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Server: Xeth
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Fafryd@Seradon wrote:

I thought the level increase allowed for nerfing without it being so obvious.  I feel like we're grinding 5 levels to end up weaker than we were a couple of weeks ago.

I can sympathize with that statement, as in some cases they really did set us back.

I just wanted to point out my experiences with SoD, though.  Some 4-5 months ago, I threw in the towel.  Hitting mobs in an entire 5-chunk zone for nothing ever more than maybe 2k damage per hit (if I'm lucky), seeing many hits land for <1k (often in double digits even), etc.  I declared a boycott of the entire SoD area.  I know many other casters and BMs who felt the same way.  Basically, screw this area, I'm never coming here again.  And I didn't.

Until last night.  Level 53.  They adjusted evasion rates on mobs.  All of a sudden, I'm seeing hits for upwards of 20k.  I am now in love with the very area of the game that I boycotted for 4-5 months straight.  The area rocks now for casters/BMs.  We grinded out a single collections quest last night, and I actually had a blast.

So, some bad happened.  But also some good, imo.  I'm actually thinking of going for the stupid IoD charm now.  And I can't say how much of a shock that is, after complaining for ... well, 4-5+ months that SoD evasion rates were ridiculous and casters were unfairly punished... they finally found a way to make the area palatable to casters/BMs.


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Well, I'd already blitzed everything in SOD very comfortably, and now cannot.  Ignoring the level part of that, it's harder to hit some mobs.  But there's at least 5 or so types that just evaporate in combat.

What I was talking about tho was that energy and endurance usage is up and the abilities are roughly the same - net a nerf to melee ability.


Message edited by Fafnyr on 06/04/2009 22:55:24.


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For the people crying about the time required to level to 55 from 50....

go away

I agree that SoD is basically the only place to really level. That is honestly really annoying and boring...especially since before the patch I was killing the t4 named and now im set back to the t2.

But what the .... people, you expect to be 55 in a week? You dont like it? Great, again, go away, I find in most mmo's that the harder the level grind the better the player understands its class. Vanguard is already FAR FAR FAR FAR FAR too easy to get to 50.

But I agree, we need some more 51+ content, like NOW.

But I also agree that the 5 people working on VG probably need 25 more people to make this game what it really should be.

How much longer will we hang on to this almost awesome game?

 

Heh.

 


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Meatloaf@Seradon wrote:

For the people crying about the time required to level to 55 from 50....

go away

I agree that SoD is basically the only place to really level. That is honestly really annoying and boring...especially since before the patch I was killing the t4 named and now im set back to the t2.

But what the .... people, you expect to be 55 in a week? You dont like it? Great, again, go away, I find in most mmo's that the harder the level grind the better the player understands its class. Vanguard is already FAR FAR FAR FAR FAR too easy to get to 50.

But I agree, we need some more 51+ content, like NOW.

But I also agree that the 5 people working on VG probably need 25 more people to make this game what it really should be.

How much longer will we hang on to this almost awesome game?

 

Heh.

 

Heh, we did. Whole guild called it quits pretty much.  Finally canceled it, but it still has another month and a half on the plan, but first time in over 2 years i hit cancel.  It is what it is.

 

 Few of us going to EQ2.  I am going back to EQ though with my old EQ guild though.  May come back in the future if there is content  to support the game.    VG as much as i like it, just doesnt have the man power back there anymore.  It happens,  it was a decent run.



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Meatloaf@Seradon wrote:

For the people crying about the time required to level to 55 from 50....

go away

I agree that SoD is basically the only place to really level. That is honestly really annoying and boring...especially since before the patch I was killing the t4 named and now im set back to the t2.

But what the .... people, you expect to be 55 in a week? You dont like it? Great, again, go away, I find in most mmo's that the harder the level grind the better the player understands its class. Vanguard is already FAR FAR FAR FAR FAR too easy to get to 50.

But I agree, we need some more 51+ content, like NOW.

But I also agree that the 5 people working on VG probably need 25 more people to make this game what it really should be.

How much longer will we hang on to this almost awesome game?

 

Heh.

 

Sure, that'll help

If all the "crying people" go away, you'll be happy to be almost alone on your (already half) dead server to solo the group content
And the majority of the comments are not simply against the "grind", but against the grind associated with the lack of content.

Grinding with fun is one thing, grinding in a boring and mindless world is another.

And I can return you the same kind of advice: You love the grind? Well, there are a lot of asian MMOs with eternal grind. So you can go away too and play one of these Lineage II clones. And it's free. (just kidding, but you know ...)


Message edited by Litsea on 06/05/2009 04:13:40.


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Litsea wrote:

Meatloaf@Seradon wrote:

For the people crying about the time required to level to 55 from 50....

go away

 

Sure, that'll help

If all the "crying people" go away, you'll be happy to be almost alone on your (already half) dead server to solo the group content

No, he'll get his wish and the more than half dead server will be completely dead.

The "casual" to "semi-hardcore" players are what keeps EVERY MMO alive today.

Too many VG players are stuck in the "EQ paradign".  Those days are long gone.

"EQ hardcore" worked because

(a) there were no other choices (I was an Asheron's Call player first and it's death penalties were as steep/worse early on).

(b) The successful "point" for MMOs then was far smaller than it is today.

(c) MMOs were not targeted at the mianstram gamer then.

So for the very small, very vocal group of hardcore players and raiders who keep telling everyone to stop crying and suck it up, I hope you have another game to migrate to when VG folds up in the near future.

As far as I can tell there's nothing even remotely close to VG's "hardcore" level, even at it's "fluffy bunny" best..

 

 



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Meatloaf@Seradon wrote:

For the people crying about the time required to level to 55 from 50....

go away

I agree that SoD is basically the only place to really level. That is honestly really annoying and boring...especially since before the patch I was killing the t4 named and now im set back to the t2.

But what the .... people, you expect to be 55 in a week? You dont like it? Great, again, go away, I find in most mmo's that the harder the level grind the better the player understands its class. Vanguard is already FAR FAR FAR FAR FAR too easy to get to 50.

But I agree, we need some more 51+ content, like NOW.

But I also agree that the 5 people working on VG probably need 25 more people to make this game what it really should be.

How much longer will we hang on to this almost awesome game?

 

Heh.

 

You see, this is my gripe.  There isn't enough content to support leveling 51+.  Ever level a crafter?  I've leveled 2 and am now leveling my main so I can have a 55/55/50, eventually (currently is 51/33/50).  The level curve between 50-55 is exactly like crafting and diplomacy curves.  You do the same thing over and over again to net a small yield in xp and that's your only option until you get to a certain level where there are maybe 3 quests for you.  Then you have to repeat the same process over and over until you get to the next quest block (which may only contain 1 quest).  And these quest blocks are usually seperated by 3-4 levels.

That is the grind.  Because there is nothing else to flesh out the huge gaps in levels between crafting and diplo.  Now there's nothing for inbetween 50-55 for adventuring.  Pantheon and SoD both return very little xp but all of the content spans over the entire level swing.  It's spread too thin in part because there was little to spread in the first place.  5 levels was too much.  2 levels, like initially rumored to happen, was a much better plan.




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There are two obvious reasons why the current 50+ progression rate is unsustainable:  Pota raiding/quests and Alternate Advancement.  If casual players and those on the borderline between casual and hardcore cannot realistically make use of these then they will flop.  A reasonable fraction of the players must be able to enjoy (when the term is applicable) the higher level content, not simply the most hardened.  The approach to 53-55 and its attendant content cannot be too forbidding to those that do not play constantly.  Without greater accessibility the game will not experience any type of upswing or recovery. 


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Man just reading this thread saddens me. If it wasn't for my family vacation, I would've been lvl 55 probably 3 days ago after 15+ hour days (I'm too old for this stuff). But reason why people are willing to do it is so they can get their epics. The grind is hard because its mindless.

And I laugh at people who say "stop crying and go enjoy the new content". News flash, the first 12 trials in pota, is 1 maybe 2 days worth of content assuming all bugs are fixed and everything is working accordingly. Basically when I see people say "go enjoy the new content", is another way of saying "hey go wipe to gloriann 200+ times and LIKE IT!".

And no BoD content is not new content. Neither is Troll Coast, nor is Forgotten Pennisula. Heck tbh neither is PotA but you get my point.



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Silius wrote:

Well there are a couple of 54s and a bunch of 53s that are close.

 

Earlier in this post I was accused of exaggeration when I suggested we'd have level 55s by the end of this weekend. Thx for the confirmation of where we are with levels.

I'm sincere when I say I hope the complaining for more content doesnt start too soon, as there is no way the devs can crank out new content, no matter how bad the grind is, faster than players can consume it.

Lessening the current painful grind may be less detrimental than trying to control the leveling rate and running off many of the dedicated players in the process. Either way, players are hollerin' for more content, but this game doesnt have the numbers to afford to run players off.




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we lost two more skilled raiders with their army of alts today.  Plain and simple ,  no real reason to play anymore from their perspective.  they felt no pressing need to level to 55 given the ridiculous nature of the grind content and rewards offered.  They hold no false illusion that somehow POTA with its focus on skilled, well geared, groups just to qualify will somehow translate into the APW style content they have enjoyed for over a year (and are actually offended that the group gear is better than their hard won APW gear).  And, adding insult to injury, they cant take their lower level adventure alts that are their primary crafting toons to POTA anyway.  All in all I understand why they are leaving. I hate to see them go.  I, too, wonder why the level cap change was needed and why the xp areas all seem focused on players that have nothing but time to spend slogging through rather uninspiring content.

For those that are enjoying it, keep having fun.  For those that aren't, just try to keep enjoying the game you played up until a week ago. It is still there, it is still fun.  No one will look at you funny if you aren't over 50 soon.  Enjoy the parts you love but please, lets not lose anyone else to emotional issues tied to new content that isn't to your tastes.  We need all of you here.

leav



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leavwiz wrote:

we lost two more skilled raiders with their army of alts today.  Plain and simple ,  no real reason to play anymore from their perspective.  they felt no pressing need to level to 55 given the ridiculous nature of the grind content and rewards offered.  They hold no false illusion that somehow POTA with its focus on skilled, well geared, groups just to qualify will somehow translate into the APW style content they have enjoyed for over a year (and are actually offended that the group gear is better than their hard won APW gear).  And, adding insult to injury, they cant take their lower level adventure alts that are their primary crafting toons to POTA anyway.  All in all I understand why they are leaving. I hate to see them go.  I, too, wonder why the level cap change was needed and why the xp areas all seem focused on players that have nothing but time to spend slogging through rather uninspiring content.

For those that are enjoying it, keep having fun.  For those that aren't, just try to keep enjoying the game you played up until a week ago. It is still there, it is still fun.  No one will look at you funny if you aren't over 50 soon.  Enjoy the parts you love but please, lets not lose anyone else to emotional issues tied to new content that isn't to your tastes.  We need all of you here.

leav


Unfortunately, the writing is on the wall, hit 55 and be able to enjoy Pota to the fullest. Or don't and...well, you'll quit eventually.

The grind to 55 is unevitable. This path is supposed to be about Pota but right now its majority about the 55 grind, I'm sure no one saw that bat being swung months ago :p

 

Edit: wrong -> wall :p


Message edited by Venge on 06/05/2009 21:10:57.


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Raive@Seradon wrote:

leavwiz wrote:

we lost two more skilled raiders with their army of alts today.  Plain and simple ,  no real reason to play anymore from their perspective.  they felt no pressing need to level to 55 given the ridiculous nature of the grind content and rewards offered.  They hold no false illusion that somehow POTA with its focus on skilled, well geared, groups just to qualify will somehow translate into the APW style content they have enjoyed for over a year (and are actually offended that the group gear is better than their hard won APW gear).  And, adding insult to injury, they cant take their lower level adventure alts that are their primary crafting toons to POTA anyway.  All in all I understand why they are leaving. I hate to see them go.  I, too, wonder why the level cap change was needed and why the xp areas all seem focused on players that have nothing but time to spend slogging through rather uninspiring content.

For those that are enjoying it, keep having fun.  For those that aren't, just try to keep enjoying the game you played up until a week ago. It is still there, it is still fun.  No one will look at you funny if you aren't over 50 soon.  Enjoy the parts you love but please, lets not lose anyone else to emotional issues tied to new content that isn't to your tastes.  We need all of you here.

leav


Unfortunately, the writing is on the wrong, hit 55 and be able to enjoy Pota to the fullest. Or don't and...well, you'll quit eventually.

The grind to 55 is unevitable. This path is supposed to be about Pota but right now its majority about the 55 grind, I'm sure no one saw that bat being swung months ago :p

Ya may get that new raid dungeon in 4-6 months!   I am going to go level up in EQ and enjoy their raids there for a bit. Then when  VG gets their's, see how it turns out.  Hopefully by then, there will be other content to level in and have the rewards worthwile then just level 55.


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Kcxiv@Seradon wrote:

Raive@Seradon wrote:

leavwiz wrote:

we lost two more skilled raiders with their army of alts today.  Plain and simple ,  no real reason to play anymore from their perspective.  they felt no pressing need to level to 55 given the ridiculous nature of the grind content and rewards offered.  They hold no false illusion that somehow POTA with its focus on skilled, well geared, groups just to qualify will somehow translate into the APW style content they have enjoyed for over a year (and are actually offended that the group gear is better than their hard won APW gear).  And, adding insult to injury, they cant take their lower level adventure alts that are their primary crafting toons to POTA anyway.  All in all I understand why they are leaving. I hate to see them go.  I, too, wonder why the level cap change was needed and why the xp areas all seem focused on players that have nothing but time to spend slogging through rather uninspiring content.

For those that are enjoying it, keep having fun.  For those that aren't, just try to keep enjoying the game you played up until a week ago. It is still there, it is still fun.  No one will look at you funny if you aren't over 50 soon.  Enjoy the parts you love but please, lets not lose anyone else to emotional issues tied to new content that isn't to your tastes.  We need all of you here.

leav


Unfortunately, the writing is on the wrong, hit 55 and be able to enjoy Pota to the fullest. Or don't and...well, you'll quit eventually.

The grind to 55 is unevitable. This path is supposed to be about Pota but right now its majority about the 55 grind, I'm sure no one saw that bat being swung months ago :p

Ya may get that new raid dungeon in 4-6 months!   I am going to go level up in EQ and enjoy their raids there for a bit. Then when  VG gets their's, see how it turns out.  Hopefully by then, there will be other content to level in and have the rewards worthwile then just level 55.

Honestly I don't expect any quality raiding content for a while. And when I mean by content, I don't mean 1-5 mobs, I mean a full fledge dungeon with the inception that APW recieved. I simply don't see it, especially with the amount of testing that needs to be done to get it on the right level.



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Raive@Seradon wrote:

Kcxiv@Seradon wrote:

Raive@Seradon wrote:

leavwiz wrote:

we lost two more skilled raiders with their army of alts today.  Plain and simple ,  no real reason to play anymore from their perspective.  they felt no pressing need to level to 55 given the ridiculous nature of the grind content and rewards offered.  They hold no false illusion that somehow POTA with its focus on skilled, well geared, groups just to qualify will somehow translate into the APW style content they have enjoyed for over a year (and are actually offended that the group gear is better than their hard won APW gear).  And, adding insult to injury, they cant take their lower level adventure alts that are their primary crafting toons to POTA anyway.  All in all I understand why they are leaving. I hate to see them go.  I, too, wonder why the level cap change was needed and why the xp areas all seem focused on players that have nothing but time to spend slogging through rather uninspiring content.

For those that are enjoying it, keep having fun.  For those that aren't, just try to keep enjoying the game you played up until a week ago. It is still there, it is still fun.  No one will look at you funny if you aren't over 50 soon.  Enjoy the parts you love but please, lets not lose anyone else to emotional issues tied to new content that isn't to your tastes.  We need all of you here.

leav


Unfortunately, the writing is on the wrong, hit 55 and be able to enjoy Pota to the fullest. Or don't and...well, you'll quit eventually.

The grind to 55 is unevitable. This path is supposed to be about Pota but right now its majority about the 55 grind, I'm sure no one saw that bat being swung months ago :p

Ya may get that new raid dungeon in 4-6 months!   I am going to go level up in EQ and enjoy their raids there for a bit. Then when  VG gets their's, see how it turns out.  Hopefully by then, there will be other content to level in and have the rewards worthwile then just level 55.

Honestly I don't expect any quality raiding content for a while. And when I mean by content, I don't mean 1-5 mobs, I mean a full fledge dungeon with the inception that APW recieved. I simply don't see it, especially with the amount of testing that needs to be done to get it on the right level.

  Same,  I just dont see how they can get it done with hardly anyone working on the game now.  Its just not possible.   You will get the 4 mobs in   Patheon, but the full fledge huge dungeon is at least a half a year off.

 
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