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The Matrix Online
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Feedback Forums Animation Feedback Hacker/Healer animations Re: Hacker/Healer animations 9mmfu 0 02/21/2006 16:03
 
Thank you for your research and feed back I will get this to the Devs.
Feedback Forums Player Versus Environment Feedback Sneaking around NPCs Re: Sneaking around NPCs 9mmfu 0 02/22/2006 11:34
 
Disguise is broken at the moment. Please check the Known Issues list. :smileywink:
Feedback Forums User-Interface Feedback My Layout idea for Combat rolls and Inv. Re: My Layout idea for Combat rolls and Inv. 9mmfu 0 01/26/2006 08:13
 
Hrmm I should probably say that the reason the mock ups are being displayed in 800x600 is because I mentioned in the rather long thread about displaying combat rolls that ANY UI changed had to work in 800x600 as well as ALL resolutions supported by the game. I wanted all suggestions to take this into consideration. I dont want good player ideas to go to waste simply because they can't be implemented in 800x600.
Feedback Forums Player Versus Environment Feedback Sneaking around NPCs Re: Sneaking around NPCs 9mmfu 0 02/23/2006 11:30
 

As a point of curiosity, has anyone tried using the actual invisibility belt instead of the basic Sneak ability to perform their spy moves?

Also Sneak was changed to be levelable to 50 now.

Feedback Forums Animation Feedback The Movies in the Loading Area. Bugged? Re: The Movies in the Loading Area. Bugged? 9mmfu 0 02/24/2006 08:58
 
No Its not his video card, the Cinematics in the Loading Area for the Test World are just borked. Known issue :smileywink:
Feedback Forums Animation Feedback The Movies in the Loading Area. Bugged? Re: The Movies in the Loading Area. Bugged? 9mmfu 0 02/24/2006 11:17
 
I do miss my muppets :smileysad:
Feedback Forums Player Versus Environment Feedback Hacker testing request Hacker testing request 9mmfu 0 02/24/2006 17:03
 
See the thread here I probably should have posted it in the PvE section initially now that I think about it but you get the idea.
 
Thanks everyone for helping make MxO a better game.
Feedback Forums User-Interface Feedback Hotbar/Combat roll discussion V2: ShadowSK concept improvements. Re: Hotbar/Combat roll discussion V2: ShadowSK concept improvements. 9mmfu 0 01/26/2006 08:15
 
Let me head this off before it gets started. There are not 3 rolls, that misconceptions was started by a post made by me, much to my embarrassment, about how Initative works. So let me say there are not 3 rolls for combat only 2.
Feedback Forums User-Interface Feedback Hotbar/Combat roll discussion V2: ShadowSK concept improvements. Re: Hotbar/Combat roll discussion V2: ShadowSK concept improvements. 9mmfu 0 01/26/2006 08:25
 

Let me assure you that the Devs are considering the issues being voiced by the players however they everything has to be worked on in priority. And at the moment they are working to get the fundemental combat systems all functioning properly, that doesn't mean balanced, I mean working then tweaking can begin.

We cant put the cart before the horse and expect to get very far. :smileywink:


Fade2blacK wrote:


NoRepro wrote:
Let me head this off before it gets started. There are not 3 rolls, that misconceptions was started by a post made by me, much to my embarrassment, about how Initative works. So let me say there are not 3 rolls for combat only 2.


What about the Interlock log window then?
In my opinion keeping interlock info away from system chat would make the player understand better what's happening in the world outside interlock.


Feedback Forums Ability Feedback Buffs should be renamed to Upgrades Re: Buffs should be renamed to Upgrades 9mmfu 0 02/03/2006 15:44
 
Apparently so do others :smileywink:
Feedback Forums Ability Feedback negative absorbed damage Re: negative absorbed damage 9mmfu 0 02/03/2006 16:22
 
In fact when you see a (-### absorbed) this indicates you took additional damage. This is also the case in live however there is a significant differences in how resistances work in live and in CR 2.0. Looks for an upcoming post/article on this topic from Walrus.
Support Forums Performance Issues (Video, Sound, Crashing) NVIDIA Driver And MxO Feedback Thread. Re:Re:Re:NVIDIA Driver And MxO Feedback Thread. 9mmfu 0 11/26/2008 09:37
 

LtCmdr_Tsusai wrote:

9mmfu wrote: (REGARDING 180.4SMILEY

Had your SLI set up worked with older drivers ever? or was this a new setup?

Yes, SLI has worked previously with official release WQHL drivers.  I purged my drivers from my system as always when upgrading (and downgrading back in this case).  I take care to make sure nothing conflicts.  After some research, even players in other games like WoW and others are bluescreening with 180.48 on SLi systems.

I can have our compat lab look into it. However I need to stress that MxO was released before  SLI tech really was on the market and as such I am pretty sure we have never supported it. This doesn't mean we wont look into however.

Feedback Forums Player Versus Environment Feedback insane damage 3430 O.o Re: insane damage 3430 O.o 9mmfu 0 02/27/2006 09:21
 
Check the known issues list for stuff it can be informative :smileywink:
 
But yes some npc specials are not converted.
Support Forums Performance Issues (Video, Sound, Crashing) NVIDIA Driver And MxO Feedback Thread. Re:NVIDIA Driver And MxO Feedback Thread. 9mmfu 0 11/25/2008 12:51
 

Had your SLI set up worked with older drivers ever? or was this a new setup?

Feedback Forums Ability Feedback negative absorbed damage Re: negative absorbed damage 9mmfu 0 02/06/2006 15:47
 
Try to have more Damage Resistance vs the Damage type you are being hit with. And see the most current issue of The Other Side of the Looking Glass here for more information.
Feedback Forums Player Versus Environment Feedback The Zero One Taskmaster Re: The Zero One Taskmaster 9mmfu 0 03/01/2006 09:23
 

In the next update all the construct bosses and the CrestonHeights exile hideout boss are getting a make over to address some issue with difficulty.

Abilities and Disciplines Loading Construct - Coder Discussion Sell to Vendors at Profit? Re: Sell to Vendors at Profit? 9mmfu 0 07/12/2006 09:59
 
Discontinued abilities (not ones that moved within the trees) should vendored for full price still.
Feedback Forums Items and Clothing Feedback Old Event Items ....... What will happen to them? Re: Old Event Items ....... What will happen to them? 9mmfu 0 02/16/2006 13:07
 

All items that are currently in live will still be around when CR 2.0 publishes. Item, meaning weapons and clothing that affect Combat or Ability use will have different bonuses on them more than likely.

So you souvenir items will be safe. If they are broken in some manner after CR 2.0 pulishes please report them using the /bug system.

Feedback Forums Items and Clothing Feedback Sunglasses Re: Sunglasses 9mmfu 0 02/16/2006 13:09
 

I would imagine that some clothing items are exclusive to certain characters.

If everyone had them then they wouldn't be that special I would imagine. :smileywink:

Feedback Forums Player Versus Environment Feedback Hacker vs. Creston Area NPCS Re: Hacker vs. Creston Area NPCS 9mmfu 0 03/08/2006 09:52
 
The three hide guns Lancet/Stinger/Needler are adversly effecting damage outputs for players. These guns are not yet converted to CR 2.0 standards.
 
Please realize this when testing.
Archived Forums External Playtest Discussion Welcome to External Playtest Discussion Re: Welcome to External Playtest Discussion 9mmfu 0 01/10/2006 08:40
 


Chuui wrote:
How I've missed QA! Hope no other bugs spring up that cause further delays.


To error is human, to really mess up takes a computer... what does this imply about video games :smileywink:
Abilities and Disciplines Command Line - Hacker Discussion Lets Talk Hacker Penalties Re:Lets Talk Hacker Penalties 9mmfu 0 06/14/2007 12:23
 

Well if you mean the real penalties vs Disadvantages the sure.

Contrary to popular belief each IL specific ability (meaning those that can cause an IL exchange) has an individual penalty assigned to it. The up shot is that not all penalties are created equal. Simply some are larger than others. This is not likely to change anytime soon.

  • Hacker Style having no Melee damage - Intented and not likely to change
  • Stacking Hyper Defenses - some odd technical issues are involved with this and its not simple to resolve so probably not in the near future.
Feedback Forums Ability Feedback Mis-shading on the ability tree Re: Mis-shading on the ability tree 9mmfu 0 02/15/2006 16:09
 
Thank you for the report. For the record simply having the Virologist ability loaded causes the UI to appear in this way. :smileywink:
Feedback Forums Ability Feedback Leveling Awakened? Re: Leveling Awakened? 9mmfu 0 02/15/2006 16:21
 
Leveling your Awakened directly affects your Self Defense style. Also leveling your Awakened opens access to the Defense and Resistance abilities in the Awakened Tree, but if you would prefer to do without them... who am I to disagree :smileywink:
Archived Forums External Playtest Discussion Welcome to External Playtest Discussion Re: Welcome to External Playtest Discussion 9mmfu 0 01/10/2006 14:14
 


ShadowSK wrote:
lol, NoRepro, your signature immediately made me think of the Architect.

I suspect you're part of the QA team, no?




You would be quite correct, I love the sig btw SMILEY
Feedback Forums Ability Feedback Sniper, no Sniping Re: Sniper, no Sniping 9mmfu 0 02/21/2006 15:30
 
Once again you shouldn't compare live to CR 2.0. The numbers in live are not balanced in any sense. And CR 2.0 is a completely different animal.
 
If you see a damage reduction in the Sniper Tree look at the minimum required level to obtained those abilities and abilities in other trees of with comparable requirements in the CR 2.0 system you should find them similar.

If sniper abilities where only available at 45+ then I would imagine they would have a higher base dps.



Harpalos wrote:
It indeeds looks to be tone-down. However, that's not what I would have done. A good sniper attack should be something that takes lots of time to line-up, where you hope that your victim will stay in your line of fire, and that does massive damage. So far, I see that the CU2.0 version of sniping is less accurate to what it is in live, making it more like a regular expert rifleman. What I would like is slow attacks, but extremely difficult to dodge and doing massive damage in one shot, often forcing the player to run to hide in the shadows again.



Feedback Forums Ability Feedback Disable evade Re: Disable evade 9mmfu 0 02/21/2006 15:36
 
The known issue list for Updated 5 I believe has this listed. Basically wrong icon.
Feedback Forums Ability Feedback Kungfu proficiency/Karate Expertise: erroneous bonus? Re: Kungfu proficiency/Karate Expertise: erroneous bonus? 9mmfu 0 02/21/2006 15:48
 
Thank you for your feed back. Got it bugged.

Alkemical wrote:
I decided to evaluate each ability and its progression from the first 20 levels.
 
Kungfu Proficiency and Karate Expertise were teh first two I looked at last night and I noticed at skill level 20 they provide, of course, different bonuses but also in different ways.
 
For example:
 
Kungfu provides:
Health +1%
Accuracy +3 points
Damage +1%
 
Karate Provides
Health +1%
Accuracy +3 Percent
Damage +1%
 
It seems as though to me that either they are both supposed to be percents, or both supposed to be strict point bonuses, as a straight point bonus to Accuracy is actually quite a larger bonus than one would normally receive from percents alone.
 
EDITED: For grammar.

Message Edited by Alkemical on 02-17-200612:04 AM




Feedback Forums Ability Feedback Spy tree: A bit of everything? Re: Spy tree: A bit of everything? 9mmfu 0 02/21/2006 17:40
 
I am going to be looking into the Sneak problem and see if something got broken in the process or perhaps in the fixes for NPCs made this less effective in the process.

Tytanya_MxO wrote:
As things stand I expected a downgrade of this tree but now its too easy to knock a spy out of sneak and they are too ineefective when visible imo.
 
It might cause outrage but if all sneak attacks that dont IL took you to the 'transparent form' for a specified time and didn't knock you completely out of sneak it makes a bit more sense. A spy should only really be forced out of sneak by another players specific ability to do so or by an attack on the sneaked individual imo. Likewise disguises should not be on a timer but should remain until penetrated by an opponent's ability to do so.... and this should be tough because people in disguise are always directly observed etc.



Abilities and Disciplines Loading Construct - Coder Discussion Coders Guide CR 2.0 101 Re:Coders Guide CR 2.0 101 9mmfu 0 06/19/2007 08:52
 

Very well done indeed.

The only things that might be missing is the list of Enhanced items or perhaps a link to another website that has it. Or perhaps that is more for the Advanced crafting crowd per say.

Feedback Forums Ability Feedback Sniper, no Sniping Re: Sniper, no Sniping 9mmfu 0 02/23/2006 16:23
 
The problem is that the sniper tree is available at a much earlier level then Expert rifleman tree is hence why the Dps values for the attacks are lower.
 
And in general any ability that requires a state to be in place to work will do more damage than another ability available at the same level but doesn't require a state.
Feedback Forums User-Interface Feedback -15,000 Damage Re: -15,000 Damage 9mmfu 0 02/16/2006 12:47
 
Its a bug, it might even be in the known issue list for Updated 5 :smileywink:
Feedback Forums Ability Feedback Hacker Focus testing request Hacker Focus testing request 9mmfu 0 02/24/2006 14:35
 
We need some focus on the viablity of hacker soloing mission and even level mobs. Specificially if the durations for debuffs and Crowd Control abilities appear to give the character enough of a tool in order to solo.
 
We are interested in feed back from all levels of characters. However make sure that your abilities are leveled to the maximums or close to it for this.
 
Please post feed back in this thread.
Feedback Forums Ability Feedback Hacker Focus testing request Re: Hacker Focus testing request 9mmfu 0 02/24/2006 17:01
 
Definately not to late to join the test server.
 
And what I am looking for is that each tree should have the tools to solo a normal difficulty procedural give the tools they have available to them. That doesn't mean load out a single tree and nothing else but completely loadout a tree and then fill in the gaps with whatever you think you will need and see who it goes.
 
Please post your build and feed back in this thread.
Abilities and Disciplines Command Line - Hacker Discussion [CR2.0 Focus Thread] Hacker Bugs Re:[CR2.0 Focus Thread] Hacker Bugs 9mmfu 0 08/21/2007 09:41
 

Hacker Damage over Time (DoT) effects are supposed to stack.

Feedback Forums Ability Feedback Adreneline rush - bug or by design? Re: Adreneline rush - bug or by design? 9mmfu 0 02/27/2006 07:40
 
A bug I believe its in the Known issues. thought it might be lumped in with another other abilities.
Feedback Forums Ability Feedback My evening using hacker... Re: My evening using hacker... 9mmfu 0 02/27/2006 08:24
 
In deed your second load out was probably affected by this bug. I discovered it my self on Friday while doing testing for CR 2.0. If you unload and then reload the hacker ability your hacker style will be as if it wasn't leveled. The work around is if you have to unload the Hacker ability then just use the Execute Program ability instead. By reload both Execute Program and Hacker your Hacker style will be normal.
 
The Hacker ability and Execute Program are trying to provide the Hacker style so the system is getting confused.
Feedback Forums Ability Feedback Hacker Focus testing request Re: Hacker Focus testing request 9mmfu 0 02/27/2006 08:59
 

It should be noted in my Friday testing of CR 2.0 that I ran across a bug where your Hacker style becomes severly nerfed. This is relatively easy to do because it only requires you to load, unload, and then reload your Hacker ability. The problem stems from the Execute Program and Hacker ability both trying to provide your Hacker style.

The work around is if you ever have to unload your Hacker ability you need to unload your Execute Program ability and then reload both.

I use the Hacker ability often to auto unload a whole hacker tree at once. This is how I came across this problem.

This being said some of the testing done where players were switching between Hacker trees would probably run into this problem if they do like me and unload whole trees at a time using the Hacker ability.

Feedback Forums Ability Feedback Hacker Focus testing request Re: Hacker Focus testing request 9mmfu 0 02/27/2006 14:24
 
It should be noted also that many other ways of getting into the Hacker Style nerf is possible, teleporting through a harldine, dieing and reconstructing can also do it.
Feedback Forums Ability Feedback Hacker Focus testing request Re: Hacker Focus testing request 9mmfu 0 03/01/2006 09:17
 

I asked for the feedback so that the devs would have a sense of where the hacker trees are at. They have all the numbers available to them but the players use them the most and we value player feedback about the game.

Should all hackers be able to solo, imo, yes. But that doesn't mean the Patch should be able to walk into a room and wipe out 3 single chevs in under 3 seconds. The difficulty of soloing for all hacker trees should vary between them, some may have an easy time some may be very hard to solo, but they should still be able to solo.

With the feedback we have gotten the devs are going to revisit some aspects of the hackers and try to solve some of the problems we are seeing with the different trees

And as an added bonus simulacra are getting a little closer look.Meaning the actual pet and it's abilities are getting a look over.


The_Wendigo wrote:
A question for NoRepro: Should all trees really be able to solo multiple foes of equal level?  What is the point of having different trees if everyone is essentially equally effective?

I'm not saying that some trees should just be weaker than others, I'm saying that some should be better than others in solo-situations.  The strength of the Spy tree is/was the ability to get the job done against superior numbers by remaining undetected.  The strength of the Hacker is ranged attacking and debuffs.  If the Hacker is just as good as the Spy at dealing with superior numbers (by destroying them, not just eluding them) then why ever play a Spy?

Anyone who has ever participated in the opening of a Pandora's Box 4 can tell you how important it is to have Hackers (Upgraders, Healers, Rezzers, and Debuffers primarily) backing you up, but that is their job - backup.  Any time on of these trees exposes themselves to enemy fire, they risk a swift and painful death.  IMO this is how it should be.  Hackers should make a huge difference when you have good ones on your side in a group combat situation, but they should not be able to stand up to the big guns (Martial Artists, Gunmen) in solo combat.

An aside: the obvious execptions to most of my statements are the Force Multiplier and the Howitzer/Destroyer.  Force Multiplier was designed as a "tank" class, and should retain that capability.  Howitzer/Destroyers should retain their ability to devastate crowds, but should require a decoy or interference runner of some sort - someone to soak up the bullets for a second or two while they get their work done.  As a further aside, I think that area effects like Fumble Field and Bottleneck Field should hit or miss on an individual basis.

My point here is, it seems to me that if we want to make Hacker the "support class" it was supposedly supposed to be, then they should suffer in situations where they are forced to the front line of fighting e.g. solo missions.  Hackers should retain their powerful long-range damage capabilities, and debuffs have a very important role to play too, but I don't see that making Hackers able to solo as well as an Operative tree is a good goal for this Combat Revision.




 
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