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The Lounge
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Off-Topic Discussion
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ATI + Stream=Free Games (limited time)
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ATI + Stream=Free Games (limited time)
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RainKingX
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0
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06/12/2007 10:46
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Well, if the adverts in the game got to you (that is you bought an ATI card), it's time to get something back. http://ati.amd.com/buy/promotions/l...oast/index.html http://www.steampowered.com/ati_offer1a/ Good Luck.
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The Lounge
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Off-Topic Discussion
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Told ya they were going to do it: The Agency
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Told ya they were going to do it: The Agency
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RainKingX
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0
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06/11/2007 09:43
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(Ok, they used a different engine.) But, everything Spy should have been is in this game. Bet ya this one works, bastards. What's worse is...they're promoting it the exact same way. Give them your email address to take part in the beta - - [email protected] Good luck.
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The Lounge
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Off-Topic Discussion
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XBL and Microsoft get something right for once...MAs only.
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XBL and Microsoft get something right for once...MAs only.
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RainKingX
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0
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06/10/2007 20:15
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Enjoy
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The Lounge
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Off-Topic Discussion
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Onion News Network
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Onion News Network
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RainKingX
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0
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05/22/2007 19:10
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Onion News Network
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The Lounge
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Off-Topic Discussion
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GTA Hill Valley
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GTA Hill Valley
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RainKingX
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0
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05/14/2007 17:56
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Click It's cheesy, but I keep running into BTF lately. Enjoy.
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The Lounge
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Off-Topic Discussion
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Burly Brawl II
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Burly Brawl II
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RainKingX
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0
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04/20/2007 13:13
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Samus Vs. Halo http://www.gametrailers.com/gamepage.php?id=4712 If you can, watch it in HD.
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Development Discussion
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Development Roundtable
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"Badguy"
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"Badguy"
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RainKingX
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0
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03/17/2007 19:53
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I know. Hokey cliche idea. How about creating some badguy missions, rep level, and abilities? Yeah, maybe will lose everything when the badguy dies but at least it would keep the static and PvP game fresh.
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Development Discussion
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Development Roundtable
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Hotbar ID
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Hotbar ID
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RainKingX
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0
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03/15/2007 19:00
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I set my /savelo by the number of the hotbar, but if I attempt to play multiple players (of different levels) I lose that /savelo setting for the new one. So, to end my multiple player misery, can the devs create a way to customize the hotbar identifier? This way I can just /savelo to the hotbar of my choice. I guess the other side of this would be to give unique names to the /savelo by char. As an aside, copy hotbar wouldn't hurt either (for same char. hotbar switches).
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The Lounge
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Off-Topic Discussion
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How MMOs should be done.
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How MMOs should be done.
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RainKingX
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0
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03/13/2007 15:05
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Gods and Heroes Primer. http://www.tentonhammer.com/index.p...ay&ceid=484
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Abilities and Disciplines
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Loading Construct - Coder Discussion
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Change the Decompile sequence.
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Change the Decompile sequence.
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RainKingX
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0
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03/05/2007 09:58
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Scenario: Full inventory and decompiling items that we already have in out decomp tables. Current sequence: Decompile activated, item is decompiled, code is generated, item is removed from inventory, but because the code is generated before the item is removed it is possible that we end up with code on the floor and an empty spot in our inventory. This is unnecessarily annoying and inaccurate. It should be: Decompile activated, Item is decompiled and therefore removed, code is then generated. So, any empty spaces inventory are filled by the code that is decompiled.
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Abilities and Disciplines
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Loading Construct - Coder Discussion
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Code Writing's definition?
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Code Writing's definition?
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RainKingX
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0
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03/04/2007 08:23
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Where's Code Writing? http://thematrixonline.station.sony...mp;month=012006 Every Ability and some inherent character properties in The Matrix Online is made up of Attributes. Individual Attributes can be modified by Influences, which are given bonuses and penalties from player Stats, enhanced items, buffs, and debuffs. Below are the definitions of the Attributes than can be affected by a player's Influences. Ballistic Accuracy Ballistic Accuracy affects your tactic points when attempting to fire a weapon at an opponent. Ballistic Damage Ballistic Damage affects the amount of damage you cause when you successfully hit an opponent with a ranged weapon (Both in and out of Interlock). Ballistic Defense Ballistic Defense affects how easy it is for an opponent to hit you using a ranged weapon (Both in and out of Interlock). Ballistic Resistance Ballistic Resistance affects the amount of damage you take when hit by a firearm. Blind Duration Blind Duration affects the amount of time your Blind effects last on an opponent. Buff Area Radius Buff Area Radius affects the area your buff Abilities cover. Confuse Duration Confuse Duration affects the amount of time your Confuse effects last on an opponent. Contested Withdraw Contested Withdraw affects your Defense score when attempting to Withdraw from combat. Debuff Area Radius Debuff Area Radius affects the area your debuff Abilities cover. Determination Determination affects the duration of negative status effects on your character. Evade Interlock Evade Interlock affects the potency of your Evade shield. Force Combat Force Combat affects how quickly you take down an opponent's Evade Shield. Heal Damage Heal Damage affects the potency of healing Abilities. Health Regeneration Rate Health Regeneration Rate affects how quickly you regain Health after taking damage. Health Sitting Regeneration Rate Health Sitting Regeneration Rate affects how quickly you regain Health while sitting after taking damage. Health Standing Regeneration Rate Health Standing Regeneration Rate affects how quickly you regain Health while standing after taking damage. Initiative Initiative affects the Accuracy of all Interlock Abilities. Inner Strength Cost Modifier Inner Strength Cost Modifier affects the potency of Abilities that reduce the Inner Strength cost of using Abilities. Inner Strength Regeneration Rate Inner Strength Regeneration Rate affects how quickly you regain Inner Strength after taking damage. Inner Strength Sitting Regeneration Rate Inner Strength Sitting Regeneration Rate affects how quickly you regain Inner Strength while sitting after taking damage. Inner Strength Standing Regeneration Rate Inner Strength Standing Regeneration Rate affects how quickly you regain Inner Strength while standing after taking damage. Invisible Movement Speed Invisible Movement Speed affects how quickly you move when using an Invisibility Ability. Maximum Health Maximum Health affects how many total Health points you can have. Maximum Inner Strength Maximum Inner Strength affects how many total Inner Strength points you can have. Melee Accuracy Melee Accuracy affects your tactic points when attempting to hit an opponent while using a Melee Style (Both in and out of Interlock). Melee Damage Melee Damage affects how much damage you cause when hitting using a Melee style (Both in and out of Interlock). Melee Defense Melee Defense affects how easy it is for an opponent to hit you using a Melee Style. Melee Resistance Melee Resistance affects the amount of damage you take when hit by an opponent using a Melee Style. Movement Speed Movement Speed affects your base movement rate. Pacify Duration Pacify Duration affects the amount of time your Pacify effects last on an opponent. Powerlessness Duration Powerlessness Duration affects the amount of time your Powerlessness effects last on an opponent. Root Duration Root Duration affects the amount of time your Root effects last on an opponent. Sneak Movement Speed Sneak Movement affects how quickly you move when using a Sneak Ability. Stun Duration Stun Duration affects the amount of time your Stun effects last on an opponent. Sweeps (Not implemented yet.) Thrown Accuracy Thrown Accuracy affects your tactic points when using a Knife Ability. Thrown Damage Thrown Damage affects how much damage you cause when hitting using a Knife Ability. Thrown Defense Thrown Defense affects how easy it is for an opponent to hit you using a Knife Ability. Thrown Resistance Thrown Resistance affects the amount of damage you take when successfully hit with a Knife Ability. Viral Accuracy Viral Accuracy affects your tactic points when attempting to hit an opponent with a Viral Ability. Viral Damage Viral Damage affects how much damage you cause when hitting using a Viral Ability. Viral Defense Viral Defense affects how easy it is for an opponent to hit you using a Viral Ability. Viral Resistance Viral Resistance affects the amount of damage you take when hit by a Viral Ability.
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Community
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General Discussion
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An old MxO secret: Tabor Park (not 56k friendly)
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An old MxO secret: Tabor Park (not 56k friendly)
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RainKingX
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0
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03/01/2007 08:29
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This is one of my favorite hangouts...The Park of Tabor Park  Know thy Game. 
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The Lounge
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Off-Topic Discussion
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Flow for free
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Flow for free
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RainKingX
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0
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02/22/2007 16:47
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The game you love to hate
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The Lounge
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Off-Topic Discussion
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NBA Street Homecourt ps3 vs xbox360 comparison
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NBA Street Homecourt ps3 vs xbox360 comparison
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RainKingX
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0
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02/21/2007 11:16
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Link This is a HDef QT mov.
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The Lounge
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Off-Topic Discussion
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Phil Harrison Keynote Speech (Q&A) - DICE 2007
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Phil Harrison Keynote Speech (Q&A) - DICE 2007
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RainKingX
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0
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02/13/2007 12:26
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20 Questions for Sony Computer Entertainment's Phil Harrison In an interactive (and unscripted) question and answer session, Newsweek's N'Gai Croal poses questions to Phil Harrison, President of Sony Computer Entertainment Worldwide Studios. With questions polled from game developers and others within the videogame industry, N'Gai probes into what it takes to produce games for the current PlayStation platforms and where the future lies for game development. No punches will be pulled to get answers to the questions on your mind. Topics will include the PS3, PSP, networked gaming, online community and the development of new revenue models that will help shape the future of our industry. http://www.gametrailers.com/index.php?p=ps3 Sorry, direct links went bad. Enjoy.
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Development Discussion
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Development Roundtable
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Bonus side stories
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Bonus side stories
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RainKingX
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0
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01/31/2007 12:05
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How about re-enacting some of the concepts from the "matrix comics" as bonus side-stories?
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The Lounge
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Off-Topic Discussion
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Metal Gear Solid 4 (in Japanese) English subs - Realtime Devkit Demo
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Metal Gear Solid 4 (in Japanese) English subs - Realtime Devkit Demo
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RainKingX
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0
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01/29/2007 17:13
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Video
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Abilities and Disciplines
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Loading Construct - Coder Discussion
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Feature Wish: Coder
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Feature Wish: Coder
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RainKingX
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0
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01/29/2007 07:40
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Aggressive attacks should attack those who are visible(either by proximity in Sneak/Invis or with the natural eye in Disguise) in Sneak or Disguise. If I can see them, I should be able to attack them. Follow friendlies. Similar to the way, they follow me, I should be able to link them to a friendly (in org or otherwise). This is not outside of the realm of what you're planning if you're planning to put tracking back in the game. More clothes with code writing. Split categories for Nuke Sim among the 3 hacker classes.
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The Lounge
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Off-Topic Discussion
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TMNT
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TMNT
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RainKingX
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0
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01/19/2007 08:39
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Teenage Mutant Ninja Turtles http://www.youtube.com/v/1I2VbkjMHpM http://www.youtube.com/v/UYOAOLeGHEE
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Development Discussion
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Development Roundtable
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Compile
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Compile
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RainKingX
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0
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01/17/2007 19:11
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Compile directly from inventory to inventory just as long as the prerequisite abilities are loaded.
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The Lounge
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Off-Topic Discussion
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Next-Gen Ghostbusters
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Next-Gen Ghostbusters
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RainKingX
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0
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01/16/2007 08:35
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http://www.youtube.com/watch?v=etGWugTbGwk
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Development Discussion
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Development Roundtable
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LE Char. messages
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LE Char. messages
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RainKingX
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0
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01/15/2007 18:58
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System message Real-time reproduction of LE chars conversations to and from whomever they speak directly. Players must have the ability to turn it off. Location must be included.
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Community
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General Discussion
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Is this it?
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Is this it?
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RainKingX
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0
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01/11/2007 12:36
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Ok, time to go back a little... Back in the days of beta, people like me would complain about how screwed up this game...they should fix this or that. Many people told me and my ilk to shut up...I'm a whiner, etc. etc. Then, the game goes live. And, the bugs, exploits, lag issues, favoritism went indepth into practice. Following the repetition of the storyline, which was supposed to be the main draw to the game, there was a big lull in activity, i.e. Sony took over and we were never told. People like me were called all sorts of names, flames here...flames there. In the end, we chose to be cool because the game was supposed to be fixed by Sony. Is this it? Is this fixed? Or, is it safe to say, now, Sony/WBIE screwed us, is screwing us, and will screw us in the future? BTW, this concern grew out of my friend's ability to figure out some cool things I didn't notice before. What she has figured out is pretty cool however, the game is still so buggy that her cool tactics often fall flat when she needs to attack and the game fails to work. I want to try out a few things she's showed me, but I don't want to play a super-buggy game. I rather watch; it's less frustrating. So, I want to know if this is it.
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Community
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General Discussion
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Extended Flagging?
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Extended Flagging?
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RainKingX
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0
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01/11/2007 07:24
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Currently, I encountered a flagged person who I accidently hit...so I flagged. He's been gone for like twenty minutes. I've been fighting NPCs and I'm still flagged. Wasn't the cutoff 5 minutes without fighting and the PvP flag goes away? What happened?
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Abilities and Disciplines
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Loading Construct - Coder Discussion
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Fix Wish: Sim Control
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Fix Wish: Sim Control
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RainKingX
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0
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01/07/2007 11:07
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There's a bug that randomly causes the sim to get stuck. In other words, it will not follow nor attack. Sometimes, a workaround is to shift the sim into aggressive and it'll attack...sometimes it works...sometimes it doesn't. Please fix.
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Community
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General Discussion
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Someone want to explain...
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Someone want to explain...
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RainKingX
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0
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12/18/2006 20:18
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... the #$@#$#@ looping wendy's commericials
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Development Discussion
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Development Roundtable
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Org. Faction aligned clothing
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Org. Faction aligned clothing
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RainKingX
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0
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12/03/2006 06:11
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That's it. Clothes so you can represent your org. Good for RP.
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Development Discussion
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Development Roundtable
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One-run Auto-Cancel Macros <EOM>
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One-run Auto-Cancel Macros <EOM>
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RainKingX
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0
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11/28/2006 06:14
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That's it.
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Community
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General Discussion
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The Good Ol' Days: Beta Notes circa 10/20/04
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The Good Ol' Days: Beta Notes circa 10/20/04
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RainKingX
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0
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11/07/2006 19:27
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The Matrix Online -- IMPORTANT: Please read the Bug Writing Guide before you begin testing. Knowing the information there will make your reports more useful for the development team. THIS IS THE BETA TESTING SERVER. Check the beta website for information on accessing the QA TEST SERVER. Current Beta Hours: • Wednesday 3pm to 9pm Pacific (GMT-7). • Thursday 3pm to 9pm Pacific (GMT-7). • Friday 3pm to 9pm Pacific (GMT-7). • Saturday 3pm to 9pm Pacific (GMT-7). • Sunday 3pm to 9pm Pacific (GMT-7). Please Note: Due to a power outage, we may not have beta hours on Saturday, October 16. Please check the Beta: Announcements forumafter 1:00 PM Pacific Daylight Time on Saturday to get the latest information. Useful Beta Links: • MxO Beta web site • MxO Beta message boards • Out of game support Patch notes for version 6.05: -- • More Mission and Region server issues have been fixed. • Missing interior graphics in International District have been fixed. • Client no longer crashes when a player tries to use a hardline with the map panel open. • Mission-specific items can no longer be recycled during the mission. • Free-attack damage has been reduced to the correct level for each weapon. • Inner Strength meter now shows correct level after jacking in. Patch notes for version 6.02: -- • More Mission and Region server issues have been fixed. • Faction and Team chat (/fc and /tc) no longer clip messages to a single word. Patch notes for version 6.00: -- • Downtown and International District are now available for testing. • Exile hideouts have been added and hidden throughout the world. • Character creation has been redesigned with a focus on more avatar customization. • Characters now have attributes that can affect Abilities and other gameplay. • A brand new Tutorial is now available where players can choose the red or blue pill. • Dozens of new abilities added (up to level 50). • Dozens of new items added, including some codeenhanced items. • Items now destabilize based on usage and damage, not time. • Combat UI revised and updated. • Special move damage was reduced. • User Interface has been updated with new functionality. • Players can swap out ability code from hardlines. • Players can teleport directly from hardline to hardline. • Players can access the Marketplace from any hardline. • Loading Area screens revised and updated. • New emotes are available. (Try /dance.) • New icons for points of interest added to the ingame map. • Over 250 missions are now available, including the beginnings of the ongoing Matrix story. • Mission Summary is now working. • More mission server stability fixes. • Gangs should now fight and coordinate more intelligently. • Agents have received an upgrade. Because of changes to characters and items, characters were wiped from the database before this patch went live. See the beta website for full details on the update. Patch notes for version 5.94: -- • Several client and server stability issues have been fixed. • Mission server issues have been fixed. • An experience cap for single encounters has been enabled. • NPC following behavior should now function properly. Patch notes for version 5.91: -- • Additional client-disconnect issues fixed. Patch notes for version 5.90: -- • Additional client-disconnect and server-stability issues fixed. • Players can't target NPCs following other players. • Combat damage has been increased. • Program Launchers give bonuses to Hacker-branch abilities but are no longer required. • Updated beta guide available on the beta website. Patch notes for version 5.87: -- • Splitting non-mission XP among group members now works correctly. • Additional client disconnect problems fixed. Patch notes for version 5.86: -- • Additional ability codes are available from vendors. • Several client disconnect problems fixed. • Several elevator problems fixed. Patch notes for version 5.85: -- • Fixed several bugs that were causing client disconnects. • Fixed several mission bugs. • Players on mission teams will receive experience for beating non-mission (gang-member) NPCs. Patch notes for version 5.83: -- • Fixed several bugs that were causing client disconnects. • Fixed a bug that removed buffs when interacting with hardlines and subways. • Fixed a bug that interrupted virus programs when using a weapon. • Fixed problem with NPC merchants failing to work for some players. • Using the mousewheel now only zooms the map when the cursor is over the map window. Patch notes for version 5.82: -- • New characters will be better distributed across the initial hardlines. • NPCs should respond more appropriately to long range viral attacks. • Server stability fixes added. • Subways no longer strand game clients if an invalid stop is selected. Patch notes for version 5.81: -- • Fixes were made to a number of missions. • Several server crashes have been eliminated. • Certain situations that would stall Interlock have been corrected. Please note: Subways are currently not running to Downtown or the International District. Some subway lines are still showing stops on the map but will not take you there and might bring you to locations that will strand your game client. To avoid this issue make sure you have a stop selected (highlighted) on the subway map before hitting the Accept button. Patch notes for version 5.77: -- Big Update! Because these notes are so long, here is a quick summary: • The ability system now includes Disciplines which add a new and exciting structure to character development. • Combat has been improved to make it more intuitive and more engaging. • The Mission system has been improved to make it easier to use and easier to understand. • With all of these significant improvements to the game, the existing characters are no longer compatible. The old characters have been given a fond farewell and deleted. You will need to make a new character when you login again. Mission Changes: • Added new contact and mission panel with additional neighborhood contact functionality. • The Mission preview panel now displays the verbose mission description information. • The Mission window is now split into Status and Log sections. • There are new pop-ups to notify you of mission description updates. • When you finish a mission you?ll get a Mission Summary Panel that tells you the results of your mission. • Many mission bug fixes. • Added lots of new missions! Ability Changes: • Abilities are now grouped by Discipline. Disciplines consist of six or more abilities that fall closely together in relative power and style. • Awakened is the first discipline and represents your character?s grasp of the redpill?s world and how well he or she has adapted to the rules of the Matrix. • Many abilities have been revised and/or renamed, so you may find your old favorite under a new moniker. Combat Changes: • To engage Interlock you must be within 6 meters of your target and click the Initiate Close Quarters Combat button, now located on the left end of your hotbar or right click on your target and select Close Combat. • The Interlock tactic queue has been reduced to a single spot. You can change the tactic that is queued until the red bar above the tactic queue is gone, then the tactic is locked in. • During Interlock, your movement keys can be used to select Tactics. Forward = Speed/Brust (Blue), Right = Grab/Retaliate (Green), Left = Power/Aimed (Red), Backward = Block/Evade (Yellow) • Tactics are now granted over the first four levels. Your character will start with Speed/Brust (Blue) at first level. At second level, he or she will gain Block/Evade (Yellow). At third and fourth level Power/Aimed (Red) and Grab/Retaliate (Green) are gained, respectively. • Each of the four Tactics has a 20% chance of causing an extra effect. Here are the effects for each Tactic: Speed/Burst (Blue) ? Daze, Power/Aimed (Red) ? Stagger, Grab/Retaliate (Green) ? Off- balance, Block/Evade (Yellow) -Self Remove Tactic Effect • If you do not queue a Tactic, a default block is queued (which is purely defensive and is not the same as the Block/Evade (Yellow) Tactic). • Movement will no longer trigger a withdrawal from Interlock, you have to click the Withdraw button to attempt to break out of Interlock. • Free Attacks with Firearms can now be triggered in three different ways as long as a firearm is equipped. First, you can right click on your target and select Fire!. Your second option is to drag your weapon icon onto the hotbar and click the weapon on your hotbar. The third option is to double click your target. Note you must be within the range of your firearm to use Free Attacks. • To have your character repeatedly use Free Attacks hold the Control key and click the firearm icon in the hotbar. Visit the August Update article on the MxO Beta web site for more details.
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Community
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General Discussion
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Ok, Forget the Treat
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Ok, Forget the Treat
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RainKingX
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0
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10/10/2006 06:47
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http://www.sikvid.com/movies/skeleton-ride.wmv
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Community
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General Discussion
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Confused players (myself included)
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Confused players (myself included)
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RainKingX
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0
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08/21/2006 11:26
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After all this time, it's quite simple to see who this game attracts and why. It's even easy to tell what activities will get people moving over others. Considering their actions, SOE has considers brand equity to be 0. Why? They're not trying to increase awareness though the means that would increase brand awareness. They are trying to increase sales through actual trial which would then increase sales. It's obvious they don't care about the brand. Why focus on sales? Well, other than that's what you do when you have a commodity (Or are going to treat your product as such)... We've answered this question a zillion times (minus one pertinent statement which I'll add later). Let's talk about the benefits of the game. First, it can't be the game itself because this game has the same thing that every other game has: missions, crafting, PvP archives, PvP, dungeons (I'm not counting the LEs because they seem to organized in such a way that the average player could not be involved) 1. The storyline: ok there are players who want to RP and become part of the story. Complaints that flow from this: no content, no interactivity 2. The community: these people are always in the contest and trying to better their skills. Complaints that flow from this: my faction left, no one around Positive considerations So, why would I use pull advertising (the cool advertising that you see one TV) when neither of the previously mentioned points can be expressed (well, it can, but its effective would be highly suspect considering the type of people this game attracts) through that type of promotion. Instead, a one-to-one sale would make more sense. One-to-one sales is exactly what they're doing. Look, they put the game in the station pass pack and give a free trial on the internet. This is marketing people and it makes a lot of sense. What do I mean by one-to-one think of the tactics that you use to recruit someone to your faction. That's selling. Again (as I said with other posts), I'll say if you want to do guerrilla-styled marketing tactics. Come up with a message that you think will sell the game then, hit all the websites that will attract the type of player that is already here. In other words, another game that requires the level of computer equipment that this game requires. You may also want to hit art websites and put up some of the great art they the artists here have done. I mean, LEs may not be canon, but its art in its own right. Anyone who wants to RP can level a char to 50, come to recursion, they're RP'n their butts off. Negative considerations As far as slow development goes, give me a break vets. I complained about these problems ad nauseum. However, if you put this game side-by-side with other games. It's not that far off. I mean, in FFXI if you run a mission. You get near to nothing in return. However it does allow your player to do..."More". The flip side of that is this game almost always allows you to do..."More". After you hit about 25, it makes me think that what we're really saying is the game is too easy. As far as the community is concerned: In other games, FFXI, if there's no one their you have to make do, i.e. find other ways to fulfill your goals or wait. This game you can solo just about everything. Again, it seems we're saying the game is too easy. However, there are a few things I still don't understand. Why unlike every other game,MxO refuse to reward our efforts in a logical and meaningful way. Apart from bandwidth issues, how much most missions, crits, boxes, stay in their own little corner of the game? Aren't missions, quests, crits, boxes, supposed scale increase in time, difficulty, and meaning as time goes by (be it static or dynamic)?
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Community
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General Discussion
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Chad, you're a genius aka 5.2 from my POV
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Chad, you're a genius aka 5.2 from my POV
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RainKingX
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0
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07/17/2006 17:33
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Matrix fans,
I remember an interview where the Ws said that the matrix movies are about evolution. Evolution of what? The evolution of man and the way (s)he thinks. Now, Chadwick could have spent all day figuring out new ways of showing you this. If I used the "Chad is an idiot" thread as a benchmark, few would have spent the time to figure out. Instead, he went for the logical (familiar) choice: an X-men spin. Of course, all us comic book fans know that the X-men represent the next step in mankind. In other words, evolution.
The background is as such: after Neo setup the system where the two warring factions work together, freed-man was allowed to evolve on its own. This evolution lead to...the rest is Chadwick's supposition, i.e. the Matrix Online storyline.
And, keep in mind, no matter what medium it's under it is still a comic book.
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Community
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General Discussion
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The long and short of the Matrix-MxO
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The long and short of the Matrix-MxO
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RainKingX
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0
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05/22/2006 13:57
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The long and the short answer is that the ego often searches for ownership and depends upon time to do its work. The matrix represents the past. The real world (as expressed in the movies and animae) is the future. Within the matrix, the past, you have different forces vying for ownership of our mental forces. As we become more conscious of the past (the matrix), these forces try to bend us to their will. The machines find solace in the mystical world of numbers. Zionists fight for the future, but they are not exactly privy to all its machinations. Mervs are the owners of the past's past. This is how things sit and even though all these creatures may be conscious of the future world's problems. None are willing to deal with it in the present except for Neo. And, this is his great accomplishment. Morpheus, being a part of Neo's ascension, wants that back. He thinks that if he owned the body, the spirit will come with it. He showed us Neo's spirit but could not capture it. In other words, he's thinking at a carnal level and who better to take him out than the one who understands carnality better than anyone else, The Merv. To keep the Merv in check, Zion takes on the threat to the future, in this case, the Assassin. The storyline then follows how different people will try to own whatever is perceived to be important to them. Some will treasure the past, the Kid with Neo; Niobe with Morpheus. Some will focus on the future, the General wants to own the world, Cryptos wants the redpills quieted. But, all will not deal with the present as the present and because of this they are stuck in the egoic mind state that makes it so easy to destroy others. We deal with the present. We are the ones who determine what happens in the matrix by shaping in the present (even though it really is the past). In this game, we have no choice but to be in the present. The idea of the game is to shape it and this is what makes the LEs (Live Events), randomization, and interactivity so important. IMO, interactivity (beyond combat) is the most important. If you're wondering why this is a RPG, it is so because of the choices you make along the way. Your development is greatly weighed by the strategy you take. This game is 98% soloable (if that is a word). Despite this, most people jump into a faction right away. They fall to victim to "group think". Funny thing is three lines of typical thinking (strategies) result from this. 1. Cheat and exploit the game (a growing segment). 2. Don't fight at all (for those who insist that this game is wholely social) 3. Don't cheat (which is becoming the minority). Without the devs doing a thing, we already have three ways of handling the present. Are they functional? Mostly, yes. When certain groups leave the game (exploiters generally leave after the exploit is fixed), the consciousness of those who stay will begin to grow. Then, you'll see the game grow as a whole. Well, anyway. Enjoy 
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Community
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Residual Self-Image
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Live Events Chars: IRL
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Live Events Chars: IRL
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RainKingX
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05/19/2006 22:21
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I couldn't resist. :smileyvery-happy:
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Community
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General Discussion
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So, W,devs, anyone? Cine 5.1?
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So, W,devs, anyone? Cine 5.1?
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RainKingX
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05/16/2006 06:49
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So are we getting Cinematic 5.1 this month?
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The Lounge
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Matrix Universe
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Matrix Monomyth - A must read
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Matrix Monomyth - A must read
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RainKingX
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05/03/2006 21:32
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Sry about the link. IE7 doesn't like any option extras on the board.
http://www.rottentomatoes.com/vine/showthread.php?t=477292
written by max314
Certain things must be ignored to accept max's insight 100%; but, for the most part it's on point.Message Edited by RainKingX on 05-04-2006 02:38 AM
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Community
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General Discussion
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Figured Matrix fans would enjoy this: Apocalypto
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Figured Matrix fans would enjoy this: Apocalypto
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RainKingX
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04/28/2006 22:51
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http://www.apple.com/trailers/touchstone/apocalypto/large.html
Mel Gibson directs the historical epic Apocalypto about the ancient Mayan civilization. Set 600 years ago, the film will depict plenty of action and violence. The production will use non-actors who will speak a dialect of the Mayan language.
Sorry about the link but IE7 doesn't allow for the fancy stuff.Message Edited by RainKingX on 04-29-2006 03:53 AM
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Community
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General Discussion
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Syntax and Vector and LEs, Devs?
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Syntax and Vector and LEs, Devs?
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RainKingX
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04/27/2006 12:26
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Is there any particular reason why several of the latest LEs have been on Vector and Syntax?
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Development Discussion
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Development Roundtable
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Mini-LE liaison missions
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Mini-LE liaison missions
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RainKingX
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04/19/2006 08:02
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Essentially, the idea is an expansion of the Neighborhood missions but mini-LEs.
Assuming the mini-LEs are planned, the dev in charge could create a liaison for an upcoming LE.
The liaison will have:
1. A critical mission that will unlocked at a certain day and/or time. 2. The time block of the scheduled LE
But, the mission's main premise is to fight with the LE char. So without the LE char the mission is relatively difficult. But, without the char, it is extremely hard esp. if the mission is taken by someone who is not of the org. that held the LE.
What does this solve?
1. Increases RP availability (for Factions and Solos at all levels) 2. Increases the availablity of large battles without a lengthy setup (of Pandora's Box) 3. Increases the amount of people who can be involved with the action side of the story(not just read it on the forums) 4. Solidifies the distribution of LE information 5. Offers the possibility of using Decryption, thereby increasing the use of the coding tree, increasing player time ingame (develop a "key" for every org, and if you want every mission) 6. Increased utilization of normall locked areas (arenas) (Club Hell, White Room). 7. Holds or increases storyline momentum when Cinematic criticals are completed.
Reward for the player?
There needs to be a half-decent rare drop. Doesn't have to be level 50 either. It could be a level 1 rare drop. It could be outside of the economy like the Assassin Masks.
Risk to the Player? The mission without the LE char.
- Min. seven people - Not scaled to represent the levels of the people there. But, fixed at a level higher than location where the LE is held. - Increased aggro radius
The mission with the LE char.
because the LE char should be able to hold her/his own plus some, this venture should be relatively (relative to not having the LE char) easy . If for some reason the LE group is less than seven people, the LE char should be able to take up some of the slack.
Of course, this could lead to reputation-based "Key" missions.
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Community
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General Discussion
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Reply to Kivo's Racist Gang Comment
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Reply to Kivo's Racist Gang Comment
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RainKingX
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04/19/2006 07:04
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KivoOnline said: "H" is the 8th letter in the alphabet. 88 is a known gang number that stands for Heil Hitler. I never really connected the MxO gang to this until today, I'm not sure why. Why was a MxO gang named after a hate group? Dev response please. /discuss
I say:
1. All the better reason to kick their asses. 2. Some of the very people who claim to free you are themselves slaves to old, arcane ideas 3. Don't waste your time. Some people like the Matrix because of the movies and the special effects and some come for the old, arcane ideas.Message Edited by RainKingX on 04-19-2006 12:05 PM
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