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Category |
Forum |
Topic |
Subject |
Author |
Total Votes |
Post Date |
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The Lounge
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Off-Topic Discussion
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Qutting the Forums
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Qutting the Forums
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Dagonet
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0
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02/07/2007 04:37
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This will be the last post I ever make on the boards, ever. Just thought I'd make an announcement so people viewing my profile could see this as my most recent and last post. Farewell forums, farewell **jerks**, farewell to the ignorant and self-righteous, farewell to the biased and smug, farewell to the flame baiters and evil hateful and spiteful people. I won't miss you. -Dagonet
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The Lounge
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Off-Topic Discussion
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Intriguing CNN Report
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Intriguing CNN Report
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Dagonet
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0
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02/05/2007 19:26
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 There now I didn't insult an entire city. But I still feel we as Americans should support our education system more than we currently do.
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Vector - Hostile
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Marketplace - Vector
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WTB: Blue Sky Cap
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WTB: Blue Sky Cap
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Dagonet
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0
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11/28/2006 12:10
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/edit bought
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Vector - Hostile
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Marketplace - Vector
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WTB: Security Shirt
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WTB: Security Shirt
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Dagonet
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0
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11/28/2006 12:09
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Looking for a Security Shirt /t da6onet in game or pm me here
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Feedback Forums
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Ability Feedback
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HyperJump while Powerless
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HyperJump while Powerless
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Dagonet
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0
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11/27/2006 13:02
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been /bug'd just bringing it to the community's attention
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Feedback Forums
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Ability Feedback
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Coder Ability
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Coder Ability
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Dagonet
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0
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11/27/2006 09:08
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Shouldn't this also add to compile skill? 
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Development Discussion
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Development Roundtable
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Coder Tree Improvements
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Coder Tree Improvements
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Dagonet
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0
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11/21/2006 01:28
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After a very nicely written OSOTLG and a very good update for Proxy Masters, I thought it was finally time to throw out a wish list of sorts for the coder tree. -Block Tactics and 1 damage. Many sims will do a code nuke or tomo nage in interlock, only to do 1 damage because they were on block tactics, any way to remedy this would be awesome. (Yes I'm aware that might mean Tengu might no longer do 1 damage Tomo's ^_^) -Interlock vs Free fire. Especially now with the variety of Proxies, having the ability to tell your sim "interlock this person" or "stay in free fire" is a crucial tactical decision we currently don't have. Right now the best way, it seems, to get a sim out of interlock is to put him on passive and try to get him to follow you. In the reverse situation, if I want my sim to interlock, I will literally either drag an npc/player near it, or the sim near the opponent and then click on aggressive and attack that person targeted. Neither situation guarantees the desired result. -Puppet Abilities The next evolution in controlling your sims. Imagine if you will, having a sim and his abilities showing up on your ability list, and thus, put them on your hotbar. Now you have ultimate control of your sims tactics. It's a lot of multi-tasking yes, but man how sweet would it be as a utility master to tell your sim to give out a specific upgrade or a proxy master who could have his rifleman root their prey. An ability to turn off "auto-AI" and give the master true manual control over his simulacra. -Absorb Sim, Drain Sim, and Detonate Proxy Rework Rather than having to target your sim and cast these moves, simply make it passive cast ability, similar to activating daemon boosts or proxy technician. -Make Your Own Sim Rather than trial and error, allow coders the ability to choose precisely which class of sim they want it to be. -/Codestructs In addition to listing the titles of what you can code, list the gender, buffs and descriptions, difficulty and perhaps even the cost and/or bits/frags required. To help narrow down what you'll save in your chatlog (or perhaps have it generate it's own .txt file) add a syntax to the command to narrow down the list. Examples /Codestruct Tools ProgramLaunchers which would list program launchers, their descriptions/buffs, difficulty /Codestruct Consumables 40 which only lists Consumables level 40 and higher difficulty to make, their buffs and difficulty /Codestruct Apparel Pants 53 M which only lists male pants 53+ difficulty Just hoping to ride on some of the momentum to improve the tree even further ^_^ Things so far that kick butt 6 Discipline Specific Proxies Patcher Sims giving buffs /frags /bits IS cost reductions/normalization across the tree Now a viable option in PvP, especially for defensive purposes.
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Feedback Forums
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Ability Feedback
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Coder Tree Improvements
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Coder Tree Improvements
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Dagonet
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0
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11/17/2006 16:42
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After a very nicely written OSOTLG and a very good update for Proxy Masters, I thought it was finally time to throw out a wish list of sorts for the coder tree. -Block Tactics and 1 damage. Many sims will do a code nuke or tomo nage in interlock, only to do 1 damage because they were on block tactics, any way to remedy this would be awesome. (Yes I'm aware that might mean Tengu might no longer do 1 damage Tomo's ^_^) -Interlock vs Free fire. Especially now with the variety of Proxies, having the ability to tell your sim "interlock this person" or "stay in free fire" is a crucial tactical decision we currently don't have. Right now the best way, it seems, to get a sim out of interlock is to put him on passive and try to get him to follow you. In the reverse situation, if I want my sim to interlock, I will literally either drag an npc/player near it, or the sim near the opponent and then click on aggressive and attack that person targeted. Neither situation guarantees the desired result. -Puppet Abilities The next evolution in controlling your sims. Imagine if you will, having a sim and his abilities showing up on your ability list, and thus, put them on your hotbar. Now you have ultimate control of your sims tactics. It's a lot of multi-tasking yes, but man how sweet would it be as a utility master to tell your sim to give out a specific upgrade or a proxy master who could have his rifleman root their prey. An ability to turn off "auto-AI" and give the master true manual control over his simulacra. -Absorb Sim, Drain Sim, and Detonate Proxy Rework Rather than having to target your sim and cast these moves, simply make it passive cast ability, similar to activating daemon boosts or proxy technician. -Make Your Own Sim Rather than trial and error, allow coders the ability to choose precisely which class of sim they want it to be. -/Codestructs In addition to listing the titles of what you can code, list the gender, buffs and descriptions, difficulty and perhaps even the cost and/or bits/frags required. To help narrow down what you'll save in your chatlog (or perhaps have it generate it's own .txt file) add a syntax to the command to narrow down the list. Examples /Codestruct Tools ProgramLaunchers which would list program launchers, their descriptions/buffs, difficulty /Codestruct Consumables 40 which only lists Consumables level 40 and higher difficulty to make, their buffs and difficulty /Codestruct Apparel Pants 53 M which only lists male pants 53+ difficulty
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Feedback Forums
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Ability Feedback
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Hyper Jumping in Reverse, how to Repro
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Hyper Jumping in Reverse, how to Repro
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Dagonet
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0
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11/15/2006 18:54
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Step 1: Hyperjump, you may either do a targeted jump or a mario jump (ctrl-space) Step 2: At any point in your jump, press ctrl-space (or whatever you have your mario jump bound to) and you will stop moving forward Step 3: Continue to press ctrl-space and you will move backwards in the air until you have either run out of air space or returned to your original starting position. Results: Anyone following you on the ground, unless they have some ungodly graphics settings that allow you not to dissappear when you've hyperjumped will "see" or "face" where the system thought you were going. *edited to remove bitterness*
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Feedback Forums
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Player Versus Player Feedback
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Wooden Stakes, Holy Water, Silver Bullets and You.
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Wooden Stakes, Holy Water, Silver Bullets and You.
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Dagonet
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0
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11/15/2006 05:05
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I asked NoRepro about this specifically, he said he didn't feel they were a problem. However as much as I have tried to accept the fact that there are people out there with pages filled with these consumables, I cannot take it anymore. Aside from the fact that they can do a decent amount of damage to you and outroll you nearly every time, they also imbalance a fight by allowing the other person to recover IS/HP, wait for backup, or just beat you when I know they would otherwise lose. I don't want to see these in PvP or duels anymore, ever. I am absolutely looking forward to how anyone can justify these being used in player vs player fights (as much as you carebears think you're killing vampires, you're not).
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Feedback Forums
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Player Versus Environment Feedback
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Mission Experience
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Mission Experience
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Dagonet
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0
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10/21/2006 18:57
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*edit* nvm
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Vector - Hostile
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World Discussion - Vector
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mechs and mervs are screwed
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mechs and mervs are screwed
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Dagonet
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0
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10/19/2006 09:03
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Read here http://forums.station.sony.com/mxo/..._id=36300001592 What does that mean for you? It means Dagonet is going to snipe you, jump once, then quickly set up another concealed shot and repeat this process until you're dead. Sorry to Bayamos and Uch1 and to any other mech or merv who used /face, you'll no longer be able to track me. Hooray for hyperjump grandmasters! "Player1 asks if you'll stay in place so he can attempt to kill you, do you accept?" *Player2 hyperjumps away* *Player1 cries*
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Vector - Hostile
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World Discussion - Vector
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10k CQ
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10k CQ
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Dagonet
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0
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10/02/2006 18:52
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I'm in t3h club! Gratz to Lilpunisher for getting the 10mil reward. 
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Vector - Hostile
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Marketplace - Vector
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Need to buy Widow's Moor Lenses and Cap
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Need to buy Widow's Moor Lenses and Cap
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Dagonet
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0
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09/29/2006 06:55
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Hooray database errors! Looking for lenses: 15mil for O 30mil for Oo 60mil for Ooo 120mil for Oooo Also looking for cap: 1mil for O 2mil for Oo 4mil for Ooo 8mil for Oooo Post here or contact me in game at da6onet
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Vector - Hostile
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Marketplace - Vector
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WTS: Official Beta Cap
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WTS: Official Beta Cap
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Dagonet
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0
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09/27/2006 11:23
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 Post offers here or send to da6onet in game.
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Development Discussion
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Development Roundtable
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Veteran Rewards
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Veteran Rewards
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Dagonet
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0
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09/27/2006 05:27
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People with /play of 50 days or more should get translocation program People with /play of 100 days or more should get Mobius code People with /play of 150 days or more should get HJ Beta People with /play of 200 days or more should get ZHR, MB, GotS Discuss.
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Support Forums
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General Technical Help and Questions
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Database Errors
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Database Errors
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Dagonet
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0
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09/19/2006 10:02
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Riddle me this.... I log in and several items have been doubled (meaning I have two of them) while others seem to have been over-written (gone) Is there a way to set my character back to a time before this inventory snafu? Or do I need to spend another 25mil getting widow moors lenses? I submitted a ticket in game, the preliminary response was "need to talk to a supervisor, get back to you later" :-/
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Community
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General Discussion
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Response to LesPaulLuver's Post in /play time
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Response to LesPaulLuver's Post in /play time
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Dagonet
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0
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09/19/2006 01:02
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LesPaulLuver wrote:
you guys DO realize that you're just being milked for cash now right?... you wont be getting any more bug-fixes, updates, patches etc. of any considerable size...let alone any sort of full-on EXPANSIONS. stick a fork in it, this game is done! ps - they actually released this game? who knew!!!
Stagnant yes, done no. The current resources allocated to the game are enough to sustain it for several years. However, as I am sure Mr. Myers and his team have an ultimate vision for growth, the development team is quite literally working towards anything which will accomplish the following goals: -Promote the game outside of the current community -Gain new subscribers -Add more sustainability to the game -Achieve more revenue to reinvest in the game -Create positive reinforcement from current subscribers Things which are counterproductive to achieving these goals which we as a community can minimize: -Lack of new ideas -Pessimism/"The end is nigh" mentality -Not spreading the word about MxO -Not helping the community, from new players to devs Things which we can and should do to help the game: -Offer new ideas until blue in the face, even then, be tenacious -Optimism, if things suck, work to change them, find a silver lining, or quit, but don't drag down as many people as you can (unless you're trying to fight corporate attitudes, then go for it ^_^) -Trial keys = teh pwn, make sure you go to your station account and opt in for emails so you can get trial keys and whore them out to as many people as you can. Hell, get creative and throw trial keys with mxo propaganda into computer labs at your school, some nerd is bound to try it out -You don't have to be the Mother Theresa of MxO, but understand where everyone is coming from before you tear them down. New players benefit more from help than drama, devs appreciate it and would probably enjoy coming to work when you don't call their LE characters xploiterz during events (*cough* HunkAk47), etc. /endselfrighteousrant
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Vector - Hostile
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World Discussion - Vector
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Carebears are afraid of death
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Carebears are afraid of death
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Dagonet
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0
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09/12/2006 02:04
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http://forums.station.sony.com/mxo/..._id=36300003268 Vote to keep /face so we can kill more of these pussies.
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Feedback Forums
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Items and Clothing Feedback
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Translocation Programs
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Translocation Programs
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Dagonet
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0
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09/08/2006 17:40
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Are Translocation Programs Tradeable?
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Vector - Hostile
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Marketplace - Vector
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WTB: Ballistic Damage Clothes
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WTB: Ballistic Damage Clothes
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Dagonet
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0
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08/24/2006 14:39
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If you got any decompileable Hats or Shoes with 2% or higher ballistic damage bonus I will pay very well for them. In that regard, if you have any decompileable glasses, coats, pants or gloves with 3% ballistic damage bonus I will pay very well for them too.
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Feedback Forums
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Ability Feedback
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Vanish Timer
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Vanish Timer
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Dagonet
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0
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08/12/2006 13:21
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Is there any possibility of reducing the timer on vanish from 30 minutes to something a bit more reasonable? My suggestion 180seconds instead of 1800
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Feedback Forums
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Animation Feedback
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What's wrong with this picture?
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What's wrong with this picture?
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Dagonet
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0
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08/09/2006 03:30
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 Still not fixed.
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Feedback Forums
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Items and Clothing Feedback
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Several Items Timers are Bugged
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Several Items Timers are Bugged
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Dagonet
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0
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08/05/2006 11:11
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Currently several equippable items that also have /invoke commands are on seperate timers, meaning you can activate one via the /invoke command and then immediately after by clicking on it on your hotbar.
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Feedback Forums
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Ability Feedback
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Recall Bugged
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Recall Bugged
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Dagonet
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0
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08/05/2006 11:07
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Short of giving away the full exploit so everyone and their brother can do it. Recalling someone while they attempt to go into the loading area is SEVERELY bugged.
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Support Forums
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General Technical Help and Questions
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What to do when CSRs can't help?
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What to do when CSRs can't help?
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Dagonet
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0
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08/03/2006 23:41
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The CSRs have not been able to find any record that I indeed had earned a Zion Requisition Hardware. What can I do?
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Vector - Hostile
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World Discussion - Vector
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Any Heuristic Players around during Neurophyte Event?
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Any Heuristic Players around during Neurophyte Event?
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Dagonet
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0
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08/03/2006 23:37
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Are there any Heuristic Players that were around during the Neurophyte event? It's the one where we got "glimmer of the source" "merovingian's boon" and "zion requisition hardware" as prizes? I recycled my ZRH accidentally and the CSRs response now 5 times has been "we're sorry but we cannot verify that you ever had a ZRH" I'm a bit peeved at the moment. Also if anyone has any ideas on how to get it back I'm open to suggestion. I suggested they allow me to trade it from one of my alts to this one, but they shot that one down. CSRs 1, Dagonet 0 
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Vector - Hostile
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World Discussion - Vector
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Ganker's Chronicles: Guest Edition - False Accusations
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Ganker's Chronicles: Guest Edition - False Accusations
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Dagonet
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0
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08/01/2006 11:44
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So I'm eating my pizza, using one hand to play MxO, and I casually stroll into Uriah when what to my suprise do I find? A hacker and an mkt waiting to kill me. However, they can't seem to hit me, and when they do, not for very much damage, let the "exploits" begin. For your viewing pleasure      
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Feedback Forums
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Ability Feedback
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Serene Calm
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Serene Calm
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Dagonet
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0
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07/29/2006 16:21
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Right now this ability stacks with HyperDeflect and replaces dodge/sense/block If you really want people to use this ability and make Aikido a much more viable pvp class, have it stack with all hypers (dodge/deflect/block/sense). Remember that the only time someone needs defense against all 4 classes is when they're outnumbered. Wouldn't it be nice to have that defense if only for a short time?! I am nearly 100% positive this was the original intent of the ability.
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Feedback Forums
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Animation Feedback
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Concealment for the loss :-(
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Concealment for the loss :-(
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Dagonet
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0
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07/29/2006 15:51
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I have a dream that one day I'll be able to go into concealment without the fear of exposure. I have a dream that one day I'll be able to go into concealment and not have it crap out. I have a dream that one day I'll be able to line up the shot without the fear of exposure. I have a dream that one day all those missed oppurtunities for a cq from these bugs will be redeemed. I have a dream. God bless you all!
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Vector - Hostile
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World Discussion - Vector
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Bull****
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Bull****
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Dagonet
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0
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07/14/2006 17:43
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Devs, if it's a bug, fix it. No more excuses. No more "accidents"
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Vector - Hostile
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World Discussion - Vector
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So who does this RSI belong to?
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So who does this RSI belong to?
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Dagonet
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0
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05/27/2006 10:12
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 Message Edited by DA6ONET on 05.27.2006 02:13 PM
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Vector - Hostile
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Marketplace - Vector
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10,000,000 info!!!!
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10,000,000 info!!!!
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Dagonet
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0
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05/08/2006 21:12
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For the first person to get me an unbuffed version of the Black Baal Vinyl Pants for females.
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Vector - Hostile
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World Discussion - Vector
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Boosted Shotgun
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Boosted Shotgun
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Dagonet
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0
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04/29/2006 18:54
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Rather than **bleep** about a bug, I encourage everyone to exploit the situation!
Lamar Collector Bowie 448 1 -101 I think you'll be pleasantly surprised with the results!
Enjoy!
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Feedback Forums
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Items and Clothing Feedback
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Boosted Shotgun
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Boosted Shotgun
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Dagonet
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0
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04/29/2006 18:52
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I encourage everyone to try out this wonderfully bugged gun that does massive amounts of damage over time. It's from the Lamar collector, Bowie.
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Community
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General Discussion
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Google Maps Sony Online Seattle, WA
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Google Maps Sony Online Seattle, WA
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Dagonet
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0
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03/29/2006 20:25
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You must realize the truth: There is no post. Then you will see it is not the post that has moved, only yourself.
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The Lounge
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Off-Topic Discussion
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Google Maps Sony Online Seattle, WA
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Google Maps Sony Online Seattle, WA
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Dagonet
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0
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03/29/2006 20:25
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So is this where all the customer service guys are? Message Edited by DA6ONET on 03-29-200611:29 PM
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Community
|
General Discussion
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CR 2.0 Attributes - Important
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CR 2.0 Attributes - Important
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Dagonet
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0
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03/26/2006 11:09
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| |
This is something important to the community and I feel you should all take a look at it and post your support/ideas. Linky
Thank you, Dagonet
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Vector - Hostile
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World Discussion - Vector
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Something Important to Me about CR 2.0
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Something Important to Me about CR 2.0
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Dagonet
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0
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03/26/2006 00:49
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and I hope something important to you.
http://mxoboards.station.sony.com/matrix/board/message?board.id=epdiscussion&message.id=7906#M7906
I really don't want to grind to level 50 for a 4th time!
Please give your support/ideas!
Thanks, Dag
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Archived Forums
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External Playtest Discussion
|
Archetype Reset
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Archetype Reset
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Dagonet
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0
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03/26/2006 00:40
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The stats I want for cr 2.0 are not attainable due to the archetype I currently have. I realize this may be impossible, but I also realize it doesn't hurt to ask. Is there a way to reset/chance our archetypes?
I had to redo a character from scratch on the live server almost a year ago for the same reason and I really can't stress enough how much I DO NOT want to regrind another 50 with stats to my liking. I hope others will join me in this request.
A possible solution is to, after a reconfig hack, lower the base of ONE attribute to 5 and "regain" those points to allocate elsewhere.
Thanks, Dag
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