[Battlefield Bugs, Issues and Solution]
Battlefield Bugs:
Queue and Invitation Bugs:
Exploitable Bugs:
( I wasnt able to reproduce the AOE porting, see here. )
Misc Bugs:
Battlefield Bug and Issue Solutions:
Queue and Invitation Solutions:
Laasin's Ideas:
Versatti Ideas:
Exploit Solutions:
Misc Solutions:
Alot of the the infos where taken from Vincent76's [Gameplay Focus] GU10 Bugs/Issues , because he done most of the work allready, the Solutions are basically ideas people had while talking about problems on teamspeak i play or when i talked about them with BadgerSmaker.
Whoa! Great post Lesra!
All in all, nicely done. I did have a couple of comments to add though: [Battlefield Bugs, Issues and Solution] Battlefield Bugs:Queue and Invitation Bugs:Some players experience not getting inside a battlefield, despite having a que number value below 16.Just because your queued position is under 16 does not mean you will get to enter the Battlefield. Actually, this issue is not a bug from what I see. The person posting this issue was simply experiencing things as they were meant to be (how the instances were coded). It is a first come fist serve queue, so if you are the odd person out, you are excluded.
All in all, nicely done. I did have a couple of comments to add though:
Unfortunately, groups are not given any sort of cohesion when queuing for Battlefields. I've been thinking about this problem and to be honest no solution that I have come to will work without giving groups priority in queues. This may sound fine, but when you are not grouped, queued at position one and see that both sides meet the required numbers to enter, I'm sure you wouldn't want to get kicked out of queue just because a group queued up behind you and made you the odd man out.
I've thought of giving groups an option to keep themselves whole for an instance which would move them back in the queue if one or more of their members was going to be excluded, but this leads to the same issue as stated above.
EXAMPLE:
PROBLEMS:
Unfortunately, this is a problem that we all had to see coming with the inclusion of the Battlefields. If you're trying to keep the sides evenly matched with respect to numbers, the only thing that can balance the battle itself are those people in the queue. Those waiting need to know what their perspective team looks like so they can make an educated decision on whether they should enter or not.
IDEA:
Given this information, those in queue would have the opportunity to see how their perspective group would look and make their decisions based on this information. I'm sure people would still enter the instance despite this information, but it would make it easier for those wishing to know their situation to make an educated decision.
I've also had issues where I would receive the 'Cannot see target' notification when trying to attack players in front of me with no obstructions in the way.
Lesra wrote:
If two imperials duel eachother in the zone when combatant and deathblow then the score (10pts per kill) is deducted from the rebel team and vice versa. ( Severity: High )
LOL how did this sneak in? That's KEEEEERRRRRRAAAAZZZEEEEE!
Did you post the Ent buff bug? Where the value is lost upon death?
mixre wrote:
Well i would not count them to Battlefield Bugs, its more Vincent76's Sector of Gameplay Play Bugs, which he have posted allready of course.
mixre wrote:Did you post the Ent buff bug? Where the value is lost upon death? Well i would not count them to Battlefield Bugs, its more Vincent76's Sector of Gameplay Play Bugs, which he have posted allready of course.
It's a PvP issue, thought it related to the GCW.../shrug
Lesra wrote:mixre wrote:Did you post the Ent buff bug? Where the value is lost upon death? Well i would not count them to Battlefield Bugs, its more Vincent76's Sector of Gameplay Play Bugs, which he have posted allready of course.It's a PvP issue, thought it related to the GCW.../shrug
Okok
mixre wrote:Lesra wrote:mixre wrote:Did you post the Ent buff bug? Where the value is lost upon death? Well i would not count them to Battlefield Bugs, its more Vincent76's Sector of Gameplay Play Bugs, which he have posted allready of course.It's a PvP issue, thought it related to the GCW.../shrug Buff Value's dissapearing upon death. Some buffs will be lost while the healthbar will still display them. ( i.e. Entertainer Buff's )Okok
My e-concious feels better! haha
Lesra wrote:mixre wrote:Lesra wrote:mixre wrote:Did you post the Ent buff bug? Where the value is lost upon death? Well i would not count them to Battlefield Bugs, its more Vincent76's Sector of Gameplay Play Bugs, which he have posted allready of course.It's a PvP issue, thought it related to the GCW.../shrug Buff Value's dissapearing upon death. Some buffs will be lost while the healthbar will still display them. ( i.e. Entertainer Buff's )Okok My e-concious feels better! haha
I've listed some more data on the entbuffs being lost, but yeah thats pretty much all copy-paste from my post here: [Gameplay Focus] GU10 Bugs/Issues
I've gotten alot of info in that thread and I wasn't sure how the battlefields placed in the senatorial duties, so having them two places is better - especially since this thread can also host discussions on sulution, while mine is merely listing the bugs as players post them
Vincent76 wrote:
mixre wrote:Lesra wrote:mixre wrote:Lesra wrote:mixre wrote:Did you post the Ent buff bug? Where the value is lost upon death? Well i would not count them to Battlefield Bugs, its more Vincent76's Sector of Gameplay Play Bugs, which he have posted allready of course.It's a PvP issue, thought it related to the GCW.../shrug Buff Value's dissapearing upon death. Some buffs will be lost while the healthbar will still display them. ( i.e. Entertainer Buff's )Okok My e-concious feels better! hahaI've listed some more data on the entbuffs being lost, but yeah thats pretty much all copy-paste from my post here: [Gameplay Focus] GU10 Bugs/Issues I've gotten alot of info in that thread and I wasn't sure how the battlefields placed in the senatorial duties, so having them two places is better - especially since this thread can also host discussions on sulution, while mine is merely listing the bugs as players post them
Well i can say you it has nothing todo which entbuff you get, if you die in PVP your entbuff will be lost, but the symbol still shows.
give group leaders the option to accept for the groupgive group leaders the option to accept if the group gets in totally
Badname0291 wrote:
Lesra wrote:If two imperials duel eachother in the zone when combatant and deathblow then the score (10pts per kill) is deducted from the rebel team and vice versa. ( Severity: High ) LOL how did this sneak in? That's KEEEEERRRRRRAAAAZZZEEEEE!
It seems mole figured this one out quickly whenever he realises his team cannot win he just stands and kills cooljake over and over.
I agree with pretty much everything lesra sugested above too.
Laasin wrote:
IDEA:Create a detailed UI depicting the queue's layout.This would include names/classes/levels of queued players.This UI wouldn't need to be displayed on the same page as the normal Battlefield UI. In fact, it would be best if it were a separate UI which would be accessed by the main UI.This information could even be included in the Battlefield invitation notice. This would still need to be used in conjunction with a dedicated queue listing accessible from the main Battlefield UI.
This wont work as most the imps on our server would just remove from the que once they saw they were against our team.
People will just pick the easy fights that they think they have the advantage in.
LoKi wrote:
Laasin wrote:IDEA:Create a detailed UI depicting the queue's layout.This would include names/classes/levels of queued players.This UI wouldn't need to be displayed on the same page as the normal Battlefield UI. In fact, it would be best if it were a separate UI which would be accessed by the main UI.This information could even be included in the Battlefield invitation notice. This would still need to be used in conjunction with a dedicated queue listing accessible from the main Battlefield UI.This wont work as most the imps on our server would just remove from the que once they saw they were against our team.People will just pick the easy fights that they think they have the advantage in.
sadly true..