Gracka@Seradon wrote:
Implement some kind of quest-loot bag please.
between the elemental dust, the BoD quest collectibles, the 3 pieces to make a spell (all classes), all the eyeballs and crap from SoD quests I barely have room to grab some vendor loot.
It would be nice to have a bag where all quest collections crap goes to.
(not to mention all the keys in my bags)
EQ2 did it best.
You got collect quests, but the "update" for having the item was a random generation after the mob kill. No actual DB bloat, no excessive inventory space needed, etc... It just ticked up a counter each time you killed the appropriate mobs. That is 1000000's of times better than inventory limiting stuff.