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Sharpshooter and Multi-Fighting... and Cryptography.
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Vindicator

Joined: Aug 1, 2006
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So we do something like.. Sharpshooter adds CT when firing at an interlocked target and Multi-fighting adds Toughness against anyone attacking you while you're in interlock (except the person you are interlocking). 



Femme Fatale

Joined: Nov 29, 2006
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GAH!

I asked about this on Redpill rescue not a month ago and was told it did nothing. Thanks for clarifying 9mmfu! This is in fact exactly what i always thgt it did, and then i had some other people question that.

To triple clarify then, when free-firing at an opponent who is also "free", there is no penalty. However, when free-firing at an individual who is IL'd with SOMEONE ELSE, there is, in fact, a penalty, and Sharpshooter negates that penalty.

This is actually quite sensible when you think about it... If two people are engaged in IL, it should be hard for a gunman to shoot at just one, and not end up hitting both. So you need a special skill to grant the ability to consistently distinguish your targets.

I almost think it would be cool if, without sharpshooter, you occasionally HIT the other person in IL... but, meh, why rock the boat.

To finish, am in agreement that something should be done about multi-fighting... remove it or give it a function for crying out loud. And also what cloudwolf said about HJ cap... again. Already been threads on this, but good to keep bumping it, the more people talk the more likely something might eventually happen

 




Ascendent Logic

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GypsyJuggler wrote:
So we do something like.. Sharpshooter adds CT when firing at an interlocked target and Multi-fighting adds Toughness against anyone attacking you while you're in interlock (except the person you are interlocking). 
Great job.



Jacked Out

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How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an activatable concentration buff ability (I'm not sure if there is another skill which does the same) available at a lower level, which doesn't stack with any other concentration buff skills (if they exist) wouldn't be detrimental to combat would it?

Message edited by Croesis on 06/03/2008 12:48:39.


Ascendent Logic

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Vinia wrote:
How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an ability (I'm not sure if there is another which does the same, I'm pretty sure there isn't one but if I'm wrong  I don't think a lower level, non stacking skill would be detrimental would it?

Thats an idea.



Jacked Out

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psilody wrote:

GAH!

I asked about this on Redpill rescue not a month ago and was told it did nothing. Thanks for clarifying 9mmfu! This is in fact exactly what i always thgt it did, and then i had some other people question that.

To triple clarify then, when free-firing at an opponent who is also "free", there is no penalty. However, when free-firing at an individual who is IL'd with SOMEONE ELSE, there is, in fact, a penalty, and Sharpshooter negates that penalty.

This is actually quite sensible when you think about it... If two people are engaged in IL, it should be hard for a gunman to shoot at just one, and not end up hitting both. So you need a special skill to grant the ability to consistently distinguish your targets.

I almost think it would be cool if, without sharpshooter, you occasionally HIT the other person in IL... but, meh, why rock the boat.

To finish, am in agreement that something should be done about multi-fighting... remove it or give it a function for crying out loud. And also what cloudwolf said about HJ cap... again. Already been threads on this, but good to keep bumping it, the more people talk the more likely something might eventually happen

 

I like this idea, however it may be difficult to implement. I could see it changing how fast some people jump into IL and serve as an excuse for a broken truce during PvP. Also, I would imagine it would be difficult since some out of IL moves require a specific combat state (i.e. Full Auto Redux, Full Auto, etc.).


Vinia wrote:

How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an activatable concentration buff ability (I'm not sure if there is another skill which does the same) available at a lower level, which doesn't stack with any other concentration buff skills (if they exist) wouldn't be detrimental to combat would it?

It is very often that my concentration prevents the interruption of an ability, but it does not outroll the other ability used by whoever I am interlocked with. I am not asking for this to ensure that a concentrated ability's success in IL, so perhaps it could increase Determination? Maybe make it a buff (somewhat like Mobius Code) and grant temp immunity to all attacks, or possibly just status ailments.

I am very happy with how quickly this thread has grown, and how rapidly the ideas are changing.



Jacked Out

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TheShickle wrote:
Vinia wrote:
How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an activatable concentration buff ability (I'm not sure if there is another skill which does the same) available at a lower level, which doesn't stack with any other concentration buff skills (if they exist) wouldn't be detrimental to combat would it?

It is very often that my concentration prevents the interruption of an ability, but it does not outroll the other ability used by whoever I am interlocked with. I am not asking for this to ensure that a concentrated ability's success in IL, so perhaps it could increase Determination? Maybe make it a buff (somewhat like Mobius Code) and grant temp immunity to all attacks, or possibly just status ailments.

I am very happy with how quickly this thread has grown, and how rapidly the ideas are changing.

I was thinking more about it being more useful for the lower levels rather then the higher levels, the only problem is with my idea I guess is that it's in the Operative tree and that type of ability would be useful for all trees. Your ideas sound good though.


Jacked Out

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Vinia wrote:
TheShickle wrote:
Vinia wrote:
How about have multifighting provide either a passive concentration buff or activatable concentration increase for a short time. While fighting in IL or even when freefiring and people are shooting at you or you have DOT's sometimes you abs miss due to damage, concentration stops the damage from interrupting your skills. So an activatable concentration buff ability (I'm not sure if there is another skill which does the same) available at a lower level, which doesn't stack with any other concentration buff skills (if they exist) wouldn't be detrimental to combat would it?

It is very often that my concentration prevents the interruption of an ability, but it does not outroll the other ability used by whoever I am interlocked with. I am not asking for this to ensure that a concentrated ability's success in IL, so perhaps it could increase Determination? Maybe make it a buff (somewhat like Mobius Code) and grant temp immunity to all attacks, or possibly just status ailments.

I am very happy with how quickly this thread has grown, and how rapidly the ideas are changing.

I was thinking more about it being more useful for the lower levels rather then the higher levels, the only problem is with my idea I guess is that it's in the Operative tree and that type of ability would be useful for all trees. Your ideas sound good though.
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds. Consider where the ability is srsly. An ability in que can't be interrupted like out of IL hacker abilities. Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).

My idea for multifighting is something in the terms of prison mastery. For every out of IL attack that lands on you your toughness increases with 2-3% against all attacks (I assume it's kinda hard to restrict it to only out of IL attacks).


Matriculated Mind

Joined: Oct 17, 2007
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i have a random idea it might suck but meh

anyways for mutifighting it could be used for if ur in interlock with someone and theres people shooting u from outside of interlock there can be like a


1% Melee Acc  ( or change it to points instead of % )
1% Melee Damage ( or change it to points instead of % )
1% ballistic resistance ( or change it to points instead of % )
1%Melee resistance ( or change it to points instead of % )

and it can stack up to a total of 5% ( or 5 points ) for all of them and it could be an added 1%(or points ) for each other person shooting u while ur in interlock with someone. and there could be a name change for the abilite to make it match what it does since mutifighting could be missleading

for example if u have 3 people shooting u while ur in interlock with the 4th person than intotal u would gain +3 points or % on what i listed above D:

Message edited by Remixermike on 06/03/2008 13:35:41.



Jacked Out

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The Leo wrote:
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds....
....Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).
Wow... these and the sharpshooter revelation, make me feel quite, quite stupid...


Jacked Out

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Vinia wrote:
The Leo wrote:
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds....
....Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).
Wow... these and the sharpshooter revelation, make me feel quite, quite stupid...
Trust me you are not the only one who doesn't know. I remember the first time 9mmfu explained determination I unloaded it immediately and thought to myself tht I wasted so much time and IS activating it all the time.


Jacked Out

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The Leo wrote:
Vinia wrote:
The Leo wrote:
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds....
....Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).
Wow... these and the sharpshooter revelation, make me feel quite, quite stupid...
Trust me you are not the only one who doesn't know. I remember the first time 9mmfu explained determination I unloaded it immediately and thought to myself tht I wasted so much time and IS activating it all the time.
Its mad that 150pt worth of determination doesn't do a heck of a lot! Oh well, we're moving a bit off topic. I'd like to see something done with Multifighting. I guess considering where it is it'd only really benefit operatives. MA looks as though it'd get the most benefit considering where it is, perhaps it may aid Gunners a bit too.

Message edited by Croesis on 06/03/2008 15:00:41.


Perceptive Mind

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Don't forget Cryptography.  It's also another useless ability that's not removed, as well as the crypto tool being useless.  I'd like something to come of that too.



Jacked Out

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Vinia wrote:
The Leo wrote:
Vinia wrote:
The Leo wrote:
Concentration is useless for anyone in interlock unless they activate MA prowess for instance every 10 seconds....
....Determination on the other hand is kinda useless for all lvls (unless a lvl 40 decides to kill some lvl 30s for god knows what reason and loads it).
Wow... these and the sharpshooter revelation, make me feel quite, quite stupid...
Trust me you are not the only one who doesn't know. I remember the first time 9mmfu explained determination I unloaded it immediately and thought to myself tht I wasted so much time and IS activating it all the time.
Its mad that 150pt worth of determination doesn't do a heck of a lot! Oh well, we're moving a bit off topic. I'd like to see something done with Multifighting. I guess considering where it is it'd only really benefit operatives. MA looks as though it'd get the most benefit considering where it is, perhaps it may aid Gunners a bit too.
I believe that it only should benefit operatives and gunners. I really like what Remixermike said, but I am not sure if that is doable. What you mentioned about benefitting lower levels is a very good idea. I ran most of my XP missions solo in Westview; something that helps any lowbie running missions stay alive for a little while longer might inspire more lower levels to mission.


MC Photographer

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9mmfu wrote:

So if you use Free Fire attacks without this loaded you are being penalized for it.

Another question about this point.. by saying Free Fire Attacks, does that mean free fire melee attacks included?  Back in CR1 there was no such thing as a melee free fire attack so it's possible the buff just effects all F F attacks as a rule, in which case it needs a new name (and possibly a different icon).  If it doesn't affect Melee F F attacks then  an accuracy buff for F F Melee attacks could be an alternate use for Multifighting (even though other much better options have been presented numerous times).

 
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