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Lasher Version : OP
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Commando

Joined: Mar 11, 2006
Messages: 309
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Ryathorz wrote:

Chronicle wrote:

I prefered the old Lasher myself, because as said there was a bit more to it in terms of aiming as opposed to point-click-adad, at least with the old Lasher you had to somewhat lead your shots.

'somewhat?'   I hated the old lasher.   Don't use the new one either, but for different reasons.

Why did I hate it? Because you could have a perfect aim, perfect lead, and you wouldn't even get close to your target because they were watching you and had all of the time in the world just to stop or change direction and watch the shot

That should give you a hint that your're not using it at an effective range. Seems like you're the only VS in this thread complaining about that. Seriously, you don't see people getting gunned down that are at 50m in people's old lasher videos. The lasher was bad at ranged combat but was absolutely fine indoors. The MCG is good outdoors but isn't as good indoors.


Message edited by Termz on 05/28/2009 10:12:40.



General

Joined: May 22, 2009
Messages: 51
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Ryathorz wrote:

I've watched people empty whole energy boxes at me from base walls / across large rooms and hit nothing - because leading 1.5 - 2 seconds (only 45 - 60 meters) ahead of a weaving target is never going to happen short of luck.

Tip: Log on nc, get jh, get to shooting zone and count how many rounds you need with it to kill rexo @60m distance.

What for do you think there are some weapons in medium assault section?



Commando

Joined: Mar 18, 2006
Messages: 488
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Termz wrote:
Seems like you're the only VS in this thread complaining about that.
You've been in this thread long enough to know that I think the new lasher is too fast and that it's extended the range too far.

The example given is simply my last memory of 'fighting' against the old lasher.

I didn't dump the old lasher because it was poor outdoors but because the orb speed gave it very erratic damage even at short range, and because you couldn't respond quickly to an attack - any other weapon would disrupt someone's CoF from the moment you fired, not a second later which is a _big_ difference.

The sad fact is that you could beat the old lasher with a jackhammer by backing away, or with an MCG before the first orb could even cross the distance of a lobby room.

edit :
-After looking at distances in the VR that lasher encounter would have been about 40 meters, give or take as I moved around.
- it took 10 shells on average from a JH at 40. My lowest was 5, my highest was 17.
- it took 29 rounds at 60 meters. Two additional targets died in the crossfire and several were wounded by the stray pellets. Only about half the shots got to the target.
- it took two short bursts and 20 bullets with the MCG at 60 meters.

Message edited by Ryathorz on 05/28/2009 15:24:32.


Cadet

Joined: May 9, 2004
Messages: 26
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prob there is your not incorperating taking dmg when you using the weapons, you will use alot more that 20 bullets at 60m with mcg while you adad crouching and taking dmg, even if the old lasher missed direct contact the lash would screw up your CoF some. your still trying to balance all 3 HA's so they are equel in distance and CQB but your forgetting thats not how they were intended. JH was ment to own in close quarters and mcg was ment to have a plentyful ammo box due to the amount of shots missed with our needed face to face in combat engagement and lasher was ment to be able to hit targets behind cover and fleeing around corners.

It's everyones instinct to run to the nearest cover or behind a corner/pillar/tree etc to heal/repair, the ;asher prevents that due to its lash. the MCG is only effective at dealing with 1 target at a time and thats the target directly infront of you, there is no hitting the guy behind him, same with the JH but the JH has a faster drop rate up close as it is supposed to. The lasher before was in my eyes ment to be better at dealing with multiple opponents, focus on 1 but deal dmg to the rest at the same time. Now the lasher is just behind the JH at close range and beats the MCG at medium range.



Cadet

Joined: Aug 21, 2008
Messages: 40
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Swazzy wrote:

the MCG is only effective at dealing with 1 target at a time and thats the target directly infront of you, there is no hitting the guy behind him

lol

didnt know old lasher can breach through the enemies




Commando

Joined: Mar 18, 2006
Messages: 488
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Swazzy wrote:

prob there is your not incorperating taking dmg when you using the weapons, you will use alot more that 20 bullets at 60m with mcg while you adad crouching and taking dmg, even if the old lasher missed direct contact the lash would screw up your CoF some.

It takes 2.185 seconds to fire 20 rounds from an MCG.
It takes 2 seconds for an old lasher orb to cover 60 meters.

If you shoot first your might _might_ get lashed in time to screw up your last shot, for 4 whole points of damage.


And I repeat myself - I don't care that the lasher didn't work at 60 meters and I don't think it should it should be as good at 60 meters as it is now.  They could have cut the max range in half for all it would have mattered to me.

But the old lasher could be dodged at a very short distance - i've done so myself with my quite frankly poor reflexes.  No you wouldn't get out the way of all of them, but half of them - sure - and that's the weapon's damage gone to hell.

 


Message edited by Ryathorz on 05/29/2009 01:28:48.


Infiltrator

Joined: Jun 26, 2007
Messages: 212
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Ryathorz wrote:

It takes 2.185 seconds to fire 20 rounds from an MCG.

So you tell us that you manage to kill rexo @60m distance using 20 rounds for that. That means that you miss 7 rounds.

I've just tested it in shooting zone, with 2-3 rounds bursts and it made me 24-29 rounds and ~5 seconds to kill rexo @ 60m. Moreover, it took 18 rounds with cycler to kill rexo at this distance (not crouching) and we all know how MUCH tighter is MA cof than MCG's one.

Now turn off your cof hack and try it again ty.




Empire Commander

Joined: Aug 5, 2006
Messages: 8971
Location: UK
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Termz wrote:

Ryathorz wrote:

Chronicle wrote:

I prefered the old Lasher myself, because as said there was a bit more to it in terms of aiming as opposed to point-click-adad, at least with the old Lasher you had to somewhat lead your shots.

'somewhat?'   I hated the old lasher.   Don't use the new one either, but for different reasons.

Why did I hate it? Because you could have a perfect aim, perfect lead, and you wouldn't even get close to your target because they were watching you and had all of the time in the world just to stop or change direction and watch the shot

That should give you a hint that your're not using it at an effective range. Seems like you're the only VS in this thread complaining about that. Seriously, you don't see people getting gunned down that are at 50m in people's old lasher videos. The lasher was bad at ranged combat but was absolutely fine indoors. The MCG is good outdoors but isn't as good indoors.

I agree with this.

The old Lasher was absolutely perfect in doors, and obviously wasn't that good at a ranged distance.  It simply needed AP mode and a clip-increase (at a push).  I'm not a great player, but I didn't have a problem keeping a positive K/D on VS with the old Lasher.  The new Lasher I haven't really tried, the moment I tested it on the server and realised it was going in-game was the day I stopped playing VS.




Commando

Joined: Mar 18, 2006
Messages: 488
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JlaMo wrote:
Now turn off your cof hack and try it again ty.

If you are going to accuse me of hacking you better have something to back it up asswipe.

I have no problem with you having a difference of opinion over a weapon in the game but don't try to pull that kind of baseless crap again, I have an issue with cheaters and I do not appreciate being called one.


Infiltrator

Joined: Jun 26, 2007
Messages: 212
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I have an idea. Make it so that HA weapons are available on oshur. But you cant use your ESHA (I mean cant get it in et/ams), but can use nme ESHA. Id est TR can get lasher/jackhammer, NC get MCG/lasher and VS get those OP MCG and JH. Would be nice to see those fights.




Master at Arms

Joined: Mar 21, 2004
Messages: 642
Location: St. Louis, MO
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Military Advisor

Joined: Mar 19, 2004
Messages: 2330
Location: Hills above Oro, Searhus
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The lasher RUINS indoor fights.

Why not address this?




Military Advisor

Joined: Mar 19, 2004
Messages: 2728
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gunnersmate31 wrote:

The lasher RUINS indoor fights.

Why not address this?


Because there is nobody listening except volunteers volunteering for a place where there superiors do not even visit.

 




Strategic Officer

Joined: Jul 26, 2007
Messages: 4743
Location: EarthSide
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Cmon guys, only 47 pages to go, we can do it!




Military Advisor

Joined: Mar 19, 2004
Messages: 2330
Location: Hills above Oro, Searhus
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Death2All wrote:

Cmon guys, only 47 pages to go, we can do it!

It'll happen, to no avail: Dummies like OneSadDude keep posting saying the lasher is "ok".


 
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