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Update 36 Discussion
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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Again, i never said i was on about the glasses being changed, i was posting in response to the archive book complaint.
 
And of corse no1s said shells are gonna get implemented, exactly why we should make the idea heard and understood.
 
Things will never change unless we make them






Sorry for the misunderstanding but you should quote what your replying to.

Message Edited by Renesis13B on 09-28-200503:59 PM

Message Edited by Renesis13B on 09-28-2005 04:00 PM
Message edited by Renesis13B on 09/28/2005 12:00:31.




Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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it would be nice if the corrupted drop would stack




Perceptive Mind

Joined: Aug 15, 2005
Messages: 494
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The Merv crits in particular were disappointing in a way.... ***POTENTIAL SPOILERS COMING UP...***


 


 


 


 


 


 


 


...In that a new character was introduced for the sole purposes of the 5 critical missions, and was then destroyed at the end of them.  Sure, this helped show that the Commando's were helping the Merv, or at least appearing to help the Merv - but I personally would have prefered if this had been done by staying on track with the actual ongoing storyline, instead of creating a whole new, inconsequential storyline simply for these 5 missions.


This also appears to plant seeds of Flood's possible future dissention from the Merovingian - but again, it would have made so much more sense to implement this into the relevant plotlines - particularly when there is so much to delve into, with the Masked, the Assassin, the Red-Eyes, Neurophyte etc etc.


These crits didn't do much to tell the story or to drive it forward, which is what I see the purpose of critical missions as being.


People might say i'm complaining about nothing - but when the main draw of this game is its story, it is disappointing that the latest crits took on more of a contact mission appearance - in that nothing was of any relevance or importance, and we haven't gained any real knowledge through completing them.




Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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Sorta patch/event related, but when will the spawns for event NPCs finally be tweaked so that *ALL* players finally have a fair chance of enjoying this event?

Take the current corrupted for example, why are they not spwaning simmilar to mission NPCs and for everyone?

They should spawn 1 or 2 for each player, only attackable by that player or any people on their team so that we *ALL* get the chance to fight them, collect the drops and at least say we've had some interraction with this event.

Three corrupted spawning for 20 players is NOT good enough. Especially not for lower level players, or non-US players who can't play during the real "live event" stuff. Fix it before the next event please.


Jacked Out

Joined: Aug 15, 2005
Messages: 243
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The ambush at the beginning of the mission "Free Music" should now be made up of appropriate level enemies.

This is good to hear. Having level 30 ambush NPCs spawn for a level 10 character is a little too much to handle.


Perceptive Mind

Joined: Aug 15, 2005
Messages: 494
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I agree with Chuii - the LE spawns need tweaking, as now, once again - the focus of people during this event is veering towards clammoring around Mara C hoping to get a bite of the corrupted cherry.


As thankful as I am that we are finally seeing the relaunch of Live Events, I pray to god that this one does not follow the pattern of previous events, in that too much of the action revoles around Mara Central - that place does not need another reason for people to hang around there.




Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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feedback on corrupted.

decaying code: make it stack PLEASE!






Joined: Sep 1, 2005
Messages: 16
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The random Corrupted spawns need some tweaking as well. Running around
tonight, I've seen entirely too many spawned at level 43-48. When they
are dropping and being ignored or missed by the person that they
spawned on, they hang around and gank low level players.



Since they seem to spawn when people stand around, they also have a habit of appearing around hardlines.



Coming out of a HL in richland and getting ganked by two L48 npcs is not fun.



My Patcher and I must have swept at least 5 in one area while running
missions, and there were no players over L43 around that I could see.



They need to time out after awhile. If they already timeout, they need to timeout faster.







Joined: Sep 1, 2005
Messages: 49
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kingcaw wrote:


I agree with Chuii - the LE spawns need tweaking, as now, once again - the focus of people during this event is veering towards clammoring around Mara C hoping to get a bite of the corrupted cherry.


As thankful as I am that we are finally seeing the relaunch of Live Events, I pray to god that this one does not follow the pattern of previous events, in that too much of the action revoles around Mara Central - that place does not need another reason for people to hang around there.





actually i got jumped by corrupts 2 at a time several times throughout my crits... and i was never standing around....... on the other hand. i hop over to mara c and see i'd say half the people on the erver going ape trying to kill one or 2 corrupts. freaking chaos. i sat down to wait for a crew member for like 2 minutes. wound up dead because i couldn't even tell tha ti was beign attacked by a corrupt, there were sooo many people there......... so yeah i agree with the mara c doesn't need another reason to just stand around. that was rediculous but nah it's not gonna change thru the LE. Also, althoguh it was nice to have a different venue for the missions, it would be cool to have regular non LE missions changed up a bit...  at any rate cool creepy effect on the sky and nice touch to the flyers that actually said "do not trust the frenchmen" rolling along the ground as trash.. yup i noticed that



Transcendent

Joined: Aug 16, 2005
Messages: 260
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why didnt all 5 assassins come to vector?  THIS IS B.S





Joined: Aug 16, 2005
Messages: 72
Location: MX
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Tha lag issues was fixed.. but these new patch bring back the lag issues :smileymad:
 
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