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Vindicator

Joined: Aug 24, 2005
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So after a small pow-wow about effects and such, the Camon brain trust has come up with the following:

Change the red eye effect to the LED Box effect (Red Eye Agent effect).
Reasons
-Every level 50 who has the current commando goggle, has in effect, a perma red eye effect.  Unless the person takes the goggles off, it works like a perma.  On when they want, off when they want.  It mostly degrades the meaning of the perpetual.  Why get a timed version when you can have this?
-It is still less prominent than the commando goggle form, unless the person moves.  It is also the least prominent of all the archive rewards.  Changing to Red Eye Agent style brings it out into the open.  People usually don't know if a person has the current red eye effect unless they move, where others are out and very noticeable.
-Changing to the LED form still adheres to story, as the Red Eye Agents and commandos are the same group under the General.

What to do about the LED box luggable?
-Its a damage increasing luggable to our knowledge.  Possible change would be to Signal Overclocker.  It could do the "dandruff" effect, or the General's Holographic effect.




Vindicator

Joined: Jul 27, 2007
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I stand by this arguement. I dont care what the box is changed to but I earned my Red Eye award and I hope to see it SMILEY





Vindicator

Joined: Aug 21, 2006
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The Red Eye Perpetual is given out like candy as is, so I think changing it just to meet a personal preference of some people isn't going to happen.

"Change my Red-Eye so it looks better than the other perpetuals!"

I think even Rarebit knew the Red-Eye was probably the least desired of the luggables, and like I said above, the way he gives them out you'd think everyone'd have them by now, which is also probably why the Elite Commando Goggles were still put through to production.




Femme Fatale

Joined: Mar 31, 2006
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Dont change my Perp Red Eye!

I got annoyed at the Red Eyes looking more 'Meh' Eye, Quicksilvers out shining them and loads of these perps being given out (Something I do have a sore point about, why did Mervs get something that is haded out like a cold, yet the Machs got the Code Eyes which few people got so it is more special).  But then over time I just thought "Bugger it", I got my Perp for spying on Pace and majority of other people got it from farming and have to have a huge black block of... something on their face.

Besides, the Red Eye Agent effect is the ugliest effect going, put on a pair of shades and you cant see it >_<
The Red Eye does need to be turned up a little, so it can be seen better with smaller movements.  And mabey a single drip of code every now and then so it will still be subtle but visable when standing still.




Jacked Out

Joined: Dec 27, 2006
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Personally, although I only have the timed version, I'd prefer the perpetual over the goggles. It allows the same effect but with your own choice of eyewear. I also like the effect's subtlety, all the others are 'in your face' while this one shows up on movement (I see mine even when my head turns while standing still). A perp is the untimed version of the archive rewards so changing the perp would mean changing the timed version. I like the LED box and the effect it gives, you can't get an effect like it anywhere else unlike the dandruff effect accelerator.

Message edited by Croesis on 05/23/2008 08:30:57.


Femme Fatale

Joined: Aug 15, 2005
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Vinia wrote:
Personally, although I only have the timed version, I'd prefer the perpetual over the goggles. It allows the same effect but with your own choice of eyewear. I also like the effect's subtlety, all the others are 'in your face' while this one shows up on movement (I see mine even when my head turns while standing still). A perp is the untimed version of the archive rewards so changing the perp would mean changing the timed version. I like the LED box and the effect it gives, you can't get an effect like it anywhere else unlike the dandruff effect accelerator.
Well I wear the helmet on most occasions, so Perp red eye + goggles (which DOESNT SHOW THROUGH HELMET) is double perma eye. I'm not one to agree with this change, I like my subtle useless award.



Femme Fatale

Joined: Jun 27, 2006
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Bottomline with no huge paragraph is.......

MAKE IT SHOW UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




Jacked Out

Joined: Aug 17, 2005
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I don't understand. The red eye effect always shows up for me.

However, someone said something about the LED Red Eyes effect not showing up through glasses. I know this to be true and I find this very peculiar, and I hope a dev is reading this because I know for a fact that effects can show up behind transparent or semi-transparent textures, because it shows up behind the Smith Virologist's transparent glasses. Why FX items don't show up behind sunglasses eludes me. Maybe they need a tweak?


Jacked Out

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ThePigeonKing wrote:
I don't understand. The red eye effect always shows up for me.

However, someone said something about the LED Red Eyes effect not showing up through glasses. I know this to be true and I find this very peculiar, and I hope a dev is reading this because I know for a fact that effects can show up behind transparent or semi-transparent textures, because it shows up behind the Smith Virologist's transparent glasses. Why FX items don't show up behind sunglasses eludes me. Maybe they need a tweak?

As I said, it shows up for me too. As for the LED eye effect, isn't that down to most sunglasses in the game being opaqe? It'd probably take a lot of work, if at all possible, but in order to show the efect through most sunglasses the Dev's would have to find a way to make the lenses of the item a bit more translucent whilst keeping the frames solid. If that isn't possible, how about making the glow a little wider so that you can see them around the sunglasses?

On a similar point though, code eyes etc.. show up through sunglasses if you're a distance away, close up the effect moves further into the head...



Jacked Out

Joined: Aug 17, 2005
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Vinia wrote:
ThePigeonKing wrote:
I don't understand. The red eye effect always shows up for me.

However, someone said something about the LED Red Eyes effect not showing up through glasses. I know this to be true and I find this very peculiar, and I hope a dev is reading this because I know for a fact that effects can show up behind transparent or semi-transparent textures, because it shows up behind the Smith Virologist's transparent glasses. Why FX items don't show up behind sunglasses eludes me. Maybe they need a tweak?

As I said, it shows up for me too. As for the LED eye effect, isn't that down to most sunglasses in the game being opaqe? It'd probably take a lot of work, if at all possible, but in order to show the efect through most sunglasses the Dev's would have to find a way to make the lenses of the item a bit more translucent whilst keeping the frames solid. If that isn't possible, how about making the glow a little wider so that you can see them around the sunglasses?

On a similar point though, code eyes etc.. show up through sunglasses if you're a distance away, close up the effect moves further into the head...

Well, as far as I can see the Sector glasses and Agent shades have no frames around the lens, and the lens is semi transparent anyway. I have my own pair of Agent glasses here at home, and they do not have frames even IRL.

As for the trea glasses, well... they already have solid frames and semi transparent lenses. Blockers, same thing.


Matriculated Mind

Joined: Oct 17, 2007
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LtCmdr_Tsusai wrote:
So after a small pow-wow about effects and such, the Camon brain trust has come up with the following:

Change the red eye effect to the LED Box effect (Red Eye Agent effect).
Reasons
-Every level 50 who has the current commando goggle, has in effect, a perma red eye effect.  Unless the person takes the goggles off, it works like a perma.  On when they want, off when they want.  It mostly degrades the meaning of the perpetual.  Why get a timed version when you can have this?
-It is still less prominent than the commando goggle form, unless the person moves.  It is also the least prominent of all the archive rewards.  Changing to Red Eye Agent style brings it out into the open.  People usually don't know if a person has the current red eye effect unless they move, where others are out and very noticeable.
-Changing to the LED form still adheres to story, as the Red Eye Agents and commandos are the same group under the General.

What to do about the LED box luggable?
-Its a damage increasing luggable to our knowledge.  Possible change would be to Signal Overclocker.  It could do the "dandruff" effect, or the General's Holographic effect.

Best idea ever SMILEY i agree 100% /sign



Jacked Out

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ThePigeonKing wrote:
Well, as far as I can see the Sector glasses and Agent shades have no frames around the lens, and the lens is semi transparent anyway. I have my own pair of Agent glasses here at home, and they do not have frames even IRL.

As for the trea glasses, well... they already have solid frames and semi transparent lenses. Blockers, same thing.

They were probably designed that way, whether just the lenses themselves can be adjusted after their initial creation is another matter. I'd like to see a bit of tranparency on most sunglasses as long as the frames and legs/arms remain solid.

If the LED FX doesn't show up behind semi transparent sunglasses then it might be down to the games code, the same way that if you look at a RSI's hair while they're in front of an open door the edges of the hair allow you to see through the door... if you know what I mean! It should be looked at but I doubt a little tweak would resolve it and I doubt it'd be high on the list of Dev fixes...



Vindicator

Joined: Aug 21, 2006
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Effects not showing up through glasses might be due to the fact there are no textures on the inside of the lenses.

Minus like a few. (SSR, System)


Message edited by Ballak on 05/23/2008 12:25:42.



Jacked Out

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As for the original subject at hand: HAY I GOT THIS PERPETUAL AN I WAS WONDERIN IF U CUD MAKE IT BETTAR SO I LUK KEWLER THAN ALL???

Enjoy your *CENSORED* perpetual.


Jacked Out

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I'd like to know if it's possible for a perpetual or any normal FX to not be seen by the game as a buff. They don't do anything bt look pretty yet delete upgrade can remove them thus giving the user a reduced chance that one of their actual buffs (title or otherwise) will be removed.

Although I suppose that those without a perp can use a normal archive FX to achieve the same effect and have a few different effects to combat the cooldown timer, but it seems silly that buff removing abilities can remove non-buffing items...

meh, thats just me... must remember to activate FX's when fighting UM's etc...


Message edited by Croesis on 05/23/2008 12:39:24.
 
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