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The Other Side of the Looking Glass - February 14, 2006
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Development

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This thread is for discussing The Other Side of the Looking Glass, posted on Tuesday, February 14, 2006 on Data Node One at 5:00 PM Pacific Standard Time.

Message Edited by Walrus on 02-14-2006 03:41 PM


Message edited by mxomod004 on 10/02/2008 20:36:29.



Jacked Out

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Nothing, First post though. You set up a link to a black page.

Message Edited by DontEatRawHagis on 02-14-200604:05 PM


Message edited by Zelon on 02/14/2006 16:05:09.


Systemic Anomaly

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It's only 4pm PST, not 5pm. SMILEY

I'm going to bed now so guess it will have to wait till tommorow. SMILEY

Jeffers



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Best...Looking Glass...Ever! :smileytongue:


Jacked Out

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Yay it's up now!


Jacked Out

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I dont have windows media(Dont ask about it) so do the new cinimatics work with Real and Quicktime.


Systemic Anomaly

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Well, I can't say I'm not disappointed to hear that new organizations won't be introduced. There are a lot (and I mean a LOT) of people who were expecting these new orgs to come out sooner or later, and there were a lot of signs that pointed to this happening. (see the thread about the Construct locations, and the many, many threads about the contact lists, for example, not to mention the /orgreps or whatever command that listed E Pluribus Neo as an organization way back during Beta)

The new orgs would have introduced a lot of new content and dynamics to the game, and new content is definitely needed.

Bad move, IMO. You guys had over a year to work on it.

On the plus side, I hope CR2.0 is coming along well, and that the anniversary event will be spectacular, because, I'll be blunt, those are about the only two things that are keeping us playing.


Message Edited by Symmetric on 02-14-200608:26 PM


Message edited by Symmetric on 02/14/2006 17:26:18.



Systemic Anomaly

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A Question of Organization
There have been some questions about new Organizations on the forums recently. Since I'm an expert on Organization (stop laughing), I wanted to address them now.

I know you're all excited about the impending storyline that seems to point at a new splinter Org. However, at this time, there are no plans to implement new player Organizations in The Matrix Online. Given the intricacies of Organization mechanics and the extra content these Orgs would require, we're not prepared to tackle that issue.

Would new Organizations for players be a cool feature? Absolutely, we won't argue that point. But we aren't prepared to go down that road right now and I wanted to give a definitive answer to that topic.



Well, I'm glad Im merv... Sucks to be a Cypherite or a Neo wannabee right now don't it? :smileytongue::



errr... What about a new Sentinel? Why hasn't that been released yet? I mean, its been done for a couple of weeks now...

Message Edited by Insertion on 02-14-200605:13 PM


Message edited by MxO-Insertion on 02/14/2006 17:13:24.



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However, at this time, there are no plans to implement new player Organizations in The Matrix Online.

Oh, dear. Now that was unexpected. I'm not going to get too upset about it, but I was certainly expecting to see the new splinter factions soon, and I know a lot of other players were anxious for it.

On the plus side, I'm really ready for this anniversary event. I think something major is going to happen that'll change the face of The Matrix...for-ev-er.



Systemic Anomaly

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Sigh...





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Uh...

W.T.F???

youve had what....a year to say that you werent going to introduce new orgs...and now you tell us that we're doing all this for no reason while these new orgs are at the peak of their interest....

another good move by MxO.

Why was this simply not stated earlier???

I feel betrayed again.




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THANK GOD, I personally am very excited to see how far the dev's take the new cinematics, I posted along time ago how it seemed like an arbitratry waste of effort and resources to make the cinematics in Mxo's game engine. Now the sky's the limit baby... 


Systemic Anomaly

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Ok what I don't get is that you have in one of the packmap files info to suggest that there are three new orgs. This being the Cyphrites Pluribus Neo and Niobe. Along with this there are the two contacts. Veil and Shimirda in the resource files. So what's the deal? The story has us all thinking that hey there's two new orgs now. In fact I think i remember reading an article saying that while at the start of the game there would only be 3 orgs to choose from but there may be more later. So what gives Walrus? Was this all just a set up to get all or hopes high just to kick us down? Cuse that's what it seems like.



Ascendent Logic

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ReguIus wrote:
Uh...

W.T.F???

youve had what....a year to say that you werent going to introduce new orgs...and now you tell us that we're doing all this for no reason while these new orgs are at the peak of their interest....

another good move by MxO.

Why was this simply not stated earlier???

I feel betrayed again.


QFT
yup.  i am SERIOUSLY bummed about this.  you also gloss over it in the looking glass as if it's an afterthought.  i know you all play this game.  i know you all want the splits too.  i know you see how unbalanced the orgs are on vector. 

i know you will see a spike in the number of those leaving because of this, especially, i think, on vector.  I'm crushed!  how can there be no splits?  are the e plurbus and cypherites to remain npcs?  how long do you think we can take this?

you need to kick soe in the arse and get them to understand how awesome this game COULD be, how much money and people they COULD attract.  If they keep making decisions like these, I suggest you quit your jobs.  I wouldn't work for someone who kept cutting my legs out from under me.

 

I love this game, but they are making it difficult to stay.

 




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I think they had intended - and probably still do intend at some point in the distant future - to add the new orgs around this time in the storyline back when the plot was still being formulated, but due to the lackluster sales of the game, the layings off of the LET, and the buyout by SOE, they simply don't have the resources to release and maintain them properly. I mean, new organizations mean more criticals, more storyline character interaction, and a bevy of other programming ins and outs that we probably can't even begin to understand. We basically have a couple of devs and a group of players controlling the story at this point, and I'm sure they're strained enough with the tasks they're given with the current three orgs. I imagine adding one or multiple orgs right now would make things too **bleep** hectic and cause Rarebit to rip out all of his hair after it turns gray.
 
It's disappointing, but I'm not really surprised they aren't going through with the new orgs at this point in time.
 
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