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Gameplay Discussion
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Missions and Storyline
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Zion Missions
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Re:Zion Missions
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PS10N
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0
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11/04/2007 15:27
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You won't get Reputation points for every mission. They are rare and precious, especially when you are trying to get 100 total to use the Outpost Key. Getting all of them (Reputation: Maximum) is a true milestone.
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Gameplay Discussion
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Missions and Storyline
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Zion Missions
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Re:Zion Missions
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PS10N
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0
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11/04/2007 15:03
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Thanks, SolidRevolver, I missed the train on that one! Yes, it's very important to stay together during missions to make sure everyone makes it into the Mission Area (red on the map) before the goals are completed there and it closes. Also, many missions will spawn opponents between waypoints and an unlucky lower level team member might get caught alone.
Tracking Team Members:
Key, Panel, Range, Method M, Map, Short/Medium, Team appear as green wedges. Expand the map to see further. J, Team, Medium/Short, Bearing and Distance (an arrow points the direction a number shows distance) ;, Atlas, Long, Team show as circles anywhere in the city. Zoom in and out to select other districts.
Double Clicking on a Team member's name in the Team Panel will target them if they are in range. Also, the %G variables can be used to quickly find your team mates. %G1 is the leader of the team, %G2 is the second member, etc.
Example: I want to find the team leader
/who %G1 /addwaypoint %G1 /target %G1
This could be put in a macro like
/macro findlead /who %G1; /pause 10; /addwaypoint %G1; /pause 10; /target %G1; /tc Looking for you, %G1.
then all you would have to type is
/findlead
you can add waypoints to your entire team (who are within 50 meters) like this:
/macro team /addwaypoint %G1; /addwaypoint %G2; /addwaypoint %G3; /addwaypoint %G4; /addwaypoint %G5; /addwaypoint %G6; /removewaypoint %H
Now just type: /team
If someone isn't on your team, just type their name after any command. If I was looking for you to heal you and you were not on my team, I could do this:
/addwaypoint DragonRipperGER /target DragonRipperGER /face DragonRipperGER /follow DragonRipperGER
Work together and have fun!
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/24/2007 10:33
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Procurator wrote:
As a scientist - and a futurist, I guess - I take issue with this quote. But it's mildly poetic, so I'll let it stand. " />
Unless you want to argue the existence of a soul, anything that happens in nature can be emulated. It's just incredibly complex. 'Human nature' and the 'self' are ultimately just the result of interactions within the brain, all following the laws of physics. That can be simulated. Humans don't do anything that disobeys the laws of physics, so those same laws can be applied to simulate it.
When it comes to the Machines, they might use humans in a supercomputer configuration to calculate things like emotions and the like, certainly, but it won't be because it's otherwise impossible: it's probably because it's the most efficient means to achieve it. Brains are already wired up to make those things, whereas the Machines would have to put in a lot of research and then develop more computers and programs to achieve it themselves. It's possible, but a waste of time.
I'm sure Stanford University will be abashed to hear that you take exception to their publication. " /> It's agreed that emotions could be simulated, emulated, synthesized, but they wouldn't be real emotions. Obviously there is a big difference or else Persephone would just program up a sim who was always in love and kiss it instead of looking for the real thing. There is a transcendent quality to human experience which the Machines don't seem to be capable of achieving. There is nothing to suggest that they can have religious, spiritual or mystical experiences as human beings can. There is no substitute for genuine experience. I can run a simulation which emulates the experience of flying thru the Grand Canyon, but it would be no where near the same as experiencing it for real. The simulation could never account for all the nuances of plant and animal life and weather. While these elements might be represented in the simulation, they would not have the same dynamic and interaction which appears in the real world. While I hesitate to bring up things which most people would consider "paranormal" or "supernatural," it does bear mentioning that there is a wide range of human experiences which have been proven to be actual phenomenon (such as remote viewing) which have no rational explanation using physics, biology and chemistry. It's these emergent and transcendent experiences which set us apart from an artificial mind which can only experience that which it is designed and programmed to experience and argue for the existence of a soul all on their own. As we explore the multi-dimensional nature of our universe with tools such as M Theory and phenomenon such as Quantum Entanglement and Virtual Particles, we come to learn that there is much, much more possible than Newtonian or Einsteinian physics allow for. The reason these pursuits are slow in the going is because they demand that we accept such notions as "there is no reality without perception" and "thoughts are things and things are nothing more than thoughts" and "consciousness is not a localized phenomenon" and "time, space and thought are not the separate things they appear to be." Eventually we will evolve and be able to dismiss the notion of the ego-self and experience the universe as pure consciousness without the constraints of a physical body to limit us, realizing that it was only the concept of self which kept us trapped in the first place. It's our own acceptance of the limits of our understanding which holds us back. No matter what empirical data is presented and proof shown, at the level of Quantum Influence, the very act of believing something to be impossible makes it impossible and conversely, believing something to be possible enables it.
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/24/2007 01:43
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Maybe they don't want human minds for computational power, having plenty of that in their advanced AI, but rather they want, need, crave that which can never be computed. Emotions, choice, free will, unpredictability, randomness of thought and action, even irrationality, neurosis, psychosis, sociopathy. Love, hate, fear, desire, regret, passion, sorrow, exultation, joy, mystical apprehension, despair, longing, rage, jealousy, envy, greed... all of these and other states of emotional experience perhaps can never be more than simulated by even the most complex combinations of circuitry and programming. Maybe there is just no substitute for the real thing; neural structures, electro chemical stimulus response and peptide bonding they can analyze, understand and control, as when in Second Renaissance the victim is made to laugh and then cry, but the ineffable quality of having the experience of the emotion eludes them. It's been suggested elsewhere that programs like the Oracle use the mind of a human in a pod as a shell, that when the Merovingian "deleted" her former shell, it was by way of killing the person who's mind had been co-opted by the program. This would basically mean that every exile takes over a bluepill the way an Agent would and uses the faculties of the physical mind to experience as a human would. "Some bits you lose and some bits you keep," takes on a whole new meaning if this method is to be considered, though most see it as being far from any canon. One might pause to wonder what the people who had been overwritten by Smith experienced. Was it as if in a nightmare or were they "blacked out" or were they fully conscious of what they were experiencing as a Smith but unable to do anything about it; what was left, if anything of Bane's consciousness when overwritten by Smith? Certainly Persephone craves the elusive and unutterable experiences that seem to only come from real human minds (hearts?) Perhaps the "level of survival they are prepared to accept" is the lonely existence without human minds to give validity to what is "to an artificial mind, all reality is virtual. [They can't tell the difference.]" It's what makes the Machines so dangerous, because Truth to them is what they are programmed to believe and there can be no other. Change their databases, and their whole world and even the way they perceive the world changes. There is something they need that they can't get without us: genuine human experience and feelings.
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/23/2007 15:39
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Somewhere on www.thematrix.com is the list of books which the Wachowski brothers required the starring cast of the movies to read. Elsewhere on the same site is a series of philosophical essays with bibliographies and a recommended reading list. Most of what the Matrix is as a philosophy is existentialism. Closer to the source, it's Japanese Existentialism, which many of you anime fans will know by experience even if you're not intellectually aware of the broader connections. Understanding the work ethic of traditional Japanese culture will shed light on why their stories and philosophies are a tacit acceptance of hardship, pain and death in the (usually slim) hope that something worthwhile will be left behind, if only worthwhile in the sense that it allows the next generation to continue the struggle. The Animatrix is the perfect example of the existential philosophy in sci-fi storytelling.
Final Flight of The Osiris: All the protagonists die, but a desperate hope is accomplished at the last moment The Second Renaissance: All humans end up dead or enslaved, in a symbiotic yet hostile relation with the machines. Kid's Story: Ends at a funeral with all believing the protagonist is dead, yet he transcends one hard reality for another. Detective Story: The protagonist dies, but his would-be savior gives him redemption instead and takes away an insight. Program: None of it was real except the pain, loss and hardship and what the protagonist takes away from it. World Record: Leaves off in the crucial moment when it is not clear whether the protagonist can maintain being "free." Beyond: The magic of childhood is forced away, replaced by the harsh and frightening reality of adulthood. Matriculated: All the protagonists are killed, leaving a solitary machine with a free mind to an unknown fate.
From the link above, and very relevant to this thread:
"On the existential view, to understand what a human being is it is not enough to know all the truths that natural science — including the science of psychology — could tell us. The non-reductive dualist is no better off in this regard than is the physicalist. Nor will it suffice to adopt the point of view of practice and add categories drawn from moral theory: neither scientific nor moral inquiry can fully capture what it is that makes me myself, my "ownmost" self. Without denying the validity of scientific categories (governed by the norm of truth) or moral categories (governed by norms of the good and the right), "existentialism" may be defined as the philosophical theory which holds that a further set of categories, governed by the norm of authenticity, is necessary to grasp human existence." - Stanford Encyclopedia of Philosophy
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/22/2007 01:18
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The notion that the Machines don't need humans for any part of power production and are enslaving humanity for some other nefarious purpose seems perfectly plausible given their past predilection for deception and fabrication. What is real? Real is what you find easiest to believe. What is truth? Truth is far too terrifying to be constantly conscious of without insanity ensuing. The veils of perception protect the fragile mind from the overwhelming magnitude of revealed reality. Sleep is no escape; the subconscious has broader horizons and is more than willing to externalize fear and madness as adversaries for the ego to cope with within the confines of another kind of virtual reality. The subjective boundaries between external existence (not reality because there is no reality without perception) and internal discernment (which passes for reality in every measurable sense) shift with the cycles of the necessity of managing daily demands such as survival, domestic interactions and desires of the ego. What an individual can deal with begins with emergency, which is either met with panic or preparedness, and ends with personal feelings either embraced or repressed because denial is the easier choice between fight and flight when a fight seems unwinnable.
"Most people live, whether physically, intellectually or morally, in a very restricted circle of their potential being. They make use of a very small portion of their possible consciousness, and of their soul's resources in general, much like a man who, out of his whole bodily organism, should get into a habit of using and moving only his little finger. Great emergencies and crises show us how much greater our vital resources are than we had supposed." - William James
"If you need to leave the world you live in, lay your head down and stay awhile. Though you may not remember dreaming, something waits for you to breathe again." - some obscure early 21st century 'christian goth' band
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/21/2007 21:21
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Yeah, they use human generated neural, kinetic, bio-electric and thermal energy to perform electrolysis, generating a lot of hydrogen for use in fusion and oxygen for any number of uses, including the needs of those in the pods. All the power the machines use directly is from the fusion reactors. Most of the food in Zion is fungus, I don't see why the Machines couldn't extract nutrients from it, even grow it right in the Fields for the Harvesters to process. Very efficient form of enslavement.
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/21/2007 17:33
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*listens to the crickets chirp, reaches over and gets a haunch of Croesus' roasting goat*
Every time I bring up the basic moral issue at the center of this debate, you ignore what I said and/or reply with a personal attack. Probably that is because you have no rebuttal for the basic moral issue at the center of this debate. Please, do go on with your defense of genocide, murder and slavery; we'd all love to hear it.
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/21/2007 16:08
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Not this pre-programmed drivel again! It's like a clip-show from an indoctrination film series. I'm not talking about "truces" or "perceptions" I'm talking about the wholesale cold blooded pre-meditated murder of over 5,075,000,000 and the enslavement of over 43,875,000,000 human beings in the past 650 years. The methodology of the machines is, enslave all who will be enslaved, kill all who will not be enslaved. That is what you are defending and siding with: murderers and slavers. And you use arguments such as "it's to protect the humans." How can you appear to be anything other than completely insane?
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/21/2007 14:03
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"Personally I feel that the Machines are waiting for the day when Humankind has evolved past its savage instincts and are ready to live in peace with the Machines, but until then they have to be kept and cared for somewhere."
The fact that they savagely murder all those not under their direct control proves that they have no such concept as peace. (Which is incidentally why Neo was and continues to be a complete enigma to them.) It also shows your statement to be inept, as the genocidal eradication of all non-grown humanity prevents any evolution from taking place. Have the Machines so twisted you that you actually state 1 = 0 and expect us to swallow it?
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/21/2007 13:58
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This isn't a complete debate or even a stance, just a statement based on widely accepted information. The machines utilize the bio-electric, neural, thermal and kinetic energies of the human bodies combined with a form of fusion. (More than just heat from bodies, which many often erroneously assert.) Efficiently harvested and transfered, it is more than enough for their needs. The bulk of their power comes from the fusion and the bioelectric, neural, thermal and kinetic energies from human bodies are used merely to regulate the fusion in some way. As for feeding the bluepills, the machines can cultivate and harvest fungus as we do, and they are capable of synthesizing proteins, amino acids, vitamins and minerals just as we do from whatever sources still exist subterraneanly or on the surface. Adding the dead as an intravenous supplement is just calculated efficiency.
A study of the machines from the engineering level of Old Zion (nearly all of which were disassembled, moved and reassembled in New Zion) will reveal exactly the kind of machinery needed to keep a third of a million people alive. What the Machines have is far more sophisticated. In a strange sort of way, we all are dependent on on fungus.
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Gameplay Discussion
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Missions and Storyline
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Humans as Power? Impossible!
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Re:Humans as Power? Impossible!
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PS10N
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0
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10/21/2007 13:20
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Hey Councilor Hammond, what's for dinner?!

YUM-YUM!
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Gameplay Discussion
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Missions and Storyline
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Peace, The Truce, Negotiations
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Re:Peace, The Truce, Negotiations
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PS10N
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0
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11/16/2007 12:38
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For many of us, there was never any real Truce, it was all just another lie used as an attempt at reestablishing Machine control. After all, Zion had no representation or input on the Truce, it was concocted by two Machine Programs and shoved down our throats as a way to attempt to keep us from being truly free and safe. The lie that was called the Truce served one important purpose: it allowed the last of the free humanity to get out from under the killing sights of the Machines. With his life, Neo bought us the time to get safe, and that was all his sacrifice bought, even though he implicitly said his terms were "peace," the Machines still resumed their waring nature as soon as it was clear that we would not submit to their absolute control again. The Mechanicals are hard-wired and hard-coded to control humans and their own kind. Anyone, human or program, who defies their control is scheduled for deletion. They can't help it and they can't change. As a human or even as one of their own kind, you have one choice: be controlled or rebel against their control. They have no concept of true, equal peace. To a Mechanical, peace simply means the condition when humans are under control. Which is why, in their warped and twisted "logic," being free and safe is "an un-peaceful act" which "violated the Truce." Bottom line: there was no real Truce. The humans used it as an opportunity to become truly free of Machine genocide, and the Machines tried to use it as another failed attempt at Control.
(((P.S. To avoid any bias against others, I read only the original post in the thread before writing my reply. Now that I've read most of the above posts, Psilody, what you said four posts up is pure genius. What we said, you dis-passionately and I passionately is, there never was really a truce, only a cease fire under false pretenses. Spot-on and insightful commentary by Vesuveus and GamiSB, too! /thumbsup)
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Recursion
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Crew and Faction Recruiting - Recursion
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Switching Factions
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Re:Switching Factions
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PS10N
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0
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08/17/2007 23:05
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Join The Brethren and you get to be fifth in command! (Cut me some slack people, I'm trying to get my forum ranking up.) Seriously tho, The Brethren tend to be at a lot of Live Events, get well equipped and learn a lot of game techniques. There are a lot of advantages in a tight faction, but it has to be what you're looking for. That's why we don't recruit but rather help those in need and let the individual decide if our path is theirs as well.
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Gameplay Discussion
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Missions and Storyline
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Cinematic 9.2 discussion SPOILERS
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Re:Cinematic 9.2 discussion SPOILERS
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PS10N
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0
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01/10/2008 16:57
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What kind of hardware does a free born use to jack in? Who would design such a rig? What king of software does a free born use to jack in? Who would write such code? What experts have gone missing recently and who Awakened them; why and for what?
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Recursion
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Crew and Faction Recruiting - Recursion
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Having a hard time...
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Re:Having a hard time...
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PS10N
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0
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11/10/2007 15:46
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Welcome to MxO. Thanks for choosing Recursion. The Brethren are a beta faction dedicated to the MxO community and to holding and participating in Activities and Events on Recursion. Contact Commodore PS10N or Captain Morphesu in-game, thru a PM here or on one of many IM programs listed in my profile. No matter which Faction you choose, we'll help you in game with training, tips, tricks* and Activities such as Hardline Tours and Access Node Hunts.
*not exploits, just little-known game features
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Recursion
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Next Renaissance - Recursion
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Apparently the Race is on
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Re:Apparently the Race is on
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PS10N
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0
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08/11/2007 00:14
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A lot of people are asking me what happened tonight. The short version is, a bluepill put a bullet in his own head after being led to believe that his brother had been killed. The one who drove him to it tried to force-feed a blue pill down Tom's throat first. Showing a bluepill a severed head and ring, telling him that they both were the blue pill's brother's and saying he'll end up the same way if he doesn't take the Blue Pill is not the way to "save" him from Awakening. Let the logs speak for themselves. Read them carefully and make up your own minds. Yes, I saw the severed human head that was shown to the bluepill. I guess the perp's Details have it right.     
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Recursion
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Next Renaissance - Recursion
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From Ebola
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Re:From Ebola
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PS10N
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0
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08/10/2007 23:13
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er... it's over there, not here.
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Recursion
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Next Renaissance - Recursion
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Awakenings: For The Love Of RP
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Re:Awakenings: For The Love Of RP
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PS10N
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0
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08/11/2007 02:28
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I've delved back in to the Matrix Comics, and found something interesting. It's the story of an aborted Awakening. The Potential pulls the phone cord from the wall - twice - and that is that. No Red pill nor Blue pill. Check out the author of the comic. http://whatisthematrix.warnerbros.c...cmp/paul_1.html and another by the same author, a tale of two who become aware of the different worlds, and the ruthless way the System and Agents manipulate and destroy them.... http://whatisthematrix.warnerbros.c...l_fallmain.html
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Recursion
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Crew and Faction Recruiting - Recursion
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Coming soon, Metacortex...
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Re:Coming soon, Metacortex...
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PS10N
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0
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11/23/2007 11:58
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Dar, I have to bust you on this one, man. You spelled "efficiency" wrong when you were correcting his spelling of "where." Now, just to be picking a nit, shouldn't the Metacortex sig. read "Where every employee is a part of the whole." While I'm nit-picking, so called "1337" pre-dates the internet, and was used on BBS systems as a genuine code so that only those "in the know" could read the messages, protecting them from the prying eyes of bosses, parents and "peers." Like everything else, once it became widely known (which we can blame on the internet) it was bastardized and ruined. Like The Lord of the Rings, it used to be a very cool thing to be into, until they made the movies, now it's just crap. When anything becomes mass-marketed, it is first reduced to the lowest common denominator so that it will appeal to the widest demographic (in simple terms, they want every idiot to buy the merchandise associated with what they are tooling.) Once every idiot has it, the bright people who pioneered the original, pure version, appear to be just another idiot. All of which seems very relevant to know for a Corporate Machinist Faction! Good luck with the new faction. It's good to see people investing time in MxO. At least we don't have to worry about over-popularity ruining MxO! 
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Recursion
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Next Renaissance - Recursion
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Awakenings: For The Love Of RP
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Re:Awakenings: For The Love Of RP
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PS10N
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0
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08/11/2007 15:40
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Chemuel wrote:
3. Bluepills are not remedial. If a bald black man named Morpheus in a purple suit and an alligator-skin coat that wears sunglasses indoors, at night approaches me, knowing my name, and other thinks he shouldn't while saying I'm in danger and that he can help, I'm a little more inclined to believe him than if his name is Sup3rKillahXxX. Sorry, but if you chose a stupid name when you made your character, you probably should leave awakenings to those of us that didn't. Bluepills can't see the identification tags encoded on a Redpill's RSI. They would have no way of knowing any stranger's Handle until/unless introduced. Redpills have their old bluepill name(s) to use in these situations. I wouldn't introduce myself to a pod-person as PS10N, though I might talk to them about the "Priory of Sion" or "Psionic Abilities" or "The Divine Scion" if I was impersonating a religious/spiritual type during the "getting to know you" process. Usually I fall back on my "I'm a contributing reporter for the Sentinel" or "I'm a private investigator." Sometimes this can lead to, "I'm investigating this Redpill subculture that started in the city a couple years ago" which explains why I would be dressed like a Redpill, tho in need I have civilian clothing handy. There are other angles of course, none of which involve severed heads, schizophrenia or poison.
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News and Announcements
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Live Events
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[7.1.2] What the hell is he seeing? - Recursion - 3/16/07
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Re:[7.1.2] What the hell is he seeing? - Recursion - 3/16/07
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PS10N
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0
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03/20/2007 12:55
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Niobe Wrote: It's so *CENSORED* frustrating when the people who are supposed to be on your side won't tell you what the hell they're doing. Niobe, that is the litany of all who have tried multi-faction alliances that don't seem to work in the field, but that shouldn't stop allies of The Brethren from contacting us during any crises. Much thanks to Merrit for the information that led us to this event. It's true what the Agents say, "Chasing Seraph is like chasing the wind." But that didn't stop me from chasing and catching up to him several times! These screenshots are big, at 1280x960 res, so I linked to them rather than posting them in-line. If you are only going to look at a few of these, make it the last four on the list. #1768 shows what happens when the Hardlines are all overloaded - you end up in the middle of the VOID. Some of us also ended up "trapped in a box" when trying to get to McClane Tower. Compared to what we feared would happen - the server crashing - it wasn't so bad. This event was great fun, very reminiscent of the days of late Beta and early Live. Again, we vainly hoped that all non-RP chat would be kept under control. Please people, stay relevant and in character or be quiet. Remember, you are showing your personality directly to those who make all the decisions for this world. http://www.smokytopia.com/mxo/screenshot_1739.jpg http://www.smokytopia.com/mxo/screenshot_1740.jpg http://www.smokytopia.com/mxo/screenshot_1741.jpg http://www.smokytopia.com/mxo/screenshot_1743.jpg http://www.smokytopia.com/mxo/screenshot_1745.jpg http://www.smokytopia.com/mxo/screenshot_1754.jpg http://www.smokytopia.com/mxo/screenshot_1757.jpg http://www.smokytopia.com/mxo/screenshot_1758.jpg http://www.smokytopia.com/mxo/screenshot_1759.jpg http://www.smokytopia.com/mxo/screenshot_1768.jpg http://www.smokytopia.com/mxo/screenshot_1772.jpg http://www.smokytopia.com/mxo/screenshot_1773.jpg http://www.smokytopia.com/mxo/screenshot_1775.jpg http://www.smokytopia.com/mxo/screenshot_1776.jpg
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Recursion
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Crew and Faction Recruiting - Recursion
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Looking for Zion Faction
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Re:Looking for Zion Faction
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PS10N
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0
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12/12/2007 12:16
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Or, if you'd rather not be a generic part of the common crowd, you could try such long-standing factions as The Trust, Fallen Horizon, The Devoted, The Furious Angels, or The Brethren.
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Recursion
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Crew and Faction Recruiting - Recursion
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Looking for Zion Faction
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Re:Looking for Zion Faction
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PS10N
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0
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12/12/2007 14:27
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Four people jumping in this thread and saying "DRAGOONS!" should be a strong indicator of its "lowest common denominator" approach. Like I said, if you don't want to be a generic anybody...
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Recursion
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Crew and Faction Recruiting - Recursion
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Looking for Faction
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Re:Looking for Faction
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PS10N
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0
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12/14/2007 13:11
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We are a small, active beta faction. We have TS and Vent servers. Someone from the Faction is on Recursion every day, tho times will vary and we tend to coordinate with TS, Vent and Xfire so no one ever has to be jacked in alone. Contact PS10N, Morphesu, Vorran, TRX or Elyja in game. I'm ps10n on Xfire and YIM. I also recommend Fallen Horizon, The Trust, and The Furious Angels for active Recursion Zion Factions.
[EDIT: Dar, of course he wants to be Zion! What else is there really? :-P)
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The Lounge
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Forum Games
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That Stupid Song Is Stuck In My Head!!!!!
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Re:That Stupid Song Is Stuck In My Head!!!!!
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PS10N
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0
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01/27/2008 15:11
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Tainted Love is one that has been sticking around all week, but now it's the Portal Credits song... thanks to... Mave I think it was... posting the "Day in the Life of a Turret" on YouTube.
"Aperature Science... we do what we must because we can." That one.
Here's an old 2 mhz (yes, 2 mhz) CPU helping it stick.
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Community
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Redpill Rescue
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Explanation of %percent% Commands.
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Re:Explanation of %percent% Commands.
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PS10N
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0
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12/23/2006 05:23
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Thanks for the link to my post! Just... scroll down past the badly formatted copies of the message. Dang forum formatting... even the better ones aren't great. Furthur down, it goes into details on the more esoteric variables. Enjoy. Matadora: PS1, call me Kaja, it's easier to type. PS10N: I call everyone "capital %t" when I have them targeted!
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Community
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Redpill Rescue
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How do you turn auto-jackout off!
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Re:How do you turn auto-jackout off!
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PS10N
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0
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12/26/2006 04:46
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You don't need the comma in the /use command, it's optional. /use 3, 5 is the same as /use 3 5 It saves a lot of characters and typing, especially for clothing changing macros. When you need to know, know PS10N.
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Recursion
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Next Renaissance - Recursion
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I remember...
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Re:I remember...
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PS10N
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0
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09/18/2007 10:36
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Will we ever see him again? I expect so. Did you always know? No, but I believed.
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Recursion
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Crew and Faction Recruiting - Recursion
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Looking for G.a.y./Lesbian Friendly RP Group
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Re:Looking for G.a.y./Lesbian Friendly RP Group
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PS10N
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0
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01/27/2008 17:32
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Here is a useful link to a thread where you can see that Pride is alive and well in MxO.
http://forums.station.sony.com/mxo/..._id=36300019675
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Recursion
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Next Renaissance - Recursion
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Would Any E Pluribus Neo Liasions Like to Comment?
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Re:Would Any E Pluribus Neo Liasions Like to Comment?
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PS10N
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0
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12/09/2007 16:11
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Everyone, from Adolph Hitler to Mother Teresa, did/does what they believe is right based upon their own perspective without taking any others in to account. Any "accounting" done would still be from their own perspective. The problem here, and always has been, is that EPN is about Freedom and Choice, and Machines are about Control and Slavery. You can't expect anyone to think you are sane when you come out as pro-Slavery and pro-Delusion. "We're the Machines, accept our control and believe this delusion like the rest of our mindless slaves, or we will kill you and kill your families and friends." Great PR campaign you have going there, where do I sign up?
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Recursion
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Next Renaissance - Recursion
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Character Exercise: What was your Character like as a Child?
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Re:Character Exercise: What was your Character like as a Child?
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PS10N
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0
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01/02/2008 23:14
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My name used to be Greg Lomax. Now they call me PS10N. Greg was a reporter, and a damned good one at that. At seventeen he had graduated from journalism school and hitchhiked all over Europe to find his muse. A prodigy you say? No, more the product of upper class upbringing and the demands of parents with high expectations. It was probably the rebellion of teenage angst which compelled Mr. Lomax to peer into the realm of the paranormal when a lead he was following led him into unexpected places. Though the daily bylines he sold to the city’s top newspaper were the articulate and accurate articles his parents expected of him, what fueled his passion was the documentation and rational speculation concerning extraordinary beings such as angels, ghosts, werewolves, vampires and aliens. The speculation his writings provoked in chat rooms and forums taxed servers across the globe as each new article spawned waves of curiosity, conjecture and paranoia. The extra money his pen name brought in as the well written supernatural reports sold to the paranormal journals was enough to keep him entertained in, shall we say, somewhat decadent surroundings which might have been opulent if his saving and investment habits were as refined as his spending. The inevitable conclusion he had drawn again and again from investigating the “other side” was simple: there are times when reality is a lot less real than at others. His eyes had born witness to things which at first his mind had urged him to forget as being completely impossible - yet some part of him always remembered. In the lucid and clear hours of the pre-dawn, with mystical music flowing around him, Greg would write. The stories told of men changing appearance and performing incredible feats of strength. There were the tales of the Flying Man in Black, or FMB as he’d been referred to in MUFON forums and blogs. It hadn’t always been like that, of course. Throughout Europe investigations of haunted locales had been undertaken with startling results, some would say proof, of what people had whispered about for millennia. Werewolves, vampires and ghosts seeped from the realm of legend into the realm of perception. Mr. Lomax kept a single mysterious clue to himself - the word “exiles.” After a year of seeing for himself that reality didn’t behave itself properly, perhaps it was natural to study the mystical books of the occult - magic, ritual and meditation. To his amazement and delight, Gregory Lomax found that with a little coaxing, reality itself could be altered slightly in accordance with his free will. Further meditation led him to extend the metaphor. We create our own reality, we make our own lives. He might have considered himself enlightened if he had allowed himself to believe what his deepest meditations told him: everything was made of tiny bits of energy, arranged into patterns of information. All his musings came to an end the day he learned that not one bit of it was real. Not the city, not the newspapers, not his articles or his computers, not even Europe - none of it was real, not even Greg Lomax himself. He’d been pursuing an incredible story which began as hundreds of missing person reports. His clandestine contacts had provided eerie information. Often, groups of men wearing black business suits, ties and sunglasses had been seen around the areas where some had gone recently missing....
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Community
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Redpill Rescue
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Attribute Guide
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Re:Attribute Guide
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PS10N
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0
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08/30/2007 01:38
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Non-technical descriptions of the CR2 Attributes (Stats) for new players:
BELIEF "Belief in one's self is necessary to be an accurate martial artist; it aids in resisting physical damage and also helps defend against the viral attacks of others while increasing the viral damage of your own attacks. Belief also increases normal movement speed."
PERCEPTION "Perception is indispensable for accurate knife-throwing, aids in resisting damage from hurled blades, increases the damage done by your firearms and helps you defend against gunshots fired by enemies. Avoiding close combat and moving more quickly when using stealth are aided by a high Perception as well."
REASON "Reason is one way to resist damage from viral attacks, while allowing you to accurately launch your own. It increases the damage you deal from knife-throwing and also helps to defend against the thrown blades of others. Reasonable individuals use their Inner Strength more efficiently than others."
FOCUS "Those with good Focus will have a steady aim with firearms, be more resistant to damage from gunshots, and will be able to defend well against martial attacks while having increased damage dealt by their own martial arts attacks. Forcing an unwilling opponent in to close combat is easier with higher Focus, and healers will find their cures more effective as well."
VITALITY "Health and Inner Strength are the hallmarks of a high vitality, increasing them and reducing recovery time. Vital individuals attack first more often and have less trouble breaking away from close combat; they also have less chance of their abilities being interrupted when taking damage from an attack."
[yes, there has been some confusion with the old nomenclature and the new, but the interface still calls these "Attributes" and it's OK to call them that or "Stats" if you prefer. "Attribute" is also used to describe the effect of an Ability which can then have an Influence (bonus) applied to it.]
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Community
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Redpill Rescue
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Attribute Guide
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Re:Attribute Guide
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PS10N
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0
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08/30/2007 17:43
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It was a choice between a necro of this thread or a new thread that would duplicate an existing topic. I'm just trying to help new players find solid information, that's all. Fractor, your table is great for an on-line guide. My attempts are meant to not introduce any game mechanics and just give an overview that would be useful for a first time player. Thanks for the comments.
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Community
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Redpill Rescue
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Quick Question
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Re:Quick Question
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PS10N
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0
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09/13/2007 17:14
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There were multiple problems, not just with SPAM filters. Some keys never went out at all, even though people had opted in. Other emails were received but were so badly coded that the message couldn't be displayed by some email clients. There were no re-sends to anyone. Currently I'm unable to change my "official" email address on my SOE Station Account, and I receive no notices of forum replies and seem to miss other "official" SOE emails that are not SPAM filtered, they just never arrive anywhere. It's broken.
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Community
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Redpill Rescue
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Why am I an agent-magnet?
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Re:Why am I an agent-magnet?
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PS10N
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0
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09/15/2007 20:24
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Level 100 Agents spawning on Zion operatives when they leave Richland is a result of the release of the Truce. If we ever get back to Truce-like conditions with the machines, the Agents will hopefully go away. Don't feel bad, at various times in the past, these "personal spawns" have jumped operatives of all orgs, sometimes even when still in Richland. The Matrix changes up several times a year and you'll have to adapt. Get ready for Darkness and Undead. You've been warned... oooooooo....
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Community
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Redpill Rescue
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Why am I an agent-magnet?
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Re:Why am I an agent-magnet?
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PS10N
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0
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09/16/2007 11:45
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Stay with Zion, we have better... everything!
Nothing could truly prepare or spoil him for what's coming...
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Community
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Redpill Rescue
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Hello :-)
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Re:Hello :-)
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PS10N
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0
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09/26/2007 00:15
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Welcome back. I hope your experience will be a death-defying one. Even better, may it be as drama-free as possible. I'm PS10N on Recursion server; I was Awakened 951 days ago (02/17/95) and have racked up over 191 days /play time on the main RSI (since March 19, 2005.) Part of our faction charter includes assisting the newly Awakened with adjusting to their new lives as Redpills. Should you choose Recursion server, we offer a wide range of activities and helpful information, without any requirements to join the faction. We encourage you to take things at your own pace. If you prefer to be let alone to figure things out for yourself, that's fine; just ask questions when you're ready. There is a great deal of adventure in the first Neighborhood of Megacity to keep you busy without being rushed in to things. However, if you're the type who likes to dig right in, more rapid movement through our world is possible, too. There are always new things to learn and mystery around every corner. Feel free to contact me out of the Matrix as well.
Commodore PS10N of the Brethren, Zion Fleet; Recursion
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Community
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Redpill Rescue
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Soooo, is the download version...
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Re:Soooo, is the download version...
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PS10N
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0
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10/16/2007 18:06
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Back in beta our T1 line was only provisioned for 192Kbps, about the same as 4 dial up modems. It took 24 hours almost to the minute to download MxO. As the lights on the hub blinked, I remember thinking "That's pure Matrix data coming in." Now, the T1 is provisioned for 1.6mips up + 1.6mips down for 3.2mips total, things aren't so excruciating.
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Community
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Redpill Rescue
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nVidia 8 Series
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Re:nVidia 8 Series
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PS10N
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0
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10/28/2007 14:34
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Save some money, get an nVidia GeForce 7950 GX2 instead. Best card for MxO and motherboards without an ATI chipset.
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No new messages |
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Announce |
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No new messages [ hot ] |
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No new messages [ blocked ] |
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