Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Reaver Stealth Buff???
Search inside this topic:
PlanetSide » PlanetSide Comms » PlanetSide Discussion » PlanetSide Gameplay Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
Author Message


Infiltrator

Joined: Jun 26, 2007
Messages: 212
Offline

Vanz wrote:

 Its now 4 phoenix shots not 3

 Yeah the Reaver REALLY needed a buff ><

It always was 4 phoenix rockets. You needed 3 to kill skeeter.

 




Commando

Joined: Mar 18, 2006
Messages: 488
Offline

Vanz wrote:

 Its now 4 phoenix shots not 3


Did you test it in the VR ?

The 22 burster hit count from the on-cont testing would suggest 5 phoenix shots needed for an unshielded/no benefit reaver.

I ask because I got a lower number of required burster shots when testing in VR so it doesn't seem like an accurate representation.



Infiltrator

Joined: Jun 26, 2007
Messages: 212
Offline

Ryathorz wrote:

Vanz wrote:

 Its now 4 phoenix shots not 3


Did you test it in the VR ?

The 22 burster hit count from the on-cont testing would suggest 5 phoenix shots needed for an unshielded/no benefit reaver.

I ask because I got a lower number of required burster shots when testing in VR so it doesn't seem like an accurate representation.

I got 20 on werner.




Commando

Joined: Jun 30, 2006
Messages: 425
Offline

What an odd occurrence, kudos to those that tested it and posted the information.

That certainly sucks for the AA guys I guess. I de-certed reaver long ago, but this still kind of makes me angry with SOE.

Meh. w/e. So many broken things.




Cadet

Joined: Aug 21, 2008
Messages: 40
Offline

Actualy, i heard from someone that buster after is was "balansed" does less damage, if distanse is bigger.




Commando

Joined: Mar 18, 2006
Messages: 488
Offline

estimate wrote:

Actualy, i heard from someone that buster after is was "balansed" does less damage, if distanse is bigger.

I also tried the striker, lancer, and starfire in VR - they all needed an extra shot.



Tactical Officer

Joined: Jun 3, 2004
Messages: 1019
Location: Puttin the skill in SKilless
Offline

May need to try for distance now. WE got 22 rounds at about 30 meters on Cyssor. I think netcode is the culprit as having a straight flying reaver at mid-distance seems to take 30 or more rounds, even knowing you're getting dead-on hits. If there is a distance factor added to the flak that would be kinda crappy as the round is not dependent on a kinetic hit but more contact triggering the flak explosion. If this is the case then the reaver should get its rocket damage nerfed for distance too(though that sounds screwy too as they are ROCKETS)

 

Whats the Starfire and the NC AA add up to?




Commando

Joined: Mar 18, 2006
Messages: 488
Offline

Crastinus wrote:

Whats the Starfire and the NC AA add up to?

Starfire is 1200 damage a clip - though the plasma burn seems a little inconsistent

Sparrow is 1560 / clip
Burster is 2000 / clip



Military Advisor

Joined: Mar 19, 2004
Messages: 2330
Location: Hills above Oro, Searhus
Offline

Rounds are certainly not detonating when in proximity to aircraft. Hit detection.

 




Strategic Officer

Joined: Mar 21, 2007
Messages: 4840
Offline

Stealth Buff ftw. way to gimp an empire further that has the cycler.




Chief Officer

Joined: Mar 19, 2004
Messages: 5193
Offline

Did the cycler get nerfed?

It seems weaker.

 




Commando

Joined: Mar 18, 2006
Messages: 488
Offline

SkitzoSniper wrote:

Stealth Buff ftw. way to gimp an empire further that has the cycler.


You are calling this a nerf for the TR ?

A bit of a stretch don't you think, given that higher reaver armour affects all empires, and the starfire is the only MAX that will find itself comming up short as a result.


Military Advisor

Joined: Mar 30, 2006
Messages: 2549
Online

Ryathorz wrote:

SkitzoSniper wrote:

Stealth Buff ftw. way to gimp an empire further that has the cycler.


You are calling this a nerf for the TR ?

A bit of a stretch don't you think, given that higher reaver armour affects all empires, and the starfire is the only MAX that will find itself comming up short as a result.

Seriously, the buff really only affects the starfire, as it has to reload.  The other AA MAXes will take more rounds to kill it, of course, but at least they don't have to reload.

If anything, the reaver needed its rockets nerfed against infantry.  An armor buff is the last thing it needed.  SMILEY




Strategic Officer

Joined: Jul 26, 2007
Messages: 4743
Location: EarthSide
Online

SheepHerder wrote:

Ryathorz wrote:

SkitzoSniper wrote:

Stealth Buff ftw. way to gimp an empire further that has the cycler.


You are calling this a nerf for the TR ?

A bit of a stretch don't you think, given that higher reaver armour affects all empires, and the starfire is the only MAX that will find itself comming up short as a result.

Seriously, the buff really only affects the starfire, as it has to reload.  The other AA MAXes will take more rounds to kill it, of course, but at least they don't have to reload.

If anything, the reaver needed its rockets nerfed against infantry.  An armor buff is the last thing it needed. 

It already takes a full clip to kill infantry, less for adgile I know. And starfire is easy pickings for AA Quovatis, you know that




Military Advisor

Joined: Mar 30, 2006
Messages: 2549
Online

Death2All wrote:

SheepHerder wrote:

Ryathorz wrote:

SkitzoSniper wrote:

Stealth Buff ftw. way to gimp an empire further that has the cycler.


You are calling this a nerf for the TR ?

A bit of a stretch don't you think, given that higher reaver armour affects all empires, and the starfire is the only MAX that will find itself comming up short as a result.

Seriously, the buff really only affects the starfire, as it has to reload.  The other AA MAXes will take more rounds to kill it, of course, but at least they don't have to reload.

If anything, the reaver needed its rockets nerfed against infantry.  An armor buff is the last thing it needed. 

It already takes a full clip to kill infantry, less for adgile I know. And starfire is easy pickings for AA Quovatis, you know that

Yeah, but the reaver is good against everything already.  It shouln't be the all-purpose airplane.  It should be for armor, not infantry (mossie is for that).  As it is, the reaver is very good at infantry, armor, and aircraft.  It's a lib, mossie, and wasp all in one, and that's just BS.  The mossie sucks against armor and the wasp sucks against everything but aircraft.  Why should the reaver be good at everything?

 


 
PlanetSide » PlanetSide Comms » PlanetSide Discussion » PlanetSide Gameplay Discussion Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
Go to:   

Version 2.2.7.43