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Joined: Aug 17, 2005
Messages: 54
Location: MANSFIELD, NOTTINGHAM, UK
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i like this alot + it will stop the lag at mara c


cool idear


5 star



Mainframe Invader

Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
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Carebears...





Joined: Dec 6, 2005
Messages: 377
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krytical wrote:

Carebears...





LOL owned!!! /second's what krytical wrote!
 

but yea seriously.. i like the pvp so Im going to say no to this

Message Edited by Twister1352 on 12-24-2005 04:35 PM
Message edited by Twister1352 on 12/24/2005 16:35:40.



Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
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BI0HAZ wrote:


i like this alot + it will stop the lag at mara c


cool idear


5 star






The 2 ways i know to stop lag are... Get out of Mara C or get more memory.





Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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My Dear Fellow Matrix Coders

 

This is NOT A STOP PVP thread but a call to the Devs to investigate a systems that has been proven to work for PvP and is still gaining momentum in the world of MMO's.

 

Just take a look at this.

 


 

Now lets have a real discussion about whether or not this will work for MxO.

 

And here are the battle senarios that Im talking about.

 


 

Message Edited by DukeLive on 12-28-2005 01:24 AM
Message edited by SingenHawk on 12/27/2005 05:24:53.




Systemic Anomaly

Joined: Sep 15, 2005
Messages: 1672
Location: Vector's Midian Park
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If you want WOW then play WOW. Don't turn the matrix into it. Besides... It's what makes us... special.




Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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I do play WoW, SWG, CoH/CoV and believe it or not I play MxO


Just a short request to those reading this thread please post constructive comments if you DONT have a viable argument as to why not impliment a system that actually uses the reputation you gather from missioning, also a system were you get the almighty XP from PvPing..........DONT POST HERE!


Thankyou and keep having fun.






Joined: Oct 20, 2005
Messages: 590
Location: Government Building.
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quote krytical "Carebears..."


 


/aggreed with kryt rofl funny stuff


if you stop the mindless pvp what game would be left?


 




Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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5stars Neeros?


The next few lines are a very sincere response to your answer/question.


I do believe that is the best question yet to this particular debate (or at least the little debate I have going on in my head)


What game would! we have left?


Perhaps what I most want, is as a Merv,  to go out and just kill as many opposite members of alternate orgs as I can.


Is this mindless?.................You better believe it..........100% You better believe it!


BUT!


When you add the desire to see an published stat table on Data Node One of all my mindless PvP killing of the unsuspecting passer by.


Mmmmmm.... it is no longer mindless........Or is it?


I leave you with a few question.


Who is the Uber PvPer?


Who is the Uber Faction?


Which Org is making the biggest dent/impact on the matrix?

Message Edited by DukeLive on 12-28-2005 10:08 PM
Message edited by SingenHawk on 12/28/2005 02:08:52.




Vindicator

Joined: Aug 16, 2005
Messages: 4565
Location: The Real
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I think that perhaps the problem lies in the titling of this thread.  People view this with an expectation of it being an "anti-PvP" thread.


Clearly, the OP seeks a more organized form of PvP that serves a purpose.  At the moment, it only serves to keep us entertained.


I think the Dukelive has good intentions, its just the initial delivery that throws a curveball into the design.


Call me simplistic, but I enjoy our current PvP system (or lack thereof).  It's just something to keep me entertained.  Most of us PvP to have fun.  There are a few who do so to measure their e-wang.  They can have a ranking system if need be.  Because all of us who've been fighting for a while know that there never truly is a winner.


But if there could be?  It'd still matter little, imo.


PS>  Yes, I PvP on Vector and Recursion.  SMILEY




Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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Very fair statement. Thank you.


Sorry about the title :smileysad: it was named thus in order to make an impact. I think it is doing its job :smileywink:


I think this whole thing started when I first started playing MxO. I think most people believe that as we first started rolling our characters we were about to make a difference in the history of the Matrix.


Most of us have all seen a lot of great RL people stop playing MxO because they felt that it didn’t live up to its claims or because they just got bored for one reason or another. The saddest thing is they still are.


PS. I have been playing since Aug04 so its been a year and a half for me now in the MegaCity and although there may not be that much to do in MxO other than PvP after you have done all the missions. I still love the world it is without a doubt one of the richest worlds out there.


The likelihood that this type of system will be implemented anytime soon is admittedly rather slim, but it is a great place to start for a future version of MxO overall.


The most important thing is that we find a system that works for the entire community and that helps grow MxO.

Message Edited by DukeLive on 12-29-2005 09:12 AM
Message edited by SingenHawk on 12/28/2005 13:12:09.






Joined: Oct 20, 2005
Messages: 590
Location: Government Building.
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im ganna keep the game until i get 100k cqs or neo gets rezzed...:smileytongue:




Joined: Jan 10, 2006
Messages: 15
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Watch and learn kiddies as I create a constructive post!

Anyone who uses the term 'Carebears' maliciously is worthless to this game. Unsubscribe. Leave now. Go back to your WoW loserdom. I PvP and I RP, stick that in your pipe and smoke it.

This would be a wonderful idea, but the main key to this would be to keep the mindless large pvp in a certain area of the battle, but who ever can win that part would then have to press in for the objective. Plan on joining a large PvP battle, make some time for it and really put your skill into it. Unless you have none, than I'm sorry for you. Perhaps make "respawning" a little different in the Constructs so that you come back within, lets say, 15 seconds at a semi-secure area that is still very near to the battle, but WITHOUT Death Effect, allowing you to jump straight back into the battle without any disadvantages. The more times you die, the more seconds it will add to your respawn time, so eventually, one side WILL push forward, garunteed.

This will take the mindless PvP, keep it semi-mindless, and yet add a whole new realm of tactics to the gameplay. Great idea man.





Joined: Jan 9, 2006
Messages: 1
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I'm shocked! DukeLive throwing a curveball :smileytongue:

I agree with Duke that PvP is fine, but PvP with greater purpose would be better. The fact that fight nights are still going is a clear indication that a lot of subscribers enjoy PvP which is rewarded or has more structure. Yeah, sure there's often a reason for PvP when an event is running, but outside of that it becomes meaningless. Some folk will still enjoy PvP and I guess you still get points for it (not sure, since I've signed back up after a break) and a rep, but generally people enjoy activities that have a reward or goal.

Cheers,

Carlo


Virulent Mind

Joined: Aug 15, 2005
Messages: 105
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Yeeha!
 
Nihiliss posted with the following
1. Mindless vs Semi-mindless .......... 5 Stars
2. Respawn in the construct after you died .......... 5 Stars
3. No death effects in the constructs ........... 5 Stars
 
I will leave you with this.......
 
All battles that requires you to overcome your enemy is mindless, simply put.......
That my friends IS WAR!
 
However all wars have an ultimate goal or ideal that we all hope to achieve by fighting that war.
 
It is when you have this IDEAL or GOAL that fighting is longer mindless but semi-mindless.
 
So this is my soapbox......
 
4. PvP with an OBJECTIVE!
 
PS. Welcome back Carloman and thanks SMILEY
 

Message Edited by DukeLive on 01-19-200609:33 AM


Message edited by SingenHawk on 01/18/2006 13:33:37.

 
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