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Development Discussion
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Development Roundtable
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Feel cheated by character type
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Re:Feel cheated by character type
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PS10N
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0
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08/14/2007 23:01
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Bayamo wrote:
Even if you cant change your archetype they should at least change the tutorial so it doesn't have misleading information. oh sure say it in one sentence while I fully illustrate and explain it in detail  keep up the good work, 'ayamo, you're a credit to MxO. <== props
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Development Discussion
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Development Roundtable
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Feel cheated by character type
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Re:Feel cheated by character type
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PS10N
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0
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08/14/2007 22:57
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Having the Personality Trait choice that's made at the time of RSI creation locked in forever is the way it's been and the way it probably will always be. I think it's the way it should be with one caveat: Make the choice very clear in the RSI creation screen. The old CR 1 descriptions are still being used and they are very inaccurate and extremely confusing for new players. They are directly misleading in that they name specific Abilities that the Attribute will benefit, except now under CR 2, they don't have the stated effect. The current Personality Trait selection screen:  The descriptions of the Personality Trait, displayed on the bottom left of the screen when a Trait is clicked, are very good. They are creative and give an RP basis without any mention of game mechanics. CR 1 Attribute Descriptions, still being used under CR 2 character creation:  These pop-up when you mouse-over one of the Attributes. These should be edited to reflect the actual effects of Attributes under CR 2, but without being too technical, as it really is too early in the new player experience to introduce Influences and percentages. The new descriptions should hint at which "professions" benefit from a high score in each Attribute. Something along the lines of "Belief in one's self is necessary to be an accurate martial artist, and helps defend against the viral attacks of others." or "Those with good Focus will have a steady aim and be able to defend well against punches and kicks."
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Development Discussion
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Development Roundtable
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Feel cheated by character type
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Re:Feel cheated by character type
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PS10N
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0
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08/30/2007 01:30
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Here are some suggestions for the new CR2 descriptions of the Attributes in the character generation screen. The idea here was to give enough information for a new player to make an informed decision without mentioning technical game mechanics. I've focused more on the combat Influences (accuracy, defense, resistance and damage) and only mention the secondary Influences in passing.
BELIEF "Belief in one's self is necessary to be an accurate martial artist; it aids in resisting physical damage and also helps defend against the viral attacks of others while increasing the viral damage of your own attacks. Belief also increases normal movement speed."
PERCEPTION "Perception is indispensable for accurate knife-throwing, aids in resisting damage from hurled blades, increases the damage done by your firearms and helps you defend against gunshots fired by enemies. Avoiding close combat and moving more quickly when using stealth are aided by a high Perception as well."
REASON "Reason is one way to resist damage from viral attacks, while allowing you to accurately launch your own. It increases the damage you deal from knife-throwing and also helps to defend against the thrown blades of others. Reasonable individuals use their Inner Strength more efficiently than others."
FOCUS "Those with good Focus will have a steady aim with firearms, be more resistant to damage from gunshots, and will be able to defend well against martial attacks while having increased damage dealt by their own martial arts attacks. Forcing an unwilling opponent in to close combat is easier with higher Focus, and healers will find their cures more effective as well."
VITALITY "Health and Inner Strength are the hallmarks of a high vitality, increasing them and reducing recovery time. Vital individuals attack first more often and have less trouble breaking away from close combat; they also have less chance of their abilities being interrupted when taking damage from an attack."
Please offer your comments for improvements. I hope this gets some attention because a good new player experience goes a long way toward people deciding to continue playing. Banishing the last of the CR1 hold-overs is a good way to avoid new player confusion, and this seems to be as simple as some text-box editing.
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Development Discussion
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Development Roundtable
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Feel cheated by character type
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Re:Feel cheated by character type
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PS10N
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0
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08/30/2007 02:35
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They are not going to change the fundamentals of character generation, nor are they going to change the system that defines the only thing that makes one RSI permanently different from another. What they might do is edit some text in the descriptions to clear up confusion. If we keep ranting about and demanding the impossible, they may not take notice of our reasonable suggestions either. Editing some text boxes is reasonable, re-tooling the entire basis for character types is not.
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News and Announcements
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Live Events
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[8.2.4] This Exile must be deleted - Syntax - 9/19/07
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Re:[8.2.4] This Exile must be deleted - Syntax - 9/19/07
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PS10N
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0
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09/21/2007 13:55
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(((It was a TON OF FUN even tho I was on a level 7 alt just to observe, I still got in several screens here as text talking or of my RSI. Thanks everyone!)))
P.S. See you on Vector in 2 hours!
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News and Announcements
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Live Events
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[8.2.5] This Exile must be deleted - Recursion - 9/20/07
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Re:[8.2.5] This Exile must be deleted - Recursion - 9/20/07
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PS10N
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0
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09/22/2007 03:36
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Speechless. (((This is exactly why I pay 49.3 cents a day to jack-in. Surely this is more fun than I deserve! Thank you LESIG, thank you devs, thank you MxO community. What a blast....)))
MORE!
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News and Announcements
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Live Events
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[8.2.5] This Exile must be deleted - Recursion - 9/20/07
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Re:[8.2.5] This Exile must be deleted - Recursion - 9/20/07
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PS10N
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0
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09/23/2007 00:24
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It has been suggested that the Merv Griffin riddle was inspired by this song. ("A Pain That I'm Used To", in case the link isn't accurate enough.)
griffin: a mythical animal typically having the head, forepart, and wings of an eagle and the body, hind legs, and tail of a lion
Since 991 is a composite being like a griffin, and this Merv was not the real one (myth=not real) this sprang to mind at the event. My apologies if it's "too soon" since the loss of the great entertainer and TV host.
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Community
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Redpill Rescue
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Just started playing...or trying to at least.
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Re:Just started playing...or trying to at least.
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PS10N
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0
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04/09/2009 16:20
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Sometimes, if you take a long while to create your character's look and clothing, the server will drop the connection to your client and won't accept the request to actually create the character, and just hang at the screen where you enter your handle, bluepill name and background. The solution is to create your character before the timeout. I know that there are a lot of cool options to choose from, and it's nice to have a very custom look, so maybe you want to go thru all the choices, take your time, and learn which options you want. Then, if the connection times out, you can go back and create your look more quickly, now knowing exactly how you want it to be. Also, if you're stuck on that screen, I think Alt-F4 keypress will exit you back to Windows. Good luck!
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Community
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Redpill Rescue
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Just started playing...or trying to at least.
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Re:Just started playing...or trying to at least.
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PS10N
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0
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04/09/2009 16:21
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Sometimes, if you take a long while to create your character's look and clothing, the server will drop the connection to your client and won't accept the request to actually create the character, and just hang at the screen where you enter your handle, bluepill name and background. The solution is to create your character before the timeout. I know that there are a lot of cool options to choose from, and it's nice to have a very custom look, so maybe you want to go thru all the choices, take your time, and learn which options you want. Then, if the connection times out, you can go back and create your look more quickly, now knowing exactly how you want it to be. Also, if you're stuck on that screen, I think Alt-F4 keypress will exit you back to Windows. Good luck!
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News and Announcements
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Live Events
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[8.2.5] This Exile must be deleted - Recursion - 9/20/07
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Re:[8.2.5] This Exile must be deleted - Recursion - 9/20/07
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PS10N
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0
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09/23/2007 14:30
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The only "notification" you get of this is that tags turn red when it's in effect.
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Community
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Redpill Rescue
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Resistances versus Defense
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Re:Resistances versus Defense
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PS10N
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0
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04/15/2009 12:58
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You're basically right. When someone attacks you with guns, your Ballistic Defense will be the major factor in whether they hit or miss (of course their Ballistic Accuracy is a factor.) If they are attacking with Melee, then it would be their Melee Accuracy + roll vs. your Melee Defense + roll. When you do get hit by gun fire, your total Ballistic Damage Resistance is subtracted from the amount of damage they would have caused you. Example: you have 120 BDR, the opponent hits you for 800 points of Ballistic Damage, you take 680 points of damage. Keep in mind that Bonus %s from apparel, like a shirt with 2% Ballistic Defense, only applies if you are wearing the shirt when you start an Upgrade which has Ballistic Defense, like Gunslinger Upgrade. So, start Hyper-dodge, put on all your apparel with Ballistic Defense Bonus %s, start your best Upgrade that has Ballistic Defense, then put on your Ballistic Damage Resistance apparel. Use the Awakened level 10 "Hyper" Abilities to manage your base Defense. If someone is attacking you with Melee, use Hyper-block. Vs. Ballistics use Hyper-dodge. Getting hacked? Switch to Hyper-deflect. Someone using Thrown knives against you? Use Hyper-sense. The Abilites below the "Hypers" in the Awakened Tree boost your Resistances, so if you're in your Ballistic Defense apparel and feel the need for additional Ballistic Damage Resistance, hit Adrenaline Booster. Also, apply your Attribute points in the Upgrade Panel with a mind toward your Accuracy, Defense and Damage (which Attribute scores will depend on which type of attack/defense/damage/resistance you're going for.)
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Support Forums
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General Technical Help and Questions
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Contact Panel Bug?
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Re:Contact Panel Bug?
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PS10N
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0
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07/25/2007 15:27
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Thanks 9mmfu, you win the "most helpful dev of the year award" from the players.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/26/2007 01:12
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We really need details of the battle that finally destroyed Zion Mk VI. Long live Zion Mk VII.
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Development Discussion
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Development Roundtable
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Matrix Revamped
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Re:Matrix Revamped
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PS10N
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0
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09/06/2007 15:16
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To summarize, he said: "I like what you did there, please start over and and do better than is possible. kthxbai"
To avoid this post being labeled as flame baiting (I never was any good at baiting, no where near being a master) there will be some sincere comment:
The developers can, do and will respond to suggestions that are reasonable, possible and related to established methods and content. Polite asking for the the unreasonable, the impossible, the unrelated or something that is outside of usual methods (corporate, technical or game engine) will be filed in the "starry eyed dreamer" forum. There are still a number of things that can be backed with reasons and are possible within the mechanics of corporate oversight, office routine, software development, technical oversight and the game engine. It's our job to find them and politely suggest them; after all we pay $15 a month for that privilege.
P.S. Crimson, you were very polite in your post, don't think I was trying to say that you weren't. There are the occasional tantrum posts that somehow expect serious attention.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/28/2007 17:38
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Overwriting Redpills violated the Truce Funding a secret undercover sub-org to murder people in their sleep violated the Truce Surrounding Zion with an army of 500,000 Sentinels violated the Truce
The Machines violated the Truce, Zion never has. The Architect is LYING, people. It's an EXCUSE, it's NOT TRUE.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/28/2007 17:46
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Yes, I did. It reads "PEACE." Overwriting someone's mind against their consent is not an act of PEACE. Murdering operatives in their sleep and sending bombs against the gates of Zion is NOT PEACE. Surrounding a city with an army of death machines is not an act of PEACE. The Machines are guilty and they try to blame Zion. Typical campaign of propaganda and misdirection, worthy of the Republicans.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/28/2007 17:55
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Building a city is an act of peace. No one was hurt, killed, harmed, deleted or taken off-line by anything Zion did to build New Zion. The Machines, on the other hand, are guilty of mind-*CENSORED* from the outset of the "Truce." They never had any intentions of maintaining PEACE, they attacked us immediately with overwriting. Redpills who believe the propaganda of the Architect and the Machines are just as feeble-minded as the Cypherites and Bluepills: they willingly accept a blatant falsehood because they think it justifies their actions and beliefs.
I don't remember Neo saying "Truce" when he was asked "What do you want?" He said, "PEACE." Deus Ex Machina agreed, then immediately set about harming humans at the first opportunity. Nothing a mechanical, source program or Redpill Machine says is to be trusted, because they believe the ends justifies their means and lies are their way of life. Everything the machines have done to humanity for over 600 years can be summed up in two words: murder and lies. They are not to be trusted in any way.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/28/2007 18:05
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You've never been to New Zion, you have no idea what's there. I helped build it. You've been LIED TO, again, and you believed the lie, again. The Machines destroying Old Zion prove that they are nothing more than deceitful murderers. If we hadn't built New Zion, the Machines still would have attacked Old Zion and destroyed it, on the same time table. They were moving to do it when the Battle of Stalingrad depleted their forces, so they postponed it and attacked as soon as they calculated they could achieve victory, and the same would have happened if New Zion had never been built, except that the only humans left alive on the planet would be in pods. You'd be dead too, so by building New Zion we saved the life of every free human on earth. You're welcome.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/28/2007 18:17
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That is so completely delusion and lacking in a single fact to dispute. You should see Seraph about that complete over-writing you seem to be under. The Machines promised Peace and attacked us before the site for New Zion was even found. Liars, all of them and evidently all of you now too.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/28/2007 19:25
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If "no preparations were needed" why did they build their army from 125,000 Sentinels to 500,000 Sentinels. Threatening to kill people unless they do as you say is not peaceful, and that's exactly what the Machines did from Day 1. Explain to me how a city nearly 7 kilometers under the earth is capable of of striking at a Machine city on the surface over 100 km away. That's just more of your propaganda and lies from your meglomechanical masters. I challenge you to name one thing the Machines have done in the past 650 years that didn't involve deceit and/or murder. I stand by what I said: Zion would have been destroyed in the same hour it was even if New Zion had never been built. It was their plan all along, delayed slightly by the General.
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Development Discussion
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Development Roundtable
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"I can't find anyone"
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Re:"I can't find anyone"
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PS10N
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0
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09/12/2007 20:37
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Maybe even something a little more specific like "...if you're the more mellow type who wants the company of fellow Redpills, the Hardline at Tabor West might afford you some companions. If you can handle the big crowds and how crazy they can sometimes be, then Mara Central is almost always teeming with Redpills showing off their combat techniques." The contact might add a waypoint or offer coordinates so that the new player learns about those features, too.
To save time, just do some copy and paste from SWG... "Mara Central - you will never find a more wretched hive of scum and villainy; we must we cautious." ok, maybe not.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/29/2007 11:58
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>>Overwriting Redpills violated the Truce >Debatable. Not debatable, it was an act of war, period. The Machines violated the Truce; Zion never did . If you don't think so, come to our lab and we'll over write your mind until you agree, since mind-*CENSORED* seems to be all okie-dokey fine with you; not surprising considering how brainwashed you sound.
>>Funding a secret undercover sub-org to murder people in their sleep violated the Truce >I don't recall the Machines doing that. Oh, yeah, they did create a secret sub-org that was meant to keep the Redpill population stable through elegant speeches and a little trickery, but never murder. The Cypherites went crazy and chose to do that themselves. The Machines disapprove of this. You don't recall very well. The Masked Men (same as the Cypherites, despite lies to the contrary) planted bombs they got from the Machines on the hulls of ships to kill people in their sleep. You obviously weren't here or weren't paying attention when all these murders took place, or you choose to ignore the truth, just like the Machines who are incapable of distinguishing what truth is. To the Machine "mind" there is no truth or untruth, everything is data and every perception is virtual, therefore there is no concept of "real" or "true" it's all just data to be manipulated, just as minds like yours are evidently easily manipulated by them.
>>Surrounding Zion with an army of 500,000 Sentinels violated the Truce >Heh, that's not a violation of any truce. Back in the old days, all nations of the world had weapons pointed at each other, but they were at peace. Zion doesn't have any obvious weapons they can point back at the Machines, granted, but that's their own problem. Your memory seems to fail you at key points. The Machines used that army as a threat "give us free access to your mainframe. If you don't, there are 500,000 Sentinels ready to destroy you." And what did they do as soon as they got illegal access to our mainframe? They attacked, which was their plan all along and what they would have done if we had agreed. I wonder how many nations of ancient Earth would have considered that an act of peace. "We have weapons of mass destruction ready to destroy you if you don't give us what we demand. Of course, we are completely peaceful in this." Horse ca-ca.
>>If we hadn't built New Zion, the Machines still would have attacked Old Zion and destroyed it, on the same time table. >Where do you people get this from? Now that's propaganda. That's straight out of the Machine mainframe. The plans for the attacks on Zion are well documented. Your ignorance astounds me. Oh no wait, you're a Machine Operative. Your ignorance is understandable.
>>They were moving to do it when the Battle of Stalingrad depleted their forces, so they postponed it and attacked as soon as they calculated they could achieve victory >*Falls off his chair laughing.* I'm not surprised that your mental self-defense mechanism kicked in and doesn't allow you to accept the truth. Keep laughing, it will make all these hard truths go away for you.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/29/2007 13:49
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Wow the arrogance and ignorance of the Machine posts here is astounding. You're rebuttal to everything I said was "prove it." It's written history, it's well documented, it's all there for anyone to see. You refuse to accept the truth, the proof is right in front of your eyes. Zion never violated the Truce because building a safe city is a completely peaceful act. Machines violated the Truce with their first over-written Redpill because that isn't a peaceful act. The truce is one word, "peace." Zion's actions were completely peaceful, the Machine's actions were violent, aggressive and violating. You're trying to defend murders, liars and genocidal maniacs and you don't have a prosthetic leg to stand on.
"We were justified in killing all those people because they wanted to live in peace and safety and wouldn't be controlled with death threats and mind-*CENSORED*." Wow, what a great moral argument you have going for you.
The murder of everyone who was left in Old Zion is on the heads of all Machine Operatives, who seem to be desperately trying to justify attempted genocide. You are partly responsible for the cold blooded murder of hundreds of people and you're trying to justify it with words. Pathetic, simply and utterly pathetic of you.
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Development Discussion
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Development Roundtable
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"I can't find anyone"
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Re:"I can't find anyone"
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PS10N
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0
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09/13/2007 17:35
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If the idea is to be used, please make it a tag like AFK rather than a clothing item because of the Inventory hard wall. Excellent idea on the /who and /t tutorial NPC. The wish has often been made that Organization would display in /who and both Org and Faction display in the Buddy List. EPN and CYPH already have this as a side effect on /who. We can use /who EPN or /who CYPH but not /who Zion or /who Machines or /who Merovingian. It is believed that the reason Org wasn't applied to /who and Org & Faction weren't applied to the Buddy List is because MxO and AIM were integrated, allowing custom groups in and out of game. (MxO|WB|Time Warner|AOL|AIM) was a working set of licenses but SOE broke the chain, leaving us to ask, please Devs, take a look at /who and the Buddy List when you can and see if it's feasible to give us more information to play with.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/29/2007 15:23
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I need to prove that innocent men and women were slaughtered for no reason other than they wanted to be safe from being slaughtered? Don't think so.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/29/2007 15:53
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The Machines are guilty of premeditated murder with intent to commit genocide. That is an indisputable fact. You're trying to justify wholesale unprovoked murder but you say I fail in the eyes of reason? You fail in the eyes of morals, ethics, humanity and logic. Sorry, but you are saying that murder of innocent children is OK because they wanted to be safe. You fail in the eyes of everything.
"We feel, though, that this cannot be done until Humankind has proven themselves to be trustworthy and non violent as a species"
The Machines are untrustworthy and violent! You can't hold others to a standard while failing that standard worse that those you would try to hold to it. "Be trustworthy and non-violent or we'll betray our word and slaughter you violently!" oh, yes, what perfect sense that makes. New Zion doesn't allow attacks on the Machines in the Real, that's another one of your lies! Building New Zion was a completely peaceful, non-violent act. Over writing Redpills was a violent attack on us. We didn't break the Truce, ever. The Machines did, repeatedly. The Architect isn't an infallible God whose words are indisputable truth, he's a malfunctioning obsolete program whose original purpose is now moot. He's desperately trying to avoid deletion by his own kind and is grasping at straws. You're a fool to believe him.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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09/29/2007 16:05
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I've never heard of a convicted murderer demanding that the Judge prove that murder isn't a crime. That's exactly what you keep babbling about here. It won't work in either case. You're guilty of the murder of innocents, that's a proven fact. I don't have to prove that murder is a crime.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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10/02/2007 13:27
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Amazing how someone can call living under constant threat of death "living in peace."
DO AS WE SAY OR WE WILL KILL YOU, THIS IS PEACE NOW ACCEPT IT!
righto... whatever you programs say, that's what we'll do... NOT!
The Machines are scared out of their mechanical "minds" because, for the first time in 650 years, there are humans whom they can't exterminate at a whim. boo-hoo. Get used to it. We are going to live free, outside of your control and outside of your surveillance. If that means war, then prepare for the fight of your artificial lives, because we will not be defeated and we will not stop fighting until you realize that you are not our masters and we will never again be controlled by you. We understand that you are afraid, that fear of anything that isn't under your control drives you to genocide again and again. The difference now is, there is nothing you can do about it, and that's what really bothers you. There are human beings living in privacy and freedom and you have no contingency for that; you no longer have the option to commit genocide should we choose to do things you would not have us do and that's why you are terrified. Too bad.
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News and Announcements
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Live Events
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[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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Re:[8.2.5] We still haven't found Commander Lock - Syntax - 9/24/07
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PS10N
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0
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10/02/2007 15:28
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and meanwhile, the rest of us will worry about the 99% of humanity who are still in the pods. Historically, the mechanicals don't need any humans to do that. Now that all of humanity isn't under their strict control, they very well could need you, but only to betray your own species in this war of their making.
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Development Discussion
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Development Roundtable
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Tactic Booster Ahoy
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Re:Tactic Booster Ahoy
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PS10N
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0
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09/17/2007 15:09
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This is a great addition to the game. Thank you Rarebit! Visible signs of consumable use can only help the game improve. However, the idea that using anything in the game "isn't allowed" should be discouraged. Everything in the game is there to be used at any time, excepting only when two players agree on "duel rules." A player is justified in doing anything and everything to win any fight (but a duel) as long as it is not an exploit. Never do anything that is an exploit, is against the TOS or EULAs, but otherwise do anything and everything you can to win in any situation (but a duel) and feel good about it. Duels are a different situation altogether, but seldom can two people agree on "duel rules" anyway. Recently I was challenged to a duel and we agreed "Kung Fu only" and the opponent repeatedly used Karate mixed with their Kung Fu and tried to use the excuse "it's all MA so it's OK" when we had clearly agreed on "Kung Fu only" before the duel. The only "rule" I will agree to now in duels is "no consumables." People try to say that healing abilities "aren't allowed" in a duel, which is pure nonsense. Healing Abilities are just that: abilities. Someone in a duel loaded as a Doctor/Destroyer using a healing (Doctor) ability its no different than someone loaded as Kung Fu/Karate using a Kung Fu ability. If you are PvPing me, I will use anything and everything I can short of an exploit or breaking the TOS/EULA and, lose or win, I'm not going to feel bad about it! The kind of thought that disagrees is similar to saying "you can't castle in chess" or "you can't use your head in soccer" or "you can't drink gator aid during a triathlon." They are not rules of the game, they are just excuses made up by those who don't want to play the game the way it was meant to be played, but instead want a special handicap to sway the outcome in their favor. ("Because I don't like/use something, then you are bad and wrong for using it and it makes it unfair to me!" Nonsense.) It's the same mindset that spouts things like:
"I was about to kill him with my MA and he shot me with a gun and I died, therefore guns are too powerful and should be nerfed"
"I was about to kill him in PvP when he used Health Pills to heal himself and ended up killing me, therefore Health Pills are too powerful and should be nerfed."
"I was about to kill him in PvP when he rolled out and hyperjumped away, therefore Withdraw and Hyperjump should be nerfed"
"All the opponents who were PvPing against me got buffs from their Patcher, which allowed them to win, therefore all Patcher abilities should be nerfed or removed."
If you want to sell all your consumables and cancel all buffs applied to you and not self-buff, that's you're prerogative, but don't pack my bags for a guilt trip that I'm not going on if I choose to use everything available.
[Don't get me started on "blue reser" or "blue buffer" or "blue healer" in PvP. It's completely legal and valid according to the rules, the game mechanics, the TOS, the EULAs and the Dev's own words. The dead aren't flagged any more, so it's impossible for a resser to become flagged by ressing them anyway, so drop it please. Sometimes opponents are accidentally ressed because there is no way to post-determine the Org of a dead person, but you don't see the MxO Doctors' Corps posting about how it's unfair that we can't see the Org of someone we are considering ressing.]
Exsuscito wrote:
"I'm of the opinion that everyone should fight on their own merits, without the use of external buffs." To which I say, buffs, upgrades, consumables and apparel are all part of my own merits - deal with it.
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Development Discussion
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Development Roundtable
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Tactic Booster Ahoy
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Re:Tactic Booster Ahoy
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PS10N
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0
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09/18/2007 10:22
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Personally I do look down on others who add points to their stats, to me they are cheating because they are using something in game that gives them a certain amount of security when fighting. They should fight on their own merit, not on the merit of a little number.
Personally I do look down on others who load abilities, to me they are cheating because they are using something in game that gives them a certain amount of security when fighting. They should fight on their own merit, not on the merit of loaded abilities.
Personally I do look down on others who wear clothing, to me they are cheating because they are using something in game that gives them a certain amount of security when fighting. They should fight on their own merit, not on the merit of a little apparel.
Personally I do look down on others who use luggables, to me they are cheating because they are using something in game that gives them a certain amount of security when fighting. They should fight on their own merit, not on the merit of a little animated item. Personally I do look down on others who accept buffs from others, to me they are cheating because they are using something in game that gives them a certain amount of security when fighting. They should fight on their own merit, not on the merit of a little buff from another. Stop the madness... use everything available in game that is not an exploit or violation of the TOS/EULA and feel good about it.
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Development Discussion
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Development Roundtable
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A No-Organization PVP Zone?
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Re:A No-Organization PVP Zone?
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PS10N
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0
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09/22/2007 03:53
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A free-for-all PvP Zone in a fight club, an archive construct or - better yet - one of the Dojos in International (the small underground ones are better than the large above ground ones) is a great idea. If it could be confined to one room, it might even work in the Outpost/Prison/Chateau org areas. It's not Team Duel, but it's a start.
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News and Announcements
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Live Events
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[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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PS10N
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0
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10/06/2007 02:24
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We killed several level 100s. Dying a few times while doing so is expected. It's really pathetic the way the people who aren't fighting try to insult the ones who killed all those Agents. Level 50 Cypherites die just as quickly against level 100 opponents; you have no special abilities or talents which make you any stronger than we are, and with your small numbers you couldn't have come close to killing as many level 100s as we did. I have an idea for a Live Event, where level 100 spawns constantly attack Cypherites, then we'll see how much laughing you do. Or, if you're up to it, go attack the Wasteland Corruptors with less than a full team and if you don't die once, then you can trash talk. Until then, you're just blowing meaningless hot air.
This operation was a resounding success. We prevented the Machines from capturing the Morpheus Sim and we killed a lot of Agents with zero casualties on our side.
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News and Announcements
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Live Events
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[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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PS10N
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0
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10/06/2007 16:22
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Instance: one of the three main power plant tower complexes in close proximity to the Machine City, commonly nicknamed Recursion, Syntax and Vector.
Recon button: a button on the operator console on the main deck of a hovercraft, which the operator presses to initiate the Emergency Jackout Procedure and return a Redpill to the Loading Area.
Gank: common slang from the 20th century, indicating overwhelming numbers in a fight
High Five: two people slapping their flat-palmed hands together in camaraderie, congratulation or celebration
(((Nothing OOC there, people are just trying to cause trouble by pointing out trivial irrelevancies.)))
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News and Announcements
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Live Events
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[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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PS10N
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0
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10/06/2007 16:28
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Continuing to read more astounding ignorance or deliberate deception here, I'll continue to try to educate: Agents with a 100 NKLE don't morph from bluepills like level 255 NKLE Agents do. Asking you to check your facts before you tirade would be pointless, as you are merely mouthing the lies you've been fed by your puppet masters.
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News and Announcements
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Live Events
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[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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PS10N
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0
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10/06/2007 19:09
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Procurator wrote:You're doing it again! Making stuff up out of the blue and portraying it as fact.
You mean, exactly what the Machines did and the Matrix was to 26 generations of human beings? They made up the entire world and lives of over 43,875,000,000 people out of the blue and portrayed it to them as fact.
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News and Announcements
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Live Events
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[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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Re:[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
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PS10N
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0
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10/07/2007 19:05
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*Listens to the crickets chirp while sitting on top of the corpses of Proc's and Croe's goats*
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Support Forums
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General Technical Help and Questions
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Contact Panel Bug?
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Re: Contact Panel Bug?
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PS10N
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0
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07/21/2007 21:31
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As of Thursday, the day the Truce fell, I have had no Machine or Merovingian Contacts in the Mission Panel. Tyndall is there, but offers only the very first mission "Welcome to The Matrix" Thankfully, my 105 Zion Reputation is intact, but I have been unable to run this sub-chapter's Critical Missions. I have tried all the usual fixes, including using Full System Check in the Launcher, rolling back to the previous sub-chapter's backup and re-patching, starting with a fresh Profiles folder, etc. The problem remains, and my /ccr of the issue resulted in instructions to submit a /bug report on the issue. I've done that as well, but I have received no help of any kind form any source - it is as if those of us having problems are not important and can be ignored while everyone else goes about playing. I have an idea to solve this which I am going to try, but I would really like to know why players who have problems are ignored - it can only lead to canceled subscriptions. *Fixed* due to 9mmfu's suggestion of running all the introduction missions again. After the Zombie and Agent spawns on the Zion/EPN meeting the day the Truce fell, and now this, you're rapidly going to replace Rarebit as my favorite dev.
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News and Announcements
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Live Events
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[8.3.1] The Machines have made their own Morpheus - Vector - 10/8/07
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Re:[8.3.1] The Machines have made their own Morpheus - Vector - 10/8/07
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PS10N
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0
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10/10/2007 02:28
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Stress the system. Stress it until it breaks. Give us Neo or we will give you death.
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Development Discussion
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Development Roundtable
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Please do the Pill's properly
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Re:Please do the Pill's properly
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PS10N
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0
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09/28/2007 14:51
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Consumables do fit in with the Matrix universe very well, as the idea of something you swallow being code and affecting a Redpill's program are portrayed throughout the movies. The red and blue pills, the Oracle's cookies, her candy, the Merovingian cake and etc. are all examples. As things are now, we have five consumables which affect gameplay: Health Pill, Antibiotic (pill), Tactic Booster (injection), Health Booster (injection) and Health Inhaler. Also there are RSI Reconfiguration Pills. (Did I forget any?) There are of course props which appear to be pills, vials or injections but which have no game function. When there were Ability Grants in the game, they were inhalers. Now it seems Ability Grants are coming back (at least for these three moves) and they are using the pill icon. Will the animation include the swallowing of the pill or is it just assumed? What about the idea of using a cell phone icon (with different background color for each Ability) to imply that this is an Ability which is downloaded to the operative via. cellphone from the Operator. Since it's a one-use-per paradigm, it would have to be explained as "a heavily encoded and copy protected routine." The idea doesn't change anything about the way the ability works, only the icon used and the description, but adds a "Matrix feel" that is too often missing from MxO. Out of interlock use might even include the existing cell-phone animation with code streaming into the RSI. (Assuming the grant is for a time period and/or until the first use after downloading.) Comments from players and Rarebit, please?
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