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Fun Strategies for Small Groups
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Strategic Officer

Joined: Mar 19, 2004
Messages: 3515
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For the past few months in playing with some friends who use rolling trial accounts (I miss reserves ) and are fairly new to the game, I've endevored to come up with some easy to follow group strategies that don't require a lot of certs to pull off and can be used in almost any pop situation.

Here are two of the results....

Picnicing

- So named for what you do, finding a hillside near a vehicle battle and setting up a campsite

What you Need:

  • 8 to 12 people
  • Certs (All): Rexo, Medium Assault, Anti Vehicle
  • Both advanced Engineering Certs (1 Person)
  • Phantasm (1 - 2 Pilots)
  • AA Max (1, Optional)
  • Adv Medics (As Many As Possible)
  • AMS Driver (1, Optional)

What to Do:

Find a battle raging between two bases with a lot of open field and vehicle action, this would preferrably be between the other two empires (so you get the most number of targets). Set up parallel to the battle, preferrably below a ridge line overlooking the battle.

Have an AMS driver park far away from the battle and have everyone bind to it. Then have the adv engineer and 3 other infantry take a phantasm to the chosen location. The advanced engineer should immediatly deploy an Aegis bubble and begin charging a shield and ammo dispenser.

The phantasm pilot should return to the AMS to pick up the rest of the group. After both the ammo and shield parts are charged you're ready to start the picnic (If someone can deploy Cerebrus turrets or a sensor disruptor do so now).

One person needs to move up to the top of the ridge and 3rd person spec to find a target, after choosing something all persons with AV should concentrate on it until it dies or is out of range. Continue killing things until the battle dissipates or you get wiped.

Works Best With - Lancers - Highest DOT, 8 Lancer users targeting the same vehicle can melt it nearly instantly

Works Worst With - Phoenix - Time wasted guiding the missle hurts the speed at which you can put out damage at range, firing leaves all users vulnerable to being picked off by aircraft or cloakers

What to Watch For:

Aircraft are the bane of this tactic, strikers are a good middle ground for making aircraft run, but nothing beats having an AA max run from a nearby tower.

Mother Duck & Ducklings

- So Named because all the MAXes following around a BFR look like a gaggle of ducklings following Mom

What You Need:

  • 3 - 10 People
  • BFR Pilot w/Gunner Variant (1 - 2 Pilots)
  • BFR Gunner (1 - 2)
  • AA Max (1 - 4)
  • AV Max (1 - 2)
  • AI Max (1)

What to Do:

To simplify Ill assume a smaller group size with one BFR, if you get upwards of 10 - 12 people, use two. This is the only thing useful I've ever seen BFRs do

Make sure both the pilot and gunner are using AV weapons for their respective slots, if possible, both the pilot and gunner should have adv medic and the upper tier engineering certs. Like the picnic strategy this works best in an open field battle, involving the other two empires or your own.

The MAX suits should stay between the legs of the BFR or behind it at ALL TIMES. This prevents reaver spam from hurting them at all, while they can fire AA weapons back with impunity. Having an AV Max along ensures that any enemy BFR is going to end up dead or running away, and the extra DPS it puts out helps kill enemy vehicles.

The key to this strategy is knowing when to run and when to stop and fight, Aircraft are the #1 threat to a BFR in the field and having an AA max thats invulnerable to their fire makes this combo a very tough nut to crack if you stay coordinated. In the past weeks we've been doing this most of the times we've died it comes down to a CR5 OS.

Just make sure to keep back from any infantry prone areas and you should be good, any droppers can be taken care of easily by the MAX units or the gunner bailing.

Works Best with - NC - The particle cannon on the BFR can get a shot in on aircraft fairly easily, ensuring that even if they afterburn away the 3 - 4 sparrow missiles that hit it will finish it off

Works Worst With - VS - While the starfire is nice, its easier to afterburn away from than the sparrow, in addition the BFR is no where near as good air aircraft deturance than the particle cannon.

What to Watch For - Angry CR5s that can't kill you with anythng but a low-orbit ion cannon, oh and letting infantry get too close, I don't know what it is, but people tend to get a bit angry when you've shot down their reaver for the 4th or 5th time...


Message edited by HeresJohnny on 05/27/2009 08:13:29.



Strategic Officer

Joined: May 5, 2006
Messages: 3659
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HeresJohnny wrote:

Mother Duck & Ducklings

win

 

 

post some SS from game tho, to make this post complete




Tactical Officer

Joined: Jul 18, 2004
Messages: 1848
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awesome!




Strategic Officer

Joined: Jul 26, 2007
Messages: 4743
Location: EarthSide
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lol aww, mother and ducklings




Tactical Officer

Joined: Aug 9, 2006
Messages: 1806
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Death2All wrote:

lol aww, mother and ducklings

I couldn't resist saving that pic on my HDD.

Yeah I'm tough like that.




Strategic Officer

Joined: Jul 26, 2007
Messages: 4743
Location: EarthSide
Online

Rook wrote:

Death2All wrote:

lol aww, mother and ducklings

I couldn't resist saving that pic on my HDD.

Yeah I'm tough like that.

Aww it's k, I like my men that way..........ghaey




Military Advisor

Joined: Apr 5, 2005
Messages: 2213
Location: Edinburgh, Scotland
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10/10 for most innovative and best thread this year


Strategic Officer

Joined: Jul 26, 2007
Messages: 4743
Location: EarthSide
Online

Kanya wrote:

10/10 for most innovative and best thread this year

Wrong

http://forums.station.sony.com/ps/p..._id=88000021693




Commando

Joined: Feb 6, 2008
Messages: 399
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Nice post.




Commando

Joined: Jun 30, 2006
Messages: 425
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Very nice tactics. I have one to add though.

 

Don't know what to call it but here it is. I heard it from someone on TeamSpeak - can't remember who. I've put it into practice a couple of times and it was really fun.

 

What you need: 10-unliminted amount of people (10 is fine).

2 People with Buggy

1 AMS driver

2 People that can drop Aegis shields.

1 Infilitrator that can be dropped in a tree (preferabbly, not required)

As much AV as possible.

 

Go to road that you know the enemy will be advancing down. Mine it. But further back from the mines (Closer to your base) have an Aegis shield deployed off to the side of the road. The secondary Aegis shield can be completely off the road, far enough away to be deployed, but close enough for a good reaction time. 

As soon as enemy vehicles trip the first few mines and stop, have an enforcer and guys with AV (maybe even an AV MAX) pop out of the aegis shield off the side of the road and insta-pwn the vehicle. The other Aegis shield should be filled with more guys with AV that can pop out should the vehicle detour to try and make it around you. Have this Aegis shield lightly mined.

 

Additional things you can do:

 

1. Keep 1 or 2 AA MAXs just in case.

2. Switch out one of the enforcers for maybe a vanguard or skyguard depending on what the enemy is using.

3. Deploy TRAPs on the sides of the road (not to block passage, but to bait the enemy). The enemy will drive forward to pound them. When their attention is diverted pop out and surprise them.

4. Have an AMS somewhere near.

5. Use a "Baiting Vehicle". Have one guy in a harasser or ATV or something BEHIND your Aegis shield on the road. This will lure vehicles in to get hit by mines and then insta-killed by you.

 

It was fun when we did it. Got some cool vehicle kills this way. Of course you can't be the big laser, but there is always another base to do it to when you get pushed back.




Strategic Officer

Joined: Mar 19, 2004
Messages: 3515
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Tatranka wrote:

HeresJohnny wrote:

Mother Duck & Ducklings

win

 

 

post some SS from game tho, to make this post complete

 

Artists Conception

 




Strategic Officer

Joined: Jul 26, 2007
Messages: 4743
Location: EarthSide
Online

HeresJohnny wrote:

Tatranka wrote:

HeresJohnny wrote:

Mother Duck & Ducklings

win

 

 

post some SS from game tho, to make this post complete

 

Artists Conception

 

Haha




Tactical Officer

Joined: May 23, 2004
Messages: 1107
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Funny thing about all these strategies is that you could easely get more kills by simply having everyone in reavers SMILEY

It's like pulling out a knife even if you got a JH on your back.


Strategic Officer

Joined: Mar 19, 2004
Messages: 3515
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ZaiRoX wrote:

Funny thing about all these strategies is that you could easely get more kills by simply having everyone in reavers

It's like pulling out a knife even if you got a JH on your back.

Wheres the fun in that SMILEY

 

I tend to cart around a bunch of relitive newbies from my steam community that I play TF2 with, much easier to do actually than flying planes (which Ive tried to have them do and it ended badly). Having 3 - 5 MAX units "follow the big robot" is much easier than trying to keep a group of planes together.

This is about having fun, not necessarily completing objetives or helping your empire, but the two aren't mutually exclusive. I'd much rather do this stuff in the middle of a fight between the other two empires that has no bearing on "global" success than spawn-kill-die-repeat at an interlink or something similar.


 
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