Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Search Results: 9 messages were found
The Matrix Online
   Category   Forum   Topic   Subject   Author   Total Votes   Post Date 
Community Redpill Rescue Signal boosters only provide a 1 point bonus? Signal boosters only provide a 1 point bonus? JD 0 09/17/2006 10:26
 

Often, here on the forum, I read comments from posters quoting sizable skillpoint gains when standing next to a satellite dish.  However, I'm only seeing a 1 point increase in my compile, decompile, and repair skills when under the effects of a signal booster.

If I open the status panel to monitor the bonuses tab, I'll see something like this when standing next to a signal booster:

Decompile Skill: [Bonus: +18 points]
>>Decompile Items: [Bonus +17 points]
>>Signal Booster:  [Bonus +18 points]

Move away from the signal booster and it changes to:
   
Decompile Skill: [Bonus: +17 points]
>>Decompile Items: [Bonus +17 points]

Is that really all the bonus a satellite dish gives?  1 point?  I don't think this is a display error either, because back when I was level 12 I attempted to compile a difficulty 18 pair of boots (shoes usable by a level SMILEY.  With a compile skill of 12 (at the time) and a sizable boost from a satellite dish, you would think this would be a piece of cake.  Instead, I failed both times I tried.

Community General Discussion Archival Missions done in teams and repeated missions: working as intended? Archival Missions done in teams and repeated missions: working as intended? JD 0 09/13/2006 08:12
 

A friend and I have started characters together and whenever (as a team) one of us does a critical mission, both of us get credit for completing it.  We did all the introductory and seduction missions as a team, and only had to do them once in toal, as completing the mission in the team completed the mission for both of us (and not just the team leader).

Now we're doing Archival Missions.  She bought archival mission 1.1.1 and created a team, and together we did 1.1.1, 1.1.2 and 1.1.3.  At the end of 1.1.3 she was awarded with a chapter completion token.  I however, was not.

I figured this was because I hadn't bought the archival mission ticket myself, and since the item wasn't in my inventory it couldn't advance at the end of each mission.  Lesson learned, I went and bought a 1.1.1 from the vendor and completed the three missions in the series by myself.  Since I had already completed these missions once with my friend, at the end of each mission I received 0 XP and 0 influence.

After that, we both purchased Archival Mission 1.2.1 from the vendor.  Upon completing the 1.2.1 mission (with her as the leader), hers advanced to 1.2.2, where as mine stayed at 1.2.1.  Bleh.  To confirm the results we did the next mission (again with her as the team leader) and hers advanced to 1.2.3, while mine remained at 1.2.1.

Wanting to figure this out, I left the team and did the 1.2.1 mission on my own, just as I had done with the 1.1.1 series.  Upon completing 1.2.1, I received a large sum of experience and influence.  I wasn't expecting that at all, as I had completed the mission twice now, and this didn't match up with the 0 XP and 0 influence reward behavior I had seen in the 1.1.1 through 1.1.3 series.

So, now I'm confused.

1) Are we supposed to receive XP and influence every time we repeat the same archival mission?  I was under the impression we weren't, and while it seemed to work that way on one set of missions, it didn't on another.

2) Is it not possible for everyone on a team to advance and gain credit for the completion of an archive mission?  And by "get credit" I mean "receive a mission completion token at the end of the chapter so I can eventually turn in a set for a reward".

I'm extremely disappointed if this isn't the case, because some of those chapters are 17 missions long, and it's just silly (and immersion breaking) to have to repeat the same archive twice, particularly if you're not supposed to get any experience or influence rewards the second time around.  It's almost like you are encouraging people to solo the archival missions, which doesn't make sense since (at least for me) it's more enjoyable to advance through a storyline with a friend.

Am I just doing this wrong?

Community General Discussion Where have all the outdoor exile NPCs (on Recursion) gone? Where have all the outdoor exile NPCs (on Recursion) gone? JD 0 09/12/2006 13:20
 

When I first started playing the game a month or so ago, there was an ample supply of exile NPCs out in the open to fight everywhere I looked.  The respawn rate on them was fairly quick as well (perhaps a bit too quick, although I'm sure that works out better whenever several people are hunting in the same area).

For more than a week now, there has been an extreme lack of outdoor NPC spawns on Recursion.  I'm not sure how widespread it is as I am still limited to the slum areas in my travel, but at this point there are entire neighborhoods that are devoid of MOBs.  There are, for instance, very few Choppers in Uriah, certainly nowhere near the amount that used to be there.  In the past two weeks I've seen one Brick Exile in all of Midian Park, which used to be full of them.

While this makes mission running extremely easy, anyone wanting to do some "outdoor" hunting is going to find the pickings extremely slim.  It also makes it difficult to gather any node access keys for higher level zones.

Is this part of an ongoing event that has been taking place?  An attempt to reduce the load in certain areas?  An unintentional bug?

Abilities and Disciplines Loading Construct - Coder Discussion Looking for an up-to-date recipe list. Looking for an up-to-date recipe list. JD 0 08/09/2006 14:30
 

Can anyone recommend a site that lists the various "recipes" for various items?  I have the Matrix Online strategy guide, and towards the end of the book it shows the bit code requirements to make various fragments, subroutines, items, etc.  But, I guess some of the items have been changed since this book was written (i.e. buffs on clothing).  Is there a more up-to-date listing available?

Recursion Marketplace - Recursion Looking to purchase "Armored Black Yoshi Triga Trench". Looking to purchase "Armored Black Yoshi Triga Trench". JD 0 08/07/2006 18:26
 

This is a low level item, but I was wondering if anyone can make an "Armored Black Yoshi Triga Trench"?  That stats on it are "Melee Damage Resistance (6pts)" and "Ballistic Damage Resistance (6pts)". 

If you're willing to make this item, please let me know who to contact in the game (and what time would be best to contact you).

Thanks!

Community Redpill Rescue Questions regarding decompiling and item stability. Questions regarding decompiling and item stability. JD 0 08/07/2006 18:08
 

I have two questions, both regarding crafting/decompiling and item stability.

1) When you decompile an item and successfully add its recipe to your crafting list, does the condition (stability) of the item influence your blueprint at all?

For instance, let's say I find a nice coat that isn't in my crafting list.  I decompile the coat and learn how to make it.  However, the stability of the coat at the time I decompiled it was very poor (the big dot was red, or worse, half a red dot).  If I craft new copies of this coat, will all the new versions start off with the same poor stability?

2) My understanding is that when an item loses all stability, it "breaks" and becomes unusable at that point.  Does the item still exist in your inventory once this happens, or does it disappear completely?  If it does still exist in your inventory once all the stability and purity has been removed, can it be decompiled at that point and turned into bits (or added to your recipe list, assuming you don't have that item in your list yet)?

 

Community Redpill Rescue Anyone ever find anything on the other floors in mission buildings? Anyone ever find anything on the other floors in mission buildings? JD 0 08/01/2006 10:21
 

Up until now I've been searching every floor of every building I go into for a mission.  On most floors the elevator doors won't even open, but there are always a few floors that have small areas you can search around in (in addition to the floor where your mission takes place).  I think the only interesting thing I've found on any of these floors so far was when one of them had a door that opened up to a brick wall directly behind it (which I found amusing since it reminded me of the deja vu incident in the original Matrix film).  I've never found any items hidden on these other floors, however.

As my missions are starting to include buildings with 18+ floors, I have to ask.. has anyone ever found any reason to check the other floors in a mission building?  Or am I wasting my time on this?

Community Redpill Rescue The effects of grouping on missions? The effects of grouping on missions? JD 0 07/31/2006 10:49
 

I was wondering if grouping with another player had any effect on missions.  Here are some example scenarios:

Example 1:  You group with another player, and together you complete a mission of his that you yourself have not even picked up yet.  Will you:

1) ..get the end $information, experience and faction rewards for completing the mission?
2) ..be unable to take that mission from a contact for yourself while solo at a later date, because it has now been flagged as being completed by you?

Example 2:  You and another player have the same mission in your mission journal, albeit at different locations.  You then form a group.  In this case, will you be able to complete the mission for both of you by going to either location?  Or do you have to go to both locations to complete the mission for both members of the team (at which point you're essentially completing the same mission twice).

Example 3:  You and another player group together and one of you picks up a mission from a contact.  Does the mission get inserted into the mission log of both players? 

 

Community Redpill Rescue Is there a limit on how many abilities you can have? Is there a limit on how many abilities you can have? JD 0 07/28/2006 13:37
  Although I'm aware it's outdated, the Matrix Online manual states this regarding Disciplines:


A Discipline is a set of related Abilities. All Disciplines start off with Awakened, and from there branch off into the three primary specializations of Operative, Hacker or Coder. These three primary branches break into approximately 100 separate Disciplines. The skill-tree organization of the Disciplines makes it easy for Redpills to specialize. It is not possible for a single person to master all Disciplines, and some degree of specialization will be required, if you ever wish to attain the most potent Abilities within the Matrix.


I'm new to the game, so forgive me if this question seems silly.  From what I can tell, it seems like raising abilities is merely a function of having the required level and money.  Since you can always earn more money, it would seem like there is no limit to number of abilities and disciplines you can learn.  With enough time (and money) you could eventually master all disciplines if you chose to.

Or am I missing something?  I'm mainly curious because (as a new player) I worry about making ignorant skill choices that will limit me somehow later on, which would be possible if there were a physical limit to the number of abilities or disciplines you could learn.  But, that doesn't seem to be the case, unless I'm misunderstanding something.  The only information I've turned up so far (which I don't quite understand yet) that may be relevant to my question is an apparent limit on the size of your "code storage".  But, again, I'm new and don't understand the concept of that yet.
 
The Matrix Online
Go to:   
New messages    No new messages    Announce
New messages [ hot ]    No new messages [ hot ]    Sticky
New messages [ blocked ]    No new messages [ blocked ]   

Version 2.2.7.43