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The Other Side of the Looking Glass - Friday, November 3, 2006
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Development

Joined: Aug 15, 2005
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I'm putting up the discussion thread now, since I'm going to be out of the office tomorrow. The Other Side of the Looking Glass will be available on Data Node One the afternoon of Friday, November 3, 2006.
Message edited by mxomod004 on 10/01/2008 21:05:26.



Jacked Out

Joined: May 20, 2006
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Nicely said Walrus, and i hope this will stop people moaning about not getting certain content. Especially if its large scale addons....

*sniggers* which was an idea of mine ((see 3d Hovercraft Loading Area, in Dev roundtable))

 guys your awesome, im staying and seeing what you can do. keep up the good work, and make this game even better tha it already is!!!

 ....not that i was leaving at all cos i wouldnt. this game rocks!!


Message edited by Havocide on 11/03/2006 14:09:36.


Jacked Out

Joined: Sep 27, 2006
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Positive feedback and reasoning behind what you guy's go through is always good for the community, you and your team have always been upfront with us to let us know what's happening and pretty good with the timeline in which you do. This is why MxO is the only MMO for me SMILEY



Message edited by SokudaBlade on 11/03/2006 14:27:19.


Systemic Anomaly

Joined: Aug 15, 2005
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Thank you for explaining (again) the reasoning behind not pursuing the implementation of the additional organizations.
I fully expect there to be another thread about it (with the OP claiming it as "new" information) and another OSOTLG rebuttal about six months from now. =P



Systemic Anomaly

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Snaps for Walrus!

*clicks*

- Ð



Vindicator

Joined: Oct 22, 2005
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Why does that sound like a bad thing?

"Most of the code was already in place..."

That sounds like you either don't have any resources to create and place more coding...or you don't have anyone left to do that sort of thing. Which in itself sets a dire limit on MxO in the future....

Maybe I'm wrong.



Systemic Anomaly

Joined: Aug 15, 2005
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Thanks for the updates.

Its easily understandable how so many things are connected with such a thing as orgs. Too bad nothing on luggables though.




Mainframe Invader

Joined: Feb 16, 2006
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Walrus wrote:
However, that means we wouldn't be working on other things. What should we do? Cut Live Events? Cut Luggables? Cut Bug fixes? Cut Art and text tweaks?

Hire?

Message edited by timeframe01 on 11/03/2006 14:57:10.



Jacked Out

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thanks for the newsSMILEY

(flips walrus a shiny quarter and he catches it in his flipper)


MC Photographer

Joined: Aug 15, 2005
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It's sad that it doesn't sound like we can expect a lot of "new" content in the future... but there's little that can be done about that if SOE won't pony up the cash.

On a side note, I'm a little dissappointed in the Halloween parties deal... it sort of harkened back to the old days where the only thing that you could rely on was, if I recall the name correctly, Awakened Radio.  If you chose to not listen to AR, or perhaps couldn't listen to it, you missed out.  We have org messages and we have the world events button... if I'm online at the time of an event like that, I'd like to know about before it's basically all over.  It's not like that was a specific org event or anything.  But that's just sour grapes though, and kudos for the rest of the Halloween event.  Just as last year, once it's over I know I'll at least be missing that really dark night time and the awesome looking moon.




Jacked Out

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ZippyTheSquirrel wrote:
Why does that sound like a bad thing?

"Most of the code was already in place..."

That sounds like you either don't have any resources to create and place more coding...or you don't have anyone left to do that sort of thing. Which in itself sets a dire limit on MxO in the future....

Maybe I'm wrong.
It's more about the time commitment and the resources.  If they don't want to devote their coder's time to a huge project and have them work instead on something that's much more do-able, then that's very smart.  Just look at what a disaster CR2 was at the time.  So many people quit because we had such a HUGE amount of time between updates that added anything.  That was one of the hardest times for me to keep playing the game.

They learned from that expierance and are trying to be much more practical.




Joined: Aug 17, 2005
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Im glad there are no more organisations, theres already too  many (hence mervs and machs merge). 
Personally i think that we shud maybe cut down on the amount of crits per org as this way they will have more time to work on real content cos tbh im starting to get tired to even do the crits.  Also its things like luggable items which bring people to the game and not the episodic content. 


Jacked Out

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I think a balance of both is important, but I do agree MxO definitely needs a LOT more content that does not revolve around the missioning system.

Mission System FTL


Jacked Out

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Meh, too much org stuff, not enough luggables SMILEY

Though to everyone from the org thread, bald and hairy, I'd like to say: Told ya so SMILEY


Vindicator

Joined: Dec 17, 2005
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Well why not make that new org like EPN and Cyph just for mervs...

 
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