Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
[8.3.1] With that information they could lock an operative's signal - Recursion - 10/4/07
Search inside this topic:
The Matrix Online » Top » News and Announcements » Live Events Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
Author Message


Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

I really love Colt's personality. He's less LE-char-ish, and more like just one of us. You see him a lot more than Ghost and he's constantly complaining. SMILEY He doesn't have all the Hardlines, and he's more of the player's liabilty to take care of Colt. He isn't doing godmode or insane damage, he's just Roland FM trying to help Zion's cause. It's pretty interesting seeing someone who's... I dunno, more interactive with us; which I'm guessing is because Colt was never really defined in the story line except (I'm not sure) he was rather rash.



Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
Offline

Ballak wrote:
I really love Colt's personality. He's less LE-char-ish, and more like just one of us. You see him a lot more than Ghost and he's constantly complaining. SMILEY<img src=" width="15" height="15" /> He doesn't have all the Hardlines, and he's more of the player's liabilty to take care of Colt. He isn't doing godmode or insane damage, he's just Roland FM trying to help Zion's cause. It's pretty interesting seeing someone who's... I dunno, more interactive with us; which I'm guessing is because Colt was never really defined in the story line except (I'm not sure) he was rather rash.

((I've got to agree. Zion's been needing a little more variety, and Colt really fills the hole that Anome left - the cocky sonuvabitch that plays by his own rules. That said, I'm also kinda hoping that we'll get to see Roland every now and then, sort of like how the Machines see their fearless leader here and there.))



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

TheUnknownShadow wrote:

You know, I had a rather good conversation with a few mervs who came to watch the show with our agents against the Zions. We actually all had a good laugh about the mess Zion are in right now.


Agents spread no fear and they are by far not invincible. When they turned up there was no mess at all. Fallen Horizon, like all other operatives, immediately began teamed operations against the Agents for defense and protect others, especially weaker Operatives.
The Machine operatives that started to attack in that "mess", well, they had more mess upon themselves than us.

It's really sad that the system sacrificed so many bluepills (aKa Agent overwritten blues) just for the sake of ... well, why did they commence that useless attack anyways?


The Morpheus simulacra will be found sooner or later. We'll see then, if there is going to be a mess.

-Dedatorus



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
Offline

GoDGiVeR wrote:
It's really sad that the system sacrificed so many bluepills (aKa Agent overwritten blues) just for the sake of ... well, why did they commence that useless attack anyways?


The Morpheus simulacra will be found sooner or later. We'll see then, if there is going to be a mess.

-Dedatorus

You are fully aware that Agents are bluepills, yet this knowledge does not hinder your choices to kill them. An Agents job is to remove a threat by either activating an operatives EJP or to prevent any activity by chasing operatives away from the area. The system has been built with these types of security protocols for the purpose of not destroying bluepills but to prevent operative action by psychological means.

This psychological measure does not have the same impact as physical strength, but lately neither physical strength nor any other measure seems to have been working with many operatives. You still have the concious decision to either run or fight, stop what you are doing or kill an innocent bluepill. You comment that it is the systems fault, that the blood is on Machine hands, the Machines do not make you attack back. It is your decision, it is your hands that are covered in the blood of innocents.


Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
Offline

GamiSB wrote:
Elmore's Automatic?

That like the long awaited Zion FM-1500?

Roger's Way collector - best deagle a non-Machinist can get.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4367
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
Offline

kou_urake wrote:
GamiSB wrote:
Elmore's Automatic?

That like the long awaited Zion FM-1500?

Roger's Way collector - best deagle a non-Machinist can get.
Aww, no Zion only weapon love still then SMILEY



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4809
Offline

Croesus wrote:
GoDGiVeR wrote:
It's really sad that the system sacrificed so many bluepills (aKa Agent overwritten blues) just for the sake of ... well, why did they commence that useless attack anyways?


The Morpheus simulacra will be found sooner or later. We'll see then, if there is going to be a mess.

-Dedatorus

You are fully aware that Agents are bluepills, yet this knowledge does not hinder your choices to kill them. An Agents job is to remove a threat by either activating an operatives EJP or to prevent any activity by chasing operatives away from the area. The system has been built with these types of security protocols for the purpose of not destroying bluepills but to prevent operative action by psychological means.

This psychological measure does not have the same impact as physical strength, but lately neither physical strength nor any other measure seems to have been working with many operatives. You still have the concious decision to either run or fight, stop what you are doing or kill an innocent bluepill. You comment that it is the systems fault, that the blood is on Machine hands, the Machines do not make you attack back. It is your decision, it is your hands that are covered in the blood of innocents.
Wrong. The Agent programs where there before the EJP time, their function is antique and needs replacement. Agents are nowadays nothing more than useless bluepill-death enforced by the Machines. No matter how often an Operative dies, he will always get a near-death trauma and feel enourmous pain. Only maniacs willingly stand and get killed. You can't always run and you know that. Your approach by logic is simply flawed by the fact that logic does not reflect hard reality.

It is war. If a General sends his soldiers onto a suicidal mission, isn't it HIS resposibility if they get killed in cold blood? The bluepills are nothing less than shells for the Machines soldiers. Blame US all you want for the death of blues through Agent kills, ultimately the Military decision to employ them makes you just as much responsible as us, even more so because you are there to PREVENT casualities, not PROVOKE them.

And also, how many Special Op teams have been killed just for the sake of trying to kill one redpill, consciously KNOWING that the redpill can come again, whereas their Ops team can't because they are blues? Sending blues against reds is something the Machines should have changed the moment the EJP came into being, but well, I'm not here to tell you how to protect the blues, that is your speciality, no?

If we stand and fight or run and hide is our decision, very well, so much is true. Using this as an argument, though, is perverted. Same goes for using the EJP as an argument. Unlike our EJP, we don't need human recources to survive "death". Your Agents do.


Have your System Shades obscured your eye-sight so much?

-Dedatorus

((P.S.: Of course, in PvP people willingy die very often, but I don't consider the PvP brawls much part of the story. Viewed from RP, PvP in the world of MxO would never happen as it does if it was real, simply because it is a game and people play as if it's a game.

Also, that's the reason why Agents get killed every so-often. In RP, I'd keep running from Agents, unless really forced to fight. But this is just a game, people will attack Agents as they like. Especially in situations like in this LE. Your arguments are more "convincing" because of that, because they reflect what actually happened in the world (as in the game), however, not what "should" or "would" have happened in an RP situation. :S Can't be helped, I guess? -_-' ))



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
Offline

GoDGiVeR wrote:

Wrong. The Agent programs where there before the EJP time, their function is antique and needs replacement. Agents are nowadays nothing more than useless bluepill-death enforced by the Machines. No matter how often an Operative dies, he will always get a near-death trauma and feel enourmous pain. Only maniacs willingly stand and get killed. You can't always run and you know that. Your approach by logic is simply flawed by the fact that logic does not reflect hard reality.

It is war. If a General sends his soldiers onto a suicidal mission, isn't it HIS resposibility if they get killed in cold blood? The bluepills are nothing less than shells for the Machines soldiers. Blame US all you want for the death of blues through Agent kills, ultimately the Military decision to employ them makes you just as much responsible as us, even more so because you are there to PREVENT casualities, not PROVOKE them.

And also, how many Special Op teams have been killed just for the sake of trying to kill one redpill, consciously KNOWING that the redpill can come again, whereas their Ops team can't because they are blues? Sending blues against reds is something the Machines should have changed the moment the EJP came into being, but well, I'm not here to tell you how to protect the blues, that is your speciality, no?

If we stand and fight or run and hide is our decision, very well, so much is true. Using this as an argument, though, is perverted. Same goes for using the EJP as an argument. Unlike our EJP, we don't need human recources to survive "death". Your Agents do.


Have your System Shades obscured your eye-sight so much?

-Dedatorus

((P.S.: Of course, in PvP people willingy die very often, but I don't consider the PvP brawls much part of the story. Viewed from RP, PvP in the world of MxO would never happen as it does if it was real, simply because it is a game and people play as if it's a game.

Also, that's the reason why Agents get killed every so-often. In RP, I'd keep running from Agents, unless really forced to fight. But this is just a game, people will attack Agents as they like. Especially in situations like in this LE. Your arguments are more "convincing" because of that, because they reflect what actually happened in the world (as in the game), however, not what "should" or "would" have happened in an RP situation. :S Can't be helped, I guess? -_-' ))
Indeed, Agents were around before the EJP, but that now provides a way out of the situation. It is war, but not only a war of strength but of mind. The mere fact that it is a bluepill underneath is intended as to try to dissuade any fighting back, this is the same with the Spec Op's teams, they are Human, bluepills just doing their job. As I mentioned earlier, it is about psychology.

This would leave the two options; Flee if possible or utilise the EJP. Granted it is painful and traumatic, but I know that I'd prefer that over death. It also means that the Agent's mission has changed from killing the Operative to disrupting events by either forcing the Operative to run or to fight. Either way serves his purpose of removing the Operative from the area.

The Machines don't intend on using bluepills, as Agents, in suicide missions as their strength will easily overcome a single operative or a few operatives. Ganging up on an Agent is purely your choice, as is killing it. Rooting the Agent thus giving everyone time to escape would prevent unnecessary death of operatives and bluepills alike.

Of course we would welcome your ideas in how we could maintain this function of preventing your activities, but I doubt that you would come forward with solutions.

((I don't count everyday PvP in my arguments or as part of my RP. Even so one problem with this game is the virtual immortal aspect of it. If the pain was more tangible or death meant something other than a drop in stats for 5 mins or so or a death of a bluepill meant losing reputation or something, then yes people would be more inclined to run, or avoid confrontation.  Also in 'reality' The system wouldn't send in just one Agent for a large group, they would send in enough to ensure that the odds were overwhelming but running from them would be a little easier. But it is game mechanics and ultimately it is a game, with a story to tell. I understand that it can make some aspects of RP stretch a little thin, but as you say, It can't be helped!))


Message edited by Croesis on 10/06/2007 15:28:51.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
Offline

Cervacius wrote:

Instance?

Recon button?

Gank?

./highfive??????

SMILEY

Indeed as I feared the integrity and conviction of the story in its relationship to the MxO is now shot to pieces, this is the kind of rot that creeps deeper and deeper undermining any ability to suspend disbelief or maintain credible consistent rp. Add in the EJP connection and Death is more joke than threat, the story itself is demonstrating just how lacking in consequence our presence here is SMILEY<img src=" />

Message edited by Tytanya_MxO on 10/06/2007 16:13:48.


Ascendent Logic

Joined: Sep 27, 2005
Messages: 821
Location: Between the Worlds
Offline

Instance: one of the three main power plant tower complexes in close proximity to the Machine City, commonly nicknamed Recursion, Syntax and Vector.

Recon button: a button on the operator console on the main deck of a hovercraft, which the operator presses to initiate the Emergency Jackout Procedure and return a Redpill to the Loading Area.

Gank: common slang from the 20th century, indicating overwhelming numbers in a fight

High Five: two people slapping their flat-palmed hands together in camaraderie, congratulation or celebration

(((Nothing OOC there, people are just trying to cause trouble by pointing out trivial irrelevancies.)))



Ascendent Logic

Joined: Sep 27, 2005
Messages: 821
Location: Between the Worlds
Offline

Continuing to read more astounding ignorance or deliberate deception here, I'll continue to try to educate:  Agents with a 100 NKLE  don't morph from bluepills like level 255 NKLE Agents do.   Asking you to check your facts before you tirade would be pointless, as you are merely mouthing the lies you've been fed by your puppet masters.





Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
Online

PS10N wrote:
Continuing to read more astounding ignorance or deliberate deception here, I'll continue to try to educate:  Agents with a 100 NKLE  don't morph from bluepills like level 255 NKLE Agents do.   Asking you to check your facts before you tirade would be pointless, as you are merely mouthing the lies you've been fed by your puppet masters.

I know I should ignore this, but I... I just can't! You're doing it again! Making stuff up out of the blue and portraying it as fact. I know a lot of people do that all the time, but the stuff you come out with is just ludicrous. Stop it. Please!

(( I know we don't see the insta-spawn Agents morph from Bluepills. It's a limitation of the game, for pity's sake! There's never been any evidence to suggest that Agents can teleport into an area with no Bluepill host in place. Heck, depending on people's visual settings, they don't even see level 255 Agents spawn properly. Doesn't mean they've abandoned the concept. ))

And now that I've replied, I dread having to read this thread when I get up tomorrow morning. *Sighs.*



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
Offline

Proc, let him believe whatever he wants to believe, his castigation only shows us how hypocritical he is.
He is like a preacher who doesn't or can't see past his own ideas, he cannot even debate anything, entirely confident that all he knows is truth and there is nothing he doesn't know. It can be described as self convincing omniscience.
His soapbox can only last so long under the weight of his beliefs.


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
Offline

strength through unity, unity through faith, Zion prevails!

of course it could also end Machines prevail things are so wonderfully interchangeble even as reality can mirror the virtual its all down to the spin you place on it.

((some things do matter a lot to some of us, even if we genuinely wished they didn't and even if others consider them trivial))


Ascendent Logic

Joined: Sep 27, 2005
Messages: 821
Location: Between the Worlds
Offline

Procurator wrote:
You're doing it again! Making stuff up out of the blue and portraying it as fact.

You mean, exactly what the Machines did and the Matrix was to 26 generations of human beings?  They made up the entire world and lives of over 43,875,000,000 people out of the blue and portrayed it to them as fact.

Message edited by PS10N on 10/06/2007 19:09:37.

 
The Matrix Online » Top » News and Announcements » Live Events Go to Page: Previous  1 , 2 , 3 , 4  Next
Go to:   

Version 2.2.7.43