1) No xp past lvl55 hurt a lot. Bye bye Brotherhood, can't help guildies
.
Imo lvl55 should earn xp but xp bar should stay at 0%. Lvl55 "could" earn xp from lvl54+ mobs coz atm lvl53 mobs are "grey".
Trust me, W/o BH, we will loose lot of "casuals" friends
Fixed, thanks
2) Karax giant head quest item is lvl58 now and require lvl55.
For DK the bracers isnt bad but nobody will want it coz Pota UR stuff is better. Add a proc on it (the lvl50- one wasnt bad)
Here a screenshot for curious DK :

3) I still loose my KDQ passive buff when i die and release. (except when the altar is in another chunk EDIT : Now i loose the buff to.)
Loosing some items buff to : Its only the icon. 100%
Ednies Dread Hoop / Growling Mask of the Initiate / Electrified Earring of Speed / Fengrot Special Pouch / APW buff / Brew Vial(bod weapon enchant)
I think its only the icons that disapear, looks like buff stay. To fix that, look at Griffon quest necklace coz i always have the griffon neck buff icon 
4) Darkened Jharuu Crystal graphic is buged. Before last patch i had a pink crystal on staff, now nothing
I want my pink bubble! FIXED Thank.
5) DK lvl55(Soul consumption) abilitie icon is buged on Dk selfbuff window, it has the old Devour mind icon
<= Silius Brain ... should have the new icon
<= Silius Body, Look at these muscles . Fixed, thanks.
Could also change it to 70 str/dex/int/wis/con/vit =) coz 66str/dex & 59wis/int require too many words.This is the last Dk abilitie should be somethig rly good u know.
6) Dk both spell critic chain abilities tooltip are wrong. Hex of III Omen & Hex of Impending Doom are supposed to be spiritual dmg (the proc to) but atm they are physical dmg. FIXED, thanks
Could also change Torture & Cull & Backlash. They are physical dmg, change them to spiritual or add "physical" tag on them. id like to see them spiritual dmg coz DC increase only spiritual dmg.
7) Dk have Harrow VII abilitie on test but not on live. Intended?
Could add debuff component on it, lower mob dmg by 10% during 12sec. So Dk will need to make a choice, turn the mob to reduce his dmg or dont use coz most of mobs have huge frontal stun/dmg =)
8-) DK pet Cringing Fury tooltip is wrong. It also increase DK Str/Dex/Con by 5.
This ability has 3min reuse and last 1min. So Dk need to kill the pet every 1min to recast it and keep the buff up all the time. Just change the ability to have a 1min10 reuse
So, Dk could keep the pet alive. I dont wanna sacrifice my pet every 1min
plz.
9) DK lifedrain ability tooltip says "drain a large amount of health" Its only 800hp at lvl55 from lvl48 mob. This isnt large but moderate. Change tooltip or increase the lifedrain.
10) Dk pet abilities require too many DC level, 1 need DC2, another need DC3, another DC4, another DC5, this is too complicated, i alrdy have a headache with mobs lowering DC. All should be free to use except the Death charge. With mobs lowering our DC, this is even worse. All abilities alrdy have reuse timer so why adding DC requirement. W/o all DC requirement the pet isnt bad 
Best part :
Silius, u dont wanna remove "regain confidence"(Mobs, lower DC abilitie) Fine! but Dk need to be in balance with other tanks.
Im ok to help you coz i like u. (Man, ppl could hate me for these words but i dont care, im brave) 
Here DK abilities which increase with DC :
- Symbol of Wrath II = Increase your damage by 15 per level of DC; With mobs lowering DC, Dk are usually stuck at DC3 or DC4. To be in balance, Symbol of Wrath should increase DK damage by 25 per lvl of DC. Thanks, its +90 Dmg on live right now.
- Shield of Fear II = Increase your chance to block by 3% per your current level of DC; change it to 4% per DC lvl to be in balance. Warrior whine coz they say 24% is a lot but i dunno coz Dk cant keep the 24%, if a mob lower DC badly the +4% per DC lvl is fair. And right now, i see my DC lowering a lot (5+ during a 3/4mins kill) But DK (i) can survive with 3% per DC level?
- Dark Bastion III = Increase ac by 150 per level of DC; Warrior have a 8% mit all the time. To be in balance, Dk should have +250AC per level of DC or +1.5% mit per level of DC. +250Ac should be enough imo.
- Dreadful Countenance = All components are ok except 1, the DK +15% dmg. With mobs lowering DC, this one is hard to keep now. U should change it to :
DC1 = +3% dmg / DC2 = +5% dmg / DC3 = +10% dmg / DC4 = +15% dmg/ DC5 = +25% dmg
Others tanks have a lot dmg+ abilities.
Add the new debuff compo. : Mob Evasion debuff 
DC1 = -1% / DC2 = -3% / DC3 = -5 % / DC4 = -7% / DC5 = -10% evasion
Another change, a very good one, change on Shadow meld stance =)
Atm, Shadow meld give : Accuracy +10% / Block +6% / Parry +6% / All resistances +100 / 55% chance to add DC uppon attacking
Funny one will be (Keep old components and add) :
+10% spell critic chance / +20% spell dmg / Immune to mana drain/silent(Coz DK become one with the shadows, check the tooltip, im not a lier) / and best component, a proc : 10% fear chance on hit (last just few sec, 2 or 3sec).
EDIT : Or u can change DK abilities like that ( i dont rly like this option, coz DK will looks like a paly/warrior
) :
- Symbol of Wrath II = Always increase damage by 90.
- Shield of Fear II = Always increase block by 18%.
- Dark Bastion III = Always increase AC by 900.
- Dreadful Countenance = Always +15% dmg for DK.
Well, thank you coz u fixed Armor of Darkness, Its increase my mitigation by 15% now. Was buged at 14.25 before.
You will have more thanks if u fix Dk 