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Halsey SR vs. Kessay AR1
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Why is it that I cause more damage with the Halsey than the Kessay?

Halsey Sniper Rifle
Base Damage: 14-14 pts
Ballistic Acc 7pts

Kessay AR1 Rifle
Base Damage: 15-15 pts
Ballistic Acc 7pts




Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Mxo works with DPS (damage per second) system. Check the reuse timers of the guns and you will see why for yourself.


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Abilities use the guns D.P.S. base as damage. But when you use a freefire or IL attack, the D.P.S. deals more damage, the longer the reuse timer.

That's why:

Ability damage: Kessay (15) > Hasley (14)
Freefire damage: Hasley (5.5) > Kessay (4.5)

I always switch through these two weapons to deal more damage, it's kinda annoying though.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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GoDGiVeR wrote:
Abilities use the guns D.P.S. base as damage. But when you use a freefire or IL attack, the D.P.S. deals more damage, the longer the reuse timer.

That's why:

Ability damage: Kessay (15) > Hasley (14)
Freefire damage: Hasley (5.5) > Kessay (4.5)

I always switch through these two weapons to deal more damage, it's kinda annoying though.

It's also not really worth it for 1 extra DPS.

There's actually another rifle out there that's very effective but has low DPS, but it makes up for that in another area. SMILEY



Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Remag_Div wrote:
GoDGiVeR wrote:
Abilities use the guns D.P.S. base as damage. But when you use a freefire or IL attack, the D.P.S. deals more damage, the longer the reuse timer.

That's why:

Ability damage: Kessay (15) > Hasley (14)
Freefire damage: Hasley (5.5) > Kessay (4.5)

I always switch through these two weapons to deal more damage, it's kinda annoying though.

It's also not really worth it for 1 extra DPS.

There's actually another rifle out there that's very effective but has low DPS, but it makes up for that in another area. SMILEY<img src=" width="15" height="15" />


I think I know which one you are talking about. I just got my hands on it.

Thanks for the info/clear up, guys.




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Vesuveus wrote:
Remag_Div wrote:
GoDGiVeR wrote:
Abilities use the guns D.P.S. base as damage. But when you use a freefire or IL attack, the D.P.S. deals more damage, the longer the reuse timer.

That's why:

Ability damage: Kessay (15) > Hasley (14)
Freefire damage: Hasley (5.5) > Kessay (4.5)

I always switch through these two weapons to deal more damage, it's kinda annoying though.

It's also not really worth it for 1 extra DPS.

There's actually another rifle out there that's very effective but has low DPS, but it makes up for that in another area. SMILEY<img src=


Systemic Anomaly

Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
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Good way to do it is use your sniper shot and freefire with the halsey, then follow up with some freefire's using the victory, and in IL, will get them staggered most of the time. :)




Systemic Anomaly

Joined: Oct 10, 2005
Messages: 2461
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I use both Halsey and Kessay, but use Stinger sometimes in IL depending on what i am up against.

Is there a silent level 50 Halsey sniper rifle around? If not, i then we think we should have one!

 




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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Mindsweep wrote:

Is there a silent level 50 Halsey sniper rifle around? If not, i then we think we should have one!

 


There are only stock lvl 50 weapons around. The attribute "silenced" is (like "Enhanced"SMILEY unfortunately not available for lvl 50 weapons.



Systemic Anomaly

Joined: Aug 15, 2005
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Instead of adding new buffed clothing, it would be cool if an Update added in some rare weapons, or at least some more level 50 variations.



Systemic Anomaly

Joined: Oct 10, 2005
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RemagDiv wrote:
Instead of adding new buffed clothing, it would be cool if an Update added in some rare weapons, or at least some more level 50 variations.

Agreed!! When was the last time we actully got a new weapon? Was that the FM-1500 and that's only for a few players....sucks. I want a bazooka.



Jacked Out

Joined: Sep 29, 2005
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Personally I've always wanted the guns to have a few more varients for the models. I've always hated that the "sniper rifle" model is just an M-16.


Systemic Anomaly

Joined: Aug 15, 2005
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Ah yeah, I forgot about the FM-1500, but possibly having a rare weapon for each type would be nice.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
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RemagDiv wrote:
Ah yeah, I forgot about the FM-1500, but possibly having a rare weapon for each type would be nice.

Collector (also Construct and Hideout) items (not only the weapons) all need either unique skins or models. How else would you be able to see the difference between a normal item or a farmed item? Ah well, would mean alot of work >_<



Jacked Out

Joined: Jun 10, 2007
Messages: 305
Location: I shall speak my mind, you shall not stop me.
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Mindsweep wrote:
RemagDiv wrote:
Instead of adding new buffed clothing, it would be cool if an Update added in some rare weapons, or at least some more level 50 variations.

Agreed!! When was the last time we actully got a new weapon? Was that the FM-1500 and that's only for a few players....sucks. I want a bazooka.
Lol That would be epic rolling into mara c with a RPG and owning everyone.
 
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