The Galactic Bounty Commission
This is a new player bounty system layout I've thought out.
The Player Bounty System, as it is now, is a very simple formula -
1.) Get killed in GCW PvP.
2.) Type amount of credits (20,000 to 1,000,000) to place as a bounty.
3.) Hunters take the mission, track and attempt to kill target.
The system is pretty straight forward, so what is wrong with it?
-There are no filters on bounty hunter mission terminals to reduce the number of inaccessible targets i.e. players in instances, in private structures, space, battlefields, on Kashyyyk and Mustafar. (One can deal with this, but day after day with the same result of 90% of listed targets being inaccessible can become very annoying for those who play for the thrill of the hunt.)
- Bounty Hunter Mission Terminals do not list the profession of the target. (This is something I, and many others in the BH community wish to see. It is also very odd that the 'Galactic Bounty Network,' 'Corporate Sector Authority,' and both Rebel and Imperial factions never have ANY information on the targets being listed.)
- Npc and PvP missions are not separated. (This is more of a convenience issue. Repeatedly refreshing the window to get a look at every available PvP mission can be a pain at times, since only five of many player bounties show at a time.)
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I believe the Player Bounty System needs a new face, so this is what I've drawn up:
PvP bounty missions become available at level 75 and are obtained through The Galactic Bounty Commission or "GBC."
- "High Profile Target (PvP) listings" through the GBC are viewable only by Bounty Hunters through the "/gbc" command.
- The GBC user interface is a scrollable table of all accessible PvP targets (targets not in instances, private structures, space, battlefields, on Kashyyyk or Mustafar at the current time), the targets profession, factional standing (Nuetral/Imperial/Rebel), and the targets credit payout reward. Player names are not shown.
- The Bounty Hunter selects a mission from the GBC listings which will show as a Bounty Hunter mission in the data pad and shortly after will be given a biological sample for use in tracking droids and may begin the search process (3 bounty hunters per target rule still applies).
How does one place a bounty on another player in this new system?
I thought about this for awhile, I've always felt that Bounty Hunting is a business based upon the vengeful nature of our clients. Therefore, players should be able to place a bounty upon any player he or she wishes, since that is the way it would play out in a realistic sense.
But what about griefing, I thought, which would be an obvious problem with the rather immense amount of not so decent people who play this game. I have a solution for this:
- Trader and Entertainer characters may not be targets.
- Characters below level 90 may not be targets.
- A player may place a single bounty of 15,000 - 100,000 credits on any number of players, but can only assign one bounty per individual player within a 24 hour time frame (example: I can put 70,000 credits on Joe, Sam, and Bob today, but have to wait 24 hours before I can put any more credits on them).
- A player may not have any more than 1,000,000 credits placed on them per day.
- From the time a bounty is placed, it will take 24 hours for it to appear on the GBC boards. Once a bounty target is active on the GBC boards, credit increments take effect as soon as they are added to the targets bounty total.
So this is what happens:
- Walk into the commission office located in Moenia, Coronet, or Mos Eisley (or where ever is seen as a fit location for these structures).
- Talk to the commission representative npc.
- Input the name of the intended player target, the system will display the maximum number of credits that can be placed on the target at that point in time, input the amount you want to place.
- If the maximum amount of 1,000,000 credits has already been placed for the day, you will receive a message stating "The Galactic Bounty Commission is unable to process any further credit increments on the selected targets bounty today."
After the new buff system implemented in GU10, I've figured that this type of system can work, seeing as you don't lose your buffs anymore if you die in a PvP related incident.
Incentive for both parties.
The Player Bounty System, as it is right now, is pretty much just content for Bounty Hunters, since they're the only ones who actually get anything from participating. I've always thought that this was pretty dumb, because it provides no incentive for the mark to try to beat the Bounty Hunter, which often results in marks running to thier houses and logging.
It only makes sense that there should be a reward for you if you beat the Bounty Hunter at his own game.
'Dodging the Death Mark' - A new repeatable collection line which activates the first time you defeat a Bounty Hunter who comes after you.
-Each time you defeat a Bounty Hunter who comes after your bounty, you receive one collection credit toward the collection.
-After achieving 6 credits in a row without being defeated, your bounty will be removed, you will receive a random collection item, the collection will reset and will activate the 'Untouchable' collection, in which you will be given one credit toward.
-The collection will reset and you will not receive a reward if you are defeated short of 6 wins.
'Untouchable' - A new collection line in which you must achieve a total of 12 credits toward by completing the 'Dodging the Death Mark' collection.
-At the end of this collection you will receive a random collection item and a player title.
NPC Bounties
Npc bounties will still be taken through Bounty Hunter Mission Terminals.
Same Faction Hunting
This issue is full of controversy, so I've figured something out for this as well.
- If a Bounty Hunter hunts and kills a member of the same faction, they will lose 5000 GCW points. If the amount of points lost would put the hunters gcw score below zero, it will just be set to zero instead.
Bounty Hunting Rewards
Each time a bounty hunter sucessfully completes a pvp Bounty Mission, he or she will receive a Galactic Bounty Comission token.
These tokens can be redeemed at Galactic Bounty Commission offices in Moenia, Coronet, and Mos Eisley (or where ever is seen as a fit location) for special player titles.
-50 tokens each
Hitman
Imperial Hitman (imperial only)
Rebel Hitman (rebel only)
Butcher
Shadowman
Predator
Contract Killer
-100 tokens each
Maniac
Man Hunter
The Eraser
Serial Killer
Iceman
Triggerman
Freelance Hunter
-150 tokens each
Mass Murderer
Terrorist
Psycho
Public Enemy
Crazed Killer
Death Dealer
Bounty Completion Notification
It would be an excellent addition to the Player Bounty System if you actually knew what happened with that bounty you posted. I remembered reading this idea awhile ago, so I'd like to include it with my modification. Wish I could remember so I could quote the source.
-When a Bounty Hunter successfully completes a pvp bounty mission, a mail is sent from the Galactic Bounty Commission to the player(s) who placed the bounty entitled 'Bounty Information Update' which will read "The bounty you placed on (target name) has been carried out sucessfully by (Bounty Hunter Name)."
-When A player completes the 'Dodging the Death Mark' collection, a mail is sent From the Galactic Bounty Commission to the player(s) who placed the bounty entitled 'Bounty Information Update' which will read "We regret to inform you that the bounty you placed on (target name) cannot be completed due to the excessive amount of agents lost in pursuit of the target. As according to contract, your bounty deposit will be used to replace our fallen agents."
Thank you for reading, all relevant **edit** is welcome.