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Interactive dancing
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The Matrix Online » Top » Development Discussion » Feedback Forums » Animation Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Thought about this today. I understand the fact that there are more important things to get put in game first, and also the fact that they'd need to motion capture it, but its just a suggestion I want to throw out there...

We already have the /danceX emote for individual dancing, thats cool, but I'd like to see an interactive dance emote for two people. You could have a normal 2 person generic dance (I'm not suggesting any type of style) a /slowdance for then end of the night... and possibly /dirtydance....?


Veteran Operative

Joined: Feb 18, 2007
Messages: 67
Location: UK
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yeah, more 2 people e-motes are needed, there are some, but mostly stupid like /dogsniff....



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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That would be cool, just two people taking over the dance floor in a /salsa or a /waltz or /rumba



Jacked Out

Joined: Dec 18, 2006
Messages: 926
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nice idea, but it'll never happen for the same reason weapons will never happen...no animation type guy.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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/nibble ftw!



Mainframe Invader

Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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not a bad idea



Jacked Out

Joined: May 22, 2006
Messages: 149
Location: Hungary
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Papergh0st wrote:
nice idea, but it'll never happen for the same reason weapons will never happen...no animation type guy.


Did I miss something? Oh i miss so much thingSMILEY

So why not?



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Lack of an animator on the team limits/prevents us from doing many things.



Jacked Out

Joined: May 3, 2006
Messages: 3042
Location: San Tropez
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9mmfu wrote:
Lack of an animator on the team limits/prevents us from doing many things.

=[


Jacked Out

Joined: Aug 17, 2005
Messages: 1932
Location: In a San Diego (german translation)
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Hire one maybe?


Jacked Out

Joined: Dec 22, 2006
Messages: 1410
Location: From Hell, From Hell...
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Ebola wrote:
Hire one maybe?



THIS IS MADNESS!


Jacked Out

Joined: Dec 20, 2005
Messages: 505
Location: Classified by order of Agent Gray
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THIS IS THE MAAAAAAAAAAAAAAAAAAAAAAAAAAYTRICKS!!!!!!!!!!

 

(Yes. I realize the freeze is wrong. Deal with it.)



Perceptive Mind

Joined: Sep 29, 2006
Messages: 680
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Yeah, it's a shame Mxo Dev(s) have no animator. You'd of think they would. But oh well. =(


Jacked Out

Joined: Dec 22, 2006
Messages: 1410
Location: From Hell, From Hell...
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Iovai wrote:

THIS IS THE MAAAAAAAAAAAAAAAAAAAAAAAAAAYTRICKS!!!!!!!!!!

 

(Yes. I realize the freeze is wrong. Deal with it.)




Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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9mmfu wrote:
Lack of an animator on the team limits/prevents us from doing many things.

Would it not be possible to 'borrow' a animator from another game every now and then..... more 'now' than 'then' though.

 
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