your client thinking your RSI is in a different place from one another
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Feedback Forums
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Ability Feedback
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Bonus not applied to clothes?
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Re: Bonus not applied to clothes?
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5hauntaylor88
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0
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02/27/2006 06:49
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it this is bugged then the balancing is indeed wrog as many clothes will have this bonuses which are worthless. The devs were hoping to release this soon but i cant see it happening now, not for a while anyway,
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Feedback Forums
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Player Versus Environment Feedback
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NPC Damage
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Re: NPC Damage
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5hauntaylor88
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0
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03/29/2006 04:18
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it does the same for us players...if we hit a npc with our specials we do alot of damage, mainly if there specials that require a stat to activate
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Feedback Forums
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Ability Feedback
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hacker feed back harsh
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Re: hacker feed back harsh
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5hauntaylor88
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0
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02/27/2006 06:52
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hacker i feel is now a support class, it is used to help the operatives in battle..
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Syntax
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Crew and Faction Recruiting - Syntax
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ATTENTION ALL ORGANISATIONS AND FACTIONS
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ATTENTION ALL ORGANISATIONS AND FACTIONS
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5hauntaylor88
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0
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10/10/2005 05:17
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ok i know this wont go down well with too many people but here i go.
I joined in april (europe release).....and i noticed that there was probably about 5-10(max) factions for each organisation.....
but now you look around and you se 100's.....i know that many of us want to manage and lead our own factions but what im proposing is bring back those days.....
So, i proposing that all zion factions should merge up or wotever to a max of 10, same witht the merv and machine factions.....i know we cant stop people from making their own or force people to join one of the 5-10 factions but.....i would like to see this happen.
If this thread proves to be successful than i shall start another regarding the names of these factions.
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Feedback Forums
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Player Versus Environment Feedback
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NPC Damage
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Re: NPC Damage
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5hauntaylor88
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0
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03/29/2006 11:58
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it looks as if npc's suffer the same as us players do.. when the NPC change what fighting tatic it uses and on the same round tries to use a special it does 1damage 90damage may be its normal attacking damage and 600 could be its special attack which it gave you a negative stat and pulled off
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Syntax
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Crew and Faction Recruiting - Syntax
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Deadly Sins
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Deadly Sins
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5hauntaylor88
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0
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10/10/2005 11:44
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About Deadly Sins
Deadly Sins is a Zionite faction on the Syntax server.
Our main purpose is to provide you redpills with fun and enjoyment while you are in the matrix.
Whether this is by hosting "Deadly Sins Events", assisting you in ‘Player vs. Player’, role-playing or just by being around when you have questions.
Founded on the 3rd of October we are a new faction, but we have members that have been playing since beta and since the European launch of the game, so our knowledge is not new.
Our faction’s name is based upon the ‘7 Deadly Sins’, as you can see later on we have incorporated the ‘sins’ names as our hovercrafts name.
Our reason for not using ‘7’ in our name as we decided that if we need to make more crews to allow more people into the faction than our name wouldn’t be accurate.
We also have a website so when you are not in the matrix, you can log in and use our marketplace or clothing store or if you require game play help, you can just log in and seek advice.
http://deadlysins.forumsplace.com (Temporally down at the moment for maintenance)
Our Hovercrafts
Current Hovercrafts
>HvCft Pride (10 spaces available)
>HvCft Lust (10 spaces available)
Hovercrafts waiting for Commanders
>HvCft Sloth (12 spaces available)
>HvCft Greed (12 spaces available)
>HvCft Gluttony (12 spaces available)
>HvCft Envy (12 spaces available)
>HvCft Anger (12 spaces available)
NOTE: As you can see from above we are planning to have seven crews, therefore a maximum of 84 members. However, if "Deadly Sins" proves to be a successful faction we could implement some more to cope with demand.
Enrol Now
So, if you are interested in joining our ranks please sign below together with your username and the hovercraft you wish to join so we can contact you in game.
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Feedback Forums
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Player Versus Player Feedback
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Detection Shades Makes you God against Assassins.
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Re: Detection Shades Makes you God against Assassins.
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5hauntaylor88
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0
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04/05/2006 02:27
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to counter that problem clothing macros are the best, you have all you macros set up for different loads and what abilities your casting..
so you wear sakura ninja boots which grant a huuggee stealth bonus and after you hit your target you can quickly change to a better pair of shoes
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Syntax
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Crew and Faction Recruiting - Syntax
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ATTENTION ALL ORGANISATIONS AND FACTIONS
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Re: ATTENTION ALL ORGANISATIONS AND FACTIONS
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5hauntaylor88
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0
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10/12/2005 00:49
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ok i know i done wrong in just having an idea which i didnt know ppl tried, so im sorry for having ideas...
btw isnt this the reason why were able to post, to put across our ideas?
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Syntax
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Crew and Faction Recruiting - Syntax
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Deadly Sins
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Re: Deadly Sins
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5hauntaylor88
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0
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10/12/2005 01:15
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"Deadly Sins" is Zion
"Sin" is Merovingian
"Deadly" can be machines?
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Syntax
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Marketplace - Syntax
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SELLING: Female Widows Moor Lenses and Female Widows Moor Hat
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SELLING: Female Widows Moor Lenses and Female Widows Moor Hat
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5hauntaylor88
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0
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10/10/2005 06:17
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Female Widows Moor Lenses : Never used.....full green circle and 1 small dot  ......asking price 10mill
Female Widows Moor Hat : Never used.....full green circle and 2 small dots  ......asking price 3mill
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Syntax
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Marketplace - Syntax
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SELLING: Female Widows Moor Lenses and Female Widows Moor Hat
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Re: SELLING: Female Widows Moor Lenses and Female Widows Moor Hat
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5hauntaylor88
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0
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10/10/2005 12:31
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SOLD
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Feedback Forums
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Ability Feedback
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Abilities Capped Too Early!?
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Re: Abilities Capped Too Early!?
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5hauntaylor88
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0
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03/02/2006 11:07
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so is this a bug? or intended?
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