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Lasher Version : OP
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Commando

Joined: Mar 11, 2006
Messages: 309
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.Yeah I said it. So lets take a look back in history. VS whined and SOE came up with a new lasher buid. Some liked it some didn't. It had instant AP mode which is quite the gift in itself, it had increased orb speed making the shots easier to land (the orbs do the most damage) and a bigger clip size. So guess what, you were forced to aim this. Many whinings later (especially by DT if I may add) this new build comes out. It's accurate, It still has instant AP, it has powerful lash, it has a nice fat clip size, and fast orbs. What down side does it have? I think some people were just confused at the previous build. Many years playing VS has to mess with your brain. Shots not registering? No you were missing because the previous lasher's lash was insignificant. The lasher has retaken the throne of spam weapons and it's deadlier than ever.

This lasher build has got to go.

 


Message edited by Nelson_Muntz on 05/09/2009 19:26:47.



General

Joined: Jun 27, 2006
Messages: 1713
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I'm gonna have to disagree with certain parts of that.

 

Lasher shots were def. not registering with  before the patch. And the COF made it impossible to hit anything with any reliability outside the range of a sweeper, which is supposed to be an incentive for certing HA imo.

 

But I def. feel the Lasher as it is now is slightly OP

 

 

 

edit = They shouldn't have messed so much with the lasher in the first place.

 

Simply adding an AP mode and 5 shots was all that was really needed


Message edited by GIGANTOR on 02/10/2009 19:22:33.


Commando

Joined: Mar 11, 2006
Messages: 309
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I never had any problems with the lasher's previous build. I played to its strengths. It had a range of maybe 10m more than the JH? Somewhere around there. VS just wanted their old lasher with buffs and its not quite what they got and whined. It wasn't anything like the old lasher, how can you expect to do the same things?

edit : apparently this new build doesn't need damage degredation either.


Message edited by Termz on 01/28/2009 22:24:17.



Commando

Joined: May 19, 2006
Messages: 289
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These posts make us all giggle really. You have been fighting players who have been using an inferior gun for 5 1/2 years. We get it balanced and you whine because you have to actually try now. This is so typical. Welcome to our world! Now that the guns are on par with each other, you'll get to see what it's like to not waltz into a fight and slaughter 6 guys and 3 MAXS before you die. Now you'll have to fight! Because our gun is now as powerful as yours!

Please just stop crying about everything that kills you and put that effort into learning how to stay alive against it! But be careful...  It may just bring the Vanu out in you.

 

Standing by for more babies crying about MAXS, Plasma, Flamethrowers, mozzies, HA, MA, AV, Tanks, knives and everything else that takes .01% effort to kill.

 

 

Thank you DEVS. The Lasher is fixed.

 

 

=LONGFELLA

-See you in the cave




Squad Leader

Joined: Jan 25, 2007
Messages: 978
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This looks a lot like whining to me, I can almost see the tears


Message edited by Espion on 01/28/2009 23:34:34.



General

Joined: Aug 22, 2007
Messages: 1250
Location: fu.... damnit.... "freakin" america
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i say right now lasher is OP.

 

mainly because at least one of the people saying so plays all sides frequently, where as the defenders are... a koj and a DT guy.



Strategic Officer

Joined: Mar 20, 2004
Messages: 3872
Location: I'm watching you on my map!
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Lets roll it back so it takes 20+shots to kill one enemy and the VS get stuck with around 20% global pop for another month /end sarcasm.

 

Perhaps everyone who moaned about the lasher originally should be thanked that it is now in its current state.




Commando

Joined: Mar 18, 2006
Messages: 488
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Termz wrote:

1) SOE came up with a new lasher buid...
2) It's accurate
3) it has powerful lash
4) What down side does it have?

1) More of a fix for the last one, which was bugged
2) It's not.
3) Not quite as good as the old lasher but better than the last patch, the lash was knocked back when the speed/ap changes were added and AFAIK it's not (and never will be) back to it's old levels.
4) See 2



Commando

Joined: Mar 15, 2008
Messages: 484
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Wait what? two patches in two months blasphemy


Message edited by xbutcheredatbirth on 01/29/2009 02:24:53.



Commando

Joined: Mar 11, 2006
Messages: 309
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Ryathorz wrote:

Termz wrote:

 

1) SOE came up with a new lasher buid...
2) It's accurate
3) it has powerful lash
4) What down side does it have?

 

1) More of a fix for the last one, which was bugged
2) It's not.
3) Not quite as good as the old lasher but better than the last patch, the lash was knocked back when the speed/ap changes were added and AFAIK it's not (and never will be) back to it's old levels.
4) See 2

1) I'm talking about old lasher (slow orb) to lasher of last patch. SOE made that one because of all the whining.

2) It's accuracy is fine. I hope you don't expect it to be like an MCG. I'll gladly show you how to shoot one ingame. The old lasher never sniped people from across courtyards stop trying to do it with this.

3) You're blind read the following..

Old Lasher : 25 clip size, lash, no AP, slow orb speed

Newest Lasher : 40 clip size, lash, instant ap, fast orb speed

4) See 2

longfella : how about stating a reason instead of saying blah blah blah you're whining, you too espion.

PS : stop throwing plasma at my face 1v1 longfella, this lasher still not good enough for you to use a crutch?


Message edited by Termz on 01/29/2009 02:43:09.



Commando

Joined: Mar 18, 2006
Messages: 488
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Termz wrote:

1) I'm talking about old lasher (slow orb) to lasher of last patch. SOE made that one because of all the whining.

2) It's accuracy is fine. I hope you don't expect it to be like an MCG. I'll gladly show you how to shoot one ingame. The old lasher never sniped people from across courtyards stop trying to do it with this.

3) You're blind read the following..

 

1) The last patch was :

Raijinn wrote:

Lasher works properly now

Looks like a bug fix to me.

2) Your words - 'It's accurate'  - my response - 'It's not'.
I'm simply calling you out on your bull.  The lasher is not 'accurate' by any stretch of the imagination.

3) Old Lasher : 25 clip size, lash, no AP, slow orb speed
Newest Lasher : 40 clip size, less powerful lash, instant ap, fast orb speed
Besides, the patch wasn't the new lasher being balanced against the old lasher - it was the new lasher being balanced against the MCG/JH - the original weapon simply wasn't on par.

Of course, since you are apparently not talking about the recent fix (see 1) then it should be more like
Old Lasher : 25 clip size, lash, no AP, slow orb speed
Newest Lasher : 40 clip size, tiny lash, instant ap, fast orb speed, bugged to hell and back



Military Advisor

Joined: Apr 5, 2005
Messages: 2213
Location: Edinburgh, Scotland
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The lash damage is still less than the original lasher pre balance pass.

The cof hasn't changed so it's still no "sniper" weapon

AP mode has had it's damage reduced.

Hit detection has been fixed - this is probably why you're getting owned - you've been used to coming up against a VS sticking stupid amounts of non registering orbs in your face and winning.

The MCG and JH are still awesome - I'd still take an MCG over a lasher and definately a JH in a tower fight.

Only thing I consider op about this fixed lasher is the clip size at 40. I'd have been fine with 30.

I never use the AP mode - deci's still a lot better.


Commando

Joined: Mar 11, 2006
Messages: 309
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Kanya wrote:

The lash damage is still less than the original lasher pre balance pass.

The cof hasn't changed so it's still no "sniper" weapon

AP mode has had it's damage reduced.

Hit detection has been fixed - this is probably why you're getting owned - you've been used to coming up against a VS sticking stupid amounts of non registering orbs in your face and winning.

The MCG and JH are still awesome - I'd still take an MCG over a lasher and definately a JH in a tower fight.

Only thing I consider op about this fixed lasher is the clip size at 40. I'd have been fine with 30.

I never use the AP mode - deci's still a lot better.

I don't even know what the lash damage was pre fast lasher if someone has a damage chart that would be nice. The problem is with a 200% or whatever increase in orb speed and as much lash it has now people die a lot faster than ever before. I'd rather fight the slow lasher over this. My question is what does orb registration have to do with lash? Probably very little. You wanted the hit detection fixed and it was when the hell was there talk about increasing lash? I've yet to figure out why people are still rewarded for missing shots...

AP mode is a lot more convinient than pressing x, waiting on the gold ammo , then shooting but I don't see them taking that away.

Please...At any base you'll gladly stick with a lasher. Outside an MCG is alright but the base/tower fights belong to the JH/Lasher.

Clip size is a little big for me but I can live with that 30 would be nice but again I don't see that happening nor is that my main concern.

 

My main concern is the added lash with the current speed. Why couldn't they just fix the hit detection without adding the extra lash?




Cadet

Joined: Mar 19, 2004
Messages: 26
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TheBigUNIT wrote:

These posts make us all giggle really. You have been fighting players who have been using an inferior gun for 5 1/2 years. We get it balanced and you whine because you have to actually try now. This is so typical. Welcome to our world! Now that the guns are on par with each other, you'll get to see what it's like to not waltz into a fight and slaughter 6 guys and 3 MAXS before you die. Now you'll have to fight! Because our gun is now as powerful as yours


 

QFT



Commando

Joined: Mar 18, 2006
Messages: 488
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Termz wrote:

1)The problem is with a 200% or whatever increase in orb speed and as much lash it has now people die a lot faster

2) My question is what does orb registration have to do with lash? Probably very little.

3) You wanted the hit detection fixed and it was when the hell was there talk about increasing lash? I've yet to figure out why people are still rewarded for missing shots...

4) AP mode is a lot more convinient than pressing x, waiting on the gold ammo , then shooting but I don't see them taking that away.

5) Clip size is a little big for me but I can live with that 30 would be nice but again I don't see that happening nor is that my main concern.

6) My main concern is the added lash with the current speed. Why couldn't they just fix the hit detection without adding the extra lash?

1 & 3 & 6) Rate of fire has not changed, and lashing has decreased - therefore people die _slower_ to the lash, not faster.
Originally they all but removed the lash - however the lash is balanced against the weapon's CoF, not bolt speed.
The lash isn't there to reward misses, it's to offset lost damage from the bolts that 'never stood a chance' - ultimately you still need to land solid hits if you expect to beat someone (see below).

2) Orb hits are the primary source of the lasher's damage output. Lash damage is secondary and relatively minor. If the orbs arn't registering then you won't be winning any face to face fights on lash alone.

4) It is convinient, which is why it does less damage than gold ammo.

5) Nobody really expected the clip to get that big. It's supposed to match the JH and MCG's 'kills per reload' rate.  I guess everyone was just used to dealing with the one-kill-one-reload lasher.

 
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