MA needs a nerf
sbf does around 100 more damage and costs 5 less IS than prcs, so if you really want the 100% powerless reduced you'd have to stick up its damage. Also, even though prcs has a higher IL accuracy bonus, kung fu style has about 15 more points of accuracy than aikido style, so it balances out. And I thought sbf had 40% to confuse, and that efk was in the same position as prcs, not sbf.If you made dpe IL only, it would take away the only decent out of IL ability in the duelist tree, confining its users to IL only, so you would have to increase its damage over all the abilities. This is true for smgs and FAR.
You bring up a good point. I guess I should have reworded it, meaning that those three are basically near the same type of move, just different variants of each tree. Mostly because if we went on physical positions then there would be in no way SBF would be relevant to MGK. SBF does have a 30% chance to confuse, if you read the ability's description. 100-200 extra damage honestly in replacement of 100% powerless I'd be perfectly okay with.
TonyJaa wrote:
jl10899 wrote:MA needs a nerfMartial arts need some attention from Rarebit,not a nerf...More clothes,IS hotfix for some specials,etc..
Agreed.
Pylat wrote:
So LittleLeeLoo uses PRCS on the first round of IL? I have an AMAZING idea. Turn on Hyper Block and change to block tactics, that gives you a better than average chance of avoiding it. You know why it has 100% chance to powerless? Cause it's damage is shite. If it was toned down and damage increased you'd just have a glorified version of SB. The whole point of Aikido is it's very defensive in nature, I'd like to see someone actually kill you by spamming PRCS before they run out of IS. No, they use it as a leg up to give them the advantage and use moves from the other trees to finish you off.Apparently you're the only person who struggles against this move, most other people find a way around it or change their tactics (ZOMG, ability spam might let you down!), like I have said, try changing your tactics and the way you fight before you demand a nerf.This move has been out since the start of CR 2 and no change has been made to it since then, there's no reason now to ask for a nerf cause some people finally figured out how to capitalise on it.
A lot of abilities in Aikido have "shite" damage as you put it. As above, I wouldn't mind damage increase to balance out a non-100% chance to powerless. People generally never use Aikido solely, they load up to PRCS or possibly Tomo Nage to use the "all defensive nature of Aikido" as they spam their Kung Fu and Karate moves on you while you're powerless. Since grab-power spam is inevitable, you have a hard chance at beating said rolls unless you que up your own moves with high defense against MA's.
I have changed my tactics many times, and number one I'm not an Oracle, I cannot predict when certain abilities are about to occur. Number two, sometimes you just lose rolls, it happens. Number 3 plenty of other moves to my knowledge that don't seem that well balanced haven't been changed either. Particularly Wrist Throw unless it was changed during the earlier days of CR2.0 when I didn't play. "Just because people found out how to say PRCS is bad, doesn't mean they should change it, because it's always been like this and change is horrible." I seem to remeber all the "BAW's" that came from people when Defense was actually fixed, but the community went on. The same could be said for HJ-Beta and Mobius, etc.
Aquatium. wrote:
PRCS does not need a nerf in what it does. I'm also not going to compare it to something like wrist throw, because THAT should IMO should have 100% stun.Using the accuracy of the move is unfair when putting 2 abilities against each other in MA, because as its pointed out Aikido lacks the most in accuracy and ANY ability you use from each tree uses that particular trees stats (it's why you see the style change). It is for that reason that kungfu moves generally have the lowest number for IL acc boost, since kungfu style itself is a big + for that.I remember the days of CR1 where ANYTHING with powerless was overpowered, I mean in a MA fight, whoever got powerless or stun on the other opponent first, 90% won that duel (because you could keep looping either of them after that), whereas in Cr2 powerless and stun are far from the be all and end all of a fight, with the right tactics it's easily negated also.I still in 2 minds if this thread is another prank on the community....
I don't think any ability needs a 100% anything unless the move specifically states that it does it, and for good reason, if it requires a state and/or it's a going into interlock move, or if it's an out of interlock hacker move.
Okay.
I didn't play in CR1, and if what you say is true than I am greatful it was changed. It's just I don't see why the other stuns and confusions are not 100% as well, not that they should be. You'd think that if all the others weren't 100%, that PRCS wouldn't be either. If you must balance it for damage or a lowest IS cost, then fine.
Also, it sort of saddens me that you haven't put the past behind you Aquatium. You can have your personal grudges or opinions for all I care, I just hope that said grudges/opinions do not cloud your judgement on irrelevant topics.
Aikido actually isn't that poor for damage, the only other moves with notably bad damage is Ki Burst. The point of having a move with low damage and a guaranteed weakening effect is diversity. Otherwise Punch Catch will just be another version of SB. It gives people different choices and options, more damage but less of an effect, or less damage but a guaranteed weakening of your enemy.As much as there is a chance you lose the roll, the same bad luck could run in your favour and cause your opponent to lose their roll for PRCS. People love to blame the combat system and say it's super random, but if it that random the same randomness works in your favour.