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Galactic Bounty Commission (New P.B.S.)
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Counselor

Joined: May 1, 2005
Messages: 488
Offline

The Galactic Bounty Commission

This is a new player bounty system layout I've thought out.

                    The Player Bounty System, as it is now, is a very simple formula -

1.) Get killed in GCW PvP.

2.) Type amount of credits (20,000 to 1,000,000) to place as a bounty.

3.) Hunters take the mission, track and attempt to kill target.

The system is pretty straight forward, so what is wrong with it?

                -There are no filters on bounty hunter mission terminals to reduce the number of inaccessible targets i.e. players in instances, in private structures, space, battlefields, on Kashyyyk and Mustafar. (One can deal with this, but day after day with the same result of 90% of listed targets being inaccessible can become very annoying for those who play for the thrill of the hunt.)

                - Bounty Hunter Mission Terminals do not list the profession of the target. (This is something I, and many others in the BH community wish to see. It is also very odd that the 'Galactic Bounty Network,' 'Corporate Sector Authority,' and both Rebel and Imperial factions never have ANY information on the targets being listed.)

                - Npc and PvP missions are not separated. (This is more of a convenience issue. Repeatedly refreshing the window to get a look at every available PvP mission can be a pain at times, since only five of many player bounties show at a time.)

_______________________________________________________________________________________________

 

I believe the Player Bounty System needs a new face, so this is what I've drawn up:

PvP bounty missions become available at level 75 and are obtained through The Galactic Bounty Commission or "GBC."

- "High Profile Target (PvP) listings" through the GBC are viewable only by Bounty Hunters through the "/gbc" command.

- The GBC user interface is a scrollable table of all accessible PvP targets (targets not in instances, private structures, space, battlefields, on Kashyyyk or Mustafar at the current time), the targets profession, factional standing (Nuetral/Imperial/Rebel), and the targets credit payout reward. Player names are not shown.

- The Bounty Hunter selects a mission from the GBC listings which will show as a Bounty Hunter mission in the data pad and shortly after will be given a biological sample for use in tracking droids and may begin the search process (3 bounty hunters per target rule still applies).

 

How does one place a bounty on another player in this new system?

I thought about this for awhile, I've always felt that Bounty Hunting is a business based upon the vengeful nature of our clients. Therefore, players should be able to place a bounty upon any player he or she wishes, since that is the way it would play out in a realistic sense.

But what about griefing, I thought, which would be an obvious problem with the rather immense amount of not so decent people who play this game. I have a solution for this:

- Trader and Entertainer characters may not be targets.

- Characters below level 90 may not be targets.

- A player may place a single bounty of 15,000 - 100,000 credits on any number of players, but can only assign one bounty per individual player within a 24 hour time frame (example: I can put 70,000 credits on Joe, Sam, and Bob today, but have to wait 24 hours before I can put any more credits on them).

- A player may not have any more than 1,000,000 credits placed on them per day.

- From the time a bounty is placed, it will take 24 hours for it to appear on the GBC boards.  Once a bounty target is active on the GBC boards, credit increments take effect as soon as they are added to the targets bounty total.

So this is what happens:

- Walk into the commission office located in Moenia, Coronet, or Mos Eisley (or where ever is seen as a fit location for these structures).

- Talk to the commission representative npc.

- Input the name of the intended player target, the system will display the maximum number of credits that can be placed on the target at that point in time, input the amount you want to place.

- If the maximum amount of 1,000,000 credits has already been placed for the day, you will receive a message stating "The Galactic Bounty Commission is unable to process any further credit increments on the selected targets bounty today."

 

After the new buff system implemented in GU10, I've figured that this type of system can work, seeing as you don't lose your buffs anymore if you die in a PvP related incident.

 

Incentive for both parties.

The Player Bounty System, as it is right now, is pretty much just content for Bounty Hunters, since they're the only ones who actually get anything from participating. I've always thought that this was pretty dumb, because it provides no incentive for the mark to try to beat the Bounty Hunter, which often results in marks running to thier houses and logging.

It only makes sense that there should be a reward for you if you beat the Bounty Hunter at his own game.

'Dodging the Death Mark' - A new repeatable collection line which activates the first time you defeat a Bounty Hunter who comes after you.

             -Each time you defeat a Bounty Hunter who comes after your bounty, you receive one collection credit toward the collection.

             -After achieving 6 credits in a row without being defeated, your bounty will be removed, you will receive a random collection item, the collection will reset and will activate the 'Untouchable' collection, in which you will be given one credit toward. 

             -The collection will reset and you will not receive a reward if you are defeated short of 6 wins.

'Untouchable' - A new collection line in which you must achieve a total of 12 credits toward by completing the 'Dodging the Death Mark' collection.

             -At the end of this collection you will receive a random collection item and a player title.

 

NPC Bounties

Npc bounties will still be taken through Bounty Hunter Mission Terminals.

 

Same Faction Hunting

This issue is full of controversy, so I've figured something out for this as well.

- If a Bounty Hunter hunts and kills a member of the same faction, they will lose 5000 GCW points. If the amount of points lost would put the hunters gcw score below zero, it will just be set to zero instead.

 

Bounty Hunting Rewards

Each time a bounty hunter sucessfully completes a pvp Bounty Mission, he or she will receive a Galactic Bounty Comission token.

These tokens can be redeemed at Galactic Bounty Commission offices in Moenia, Coronet, and Mos Eisley (or where ever is seen as a fit location) for special player titles.

       -50 tokens each

Hitman

Imperial Hitman (imperial only)

Rebel Hitman (rebel only)

Butcher

Shadowman

Predator

Contract Killer

       -100 tokens each

Maniac

Man Hunter

The Eraser

Serial Killer

Iceman

Triggerman

Freelance Hunter

       -150 tokens each

Mass Murderer

Terrorist

Psycho

Public Enemy

Crazed Killer

Death Dealer

Bounty Completion Notification

It would be an excellent addition to the Player Bounty System if you actually knew what happened with that bounty you posted. I remembered reading this idea awhile ago, so I'd like to include it with my modification. Wish I could remember so I could quote the source.

-When a Bounty Hunter successfully completes a pvp bounty mission, a mail is sent from the Galactic Bounty Commission to the player(s) who placed the bounty entitled 'Bounty Information Update' which will read "The bounty you placed on (target name) has been carried out sucessfully by (Bounty Hunter Name)."

-When A player completes the 'Dodging the Death Mark' collection, a mail is sent From the Galactic Bounty Commission to the player(s) who placed the bounty entitled 'Bounty Information Update' which will read "We regret to inform you that the bounty you placed on (target name) cannot be completed due to the excessive amount of agents lost in pursuit of the target. As according to contract, your bounty deposit will be used to replace our fallen agents."

Thank you for reading, all relevant **edit** is welcome.




Enforcer

Joined: Sep 10, 2004
Messages: 1779
Offline

Alcuss_Sherone wrote:

The Galactic Bounty Commission

This is a new player bounty system layout I've thought out.

                    The Player Bounty System, as it is now, is a very simple formula -

1.) Get killed in GCW PvP.

2.) Type amount of credits (20,000 to 1,000,000) to place as a bounty.

3.) Hunters take the mission, track and attempt to kill target.

The system is pretty straight forward, so what is wrong with it?

                -There are no filters on bounty hunter mission terminals to reduce the number of inaccessible targets i.e. players in instances, in private structures, space, battlefields, on Kashyyyk and Mustafar. (One can deal with this, but day after day with the same result of 90% of listed targets being inaccessible can become very annoying for those who play for the thrill of the hunt.)

                - Bounty Hunter Mission Terminals do not list the profession of the target. (This is something I, and many others in the BH community wish to see. It is also very odd that the 'Galactic Bounty Network,' 'Corporate Sector Authority,' and both Rebel and Imperial factions never have ANY information on the targets being listed.)

                - Npc and PvP missions are not separated. (This is more of a convenience issue. Repeatedly refreshing the window to get a look at every available PvP mission can be a pain at times, since only five of many player bounties show at a time.)

_______________________________________________________________________________________________

 

I believe the Player Bounty System needs a new face, so this is what I've drawn up:

PvP bounty missions become available at level 75 and are obtained through The Galactic Bounty Commission or "GBC."

- "High Profile Target (PvP) listings" through the GBC are viewable only by Bounty Hunters through the "/gbc" command.

- The GBC user interface is a scrollable table of all accessible PvP targets (targets not in instances, private structures, space, battlefields, on Kashyyyk or Mustafar at the current time), the targets profession, factional standing (Nuetral/Imperial/Rebel), and the targets credit payout reward. Player names are not shown.

- The Bounty Hunter selects a mission from the GBC listings which will show as a Bounty Hunter mission in the data pad and shortly after will be given a biological sample for use in tracking droids and may begin the search process (3 bounty hunters per target rule still applies).

 

How does one place a bounty on another player in this new system?

I thought about this for awhile, I've always felt that Bounty Hunting is a business based upon the vengeful nature of our clients. Therefore, players should be able to place a bounty upon any player he or she wishes, since that is the way it would play out in a realistic sense.

But what about griefing, I thought, which would be an obvious problem with the rather immense amount of not so decent people who play this game. I have a solution for this:

- Trader and Entertainer characters may not be targets.

- Characters below level 90 may not be targets.

- A player may place a single bounty of 15,000 - 100,000 credits on any number of players, but can only assign one bounty per individual player within a 24 hour time frame (example: I can put 70,000 credits on Joe, Sam, and Bob today, but have to wait 24 hours before I can put any more credits on them).

- A player may not have any more than 1,000,000 credits placed on them per day.

- From the time a bounty is placed, it will take 24 hours for it to appear on the GBC boards.  Once a bounty target is active on the GBC boards, credit increments take effect as soon as they are added to the targets bounty total.

So this is what happens:

- Walk into the commission office located in Moenia, Coronet, or Mos Eisley (or where ever is seen as a fit location for these structures).

- Talk to the commission representative npc.

- Input the name of the intended player target, the system will display the maximum number of credits that can be placed on the target at that point in time, input the amount you want to place.

- If the maximum amount of 1,000,000 credits has already been placed for the day, you will receive a message stating "The Galactic Bounty Commission is unable to process any further credit increments on the selected targets bounty today."

 

After the new buff system implemented in GU10, I've figured that this type of system can work, seeing as you don't lose your buffs anymore if you die in a PvP related incident.

 

Incentive for both parties.

The Player Bounty System, as it is right now, is pretty much just content for Bounty Hunters, since they're the only ones who actually get anything from participating. I've always thought that this was pretty dumb, because it provides no incentive for the mark to try to beat the Bounty Hunter, which often results in marks running to thier houses and logging.

It only makes sense that there should be a reward for you if you beat the Bounty Hunter at his own game.

'Dodging the Death Mark' - A new repeatable collection line which activates the first time you defeat a Bounty Hunter who comes after you.

             -Each time you defeat a Bounty Hunter who comes after your bounty, you receive one collection credit toward the collection.

             -After achieving 6 credits in a row without being defeated, your bounty will be removed, you will receive a random collection item, the collection will reset and will activate the 'Untouchable' collection, in which you will be given one credit toward. 

             -The collection will reset and you will not receive a reward if you are defeated short of 6 wins.

'Untouchable' - A new collection line in which you must achieve a total of 12 credits toward by completing the 'Dodging the Death Mark' collection.

             -At the end of this collection you will receive a random collection item and a player title.

 

NPC Bounties

Npc bounties will still be taken through Bounty Hunter Mission Terminals.

 

Same Faction Hunting

This issue is full of controversy, so I've figured something out for this as well.

- If a Bounty Hunter hunts and kills a member of the same faction, they will lose 5000 GCW points. If the amount of points lost would put the hunters gcw score below zero, it will just be set to zero instead.

 

Bounty Hunting Rewards

Each time a bounty hunter sucessfully completes a pvp Bounty Mission, he or she will receive a Galactic Bounty Comission token.

These tokens can be redeemed at Galactic Bounty Commission offices in Moenia, Coronet, and Mos Eisley (or where ever is seen as a fit location) for special player titles.

       -50 tokens each

Hitman

Imperial Hitman (imperial only)

Rebel Hitman (rebel only)

Butcher

Shadowman

Predator

Contract Killer

       -100 tokens each

Maniac

Man Hunter

The Eraser

Serial Killer

Iceman

Triggerman

Freelance Hunter

       -150 tokens each

Mass Murderer

Terrorist

Psycho

Public Enemy

Crazed Killer

Death Dealer

Bounty Completion Notification

It would be an excellent addition to the Player Bounty System if you actually knew what happened with that bounty you posted. I remembered reading this idea awhile ago, so I'd like to include it with my modification. Wish I could remember so I could quote the source.

-When a Bounty Hunter successfully completes a pvp bounty mission, a mail is sent from the Galactic Bounty Commission to the player(s) who placed the bounty entitled 'Bounty Information Update' which will read "The bounty you placed on (target name) has been carried out sucessfully by (Bounty Hunter Name)."

-When A player completes the 'Dodging the Death Mark' collection, a mail is sent From the Galactic Bounty Commission to the player(s) who placed the bounty entitled 'Bounty Information Update' which will read "We regret to inform you that the bounty you placed on (target name) cannot be completed due to the excessive amount of agents lost in pursuit of the target. As according to contract, your bounty deposit will be used to replace our fallen agents."

Thank you for reading, all relevant **edit** is welcome.

some really nice ideas there




SWG Crewman

Joined: Jun 18, 2007
Messages: 1628
Location: Reb Center. Top Floor.
Offline

The OP's post is full of Win! Every Idea I think is brilliant. I have a couple of things to say though.

I disagree with SFH'ing and don't do it, but I have been asked in the past to clear bounties for friends and guildies, so that they can get on with RP'ing or whatever else without having to worry about a BH coming along and spoiling things. So how about the Mark can "Do a deal" with the BH by consenting for the BH to kill them, like a /bhconsent command or something, which the BH can either accept or decline. If the mark does this, the BH wont loose the 5k GCW points, but they will not get any credits/tokens/whatever towards the Collections.

I see potential exploitation of this, so if the mark does a /bhconsent, the mark doesnt get a system message or anything, even if the BH accepts or Declines the officer. The only way to find out if it was sucessful is for the BH to tell the person that it was.

 

Another thing is the no bounties on ents/traders. What would happen to the Bounty if say a Jedi had a 500k bounty and respec'd to ent, would the bounty simply dissapear, would they keep the bounty and still be attackable, or would it just be suspended and re-instated once that person spec's back to a Combat Profession?

 

And finally, for the rewards. Some of those titles are really cool, (I played Hitman too lol), but maybe some of the Iconic BH weapons available as well. Say for example for 200 tokens you could buy.....

Replica Jango Fett Westar Pistols - These would behave EXACTLY like a carbine, except would just be dual pistols in appearance.

Replica Boba Fett EE3 Carbine. Those are the only 2 I can think of offhand but I'm sure a lot of you know plenty of other Iconic BH weapons.

Another reason to justify the pretty hefty price tag of these weapons would be for these weapons to be able to be deconstructed and rebuilt, bio linked to the BH that bought it and only usable by BH's, but still tradeable. Also for them to to have a Buff when using them like "Gift from Boba" or "Gift from Jango" or something. Each buff would be different for each weapon, for example, "Gift from Jango" could be a bonus to Detect Camoflaged enemies, "Gift from Boba" could be an extra 4m range when using his Carbine. Another one I like would be "Bane of the Jedi" which gives an Opponent Parry Reduction Buff. Or "Armour Piercing Rounds" which give your opponent slightly reduced chance to Block/Dodge/Evade. There are loads of possible ones.

What ya think?

Ryac




P.O.W.

Joined: Jul 14, 2003
Messages: 7741
Location: austin, tx
Offline

good ideas!!!!

hope it will happen




Counselor

Joined: Jan 3, 2005
Messages: 897
Location: Everywhere im not
Offline

Excellent idea's.

 

All i would suggest is instead of 24 hours between credits on a single individual, maybe 72? Theres no real reason to be placing a bounty on someone every 24 hours, lol. Also one would have to make sure Alts cant place bounties on someone your other toon just placed a bounty on

 

But other then that everything is awesome and i'd really love to see it




Counselor

Joined: May 6, 2005
Messages: 218
Offline

./support

 

i'd like to see this "along side" of the current system, not an all out replacement




BH Senator

Joined: May 26, 2007
Messages: 5857
Location: Starsider/Shadowfire --- Las Vegas
Offline

Good Ideas here... I'll forward this to the Senate




Pilot

Joined: Feb 1, 2007
Messages: 16
Offline

To the OP.  Interesting ideas but, you really need to come up with better rewards for the marks.  A title and a more than likely useless collection item just don't cut it.

And you need to kill the 3 hunter vs one mark bit.  As long as your revamping the system you can end Alt mark hoarding by setting a timer on the hunts.  If the Hunter doens't make a move on his mark in 3 hours he's warned and if he does it again he is banned from hunting that mark for a month.  Honestly people BH is not over powered at the moment but neither is it gimped either.  There is no need for even the possibility of a 3 on 1 system. 



Counselor

Joined: May 6, 2005
Messages: 218
Offline

Akien_Lugon wrote:

To the OP.  Interesting ideas but, you really need to come up with better rewards for the marks.  A title and a more than likely useless collection item just don't cut it.

And you need to kill the 3 hunter vs one mark bit.  As long as your revamping the system you can end Alt mark hoarding by setting a timer on the hunts.  If the Hunter doens't make a move on his mark in 3 hours he's warned and if he does it again he is banned from hunting that mark for a month.  Honestly people BH is not over powered at the moment but neither is it gimped either.  There is no need for even the possibility of a 3 on 1 system. 

I like how pretty your colors are. Can i indulge as well?  dont critisize if you have no suggestions yourself.  And how does his suggestions of a title and a collection not cut it? Its more than you have now.


Message edited by Rhenduhr on 06/09/2009 08:32:27.



Pilot

Joined: Feb 1, 2007
Messages: 16
Offline

Rhenduhr wrote:

Akien_Lugon wrote:

To the OP.  Interesting ideas but, you really need to come up with better rewards for the marks.  A title and a more than likely useless collection item just don't cut it.

And you need to kill the 3 hunter vs one mark bit.  As long as your revamping the system you can end Alt mark hoarding by setting a timer on the hunts.  If the Hunter doens't make a move on his mark in 3 hours he's warned and if he does it again he is banned from hunting that mark for a month.  Honestly people BH is not over powered at the moment but neither is it gimped either.  There is no need for even the possibility of a 3 on 1 system. 

I like how pretty your colors are. Can i indulge as well?  dont critisize if you have no suggestions yourself.  And how does his suggestions of a title and a collection not cut it? Its more than you have now.

Sure you can indulge as well.  But my colors look better than yours do.  I would hardly say my post had no suggestions but even if it didn't it's not against forum rules to post a simple disagreement.  If you don't like me offering my opinions once in awhile I suggest you get a good therapist cause I'm not gonna stop.

Now the suggestion of a title and a random collection piece don't cut it because they are worth next to nothing.  Instead of just removing their bounty for 6 wins allow them to hack the bounty system and take the creds for themselves or put the bounty amount on the player or players who put bounties on them.  Or even tef them against those who placed the bounties so they can get their own revenge when they see them next.

You have got to understand, when we hunt a mark we have chosen to do so at a time of our chosing when we are fully ready for the fight to come.  The mark is getting caught with their pants down more than likely as it isn't easy to spend all your game time fully buffed and ready for a possible fight.  As this is the case you have got to give them a significant reason to want to participate or the current feelings toward the PBS will not change.  A title and collection piece for 6 wins versus paid bounty and token towards multiple titles for 1 win is hardly a significant reason for most marks to bother hangin around.



Counselor

Joined: May 6, 2005
Messages: 218
Offline

Akien_Lugon wrote:

Rhenduhr wrote:

Akien_Lugon wrote:

To the OP.  Interesting ideas but, you really need to come up with better rewards for the marks.  A title and a more than likely useless collection item just don't cut it.

And you need to kill the 3 hunter vs one mark bit.  As long as your revamping the system you can end Alt mark hoarding by setting a timer on the hunts.  If the Hunter doens't make a move on his mark in 3 hours he's warned and if he does it again he is banned from hunting that mark for a month.  Honestly people BH is not over powered at the moment but neither is it gimped either.  There is no need for even the possibility of a 3 on 1 system. 

I like how pretty your colors are. Can i indulge as well?  dont critisize if you have no suggestions yourself.  And how does his suggestions of a title and a collection not cut it? Its more than you have now.

Sure you can indulge as well.  But my colors look better than yours do.  I would hardly say my post had no suggestions but even if it didn't it's not against forum rules to post a simple disagreement.  If you don't like me offering my opinions once in awhile I suggest you get a good therapist cause I'm not gonna stop.

Now the suggestion of a title and a random collection piece don't cut it because they are worth next to nothing.  Instead of just removing their bounty for 6 wins allow them to hack the bounty system and take the creds for themselves or put the bounty amount on the player or players who put bounties on them.  Or even tef them against those who placed the bounties so they can get their own revenge when they see them next.

You have got to understand, when we hunt a mark we have chosen to do so at a time of our chosing when we are fully ready for the fight to come.  The mark is getting caught with their pants down more than likely as it isn't easy to spend all your game time fully buffed and ready for a possible fight.  As this is the case you have got to give them a significant reason to want to participate or the current feelings toward the PBS will not change.  A title and collection piece for 6 wins versus paid bounty and token towards multiple titles for 1 win is hardly a significant reason for most marks to bother hangin around.

now THERE's a suggestion.

 

SUDO apt-get install Therapist




Grand Moff

Joined: Mar 9, 2004
Messages: 203
Offline

Maybe I read it wrong but I don't like the idea of BH Consent to be able to hunt people. Its bad enough when I find marks , they're on kashyysk, space , Rustess and now in Battle grounds. Having a BH Consent will just make it more annoying to hunt poeple. Not to sound like an jerk, but if you pvp/battle ground you should live with the fact you have a bounty on your head , RP or not, thats just the game.




Counselor

Joined: May 1, 2005
Messages: 488
Offline

Ryac wrote:

The OP's post is full of Win! Every Idea I think is brilliant. I have a couple of things to say though.

I disagree with SFH'ing and don't do it, but I have been asked in the past to clear bounties for friends and guildies, so that they can get on with RP'ing or whatever else without having to worry about a BH coming along and spoiling things. So how about the Mark can "Do a deal" with the BH by consenting for the BH to kill them, like a /bhconsent command or something, which the BH can either accept or decline. If the mark does this, the BH wont loose the 5k GCW points, but they will not get any credits/tokens/whatever towards the Collections.

I see potential exploitation of this, so if the mark does a /bhconsent, the mark doesnt get a system message or anything, even if the BH accepts or Declines the officer. The only way to find out if it was sucessful is for the BH to tell the person that it was.

 

Another thing is the no bounties on ents/traders. What would happen to the Bounty if say a Jedi had a 500k bounty and respec'd to ent, would the bounty simply dissapear, would they keep the bounty and still be attackable, or would it just be suspended and re-instated once that person spec's back to a Combat Profession?

 

And finally, for the rewards. Some of those titles are really cool, (I played Hitman too lol), but maybe some of the Iconic BH weapons available as well. Say for example for 200 tokens you could buy.....

Replica Jango Fett Westar Pistols - These would behave EXACTLY like a carbine, except would just be dual pistols in appearance.

Replica Boba Fett EE3 Carbine. Those are the only 2 I can think of offhand but I'm sure a lot of you know plenty of other Iconic BH weapons.

Another reason to justify the pretty hefty price tag of these weapons would be for these weapons to be able to be deconstructed and rebuilt, bio linked to the BH that bought it and only usable by BH's, but still tradeable. Also for them to to have a Buff when using them like "Gift from Boba" or "Gift from Jango" or something. Each buff would be different for each weapon, for example, "Gift from Jango" could be a bonus to Detect Camoflaged enemies, "Gift from Boba" could be an extra 4m range when using his Carbine. Another one I like would be "Bane of the Jedi" which gives an Opponent Parry Reduction Buff. Or "Armour Piercing Rounds" which give your opponent slightly reduced chance to Block/Dodge/Evade. There are loads of possible ones.

What ya think?

Ryac

I understand what you mean, but bounties aren't really supposed to be privately "cleared" in the first place.




SWG Chief Petty Officer

Joined: Apr 18, 2007
Messages: 2481
Online

I like everything except the SFH portion.

That's a dealbreaker.




Grand Moff

Joined: Mar 9, 2004
Messages: 203
Offline

wait... What about the BH concent stuff? Did I read that correctly? You mean you propose someone being able to pvp all day then after a BH gets thier bounty and tracks the down all they have to do is toggle a switch to not concent to be hunted? Thats BS..

 

RP reason are not..  You don't wanna be hunted don't pvp plan and simple


 
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