This might turn into a guide more like the one I created for Tusken Heroic, but until that time, I thought I'd create this thread as a stomping ground for people to discuss their Exar Kun ideas!
I haven't explored this instance too much yet, but I do have some immediate observations.
I'll definitely be adding more thoughts as I explore this instance. Just wanted to get my thoughts from my first run posted when they were fresh in my head. My first attempt was a success using old decks (two of which are purely from free packs) so this instance is doable if you're paying attention to the cards he plays. Not as easy as Tusken, but definitely not as difficult as IG using previous heroic strategies.
Good luck all! I'm looking forward to hearing your thoughts!
The questing pattern that we figured out to probably be best would be...
turn 1 - abilities by everybody
turn 2 - left completes the left 2 quest, kills unit in mid.
left-center applies ability at left 4 quest
right center applies ability at mid
right applies ability at right quest, killing unit in mid.
turn 3 - left-center completes left quest
this is the quickest way to get out of the quests and be down to just the throne rooms, while giving everyone equal power distribution.
Nice thread.
I think the key here is control. EK has the potential to wipe out your units (Wordbearer deals 1 damage to units each round), wound your avatar, and can spawn units as well (Vin Rith).
What I've seen from EK so far:
Abilities:
Items:
Tactics:
Units:
"Must have unit" : Jabba
Once you've completed all the quests until the level 8 ones are up, at least one person needs to put down Jabba. One Jabba alone can pretty much keep the quests from being completed (and for a Sith using Force Lightning - ha ha!).
I have to sleep and get ready for work, but tomorrow morning I'll post some optional ideas aside from overwhelming units.
Treksin wrote:
I've got two words for you: "Power Droid".
Seriously, if you dont believe me, Ask Vapor.
Lol Power Droid is underrated. This guy can be a game-winnar
UltimateZing wrote:
The questing pattern that we figured out to probably be best would be...turn 1 - abilities by everybodyturn 2 - left completes the left 2 quest, kills unit in mid. left-center applies ability at left 4 quest right center applies ability at mid right applies ability at right quest, killing unit in mid.turn 3 - left-center completes left quest this is the quickest way to get out of the quests and be down to just the throne rooms, while giving everyone equal power distribution.
I fully agree with this. Also, if need be, LC and/or RC can defend with their abilities since they seem to be attacked the most.
TK-421 wrote:
UltimateZing wrote:The questing pattern that we figured out to probably be best would be...turn 1 - abilities by everybodyturn 2 - left completes the left 2 quest, kills unit in mid. left-center applies ability at left 4 quest right center applies ability at mid right applies ability at right quest, killing unit in mid.turn 3 - left-center completes left quest this is the quickest way to get out of the quests and be down to just the throne rooms, while giving everyone equal power distribution.I fully agree with this. Also, if need be, LC and/or RC can defend with their abilities since they seem to be attacked the most.
The left and right quests should be used to kill the middle units ONLY, if at all possible. As an alternate to the above, Right Center may play a unit to the middle to start out with, so no avatars take damage either from losing to or from damaging the middle units. Right Center quests their second turn.
One strategy I stumbled across is to have the left-center player play the ability to the left quest and then (using the four power now available) play a Rout to destroy the other mid unit. This way, right-center can quest to middle without fear of extra damage and left-center has a 2-cube ability available to complete left quest on the following turn.
Rout can be very handy in dealing with some of the pesky units so it's worthy in it's own right but I think it is especially handy early.
In my opinion, i don't care what Exar Kun uses. I've beaten him once, and Me, Kardkram, Apann, and Thrawn got him to 2 health on my first try. My opinion is don't take damage, but complete the first quests. Everyone should have a Scandal, Inside Info. and a Mabawri(please check spelling) steel chestplate.