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Player's Choice Update
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Administrator

Joined: Feb 5, 2007
Messages: 429
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In a poll posted not too long ago the player's decided on what they would like to see in an upcoming update. After all the votes were tallied it was decided that the Player's Choice game update would be one that focused on bug squashing!

We'd like for you to post the bug that you'd most like to see squashed in this thread, similar ground rules to the Ask a Dev a Question thread apply to this thread but here's the official breakdown.

  • Reply to this thread with 1 bug you would most like to see fixed. 
    • Please submit only 1 bug. If you ask more than 1, your submission(s) may be deemed invalid.
    • Do not comment on anyone else’s bug in this thread.  
    • Keep the wording of your bug simple and to the point.  If details are needed, please keep it as brief as possible.
    • Remember our forum rules of civil, mature and constructive feedback.
    • You may include screenshots, if needed, to clarify your bug.
  • Do your best not to duplicate bugs.
    • Please read through the bugs to see what has been submitted before you post.
    • If someone has posted your bug, asking it again will not increase the chances, even if submitted slightly differently.
  • Player's Choice Update Thread will run for 2 weeks.
    • This thread will run for 2 weeks, at the end of that time we'll put up a poll so you can vote on the top bugs that you'd like to see fixed.
  • All dates are subject to change due to holidays and unforeseen events.




Guardian

Joined: Mar 4, 2007
Messages: 1203
Location: Telon
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Neph's list could be cut and pasted or a myriad of other threads could be picked apart... why this route? is there not an endless list in the /bug dialog sent by players in game?

/Boggle



Developer

Joined: Sep 8, 2007
Messages: 578
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I think because it was supposed to be a 'Players Choice' bug fix update?  If we just went through old bug reports and picked ourselves it wouldn't really be player's choice.

 

/boggle




Guardian

Joined: Mar 4, 2007
Messages: 1203
Location: Telon
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And here I thought the players submitted the bugs, lol silly me



Developer

Joined: Jul 21, 2007
Messages: 1771
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Wolfcalla wrote:

Neph's list could be cut and pasted or a myriad of other threads could be picked apart... why this route? is there not an endless list in the /bug dialog sent by players in game?

/Boggle

This way we are hoping to get the most high profile bugs that the players want fixed right away. Digging through /bug does not tell us just how important or how many people are seeing this problem.


Message edited by Silius on 06/02/2009 18:00:21.


Server: Xeth
Guild: One Shot
Rank: alts

Guardian

Joined: Feb 15, 2007
Messages: 6136
Online

***This is technically not one bug thus it has been removed.***


Message edited by Raijinn on 06/02/2009 18:12:33.


Guardian

Joined: Oct 8, 2007
Messages: 1645
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Is voting for which bugs to fix is the best course here? What about class specific bugs? A warrior isn't going to vote to fix a ranger bug, etc.

I assume that the high-profile, voted for bugs won't be the only ones fixed?


Message edited by Swag on 06/02/2009 18:33:29.



Guardian

Joined: Oct 8, 2007
Messages: 1645
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Rogue-specific (I assume):

* Delayed Damage

Some of our attacks, such as Shank/Shiv or Explosive Flechettes don't display their damage immediately after use. Many times it takes 3-6 seconds before the damage will show up. This sometimes leads to mobs dying without doing their death animation (meaning you've got dead, standing mobs with yellow names). In the case of Shank/Shiv the damage seems to be dealt immediately while the damage text takes a few seconds to show, but with Explosive flechettes it can take several seconds to hit the target after it's clicked. During the BoTB I had an Explosive flechette hit the guy I was fighting 4 or 5 seconds after the fight ended.



Server: Seradon
Guild: Reverence
Rank: Alt

Guardian

Joined: Sep 5, 2007
Messages: 1040
Location: Auckland, NZ
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Necros are currently bugged and not able to fulfill any role well in a raid environment. Please fix this bug so that Necros are either viable DPS (being 30% behind other classes while offering LESS utility than said other classes is not right), or have substantial in-combat utility (comparable to other classes of similar DPS).

And yes, I consider this a bug.




Journeyman

Joined: Jun 14, 2007
Messages: 100
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Fix the window "Debuffs (Cast by me)" getting out of sync when you change offensive targets to something else then change back.

Example:

In this picture, you can see that:

Several debuffs/dots show up twice. (one is a ghost, and won't dissapear even after the actual effect fades)

Fireseeds isn't even on the mob anymore, but it shows up.




General

Joined: Mar 8, 2007
Messages: 1976
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Bug: Getting stuck to stairs.

You get stuck to stairs when you try to climb them. This bug has been in game for ages. Very annoying and has caused numerous deaths to me. To me it looks like that height you can climb is set to just too small value causing problems with most stairs.

Lord Stormwynd crypt stairs cause this effect to me every single time. Most of the other stairs commonly cause this.

au


Guardian

Joined: Feb 6, 2007
Messages: 1147
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My vote goes to whatever bug causes such a performance hit in combat when particle effects are enabled.

 



Server: Seradon
Guild: Moriendum Est
Rank: Alt. Member

Master

Joined: Sep 12, 2007
Messages: 106
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FelixDomesticus wrote:

Bug: Getting stuck to stairs.

You get stuck to stairs when you try to climb them. This bug has been in game for ages. Very annoying and has caused numerous deaths to me. To me it looks like that height you can climb is set to just too small value causing problems with most stairs.

Lord Stormwynd crypt stairs cause this effect to me every single time. Most of the other stairs commonly cause this.

I second this.  I'd REALLY like to walk up stairs without having to use the six D's of dodgeball.



Champion

Joined: May 19, 2007
Messages: 315
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Equipment effects not sticking after a death/chunking etc. The workaround is a relog, which is very annoying. Fix pls! =)


Server: Xeth
Guild: One Shot
Rank: alts

Guardian

Joined: Oct 16, 2007
Messages: 4479
Online

Particle effects still being loaded even when I choose not to show any particle effects (all sliders to 0%).

I've put my particle effects to 0, but when a npc usually cast a big particle spell, I still get the lag from it, even if I don't show the effect, my video card can probably handle it, it's just something else that hogs my system and makes me lag like crazy.
 
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