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The Matrix Online
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Community General Discussion Project Save MxO Re:Project Save MxO RainKingX 0 07/07/2007 09:44
  Amad3us wrote:
RainKingX wrote:
I don't know if this game can be saved, but here are a few suggestions.


6.  Advertise to people when something new happens.  The only time you guys get gung-ho about mass communications is when the game is in a lull.  Something new happens or is about to happen and you guys clam up.

9.  Don't advertise anything until the game is not "buggy".  Ever see a company advertise a "mistake".  It's rare that companies will sell glitches unless those glitches are to the players advantage.  So, why would you advertise a game that is "glitchy".  Are you hoping that it will attract people who've never played an MMO before, never seen a bug or glitch, own a gamer-worthy video card, never heard of MxO and are huge matrix fans?
10.  SOE needs someone who cracks the whip in there.  Developers, artists, and relatively loose timelines are a bad combination.  Hell, they can't even update the forum.  June 10th downtime.  Now that's important information!
-------------------------------------
However, unless the WB decide upon another set of movies (spend more money on this concept), it will never be updated.  And it at the pace it's going, it will barren before a decent amount of bugs are eliminated.  Project save MxO. /good luck


I've repeated this to Wreck and the rest of the faction countless times... and no one ever seems to listen/care. This is why the game is failing. It can't and won't get better until these things are changed. Efforts from us like this without efforts from the devs makes this a lost cause, and that's the bottom line.
Actually, those points were written because I believe this is how you save the game.   What's causing the game to fail has more to do with the bugs and how the game is structured and operated.

They tried to create a dynamic game with no boundaries where part of the collective would spend time trying to understand the rest of the collective.  But, somewhere along the way they equated "no boundaries" with "no (or sparse or redundant) rewards".  This leaves us with the only reward in this game, $i. This was their first, major strategic flaw (a weak reward system). 

Other issues: (Scalable) Reward structures for the mission system; Availability of storyline participation; availability of storyline rewards.

This is also the answer to why WoW does so well.  Helpful, unique rewards are offered at the lowest levels. Instant gratification beyond expectation (i.e. buffed clothing available without anyone else's help) at low levels.  Does it get any better than that?

The second, major strategic flaw is (dilution of the reward system):  If the only reward is $i, then why faction?  Believe it or not, this is a crafting issue.  Why join a faction when you can craft everything you need on your own?  Most players should of said, Huh?  Normally, crafting is for the collective, the linkshell, the faction not the solo player (crafting is the system faction leaders use to reward his members).  Most players don't heed this and sink their money into crafting.  

In this game, it really doesn't even matter.    I only assume that crafting is soloable because fit with the whole "no boundaries" them.  No boundaries=no rewards.  No rewards=you can work for everything you get.  Hence, solos can craft for themselves.  Now, some "smart" faction leaders will entice others with their crafting abilities.  However, in this game, all the really great equipment isn't even rare-drops.  They're given and can't be decompiled.   Worse of all, crafting isn't skilled up, it's paid for.  So, what makes the leader any more worthy of leading than anyone else?  So, why faction?  So, you can talk with other masochistic-types?   And, that's all that's left here, isn't it?

Unless SOE wipes decomp-tables and lowers the drop-rate of "rewards" and increases the varieties of "rewards", I see no solution for this flaw.

So, take a weak reward system and then dilute it (or worse, it dilutes itself) is the recipe for killing an MMO.   Need proof,  FFXIs reward system was turned upside-down with its latest expansion pack.  It's hard as hell to sell anything now.
Community General Discussion Project Save MxO Re:Project Save MxO RainKingX 0 07/05/2007 10:13
  I don't know if this game can be saved, but here are a few suggestions.

1. Players create a bug list in the Tech Help section. Put someone in charge of editing the list, i.e. Liaison between the Devs and the players.
2. PM the devs let them know that its there.
3.  Petition to get the thread stickied.
4.  Edit as needed
5.  Change the structure of LE story-telling (combine static and dynamic storytelling)
* Dynamic LE - same as always
* Static LE - static versions of the LEs using the contact mission structure with REWARDS AT THE END.  The Dynamic story will be told on the LE so why not just create a static version from the dynamic.
* Preferably group-oriented missions
* Could be in-place of a dynamic LE or critical mission.
6.  Advertise to people when something new happens.  The only time you guys get gung-ho about mass communications is when the game is in a lull.  Something new happens or is about to happen and you guys clam up.
7.  Keep SOE from making "veiled" negative comments about MxO.   Statements such as: "They are passionate/vocal about the game" even if they are true.
8.  Devs actually utilize Hyper-Jump and other abilities for instances other than PvP.  I've always wondered why HyperJump has a cost.  At 50, sure there are a few places I can go higher than say a 40.  But, so what.  Almost every mob above 50 is on the ground.
9.  Don't advertise anything until the game is not "buggy".  Ever see a company advertise a "mistake".  It's rare that companies will sell glitches unless those glitches are to the players advantage.  So, why would you advertise a game that is "glitchy".  Are you hoping that it will attract people who've never played an MMO before, never seen a bug or glitch, own a gamer-worthy video card, never heard of MxO and are huge matrix fans?
10.  SOE needs someone who cracks the whip in there.  Developers, artists, and relatively loose timelines are a bad combination.  Hell, they can't even update the forum.  June 10th downtime.  Now that's important information!
-------------------------------------
However, unless the WB decide upon another set of movies (spend more money on this concept), it will never be updated.  And it at the pace it's going, it will barren before a decent amount of bugs are eliminated.  Project save MxO. /good luck
Community General Discussion Am I just wasting my time? Re:Am I just wasting my time? RainKingX 0 07/05/2007 09:30
  9mmfu wrote:
 As something while annoying or odd might be by design.
Poor design.
Community General Discussion Am I just wasting my time? Am I just wasting my time? RainKingX 0 07/05/2007 09:29
  Ic3b3rg wrote:

with filing /bug reports on bugs and glitchs. It just seems that certian things are not getting worked on as fast as i would like. Certian things which break the fantasy element like the invisible wall at mara SW and the double doors in the elevater near Magog West are just a couple of things that have been around for a long long time and havent been fixed it.

Other bugs are mostly from the combat system which is always been worked on. I send in the reports, and we dont get any word back about it so we just wait the 6-8 weeks for the patch to come hoping that something gets fixed. I mean with how many of the bugs that should be known by now which are found and reported should I just stop reporting them and wait for another year and half before we see fixs or am I just wasting my time?

How could you complain?  If you know the probable response time is 42-56 days, then when do you expect a response?  42-56 days.  The real question is what is your time worth to you?
Community General Discussion Sticking it to the man. Sticking it to the man. RainKingX 0 06/22/2007 18:12
  Skull101 wrote:

I've always woundered what this game would be like if things were done slightly different around here...Ever since I first started playing did I want the devs to listen more to what the players want and think rather then what they want and think... It's not about the devs or CSRs it's about the players and I feel we are the only thing that can save this game from dying as most people think it is. I, however, don't think this game is dying I believe people are just tired of not getting what they want. So what I always thought was what if this game was run by the players and the devs just help get the players what they want? It's a crazy thought but all the same a good one... Now what I always thought was what if the players if the vast majority wanted something in the game and the devs didn't have the funding or the man power to make it happen I purpose something be done. If everyone wants something badly enough we should be able to get it if we help fund it. So what I purpose is if alot of people want something that would really help this game I think those players could pay alittle more maybe 10 or 20 bucks more a month to reach a goal which is the content that they want. I also feel that if a large number of players want something the devs should drop everything they are doing and get right on it if the funding is provided by the players and the ideas aswell...

 I for one think that the matrix online is great like it is but it can be so much more. Something alot of vetran players wanted and dreamed about for two years... And the devs should listen to us. Some of us, myself inculded have been through it all. Now mind you I wasn't in the first beta but I did help make cr2.0 better. I've been through it all in this game and even though I feel the devs are doing a good job with events and some bug fixes and other things like missions and stuff... I feel that if alot of the players are willing and able to help this game to be something better then we should be given the opertunity...

Now I'm not rich but if alot more people were behind me I would gladly pay 30 bucks or 25 or whatever a month to get the content we want so badly. As long as I know it's going to what I and alot of other people want then I'm fine with it and I'm sure alot of other players wouldn't mind it either...

This is just an idea that popped into my head, it's not well thought out but it is something I had to share with all of you. Because if alot of people feel they can do nothing for this game but watch the devs give us random content then alot of people are gonna stop waiting for what they want and leave the game. I for one will not be one of these people. I love this game and all of the content in it, however, I cannot speak for everyone.

This is only an idea and I want to know what the rest of the community thinks about it.

Discuss. SMILEY

Well, skull, the reason why some of us think it's dead is because the game is not upgradeable.  In other words, what you see is what you get.  So, while every other game that released in the same timeframe is now on their 2nd and 3rd expansion this game will be stuck telling stories in Springfield (what are they on the 19th season this fall) until people get tired of it.   If you like PvP'n, and don't care if it never changes.  Stick around.

And, don't get me wrong.  I don't think it's the devs fault. But, these guys must of F'd up real good to get this assignment and stick with it.
The Lounge Off-Topic Discussion Final Fantasy XI Re:Final Fantasy XI RainKingX 0 06/14/2007 10:47
  Roukan wrote:
Havocide wrote:
I did play this..but I didnt like the community, it was dead. So didnt waste time playing it.

Had potential though.
Where the hell do you play? I have never gone an hour without seeing someone.
After 30, it's hard as hell to level, but then again after 30 you get advanced jobs.  I hear some of the servers quiet down severely after RMT account cancellations.  But, they always pick back up again.

My server is lowbie heaven about a year ago, there were a glut of people playing WHM or RDM.  Now, they PL everyone.
The Lounge Off-Topic Discussion Final Fantasy XI Re:Final Fantasy XI RainKingX 0 06/14/2007 10:44
  Ghostwise wrote:
Final Fantasy XI is the most hardcore mmorpg around.
Agreed.
The Lounge Off-Topic Discussion I Lol'ed myself a wet spot....the best 'star trek' list to date Re:I Lol'ed myself a wet spot....the best 'star trek' list to date RainKingX 0 06/13/2007 18:12
  kou_urake wrote:
But the real problem was drugs.
That was funny.
The Lounge Off-Topic Discussion Told ya they were going to do it: The Agency Re:Told ya they were going to do it: The Agency RainKingX 0 06/13/2007 16:20
  Well, no matter how you feel about it.

The request for beta is up and running...send them an email @ this address

[email protected]
The Lounge Off-Topic Discussion 'Mr. Wizard' dies at 89 Re:'Mr. Wizard' dies at 89 RainKingX 0 06/13/2007 12:12
  89, well, he had a long life.  Man, I miss those shows.  RIP
Community General Discussion So who thinks MxO's shutting down? :) So who thinks MxO's shutting down? :) RainKingX 0 06/13/2007 12:10
  zeroone506 wrote:
RainKingX wrote:
You know if you keep this up, I'll give people real reasons not to play this game.  Things that may offend parental sensibilities...esp, in a T-rated game.  And, you won't have to worry about me or anyone posting here.   Now, go away, fanboi.
And once again you post some abstract, incomprehensible bull no one understands.
I don't care what you're trying to threaten me with if you can't even put it into intelligible sentences, and I won't bother trying to figure out.

It's curious how you call someone a fanboi who basically think this game is mediocre and hasn't played for about two months.

Moron.

The reason why you think it's abstract is because you don't know.
The reason you're a fanboi is because you make arguments about things you don't understand.

I've said it a zillion times before:  they were more concerned with blessing a game than making one.  This was the first and biggest problem with the game.  Is this too vague for you?  If so, then you have no *CENSORED* clue to what's going on.  And, I'm not going to be the one to explain it to you (which is what I said to you before).  Sorry, you suck.  Kbyebyethen.


Community General Discussion So who thinks MxO's shutting down? :) So who thinks MxO's shutting down? :) RainKingX 0 06/12/2007 14:32
  zeroone506 wrote:
RainKingX wrote:
zeroone506 wrote:
There was some ignorant dork on external MMO forums who said he knew MxO'd shut down in two months. That was two months ago.
I don't know when that post was dated.  But, the game came out in March and "officially" switched hands in August. Chances are they were in talks long before then.  The guy was probably right.  There were a lot of strategy-guide types that were here in beta.  And, a few said, it wasn't worth it.

Sorry, fanbois.

Um, could you bother to make some sense? I don't get the incoherent babble you're prattling.

Who were in talks? Ah, that's right - "they".

What is a strategy-guide guy? One that writes strategy guides? So guys who wrote strategy guides said the game wasn't worth it? K.

I think you don't get what this is about. He said, he had a "reliable source" that the game was planned to be shut down, so if you want to to argue "that guy's right ya know", you better come up with something better than "so yea, a few years ago the game launched, and there were some peeps who found it sort of bad"

Wow, now this is a truly devastating piece of evidence that the game is going down "at the beginning of the next year" or "in a few months" after being not worth it for such a long time.
We fanbois are truly d00med. 

Stop blethering nonsense.

PS: I created this thread because I thought all servers were down and inaccessible, I've heard that changed anyway so this thread is basically a worthless pile of nothing now.

You know if you keep this up, I'll give people real reasons not to play this game.  Things that may offend parental sensibilities...esp, in a T-rated game.  And, you won't have to worry about me or anyone posting here.   Now, go away, fanboi.
Community General Discussion So who thinks MxO's shutting down? :) So who thinks MxO's shutting down? :) RainKingX 0 06/12/2007 12:48
  zeroone506 wrote:
There was some ignorant dork on external MMO forums who said he knew MxO'd shut down in two months. That was two months ago.
I don't know when that post was dated.  But, the game came out in March and "officially" switched hands in August. Chances are they were in talks long before then.  The guy was probably right.  There were a lot of strategy-guide types that were here in beta.  And, a few said, it wasn't worth it.

Sorry, fanbois.
The Lounge Off-Topic Discussion ATI + Stream=Free Games (limited time) ATI + Stream=Free Games (limited time) RainKingX 0 06/12/2007 10:46
  Well, if the adverts in the game got to you (that is you bought an ATI card), it's time to get something back.

http://ati.amd.com/buy/promotions/l...oast/index.html
http://www.steampowered.com/ati_offer1a/

Good Luck.
Archived Forums Archive Construct Ask the Devs an MXO question v.6 Re:Ask the Devs an MXO question v.6 RainKingX 0 06/12/2007 09:05
  Ballak wrote:

Is the FM-1500 recyclable?

Should be a luggable.
Archived Forums Archive Construct Ask the Devs an MXO question v.6 Re:Ask the Devs an MXO question v.6 RainKingX 0 06/11/2007 18:12
  Rarebit wrote:
I had to bring my camera in to capture an image for a new icon today, so I figured I might as well get that shot of my office.




 Aww..we wanted to see your view of the brick wall outside your window and how cramped your workspace is.   Lousy Monolith poster.
The Lounge Off-Topic Discussion Told ya they were going to do it: The Agency Re:Told ya they were going to do it: The Agency RainKingX 0 06/11/2007 14:05
  kou_urake wrote:
Actually, that looks fairly interesting... is that what Walrus's other game is?
Should be, it's very similar to MxO.

http://www.ps3fanboy.com/2007/06/11...ter-the-agency/
The Lounge Off-Topic Discussion Told ya they were going to do it: The Agency Told ya they were going to do it: The Agency RainKingX 0 06/11/2007 09:43
  (Ok, they used a different engine.)
But, everything Spy should have been is in this game.

Bet ya this one works, bastards. 

What's worse is...they're promoting it the exact same way.

Give them your email address to take part in the beta   - -   [email protected]

Good luck.
The Lounge Off-Topic Discussion Final Fantasy XI Final Fantasy XI RainKingX 0 06/11/2007 09:38
  Yasamuu1 wrote:
Who here plays/has played it?

On and off for 4 years now.
The Lounge Off-Topic Discussion XBL and Microsoft get something right for once...MAs only. XBL and Microsoft get something right for once...MAs only. RainKingX 0 06/10/2007 20:15
  Enjoy
Community General Discussion Perhaps It's time for a different approach? Perhaps It's time for a different approach? RainKingX 0 06/02/2007 22:27
  Mave wrote:
Alrighty, you people have already seen how "active" I can be when it comes to letting SOE know what I feel about their progress in funding/supporting this game. Then Roukan hit me with something interesting:

Roukan wrote:
1.) Lack of funding is lack of caring on SOE's part. Soe executives don't read these boards.

That's the *CENSORED* truth. So, for you MxO fans who love the game enough to get a message across, join me in my new idea, inspired by Andy Dufresne (if you don't know who he his, step back and re-evaluate your life right now).

Starting next week, I will be writing SOE HQ in Seattle 1 letter a week. Following that week and no reply as to getting some changes done for the game (funding, support, more devs etc), I'll send two letters a week. So on and so on until either I'll be writing one letter a day to SOE or SOE starts showing change.

Some of you may think I'm crazy. Meh, you're entitled to your opinion. So be it. But for those of you who actually care about the game, see what it's going through, and feel it's time for a change for the better, hopefully you will join the cause. Please, for the sake of getting something positive done, if you have something negative to say, please keep it to yourself.

So far, the only Address I found was this one:

Sony Online Entertainment
8928 Terman Court
San Diego, California 92121

That's the corporate office in San Diego. I couldn't find a Seattle address but if anyone can find it, please make it known so I can send a letter there as well.

Should anyone need to contact me as to what I'll be writing in the letter, feel free to add me on xfire Handle is mavemmo

/tiphat
They want you to quit the game so they can stop spending money on it.   How does a letter change this?
Community General Discussion The future of MXO... Re:The future of MXO... RainKingX 0 05/31/2007 12:34
  zeroone506 wrote:
My support for this game ends in July and had I not paid in advance, it would have ended earlier. 
Game over, man, game over.


Do I look like I care?
First, do you think I can see you?  You don't look like anything.
Second, what do you call it when someone answers a post 10 days late...esp. a discussion they were not called upon to respond to?
SMILEY

Later loser.
Community General Discussion The future of MXO... Re:The future of MXO... RainKingX 0 05/31/2007 10:46
  zeroone506 wrote:
RainKingX wrote:




Are you one of the people that watches LOST and screams blue murder on the message boards because they haven't yet resolved something when there's still half a season left? 

When you pay monthly, there's no half-a-season.  There's only the month.

What a piece of BS. And what if you pay for three months? Or for a year? I'll tell you what, no one cares how you pay - complaining about something not being resolved after a half or entire season (no difference) of LOST, is as stupid as complaining about unresolved threads in MxO (unless we're talking about dropped LET stuff).

Period. If Night isn't paying for the resolutions next month, apparently she isn't interested in them.

Midnight's been here long enough to know that if you want to pay your money and get a decent resolution at the end of that month, then this is entirely the wrong game. Two years later is not the time to complain about that.

The story is cognitive. Not only that, but it is free.  If players are not happy with the level of participation in a game they are paying for, shouldn't they be free to complain at anytime.  If she's complaining, chances are...she's not the problem.  Players here talk about marketing so much, but they have no idea what that means.  Or, should I say, in this case, you don't know what that means.


1. If it's free, which is true to a high degree, what sense does your previous statement about monthly paying still make? None.

2. Let alone the rights of a paying customer, there are complaints that are nonsensical or hard to comprehend, like e.g. when they're terribly outdated and you don't get "why now".

Chadwick wasn't writing the missions.  He wrote the outlines for the missions.  The devs wrote the missions.  Ever notice that thin missions always coincided with a dev being fired or moved.

Actually, I thought that. Then I brought it up in a thread, and got a direct reply from Rarebit who basically said that he has always been involved in mission writing. A few others did the very first missions that were bundled when the game went live but otherwise it was him and HCFrog. We've lost one of that partnership. Hardly a mass exodus of writers.

Hardly, a mass of writers.  By the way, don't trust everything these guys tell you.  You don't even know what they look like.

But you we're supposed to trust? I also don't know how you look like.
There are things developers say that, in my mind, don't make sense as lies.

So let's sum up, before, it was the LET and a group of 3-5 mission writers including Rarebit writing for Paul Chadwick, now it's only Rarebit and the LESIG.

I think this matter of fact is an according reply to this whole part of discussion.

How do you say, "Get a life!" in German?  'Nuff said.

My support for this game ends in July and had I not paid in advance, it would have ended earlier. 

Game over, man, game over.
Community General Discussion so how many of my fellow beta bretheran are still out there? Re:so how many of my fellow beta bretheran are still out there? RainKingX 0 05/25/2007 06:44
  I'm here, but not in game anymore.  10/04
The Lounge Matrix Universe Path of Neo design doc Re:Path of Neo design doc RainKingX 0 05/24/2007 09:38
  flecky wrote:
Anyone found any other download links for this yet?
Err..it's confidential info. so I doubt you'll see it any time soon.

The Lounge Off-Topic Discussion Onion News Network Onion News Network RainKingX 0 05/22/2007 19:10
  Onion News Network
The Lounge Off-Topic Discussion Matrix sequels or prequels? Re:Matrix sequels or prequels? RainKingX 0 05/22/2007 18:21
  They already made the prequel and the sequel is this junk.
News and Announcements Broadcast Depth Through The Looking Glass - May 18 , 2007 Through The Looking Glass - May 18 , 2007 RainKingX 0 05/22/2007 18:16
  So how's that Spy MMO going?
Community General Discussion The future of MXO... Re:The future of MXO... RainKingX 0 05/21/2007 12:38
 

Yes, which misses the point of having a "game"

Well yes, it's a game. But it's a game which has always had a storyline that has multiple threads that take their time to unfold. Yes OK, so it's happening a lot slower. But it's hardly like it just stopped. Regardless of whether questions have or haven't been answered, there's still more to come.

Fine, again this does not address the game.  It only addresses the storyline.  On a cognitive level, this game has a storyline.  But, take heed, the way players participate in the game and its story is lacking.  Multi-threaded or not, player participation his held to a minimum thereby eliminating it from the "game".  It is purely cognitive in nature.

When you pay monthly, there's no half-a-season.  There's only the month.

Midnight's been here long enough to know that if you want to pay your money and get a decent resolution at the end of that month, then this is entirely the wrong game. Two years later is not the time to complain about that.

The story is cognitive. Not only that, but it is free.  If players are not happy with the level of participation in a game they are paying for, shouldn't they be free to complain at anytime.  If she's complaining, chances are...she's not the problem.  Players here talk about marketing so much, but they have no idea what that means.  Or, should I say, in this case, you don't know what that means.

Chadwick wasn't writing the missions.  He wrote the outlines for the missions.  The devs wrote the missions.  Ever notice that thin missions always coincided with a dev being fired or moved.

Actually, I thought that. Then I brought it up in a thread, and got a direct reply from Rarebit who basically said that he has always been involved in mission writing. A few others did the very first missions that were bundled when the game went live but otherwise it was him and HCFrog. We've lost one of that partnership. Hardly a mass exodus of writers.

Hardly, a mass of writers.  By the way, don't trust everything these guys tell you.  You don't even know what they look like.

Actually, the WB continued to lose money in broadband operations as a whole.  They dumped all operations that had something to do with broadband.  This was the easiest target.  There's no coulda or woulda, the game would have ended.  Therefore, all the changes that took place had to do with Sony's inability to fund it to the game's requirements.

If you were here before the takeover, everyone complained that the game was buggy but stuck around because they wanted to be a part of the story.  It was the only "decent" part of the game.  And, as it is now, the dev in charge spends more time trying to hide the LEs than thinking up cool, new ways to express them.  I think the game still exists for "archival" reasons only.

Again, in the post Rarebit put up regarding my point above, if I remember correctly he basically said that the Live Event plans were FAR too over-optimistic.
SOE's inability to fund the game sounds like simple business - Monolith came up with a plan that they rapidly discovered was too expensive to work. SOE took the game over, and did not continue implementing the plan.
You're right, there's no way to say what might have happened had Monolith continued, but as Rarebit - the man in the office - said that the situation was too ambitious, there's only one conclusion I can draw.

Well...the man in the office obviously doesn't keep up with the companies involved.  Check it out yourself.  MxO was just caught up in AOLTW's problems with stockholders.  They had no choice.  SOE is a different type of company.  They are a marketing company that doesn't just throw money at the wind like WB does.  With all due respect for his artistic work, it is wise not to seek corp. advice from the guy/gal who isn't sure if he can show his office space or not.

 

 


Community General Discussion The future of MXO... Re:The future of MXO... RainKingX 0 05/20/2007 15:00
  Tefnut wrote:
I won't bother quoting anyone on my little reply, since a good percentage of you are speaking with no actual knowledge or experience as to how the game was before SOE came along. You are simply defending the game you have come to know, and perhaps like a little. But do not be even slightly confused: The game you log into on a daily basis is not the same game I logged into over 2 years ago. Not even in the same ballpark.

It is always nice to have bugs fixed in the pvp system, and to have a gun which looks a bit clearer and more detailed than it was before, but that in no way is compensation to what we lost when Monolyth sold their fantastic realization of the Matrix to Sony. We lost the story of the Matrix. We lost our ability to really be a part of it.

The way SOE has decided to tell the ongoing story is a joke. You need a script and a tabbed manual to even be able to keep up with it spread over 3 servers. Even when you are THE ORG involved on THE SERVER involved, it is sometimes very unclear exactly what is happening. A far shot from the story quality and amount of content we once had. Events lasted Days... weeks even, not a half hour with some poor LESIG who doesn't speak English very well (bad decision there too... setting that guy up for failure like that, shame on all of you).

What we are left with is a very cool environment with a *ho-humm* combat system with very realistic looking belly buttons. Lots of static in between.

Will it last. Only as long as you keep paying them. I was really hoping that the absence of my monthly fee would have been the one to close the doors. But, as in most things, I was mistaken.

Trouts to you all.




LMAO!
Community General Discussion The future of MXO... Re:The future of MXO... RainKingX 0 05/20/2007 14:57
  I think that the problem comes from our dev trying to be too faithful to the storyline...IC, it makes sense that a cypherite event is going to be pretty hush hush, while an EPN event is going to be out in the open.

Perhaps, but the cult mentality has been here since day one.  Once upon a time, I would complain about strategic flaws...that was the main one.  To this, they are too loyal.

However, the thing that would be best for the game...would be to allow the event to be well-known, even if just before it happens.

Agreed.  But, they obviously want to keep things small which should answer the question of whether if MxO will ever grow.
Community General Discussion The future of MXO... Re:The future of MXO... RainKingX 0 05/20/2007 08:08
  I really don't know where you get your 'information' from.
What past storylines have they not finished?

She's probably referring to some of the side stories we had in the beginning.

 If you're talking about things which have not yet been resolved. then you obviously missed the point that this game is multi-threaded.

Yes, which misses the point of having a "game".

Are you one of the people that watches LOST and screams blue murder on the message boards because they haven't yet resolved something when there's still half a season left?

When you pay monthly, there's no half-a-season.  There's only the month.

The only writer we've ever been officially told about is Paul Chadwick. The Wachowski Brothers only ever dealt with Paul Chadwick. The story boards were done by Paul Chadwick.
Do I need to go on?


Chadwick wasn't writing the missions.  He wrote the outlines for the missions.  The devs wrote the missions.  Ever notice that thin missions always coincided with a dev being fired or moved.

Which all requires that little thing called money. Do you know why Monolith foisted MxO off onto SOE? Given that you're privvy to this super secret information that nobody else has about multiple writers and radically changed storylines, you must know that Monolith were losing money hand over fist attempting to employ the Live Events Team. If we had stayed with Monolith, nothing would have changed in that respect.

Actually, the WB continued to lose money in broadband operations as a whole.  They dumped all operations that had something to do with broadband.  This was the easiest target.  There's no coulda or woulda, the game would have ended.  Therefore, all the changes that took place had to do with Sony's inability to fund it to the game's requirements.

If you were here before the takeover, everyone complained that the game was buggy but stuck around because they wanted to be a part of the story.  It was the only "decent" part of the game.  And, as it is now, the dev in charge spends more time trying to hide the LEs than thinking up cool, new ways to express them.  I think the game still exists for "archival" reasons only.

AIM: AOL Instant Messenger
AOL Time Warner. Seriously, you work for WB, why have you not got this yet after so long? AIM was the IP of AOL Time Warner. Given that SOE could have potentially backwards-engineered what is one of the 'big three' Instant Messengers on the internet and used it for all their online games, is it little wonder that they said "Yeah you can have the game, but you can't have AIM"

It beggars belief that people still go on about that when the reasons are clear as day.


Agreed.

No, that's true enough. But really, there are plenty of legitimate problems with the game without having to make up fictitious ones.

Apart from the AIM statement, I agree with all of her statements.
Community General Discussion The future of MXO... The future of MXO... RainKingX 0 05/19/2007 17:11
  Danger_Frog1471 wrote:

I'd like to ask a question(s) to every person reading these forums:

Do you think personally MXO will ever pick up? After the scale of things went from good to bad to worse to 1hp. Then it began to slowly increase, buddy keys came out and more people joined. Will it ever get the promotion it so rightfully needs? Do you think SOE will take notice if it does increase and staff a few more DEV's? How do you see MXO in a year or two?

Answer by quoting and answering all that i asked please.

My opinion:

I think soon mxo will start to grow, i believe that sometime eventually (a year or so) there will be enough people to allow for some new tools for MXO (server,dev,let etc) It may take that time and other things like self promotion and LP2 but i hope it does happen.

1. No, it won't.
2. Promotion isn't everything.
3. Let's see, future projections of a boring, broken, two-year old game.  Will the numbers go up or down?
4. If the prevailing bias were to flip-flop and people accepted more crappy games, yes.
5. Who knows?  BTW, there are too many new and working games to care about a two-year old broken game.
The Lounge Off-Topic Discussion Gods and Heroes Re:Gods and Heroes RainKingX 0 05/16/2007 16:00
  Yeah, they've stolen every aspect of cool MMO gaming plus minions.  It will be interesting if it works.
Desert of the Real SOE Discussion SOE a negitive when Investing in Sony? Re:SOE a negitive when Investing in Sony? RainKingX 0 05/16/2007 15:51
  Supposed loss of 64 cents a share.  I blame MxO.  LOL.  Yeah, Yeah, I know.  PS3.  But, I'm sure SOE had something to do with that.  hehe.
The Lounge Off-Topic Discussion GTA Hill Valley GTA Hill Valley RainKingX 0 05/14/2007 17:56
  Click

It's cheesy, but I keep running into BTF lately.  Enjoy.
Archived Forums Archive Construct Ask the Devs an MXO question v.6 Re:Ask the Devs an MXO question v.6 RainKingX 0 05/14/2007 12:14
  Vesuveus wrote:
Why are there 2 South Vauxton South Central hardline?
It's another inconsistency with the movies. In the movies, deja vu means they changed something.  In the game,it means they didn't change anything.
News and Announcements Broadcast Depth Through The Looking Glass - May 11 , 2007 Re:Through The Looking Glass - May 11 , 2007 RainKingX 0 05/14/2007 12:11
  Man, I miss Walrus' BS.  Promotion...bah..humbug.

Community General Discussion Old timer Re:Old timer RainKingX 0 05/13/2007 18:19
  Mongoose wrote:

Cloud,

 I dont mean to be negative - i hate whiners - enjoy or quit is my motto but these problems are more than just cosmetic. This game and MMO's in general are about immersion, environment and atmosphere (for me anyway). Persistant bugs like the ones i mentioned ruin the sense of "being in the game".

 I have played many MMO's (EVE, WOW, Planetside, Guildwars to name a few) none of them are perfect, they all have problems but the problems are usually to do with balance or gameplay and they are usually subjective issues rather than game breaking issues.

In my day of playing I have CTD'd twice been stuck on a mission where the NPC i was escorting (i had got to within 100m of my destination/drop off point) vanished and i found myself back in the room where i met them unable to get out. When I run, i skip around moving sporadically regardless of my graphic settings.

When you say the game has improved in terms of balance and gameplay I believe you, I really do but if I can't do the simplest things like move about or take on missions or fight without incurring major bugs how can i really enjoy the game.

Are these comments unjustified, am I the only one to encounter these problems? 

I have paid for a month of MXO and I will do my best to persevere..... I hate to be negative..... I was just disappointed...I apologise if I came across like a whining 10yr old

Problems with the game aren't completely the game's fault.  You have jerks who use "lag devices" which seem to make the bugs here more problematic.  Combine this with someone who is exploiting a bug and it's game over.
The Lounge Matrix Universe Path of Neo design doc Re:Path of Neo design doc RainKingX 0 05/09/2007 21:45
  however, we would suggest that one of the skills
be called something like “awareness” or “atman” and that the selection of these tiles would seem to give you nothing more than
meaningless koan-like expressions such as, “you can hear the sound of one hand clapping,” but in fact, this skill secretly gives
enormous bonuses to your other skills.

You guys are too funny.  Yes, I miss those OS days, too.
 
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