This discussion is stupid. AA MAXs shouldn't do damage to infantry since they're AA MAXs.
DarkFate wrote:
^ That.
Bring back 2 deci. to kill a maxsuit, which is much more logical than saying AA maxsuits should do AI damage.
angelphantasma wrote:
Yeah do that but give each max a giant pingpong bat and call it a pingponginator. This in theory will allow the Max operator to swat incoming rockets back to the sender.
OFC NC and TR will need a shiny side to swat lancer fire back as it is particulate and modern and cool and stuff.
The burster max utterly destroys aircraft and fit its role VERY well. Just leave this thread be. Anyone have a DONE sticker for this thread?
redspyder wrote:
Facts are indeed facts, such as: The starfire having higher damage output than even an anchored burster MAX; also the jump jets which allow it to survive nearly any attack as well as get to elevated areas that are unreachable by the other empires, increasing its effective range versus high alt aircraft. Which AA MAX is the best? Well that would be more of an opinion.The burster relies on the ability of the operator - sucess depends on one's ability to lead a target and often predict the path that target is going to travel. This trait is what makes it fielded in such small numbers when compared to other empires' AA. Less AA maxes means less coverage of the sky, so we're at a disadvantage before a shot is even fired. Most will agree that flak is king when it comes to killing aircraft, (if they don't see you first, anyway) but again, it's reliant on player skill, and the majority of AA MAX users are less experienced players. The target will often escape with minimal damage and in many cases, not even have to escape at all - if you're being fired at by someone who isn't effectively leading your movements, is there really any threat?
Facts are indeed facts, such as: The starfire having higher damage output than even an anchored burster MAX; also the jump jets which allow it to survive nearly any attack as well as get to elevated areas that are unreachable by the other empires, increasing its effective range versus high alt aircraft. Which AA MAX is the best? Well that would be more of an opinion.
The burster relies on the ability of the operator - sucess depends on one's ability to lead a target and often predict the path that target is going to travel. This trait is what makes it fielded in such small numbers when compared to other empires' AA. Less AA maxes means less coverage of the sky, so we're at a disadvantage before a shot is even fired. Most will agree that flak is king when it comes to killing aircraft, (if they don't see you first, anyway) but again, it's reliant on player skill, and the majority of AA MAX users are less experienced players. The target will often escape with minimal damage and in many cases, not even have to escape at all - if you're being fired at by someone who isn't effectively leading your movements, is there really any threat?
When a Starfire goes to attack you, you get a very loud and familiar BEEPBEEPBEEP and know to break LoS. There, the Starfire's damage output just went down to zero.
When a Burster goes to attack you, your first warning sign is the flak exploding in your face. And while you're registering that fact and starting to respond, more flak is already in the air on its way to you. And you don't get any radar traces to see where it's coming from and lead you right back to the max for later.
The Starfire does get easier kills on horrible pilots that have no clue how to avoid AA. In that respect, it's better. But the Burster kills those, and then also kills quite a few pilots that would consistently escape a Starfire. The Burster takes a bit more skill to use properly, but it's the age-old problem of skill ceilings:
Any idiot can get kills with a Starfire, but there is a limit to how good you can perform in one. You have to know what you're doing to get kills with a Burster, but your performance potential is far, far higher than a Starfire.
Alexandrix wrote:
Greets all, Quick question.Why is it that both the NC and VS AA maxs are multi purpose in that they can be used to at least some extent for AV and AI purposes,while the TR AA max is comepletely and absolutely worthless against anything but aircraft? Don't get me wrong,I know the NC/VS AA maxs are not idea to use against vehicle/infantry,but they can at least defend themselves to some extent.Where as if a TR AA max is caught alone,one infantryman with a pistol could eventually kill them. Might take a while sure,but it's probably happened I imagine.
With the capacitor charged the burster MAX in a one on one situation against a single troop is pretty damn effective and if someone is firing a decimator then really they need to hit each and every time or they WILL end up dead if your aim is anything like reasonable.
Its the ONLY MAX i never decert on any name because its really good all round thanks to its range and accuracy and its pretty good as a counter sniping platform also, if not to kill the snipers it can at least cause a lot of disruption to them and any Bfr that leaps when a burster is around is making a really big mistake and will end up running away to repair all its damaged systems after.
As for the vs AA MAX my actually use of it is almost none existant because ive only played vs 4 or 5 times but id never swop our burster for one in a million years and when ive gone up against vs AA max as a troop they seem to be a total joke with these floaty shots goin all over the place.
The burster MAX is along with the nc scatmax probably the best MAX in the game and it never should of gotten the clip buff either as it was already good enough without it altho the capacitor was needed as without that it was dead in the water against infantry and even now if your capacitor isnt charged then most times your gonna be dead if anyone bails on you.
Look! I made a really good point!
DarkFate wrote:This discussion is stupid. AA MAXs shouldn't do damage to infantry since they're AA MAXs.Look! I made a really good point!
Not really its like saying the bfrs anti viechle weapon shouldnt do damage to infantry because its ANTI VIECHLE but it does.
It would be totally stupid for AA MAX to have no ability at all to defend against infantry because of the massive amount of bailers and so overall the burster seems well balanced in that respect as its not an infantry killing machine and never should be BUT it has a fighting chance with capacitor charged to defend itself.
SabreTooth wrote:
DarkFate wrote:DarkFate wrote:This discussion is stupid. AA MAXs shouldn't do damage to infantry since they're AA MAXs.Look! I made a really good point!Not really its like saying the bfrs anti viechle weapon shouldnt do damage to infantry because its ANTI VIECHLE but it does.It would be totally stupid for AA MAX to have no ability at all to defend against infantry because of the massive amount of bailers and so overall the burster seems well balanced in that respect as its not an infantry killing machine and never should be BUT it has a fighting chance with capacitor charged to defend itself.
Nope, if they do any damage to infantry at all it should be incredibly minor. AA MAXs should be relying on CE, vehicles, and other players to keep them alive. Since AA MAX's can kill infantry it just adds to the rampant MAX spam that you see players doing these days with the Uni-MAX cert. While MAX's are needed they have become way too prevalent in the game today. Die in an AI MAX? No problem! I still have my AV and AA timers to roll through, and when I'm done with those I'm sure my AI MAX will be up again! To make a comparison, MAX's are to infantry fights as BFRs are to vehicle fights.
SabreTooth wrote:DarkFate wrote:DarkFate wrote:This discussion is stupid. AA MAXs shouldn't do damage to infantry since they're AA MAXs.Look! I made a really good point!Not really its like saying the bfrs anti viechle weapon shouldnt do damage to infantry because its ANTI VIECHLE but it does.It would be totally stupid for AA MAX to have no ability at all to defend against infantry because of the massive amount of bailers and so overall the burster seems well balanced in that respect as its not an infantry killing machine and never should be BUT it has a fighting chance with capacitor charged to defend itself.Nope, if they do any damage to infantry at all it should be incredibly minor. AA MAXs should be relying on CE, vehicles, and other players to keep them alive. Since AA MAX's can kill infantry it just adds to the rampant MAX spam that you see players doing these days with the Uni-MAX cert. While MAX's are needed they have become way too prevalent in the game today. Die in an AI MAX? No problem! I still have my AV and AA timers to roll through, and when I'm done with those I'm sure my AI MAX will be up again! To make a comparison, MAX's are to infantry fights as BFRs are to vehicle fights.
No im afriad that argument is flawed because of the mass bailing that happens in the game especially at towers and so mine etc only end up doin further damaged to any AA MAX instead of actually helping them and the current abilitys of anti infantry for both the burster and pounder are just about right.
The pounder is a grief machine if you attempt to use it as anti infantry and the burster EVEN with fully charged capacitor usually only kills one person and without it then your dead meat most times.
UNIMAX is a differnt subject its not needed at all and should be removed.
Im happy to see MAX because without them i dread to consider the prospect of ever taking ANY interlink ever especially against the current vs lashers because nobody would EVER get inside the damn door let alone take the base without MAX pushing in.
Actually when i think about it threads like this need to be taken into context with the advantages or disadvantages your empire has in other departments.
For instant the nc AA MAX may be fairly weak BUT they have the scatterMAX and even after the tr capacitor changed which really balanced things up alot theres still seems to chew through infantry better altho im not for a minute saying im not happy with ours because i am and so its case of checks and balances i think.
Vs AA like others said is good but has little real room for player improvement so basically you have something thats good but unlike the burster never really has the potential to be truly great.
So i think you have to look at everything your empire has in its arsenal before complaining about one certain aspect as while you may be a little weak in one respect usually its made up for in another department and the nc bfr click and point of doom beam weapon always comes to mind for me.
Vs lasher.............yea so everything else they have can suck and it would be fair.
DarkFate wrote:SabreTooth wrote:DarkFate wrote:DarkFate wrote:This discussion is stupid. AA MAXs shouldn't do damage to infantry since they're AA MAXs.Look! I made a really good point!Not really its like saying the bfrs anti viechle weapon shouldnt do damage to infantry because its ANTI VIECHLE but it does.It would be totally stupid for AA MAX to have no ability at all to defend against infantry because of the massive amount of bailers and so overall the burster seems well balanced in that respect as its not an infantry killing machine and never should be BUT it has a fighting chance with capacitor charged to defend itself.Nope, if they do any damage to infantry at all it should be incredibly minor. AA MAXs should be relying on CE, vehicles, and other players to keep them alive. Since AA MAX's can kill infantry it just adds to the rampant MAX spam that you see players doing these days with the Uni-MAX cert. While MAX's are needed they have become way too prevalent in the game today. Die in an AI MAX? No problem! I still have my AV and AA timers to roll through, and when I'm done with those I'm sure my AI MAX will be up again! To make a comparison, MAX's are to infantry fights as BFRs are to vehicle fights.No im afriad that argument is flawed because of the mass bailing that happens in the game especially at towers and so mine etc only end up doin further damaged to any AA MAX instead of actually helping them and the current abilitys of anti infantry for both the burster and pounder are just about right.The pounder is a grief machine if you attempt to use it as anti infantry and the burster EVEN with fully charged capacitor usually only kills one person and without it then your dead meat most times.UNIMAX is a differnt subject its not needed at all and should be removed.Im happy to see MAX because without them i dread to consider the prospect of ever taking ANY interlink ever especially against the current vs lashers because nobody would EVER get inside the damn door let alone take the base without MAX pushing in.
Bailers. You worry about bailers. If the MAX is hanging with the Spits like it should be then bailers aren't an issue. Or if it's infantry then bailers aren't an issue. AA MAX's really shouldn't be out soloing around. And Starfires shouldn't be able to fire when up in trees. And no AA MAX should be able to shoot when they are above flight ceiling.
no AA MAX should be able to shoot when they are above flight ceiling.
one step too many
SabreTooth wrote:DarkFate wrote:SabreTooth wrote:DarkFate wrote:DarkFate wrote:This discussion is stupid. AA MAXs shouldn't do damage to infantry since they're AA MAXs.Look! I made a really good point!Not really its like saying the bfrs anti viechle weapon shouldnt do damage to infantry because its ANTI VIECHLE but it does.It would be totally stupid for AA MAX to have no ability at all to defend against infantry because of the massive amount of bailers and so overall the burster seems well balanced in that respect as its not an infantry killing machine and never should be BUT it has a fighting chance with capacitor charged to defend itself.Nope, if they do any damage to infantry at all it should be incredibly minor. AA MAXs should be relying on CE, vehicles, and other players to keep them alive. Since AA MAX's can kill infantry it just adds to the rampant MAX spam that you see players doing these days with the Uni-MAX cert. While MAX's are needed they have become way too prevalent in the game today. Die in an AI MAX? No problem! I still have my AV and AA timers to roll through, and when I'm done with those I'm sure my AI MAX will be up again! To make a comparison, MAX's are to infantry fights as BFRs are to vehicle fights.No im afriad that argument is flawed because of the mass bailing that happens in the game especially at towers and so mine etc only end up doin further damaged to any AA MAX instead of actually helping them and the current abilitys of anti infantry for both the burster and pounder are just about right.The pounder is a grief machine if you attempt to use it as anti infantry and the burster EVEN with fully charged capacitor usually only kills one person and without it then your dead meat most times.UNIMAX is a differnt subject its not needed at all and should be removed.Im happy to see MAX because without them i dread to consider the prospect of ever taking ANY interlink ever especially against the current vs lashers because nobody would EVER get inside the damn door let alone take the base without MAX pushing in.Bailers. You worry about bailers. If the MAX is hanging with the Spits like it should be then bailers aren't an issue. Or if it's infantry then bailers aren't an issue. AA MAX's really shouldn't be out soloing around. And Starfires shouldn't be able to fire when up in trees. And no AA MAX should be able to shoot when they are above flight ceiling.
The only AA max I (and probably many others) have problems with being potent against softies is the NC, It acts like a giant 650 armor free pshielded rocklet rifle. I'm hardly playing other empires recently, but the VS AA doesn't seem all that great since it mostly depends on direct hits, yes I know it causes DoTs if you hit close. As for TR burster. Even with the OD it still really doesn't stand much of a chance holding it's own against softies. I don't believe it does though. TR AA max and VS AA is closely tied