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The Matrix Online
   Category   Forum   Topic   Subject   Author   Total Votes   Post Date 
Development Discussion Development Roundtable It's not so chilly outside... It's not so chilly outside... Carloss 0 09/14/2008 06:53
  As many people have said over the course of MxO's life. The mission system is fairly repetitive, enter a building - search/kill repeat a few times per mission. Rinse repeat!

Well, I've had a thought...

Although it doesn't rectify the monotonous situation, You could add a slight twist to this system. Why not have certain mission type or random occurances of external mission areas.

There are plenty of beautiful environments in MxO that we Hyper-Speed by to the next block of flats to search that mainframe. The code is already there to do so. As you've all experienced, whilst running between buildings you suddenly find an ambush party spamming your evade shield =)

The only problem I can see is how the game registers all party members are within the mission area, and maybe how the waypoints work.

Have a think, post your pro's and cons.

It's most probable I've over looked a serious problem with this idea.
Abilities and Disciplines Command Line - Hacker Discussion IS Reduc and Aura's. IS Reduc and Aura's. Carloss 0 09/13/2008 08:52
  After a bit of loadout experimenting, I thought I'd try different uses of IS reduction cost bonuses.

Whilst doing so I scampered across something quite interesting...

IS Reduc effects all abilities initial IS cost. Therefore, abilities such as Combat Aura 1.0/2.0 Deflect Bullets/Viruses are only effected by the IS reduc bonus on their initial activation. Every 5second cycle after the activation, the IS cost is not effected by IS reduc. So basically no matter what your IS reduc bonus is; your aura's etc will always drain 12 IS every 5sec.

Now logically speaking, this seems a little strange. Especially since a tree like Force Multiplier hints at IS efficiency, the title buff gives a minimum of 10% IS cost reduction bonus.

I'm slightly curious at whether this was meant to be, or merely another ability looked over. Or maybe a bug?

Any feedback will be much appreciated!


Carloss
Community General Discussion <3 Vista <3 Vista Carloss 0 05/11/2008 14:34
  Brilliance.

http://i122.photobucket.com/albums/...s/Screeny_1.jpg
Community General Discussion What are these items of clothing called? What are these items of clothing called? Carloss 0 10/03/2007 03:57
  Heya redpills.

I've been after 2 pieces of clothing for some time, and i've finally found a pic to show people what i'm after. if someone could possibly tell me what this trench and shirt are called (and if they come shielded/armored) I would really appreciate it.

http://i122.photobucket.com/albums/...os/HackerRP.jpg


Lossa!
Feedback Forums Player Versus Environment Feedback Cr2 Hideout Rules Cr2 Hideout Rules Carloss 0 09/26/2007 02:48
  In Cr1 - as long as a 50 didnt do any damage to the hideout boss and only healed and debuffed whilst a lower level did the dmg. the loot drop was not affected.

Do these rules still apply in Cr2?

Or does any 50 involvment effect the loot drop? (in which case, does having a level50 on the team affect the drop?)

Also, since the new patch with area heals only affecting team members (and dont heal sims) does this mean a level 50 can create a low lev sim to take on a hideout boss, with a chance of receiving the good drop?

Lossa!
Syntax World Discussion - Syntax The Return The Return Carloss 0 05/31/2007 05:03
 

Ohhh Boi!

 

It's been way too long people! He's back..as a noob... SMILEY but i am back, and to my surprise SYNTAX is dead!!

 

Where is everyone? If the close friends of mine could post a reply to let me know they still play, that would be great =D

would be a great relief, and would be more welcoming than the graveyard Syntax seems to be... =S

 See you in the Matrix peeps

P.S. GG, XXT, Dis, Niskim, Swim, Catzi, (the list goes on) Plzz let me know if your still around =)

 
The Matrix Online
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