Finch - chests didn't spawn after first pick. I know that's not right.
Sihari - Adds unattackable. When Sihari dies, adds don't despawn, instead they continue attacking. Is this right? Unkillable, non despawning adds? We actually were able to flag the tank (before he died unable to defend himself) and a monk (who was able to fd).
Frakir@Seradon wrote:
Finch - chests didn't spawn after first pick. I know that's not right. Sihari - Adds unattackable. When Sihari dies, adds don't despawn, instead they continue attacking. Is this right? Unkillable, non despawning adds? We actually were able to flag the tank (before he died unable to defend himself) and a monk (who was able to fd).
Are you doing the repeatable finch quest?
No, we're trying to do the initial trials. We didn't get through the first round with the first group.
We're about to try Sihari again to see if we an keep the healer, sorc , ranger and bard alive long enough to flag them for Sihari. We're hoping to do the rest of them tonight.
No, we're trying to do the initial trials. We didn't get through the first round with the first group. We're about to try Sihari again to see if we an keep the healer, sorc , ranger and bard alive long enough to flag them for Sihari. We're hoping to do the rest of them tonight.
Well usually the mobs bounce to a healer using vitality heals.. as soon as Kreshinkara is about to die, spam grp heals to make the mobs aggro you, use your 10sec invuln to complete the quest before you die. Only works for BMGs and clerics, tho. Those unattackable, not despawning mobs are annoying for sure.. as is the Patient Assasin once you killed it 10 times or so
We've killed the assassin, which I heard was an exploit?
If what you are saying is correct, than any number of people are excluded from finishing this trial. This can't be a viable tactic for completing a trial. It has to be considered a workaround at best.
Just went through Finch on Seradon with no problems. Any more details you can give me? Sihari adds issue we have resolved just not live yet.
Okay, skipping Sihari for now.
Will try Finch again after recovering from this attempt at Sihari.
What happened with Finch the first run was that after we had the sword spawn, we knocked him down to 30% with a dk 55, bmg 55, monk 54, sorc 53, ranger 54, bard 53. On the second attempt the first set of chests spawned, but the second set of chests failed to spawn.
***edit Trying to take it, chests are up but no group attempting the trial - is this from your test? ***
Okay, the Sword spawned on the second chest. Pulled him down to about 50% then he despawned, chests despawned, can't find anything anywhere quest related, but the quest is still ticking down. We'll give it a shot some other time - kinda frustrating now.
I know that some people have gotten around some of what's boken either by luck or by clever work arounds, but we're not hitting that lucky streak tonight.
When will the fixes be pushed to live? We can wait until then.
Okay, the Sword spawned on the second chest. Pulled him down to about 50% then he despawned, chests despawned, can't find anything anywhere quest related, but the quest is still ticking down. We'll give it a shot some other time - kinda frustrating now. I know that some people have gotten around some of what's boken either by luck or by clever work arounds, but we're not hitting that lucky streak tonight. When will the fixes be pushed to live? We can wait until then.
Finch was broken till last night on Halgar(after chunk reset).. he seems to spawn on a regular basis now though.
Maybe a chunk reset will fix it? No idea.
Silius wrote:
Silius there are several threads about this in game issues forum but ill explain again. We open a box, it spawns a shackled guardian, we kill it then move on to the next set of boxes that spawn, and repeat. We end up opening up 4 boxes total and killing all the shackled guardians that spawn and are down to the last box. We click on the text to unshackle the box but nothing spawns. Neither sword or guardian spawn. It just cycles to the same text and there is no way to continue so we end up abandoning the quest. This does not happen all the time but more often than not.
The fix for the chest was confirmed fixed on Halgar by Xanadu. I just went through it on live up until the last chest and Johdrol spawned as he should.
Ok, is it fixed on xeth too?
Silius, is it correct & intended that Joh'Drol is a 10million HP 2min timer DPS burn fight? Seems whack.
Khabarakh@Seradon wrote:
Lol he has nowhere near close to 10 million HP.
Got the parse, Khabs?