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The Other Side of the Looking Glass - Friday, September 22, 2006
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Development

Joined: Dec 2, 2005
Messages: 21413
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cloudwolf wrote:

Not that interesting?!?!

They're living fly swarms! You realise they could actually turn into clouds of flies right? Made for some kick *CENSORED* fly interlock action!

Yeah, allow me to clarify a bit. The org simulacra all have the same ability loadouts; the only difference is the RSI model. The Corrupteds just used standard bluepill pedestrian/bum models. The fly/static effect was an ability they had. Org sims wouldn't have that, so it would just look like you were fighting a bluepill.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Ahhhhhhh

Well, err, i dunno, just make it so they're permanently like that. lol.

Like you dont have enough to do already. SMILEY


Message edited by cloudwolf on 09/25/2006 11:56:50.



Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Buddy keys were mentioned so I checked my email and did not see anything. 

Is there a special place to sign up to get emails with Buddy keys?  I tried looking,
but did not see that anywhere.

Thanks




Systemic Anomaly

Joined: Nov 5, 2005
Messages: 5374
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yaaay  eeeeedit!!!!!!!!!

 

i mean yay edit  SMILEY


Message edited by imax on 09/25/2006 13:07:28.



Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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Shame about the corrupted using an ability to change to their fly form =( I really want the chance to fight those guys again. Okay, re-thinking this, why not give the "Sleepwalkers" to the Merovingians? That way they get a Cypherite based enemy (as does Zion with Veil) and give Zion Nightmares. Sure they are a normal NPC but they are restricted to a certain level range (I think around 20-30?) and then, with the exception of two Archive missions) players above those levels never get to fight them again. Thus to have a level 70 Nightmare to take down, could be pretty fun for level 50s who like that NPC enemy.

Or better yet, how about adding level 49,50 and 51 Nightmares in the mix for current standard missions? =D It's one of the best and most unusual NPC models this game has going for it, and it's such a shame that once you get past level 30ish, you'll never get to see it again.


Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Actually, that sounds good, lets take it a bit further.

Right now we have Merv creatures (Lupine, Sucubus, Vampires) that are taken
care of via certain items (Silver Bullets, Holy Water, Wooden Stakes), but there
are no creatures for either Zion or the Machines that a Merv can tackle or that have
a harmful item that can be used in combat against them.  Seems like we need
something like that.




Jacked Out

Joined: Jul 1, 2006
Messages: 24
Location: Cleveland
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DelstarDotstar wrote:

Actually, that sounds good, lets take it a bit further.

Right now we have Merv creatures (Lupine, Sucubus, Vampires) that are taken
care of via certain items (Silver Bullets, Holy Water, Wooden Stakes), but there
are no creatures for either Zion or the Machines that a Merv can tackle or that have
a harmful item that can be used in combat against them.  Seems like we need
something like that.

Use logic to combat the Zionites, and emotion and insight to combat the machines.

If you can.


Ascendent Logic

Joined: Mar 4, 2006
Messages: 2040
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Raulen wrote:
DelstarDotstar wrote:

Actually, that sounds good, lets take it a bit further.

Right now we have Merv creatures (Lupine, Sucubus, Vampires) that are taken
care of via certain items (Silver Bullets, Holy Water, Wooden Stakes), but there
are no creatures for either Zion or the Machines that a Merv can tackle or that have
a harmful item that can be used in combat against them.  Seems like we need
something like that.

Use logic to combat the Zionites, and emotion and insight to combat the machines.

If you can.
burn?



Jacked Out

Joined: Aug 16, 2005
Messages: 648
Location: australia ! biatches ! gunna grab me a kangaroo !
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bannanaphone wrote:
Raulen wrote:
DelstarDotstar wrote:

Actually, that sounds good, lets take it a bit further.

Right now we have Merv creatures (Lupine, Sucubus, Vampires) that are taken
care of via certain items (Silver Bullets, Holy Water, Wooden Stakes), but there
are no creatures for either Zion or the Machines that a Merv can tackle or that have
a harmful item that can be used in combat against them.  Seems like we need
something like that.

Use logic to combat the Zionites, and emotion and insight to combat the machines.

If you can.
burn?
listen the phone has rang !


Mainframe Invader

Joined: Sep 15, 2005
Messages: 771
Location: Germany
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So, wait, let me get this straight.

We've been bitching and moaning about no edit for months, and now you decide (!) to turn it on? 

Is editing our own posts that much of a destructive power that we couldn't be trusted with it?  What's the problem if I edit my post 5 times in 5 minutes? It's my message, I can do what I want with it. 

Forum members leaving in droves and a mod starting an unofficial forum to deal with the disgruntled masses wasn't enough of a hint that people were not satisfied?  What finally made you do it?  A message from God?

I'm glad we have it now, but it really pisses me off that we could have had it all along, but we were judged to be unready for it.  That hurts Walrus, I didn't expect crap like that from you.

I forgot to captalize God.  It wasn't a malicious edit, I swear.  Please don't take it away again.

Message edited by Wendigo on 09/28/2006 19:14:46.

 
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