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Zen Master
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6  Next
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Systemic Anomaly

Joined: Oct 7, 2005
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Therinwhitten wrote:
pack-hunter wrote:
Therinwhitten wrote:
I would go back to MA just to have zen master. Come on lol. We have NO Free fire abs that are really effective. Especially when rooted. MA are the ultimate tanks. Why not give it to them?
Because MA isn't supposed to, it's a win button for interlock so It shouldn't have any out of interlock abilties

LOL but that is not normally the case anymore, as we see on vector on a daily basis. The duelist with smg or sniper is good in and out of Interlock, therefore we go through that again. His only weakness really is mkt as most gun clothing has viral resist and def.
Duelist is an IL build, the other 2 1/2 tree's are majorly out of IL and therefore are easy prey, unless they have duelist loaded. MA is purely in Interlock, it would be mainly devastating to other builds if MA's had out of interlock abilities.



Jacked Out

Joined: Aug 29, 2005
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Can't they have once in a month like a QA day on any of the servers or all of them (maybe even at different times) where they introduse untested stuff like zen master and try rebalance them??


Femme Fatale

Joined: Mar 31, 2006
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The Leo wrote:
Can't they have once in a month like a QA day on any of the servers or all of them (maybe even at different times) where they introduse untested stuff like zen master and try rebalance them??

That would require a patch to have all the Zen Stuff be useable and loadable, and another patch to remove it all, all in the space of one day.  And the patch (even if nothing much has changed) would have to be tested slightly each time by the devs to make sure nothing major is going to go bang ingame.

Message edited by SolidRevolver on 08/15/2007 04:48:49.



Mainframe Invader

Joined: Oct 27, 2005
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Honestly, guys. This topic was talked over and over a billion times.

Rarebit said in the first or the second "Ask-A-Dev-A-MxO-Question" threads that most of the content included in Zen Master already MADE its way into the game in cr2. There is no chance that we will see Zen Master ingame like it was.




Systemic Anomaly

Joined: Sep 15, 2005
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Vitruv wrote:

Honestly, guys. This topic was talked over and over a billion times.

Rarebit said in the first or the second "Ask-A-Dev-A-MxO-Question" threads that most of the content included in Zen Master already MADE its way into the game in cr2. There is no chance that we will see Zen Master ingame like it was.


BUT I STILL HAVE THE ABILITYS!



Fansite Operator

Joined: Aug 16, 2005
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How about when Rarebit creates a new exile type for the story he gives them Zen Master. NPCs aren't subjected to the same balancing issues as players seeing as they can be above lvl 50 and so on.

It's like the Lupines with their own special abilities and it was said that there was no need for players to have them because they can see what they are like by fighting lupines. I know Zen Master was meant for players but at least we can see them in use.



Systemic Anomaly

Joined: Sep 2, 2005
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I'm sure Zen master could of been used for thrown defense, and those moves could be fixed into the 4 sec animation play.. :(




Systemic Anomaly

Joined: Feb 12, 2006
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So many times the Dev's have told us that they simply CAN'T do something. Then a few months later they do it.

It'll probly be the same with Zen Master, I can only hope.



Systemic Anomaly

Joined: Sep 2, 2005
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Arcanoloth wrote:
So many times the Dev's have told us that they simply CAN'T do something. Then a few months later they do it.

It'll probly be the same with Zen Master, I can only hope.

Uhuh..
So when can we expect zen master back in? ;)



Jacked Out

Joined: Sep 1, 2005
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deviljonny wrote:
 change nothing and leave them as vet rewards SMILEY<img src=" width="15" height="15" />

Seconded. Whatever happened to that talk of a /reward command like out of SWG anyway?


Ascendent Logic

Joined: Mar 16, 2006
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Sphairo87 wrote:

I'm sure Zen master could of been used for thrown defense, and those moves could be fixed into the 4 sec animation play.. :(


Since Zen Master was invented to counter the uber hacks from cr1, in cr2 it would be made to counter the MKTs? Well, I'd support that =D



Vindicator

Joined: Sep 1, 2005
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People speak of Zen Master as if it's a singular concept, when it's one part of the equation. If Zen Master if implemented, then what about the Trojan Horse and Citadel Coder trees?



Systemic Anomaly

Joined: Feb 12, 2006
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Implementing those trees (Even if it took them much tweaking) would be so full of win I would probly soil myself. New tree's to use is the exact kind of content we need, we've got some nice PvE (Data Mining) elements and PvP (Luggable, I guess) Elements  implemented, new tree's would definitely be a big step in the right direction.



Jacked Out

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Fractor wrote:
How about when Rarebit creates a new exile type for the story he gives them Zen Master. NPCs aren't subjected to the same balancing issues as players seeing as they can be above lvl 50 and so on.

It's like the Lupines with their own special abilities and it was said that there was no need for players to have them because they can see what they are like by fighting lupines. I know Zen Master was meant for players but at least we can see them in use.
I think this is quite a good idea.


Jacked Out

Joined: May 12, 2006
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i wonder when it will come out!
 
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