MXOWinterMute wrote:
Roukan wrote: Walrus said the reason is because none of them know how to work the tool to make the old cinematics.
You know, it makes me really sad to hear that. Just in general, nowhere I've ever worked and nothing I've ever worked on has been documented. And problems like this are exactly why companies need to give their developers even a small amount of time to document what they do. I've even documented stuff in my spare time, off the clock, and had it deleted because "no one will ever need that stuff."
Rarebit cleared it earlier in this very thread
Rarebit wrote:
Eh, no, that wasn't really right. It's because they're extremely time-intensive. Making the old in-game ones became a full-time job for our old lead level designer, at least one animator, and I think maybe half a 3D/texture artist.