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The Matrix Online
   Category   Forum   Topic   Subject   Author   Total Votes   Post Date 
Community General Discussion Returning for the end now impossible??? Re:Returning for the end now impossible??? amirah 0 06/04/2009 16:21
 

So does this mean then that your working on a way to get players who are currently unsubscribed and who missed that "deadline" back in game? Because thats the issue at hand. People who've been gone for awhile need to be allowed to come back and enjoy the last few months of the game with their friends and faction mates

Syntax Crew and Faction Recruiting - Syntax Exploits - Cyph Re:Exploits - Cyph amirah 0 05/01/2009 18:15
 

Stop signing me up for things like that-_-

Syntax World Discussion - Syntax Show me your /codestructs Re:Show me your /codestructs amirah 0 06/19/2008 03:04
  ive got 7,186 but im too lazy to make the thing =)
Syntax Events - Syntax BIRTHDAY SMASH! This weekend! Re:BIRTHDAY SMASH! This weekend! amirah 0 05/08/2008 01:51
  I'll make you some pink clothes ok nam? =)
Syntax Crew and Faction Recruiting - Syntax Abaddon - Merovingian Re:Abaddon - Merovingian amirah 0 03/12/2008 21:45
  We are the win >.>
Syntax Crew and Faction Recruiting - Syntax Lethe- Merovingian Re:Lethe- Merovingian amirah 0 03/12/2008 21:43
 

Great faction =D

I lub themSMILEY

Syntax World Discussion - Syntax Post Your Music Re:Post Your Music amirah 0 02/10/2008 23:26
 

not me but my brother =D

http://www.myspace.com/hiphopevolution 

Syntax World Discussion - Syntax Comserv Vs. The Vixens Re:Comserv Vs. The Vixens amirah 0 05/15/2007 07:52
  Comserv is being held in an undisclosed location! No information about his whereabouts will be given out so don’t ask! >=O
Development Discussion Development Roundtable Restricting area effect heals and buffs to the mission team Re:Restricting area effect heals and buffs to the mission team amirah 0 05/08/2007 06:30
 

anxiety is making me post this-_-

here's the way it is. By limiting area heals down to team only, your giving people reason to have even more healers than what we currently have in pvp. The vast majority of the replies given here about zerging all go back to an unorganized zerg of random fighters. I have yet to see one of you give any ounce of concideration to what it will be like to go up aginst an organized pvp faction that has 12 of their own members online who are all using a voice communication program of some type to easily communicate back and forth to get their teams organized on the fly. This idea DOES encourage more healers. This idea isnt beneficial to pvp. It isnt beneficial in the aspect that with more healers, the less of a chance you'll stand if when trying to fight a force that has you out numbered. It isnt benefical in the aspect that while your able to pick off the people unlucky enough to not be able to get on the team with the healer, thoes getting picked off will soon say "***** this im out" which then diminishes the ammount of people there pvp'ing which isnt at all beneficial to pvp, espically if its one zerg vs. another zerg.

And the bottom line of all of it is that even if this change is pushed live, and area heals are restricted down to team only, it doesnt change the fact that area heals are still over powered...

I mean seriously, even if they're team only, healing everyone in the area every 6 seconds or so for 860hp out of interlock, and over 760hp in interlock is just ****ed. So now even with heals limited to team only, we still have a tree that the vast majority of people posting here think of as being over powered that people will expect further nerfs upon. So lets say eventually the heals are balanced, weather its higher IS costs, or reduced healing output, or prefferably both, now if you limit the heals to team only, the tree is truely ****. I mean when ya get right down to it, if the tree wasnt so horribly unbalanced in the first place, the idea of limiting heals down to team only would be completly about stoping ability spam during events, because for pvp purposes, people would ask "whats the point", why nerf something thats already balanced. So I guess if heals are to be limited to team only, and oneday if they ever are properly balanced, we might as well make the min char level for dedication lvl 99 and just remove the usability of the tree all together, because then it gets to be an issue of "whats the point?".

The effort of a single team in pvp is important, but its the overall effort of everyone supporting your side in pvp that matters and that counts, and that shoulnt get nerfed because of some silly roleplay party, or live event, where people cant figure out how to send in a ticket on someone causing zone disruption.

Also if this change should be pushed live, I think its only fair then that area hacks only be applied to the team members within range of the person you have targeted, because thats what trauma/force multiplier is supposed to counter with area sweeps/heals.

Development Discussion Development Roundtable Restricting area effect heals and buffs to the mission team Re:Restricting area effect heals and buffs to the mission team amirah 0 05/01/2007 21:34
  anx wanted me to copy and paste this

anxiety 7.62: what a weaksauce reply
Development Discussion Development Roundtable Restricting area effect heals and buffs to the mission team Re:Restricting area effect heals and buffs to the mission team amirah 0 05/01/2007 18:54
 

Im posting this on behalf of AnXiety because he no longer has his account active.

 

 

 

 

 

first of all I'd just like to say, kellner's remarks are his own, and they dont reflect upon my own personal thoughts and/or opinions.

 

The issue at heart of the matter is as is AOE heals are over powered. This is somthing I've been saying this since the begining of CR2. And while this is a step in the right direction in terms of trying to put balance to them, this is also a double edged sword, and it seems thus far no one is stoping to concider that the other side of that blade is sharp, and will cut you in the end.

Sure limiting AOE heals down to the team sounds good in theory, and it would work to a certain extent. The problem is like a few of you have said, is that this now gives us reason to have "balanced" or rather organized pvp teams. But what none of you are concidering is that this only encourages MORE area healers. Instead of having only 1-2 healers supporting a zerg, now you might be looking at 4+ healers. The benefit of having 2 healers in close proximity of each other is they keep each other alive. In any pvp battle, healers/buffers always get targeted first, and the side to lose their healers first is often the side to lose. I mean if you've ever been the only person to load up area heals for your side during pvp, you know how quickly everyone targets you first, and how fast you die unless there's another healer there giving you heals to keep you alive and vice versa. So now by saying that AOE heals are going to be limited down to team only, now you need 2 healers per team just so the 2 healers can keep each other alive. If this was pushed live as its been suggested, and I was the one calling the shots for my team/faction during pvp, and I made the call that we needed healers, I wouldnt be asking for one per team, I'd be saying 2 per team. So you'd have your 4 strikers, and 2 healers per team. The strikers would get the kills, and the healers would keep each other and everyone else alive. So when dealing with an organized force, your dealing now with a group of players encouraged to have at least 2 area healers per team just so their healers can keep each other alive. And the bigger the pvp becomes, the more teams, the more area healers you have.

Not to mention the other huge downside this is when you dont have full teams, your actually discouraging people from pvp'ing. So say you have your one organized team of 6 pvp'ers with your 2 healers in that team, and then another team of 2-3 stragglers with no healer, its not gonna take anyone very long to figure out who's on which team and who's recieving the heals and who's not, thus the players who arent getting the heals get targeted out first because they're the easy kills. And by doing that you elmininate 2-3 of their strikers with ease making it alot easier to defeat thier other team. So for alot of players, they'll probably get tired of being targeted first because they represent the "easy kill" and then stop fighting. Having any element of the game that demoralizes people from continuing to pvp isnt good for pvp, and by putting this in your giving people a tactile reason to pick off thoes who arent getting healed first.

I dont see how this will change anything except to put even more emphasis on having area healers, and having more healers per team. Thoes who zerg are still going to zerg, except now they'll probably have even more healers.

The correct way to stop the area healers is to increase the IS costs, and reduce the healing output of area healers. In CR1 trauma surgeons were balanced, both of the top teir heals costed alot of inner strength, and healed for less than either of the top teir physician heals. You could spam about 4-5 heals before running out of innter strength and having to wait for some to regen. From a logical prespective, it makes no sense that AOE heals should be stronger than a single targeted heal. AOE heals are overall more beneficial to group pvp (which is when heals matter the most), you shouldnt be able to sit there spamming heals that give a person back a huge chunk of health while costing minimal inner strength until your blue in the face. After a few AOE heals you should be out of inner strength, thus not being able to "spam" the heals.

And the other aspect of this change is, any changes to the balance of the game that greatly and primarily impact pvp only, should have their reasons derived from pvp origins, not a non pvp (or pve even) reason such as ability spam during parties and events. Yea its annoying that people do it, but if the event is monitored, a CSR/Dev can remove them from the event, and players who lag as a result of the ability spam can always simply turn all efects off if it bothers them that much. To change a balancing aspect of pvp because some people lag at parties and events due to the spam is well.... weak to say the least.

So in conclusion, to be in favor of this change, you also have to be in favor of the fact that this system if pushed live is only going to encourage even more healers. I mean if you dont like area healers now.... if this was to make it live... wait until you go up aginst 4+ healers in organized teams, it'll be even worse.

Syntax World Discussion - Syntax Comserv Stop Selling Out Petition Re:Comserv Stop Selling Out Petition amirah 0 04/14/2007 00:01
  dont kid yourself -_-
Syntax World Discussion - Syntax Comserv Stop Selling Out Petition Re:Comserv Stop Selling Out Petition amirah 0 04/13/2007 08:16
 

shut up i'll kill every single one of yous!!!!!>.<

 

Syntax World Discussion - Syntax Comserv Stop Selling Out Petition Re:Comserv Stop Selling Out Petition amirah 0 04/13/2007 07:40
 

NO way!!

/no

Syntax World Discussion - Syntax Post your picture. Re:Post your picture. amirah 0 03/20/2007 01:27
  you just killed the thread
Recursion Marketplace - Recursion Selling: Sakura Dannas and Masks. Re:Selling: Sakura Dannas and Masks. amirah 0 11/04/2006 23:18
  Ya on Syntax (50) and Vector too!

Only Bandanas and Masks for sale on Recursion though, lol.


Still have more male bandanas to sell, and female masks VERY cheap!
Recursion World Discussion - Recursion Accused. Re:Accused. amirah 0 11/04/2006 22:53
  Sakura Bandanas and masks for sale!
Recursion Marketplace - Recursion Selling: Sakura Dannas and Masks. Re:Selling: Sakura Dannas and Masks. amirah 0 11/04/2006 20:32
  Online now, look for me in game!
Recursion Marketplace - Recursion Selling: Sakura Dannas and Masks. Selling: Sakura Dannas and Masks. amirah 0 11/04/2006 13:18
  Male Sakura Bandana(s) - 25 million each.

Female Sakura Mask(s) - 12 million each.

I have lots of each, reply here or /t Frankay in game or E-mail in game with your order!
Syntax World Discussion - Syntax Happy Birthday Cuty! Re:Happy Birthday Cuty! amirah 0 10/23/2006 16:38
  CUTY!!! im soooo sorry for missing your birthday!!!!! please forgive me!!! *gives cuty a baby penguin*
Syntax World Discussion - Syntax Goddamn the lies........ Re:Goddamn the lies........ amirah 0 09/19/2006 21:26
  ouch... i think someone got ownedSMILEY
Syntax Marketplace - Syntax Selling Ethereal Shoes (female) Re: Selling Ethereal Shoes (female) amirah 0 12/11/2005 01:14
 
cuttttyyyyyyyyyy!
Syntax World Discussion - Syntax Someone give me a reason.. Re: Someone give me a reason.. amirah 0 12/08/2005 23:13
 
does anyone else think keppen has lost his **bleep** mind?
Syntax World Discussion - Syntax Someone give me a reason.. Re: Someone give me a reason.. amirah 0 12/08/2005 16:22
 
you cant leave untill the monument is built of you in mara c !:smileyhappy:
Syntax World Discussion - Syntax BYE or not Re: BYE or not amirah 0 11/26/2005 20:53
 
tell hion i miss him!
Syntax World Discussion - Syntax RULES that i would like to TELL U Re: RULES that i would like to TELL U amirah 0 11/25/2005 10:57
 
you act like hion, so as far as im concerned you're related to him somehow, stop denying it! it will be better for all of us if you just accept it and move on. give hion a hug for me next time you see him!
Syntax World Discussion - Syntax Player Hater of the Year Awards. Re: Player Hater of the Year Awards. amirah 0 11/24/2005 18:49
 
yay! i feel so loved :smileysad:
Syntax World Discussion - Syntax Player Hater of the Year Awards. Re: Player Hater of the Year Awards. amirah 0 11/24/2005 15:57
 
someone vote for me!! =(
Syntax World Discussion - Syntax What was the last movie you watched? Re: What was the last movie you watched? amirah 0 11/16/2005 21:52
 
boondock saints....i dont have to say anything else about the best movie ever made....:smileyhappy:
Syntax World Discussion - Syntax And whats your age? Re: And whats your age? amirah 0 11/15/2005 19:34
 
11
Syntax World Discussion - Syntax Another exploit to be aware of (directed towards PvP'ers again) Re: Another exploit to be aware of (directed towards PvP'ers again) amirah 0 10/18/2005 06:59
 
uh maybe if you took the time to read all the posts you would see the mod changed his image not him
 
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