Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
The Other Side of the Looking Glass - Friday, November 17, 2006
Search inside this topic:
The Matrix Online » Top » News and Announcements » Broadcast Depth Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Author Message


Jacked Out

Joined: Aug 15, 2005
Messages: 4278
Offline

Way to completely miss the point.

So let me spell it out for you. Why should players that don't like gameplay mechanic X suffer because others want gameplay mechanic Y to be reduced/removed to allow for more work on gameplay mechanic X?

Or to make it even more obvious: Just because Mitez doesn't like criticals, why should they be reduced to allow for different content that other players may not want/couldn't care about, to be pushed out faster? It's not as if the whole game is based on a continuing story... Oh... wait...


Perceptive Mind

Joined: Aug 31, 2005
Messages: 507
Location: beta-] enumerator-] vector-] vector, recursion, syntax
Offline

  • "In the meantime, we're working on our plans for the Winter Holiday event, which will begin in mid-December. We'll be re-releasing everything from last year and hopefully be adding a bit more to it. (No, we won't have zombies in Santa hats.)"

There goes Network Media's plans for "A Very Zombie Christmas Musical Spectacular (Hosted by Harry Connick Jr. and Ja Rule)" brought to you by Nissan Trucks.
       



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2632
Location: The Matrix
Offline

Walrus,

Sorry about the coach.  But i think that passion that you speak of is what made Ohio win today, for the coach.  As far as the random sims... Right on!

Peace

-M 


Message edited by MXOMastatec on 11/19/2006 00:05:01.





Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
Offline

Chuui wrote:
Way to completely miss the point.

So let me spell it out for you. Why should players that don't like gameplay mechanic X suffer because others want gameplay mechanic Y to be reduced/removed to allow for more work on gameplay mechanic X?

Or to make it even more obvious: Just because Mitez doesn't like criticals, why should they be reduced to allow for different content that other players may not want/couldn't care about, to be pushed out faster? It's not as if the whole game is based on a continuing story... Oh... wait...


Why should they be reduced? 

For balance thats why, you know we have live events cinematics and critcals happen every month, and for the PvPers of the game we have maybe one content upgrade per year, that there is *CENSORED* pathetic.  Some of the best PvPers in the game have quit because there was no improvement to it. 

I honestly do think that the combat in the game is fantastic compared to other MMOs, its what stands out compared to the rest, but now i think what was the point because the devs dont untilise it to its massive potential. 

Also one more thing to remember, content doesnt always just add to combat, what about quests, i bet if Rarebit had more time he would have pushed a few of these out by now.  I may not absolutly love quests but its a change instead of the normal boring update of new crit, new cinematic and some bug fixes.   

Its what the game has which keeps me here, not what the games getting. 



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

The only point chuui was making is that what player x wants may not be what players w, y, z want.

Players can never speak for the whole of a community. Especially on a forum.

Thus standard long going things/conventions should not be cut back due to a single, or even multiple, requests.

I agree with that.

Things should be added on all front of course, but that just isnt always possible given the current team size. But that doesnt mean we should 'cut back' on the games main focus.

Message edited by cloudwolf on 11/19/2006 02:58:27.




Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
Offline

But without players W Y and Z this game is nothing.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

Umm... exactly my point =P

Besides, rarebit's already said crits take him, on average, about 1-1.5 work days to make. How much do you think that time spent on luggables instead of crits (also remembering rare has said luggables are being almost entirely handled by dracomet) would affect the release of full luggable implementation?

I would guess very little.


Systemic Anomaly

Joined: Aug 24, 2005
Messages: 1112
Location: Enumerator 2.0
Offline

Walrus said:

Then a buddy of mine sent me an email to tell me that former Michigan head coach Bo Schembechler died today. Briefly, former Ohio State coach Woody Hayes and Bo essentially made the rivalry what it is today. Whenever the teams played each other, it was as much about the coaches as it was the players.




being from michigan and a UofM family we so /agree
*moment of silence for UofM's Best Coach ever and Michigans Friend.   Goodbye Bo    SMILEY We lost a Legend.










































































Doc



Perceptive Mind

Joined: Aug 20, 2005
Messages: 574
Offline

Cutting back on anything is not cool.  I'd fly out to seattle and start a riot on SOE's coporate building if anything was taken out.  Not to mention myself and others have given about 85573849574895734573954935389573495743957348957348953 trillion ideas the devs could impliment to help push the story along using collectors and what-not in the game.


Good article.  I'm interested in what these luggables will be about.




Jacked Out

Joined: Nov 17, 2005
Messages: 5141
Location: Germany
Offline

Chuui wrote:
A lot like the matrix things must balance for every negative there is a postitive, now i stated the negative of the crits being reduced but the positive is that the luggable will be pushed out faster.

And I couldn't give a digitized monkey excrement about luggables. I don't PVP, never will, so PVP based content is a waste of time as far as I'm concerned.
Hey, think about it. PvP is used as a "storytelling method" in events, right? I'd consider it dead sure that the luggables will enrich combat based events in a significant way.

Someone gets the task to retrieve and deliver a sensitive object (that can't be teleported, of course) from point A to B. On your way, you are attacked by spawned NPCs or LE characters. If you die, you fail, and the event takes a different outcome.
Also, I could imagine that with some tampering, it can also be included into missions. Think about it: actually, if you're killed in a mission, especially with an important item on the street, you actually are supposed to fail it. If such a luggable is included in (special?) missions, and NPCs somehow get the ability to pick it up from the floor when you die, a new layer can be added to missions aswell.

Luggables aren't just PvP based content, they'll enrich the entire gameplay significantly, as far as I can imagine. PvP and gameplay are both used to tell the story, so it'll also enrich that.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
Offline

mitez wrote:
But without players W Y and Z this game is nothing.
But X, Y and Z all want different things.

You do not speak on behalf of us all, Dire. Common opinion appears to be that the crits need to remain the same in number. I for one would be against the idea of reducing them.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

Very interesting theories Zero, lets hope the devs get those thinking hats on when it comes to luggables SMILEY


Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
Offline

I really hope there's going to be a zombie live event during the Christmas patch as a joke.


Jacked Out

Joined: Nov 17, 2005
Messages: 5141
Location: Germany
Offline

cloudwolf wrote:
Very interesting theories Zero, lets hope the devs get those thinking hats on when it comes to luggables SMILEY
Hey, Rarebit even used the org areas and training simulacra as believable story content... I personally exclude the possibility that the luggables won't be used in story events.
I don't exclude it somehow won't go with the missions, since the mission system is kinda weird in this game. I hopt it will.

Message edited by zeroone506 on 11/19/2006 10:01:29.


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
Offline

Chuui wrote:
A lot like the matrix things must balance for every negative there is a postitive, now i stated the negative of the crits being reduced but the positive is that the luggable will be pushed out faster.

And I couldn't give a digitized monkey excrement about luggables. I don't PVP, never will, so PVP based content is a waste of time as far as I'm concerned.
So you don't give a crap about content that can in turn help Rarebit with his events?

Great thinking Chuui.

Roleplayers got their toys, which I think are useless, and now PvPers get some stuff. PvP is all some people do, like myself. Who's done every crit, every neighborhood mission, every possible nook and cranny found, explored, and laughed about.

I had great respect for you Chuui, but lately the players I respect the most are turning into pessimistic as****s.

Message edited by Roukan on 11/19/2006 12:13:06.

 
The Matrix Online » Top » News and Announcements » Broadcast Depth Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Go to:   

Version 2.2.7.43